MrBboyIce Posté(e) le 1 avril 2016 Posté(e) le 1 avril 2016 Bonjour, j'ai creer un script qui propulse les jouers, le code est ci-join Le probleme est que quand un joueur l'éulise il preds des degats... Une solution? options: version: 1.0 sponge-height: 2.0 #Hauteur et longuer du saut sponge-speed: 10.0 On walk on sponge: set {sponge.%player%.lastused} to now show mobspawner flames at player push player upwards at speed {@sponge-height} push the player horizontally forward at speed {@sponge-speed}
Yghore Posté(e) le 1 avril 2016 Posté(e) le 1 avril 2016 Tiens voila Oublie pas de like :D On walk on sponge: set {sponge.%player%.lastused} to now show mobspawner flames at player push player upwards at speed {@sponge-height} push the player horizontally forward at speed {@sponge-speed} set {sponge.%player%} to true wait 5 seconds set {sponge.%player%} to false on damage: if damage cause is fall: if {sponge.%victim%} is true: cancel event 1
> NoaGamingFR Posté(e) le 1 avril 2016 Posté(e) le 1 avril 2016 Ca ? options: version: 1.0 sponge-height: 2.0 #Hauteur et longuer du saut sponge-speed: 10.0 On walk on sponge: set {spongefall.%player%} to true set {sponge.%player%.lastused} to now show mobspawner flames at player push player upwards at speed {@sponge-height} push the player horizontally forward at speed {@sponge-speed} wait tontemps seconds set {spongefall.%player%} to false on damage: if damage cause is fall: if {spongefall.%player%} is true: cancel event Ou : options: version: 1.0 sponge-height: 2.0 #Hauteur et longuer du saut sponge-speed: 10.0 On walk on sponge: set {sponge.%player%.lastused} to now show mobspawner flames at player push player upwards at speed {@sponge-height} push the player horizontally forward at speed {@sponge-speed} apply resistance 255 to the player for tempspourquilretombe seconds 1
MrBboyIce Posté(e) le 1 avril 2016 Auteur Posté(e) le 1 avril 2016 Une erreur, voici le code options: version: 1.0 sponge-height: 2.0 #Hauteur et longuer du saut sponge-speed: 10.0 On walk on sponge: set {sponge.%player%.lastused} to now show mobspawner flames at player push player upwards at speed {@sponge-height} push the player horizontally forward at speed {@sponge-speed} on damage: if damage is fall: if {sponge.%player%} is true: cancel event [ATTACH=full]1579[/ATTACH]
Yghore Posté(e) le 1 avril 2016 Posté(e) le 1 avril 2016 j'ai oublier caused reprend ce que j'ai remis ca marche :P
> NoaGamingFR Posté(e) le 1 avril 2016 Posté(e) le 1 avril 2016 [spoiler=Récapitulatif! Like :p] On walk on sponge: set {sponge.%player%.lastused} to now show mobspawner flames at player push player upwards at speed {@sponge-height} push the player horizontally forward at speed {@sponge-speed} set {sponge.%player%} to true wait 5 seconds set {sponge.%player%} to false on damage: if damage cause is fall: if{sponge.%victim%} is true: cancel event
MrBboyIce Posté(e) le 1 avril 2016 Auteur Posté(e) le 1 avril 2016 [ATTACH=full]1580[/ATTACH] options: version: 1.0 sponge-height: 2.0 #Hauteur et longuer du saut sponge-speed: 10.0 On walk on sponge: set {sponge.%player%.lastused} to now show mobspawner flames at player push player upwards at speed {@sponge-height} push the player horizontally forward at speed {@sponge-speed} on damage: if damage cause is fall: if {sponge.%player%} is true: cancel event
Yghore Posté(e) le 1 avril 2016 Posté(e) le 1 avril 2016 change "if {sponge.%player%} is true:" par "if {sponge.%victim%} is true:
MrBboyIce Posté(e) le 1 avril 2016 Auteur Posté(e) le 1 avril 2016 Je prends toujours des degats mais il y a pas d'erreur options: version: 1.0 sponge-height: 2.0 #Hauteur et longuer du saut sponge-speed: 10.0 On walk on sponge: set {sponge.%player%.lastused} to now show mobspawner flames at player push player upwards at speed {@sponge-height} push the player horizontally forward at speed {@sponge-speed} on damage: if damage cause is fall: if {sponge.%victim%} is true: cancel event
> NoaGamingFR Posté(e) le 1 avril 2016 Posté(e) le 1 avril 2016 EDIT : tien options: version: 1.0 sponge-height: 2.0 #Hauteur et longuer du saut sponge-speed: 10.0 On walk on sponge: set {sponge.%player%.lastused} to now show mobspawner flames at player push player upwards at speed {@sponge-height} push the player horizontally forward at speed {@sponge-speed} set {sponge.%player%} to true wait 4 seconds set {sponge.%player%} to false on damage: if damage cause is fall: if {sponge.%victim%} is true: cancel event On peut aussi m'aider dans demande de skript please :) ! 1
> NoaGamingFR Posté(e) le 1 avril 2016 Posté(e) le 1 avril 2016 Mais refait les tabs.. sur le forum ca dérégle les tabs.
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