J'aimerais faire un fichier par joueur qui s'appele coins.%player%.yml. Et dedans is aurrais Coins: %{coins.%player%.coin}%. Et que quand il quitte sa set ses coins dans le dossier delete sa variable pour que le dossier variable soit moin gros. Et quand il revien sa re-set ses coins en ce qu'il a dans le dossier.
J'ai essayer un skript qui ne marche pas :(
on join:
if folder "plugins/players/%player%" doesn't exists:
create folder "plugins/players/%player%"
if file "plugins/players/%player%/coins.%player%.s.yml" doesn't exists:
create file "plugins/players/%player%/coins.%player%.s.yml"
wf "Coins.%player%.s: %{coins.%player%.coin}%" to "plugins/players/%player%/coins.%player%.s.yml"
wait 1 tick
wf "====================" to "plugins/players/%player%/coins.%player%.s.yml"
wait 1 tick
set {coins.%player%.coin} to single value "Coins.%player%.s" get of "plugins/players/%player%/coins.%player%.s.yml"
else:
wf "====================" to "plugins/players/%player%/coins.%player%.s.yml"
wait 1 tick
set {coins.%player%.coin} to single value "Coins.%player%.s" get of "plugins/players/%player%/coins.%player%.s.yml"
if file "plugins/players/%player%/coins.%player%.yml" exists:
set {coins.%player%.coin} to single value "Coins.%player%.s" get of "plugins/players/%player%/coins.%player%.s.yml"
command /ddse:
trigger:
send "%{coins.%player%.coin}%"
on quit:
delete {coins.%player%}
delete {coins.%player%.coins}
if file "plugins/players/%player%/coins.%player%.s.yml" exists:
df "plugins/players/%player%"
delete folder "plugins/players/%player%"
wait 5 ticks
create folder "plugins/players/%player%"
wait 5 ticks
delete file "plugins/players/%player%/coins.%player%.s.yml"
wait 5 ticks
create file "plugins/players/%player%/coins.%player%.s.yml"
wait 5 ticks
wf "====================Coins.s" to "plugins/players/%player%/coins.%player%.s.yml"
wait 1 tick
wf "Coins.%player%.s: %{coins.%player%.coin}%" to "plugins/players/%player%/coins.%player%.s.yml"
wait 1 tick
set {coins.%player%.coin} to single value "Coins.%player%.s" get of "plugins/players/%player%/coins.%player%.s.yml"
wait 5 ticks
delete {coins.%player%.coin}
else:
df "plugins/players/%player%"
delete folder "plugins/players/%player%"
wait 5 ticks
create folder "plugins/players/%player%"
wait 5 ticks
delete file "plugins/players/%player%/coins.%player%.s.yml"
wait 5 ticks
create file "plugins/players/%player%/coins.%player%.s.yml"
wait 5 ticks
wf "====================Coins.s" to "plugins/players/%player%/coins.%player%.s.yml"
wait 1 tick
wf "Coins.%player%.s: %{coins.%player%.coin}%" to "plugins/players/%player%/coins.%player%.s.yml"
wait 1 tick
set {coins.%player%.coin} to single value "Coins.%player%.s" get of "plugins/players/%player%/coins.%player%.s.yml"
wait 5 ticks
delete {coins.%player%.coin}
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Question
besuper
Bonjour/Bonsoir,
J'aimerais faire un fichier par joueur qui s'appele coins.%player%.yml. Et dedans is aurrais Coins: %{coins.%player%.coin}%. Et que quand il quitte sa set ses coins dans le dossier delete sa variable pour que le dossier variable soit moin gros. Et quand il revien sa re-set ses coins en ce qu'il a dans le dossier.
J'ai essayer un skript qui ne marche pas :(
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