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Posté(e)

Bonjour, j'ai creer un script qui propulse les jouers, le code est ci-join

Le probleme est que quand un joueur l'éulise il preds des degats...

Une solution?

options:
   version: 1.0
   sponge-height: 2.0 #Hauteur et longuer du saut
   sponge-speed: 10.0
On walk on sponge:
       set {sponge.%player%.lastused} to now
       show mobspawner flames at player
       push player upwards at speed {@sponge-height}
       push the player horizontally forward at speed {@sponge-speed}

Posté(e)

Tiens voila Oublie pas de like :D

On walk on sponge:
       set {sponge.%player%.lastused} to now
       show mobspawner flames at player
       push player upwards at speed {@sponge-height}
       push the player horizontally forward at speed {@sponge-speed}
       set {sponge.%player%} to true
       wait 5 seconds
       set {sponge.%player%} to false


on damage:
   if damage cause is fall:
       if {sponge.%victim%} is true:
           cancel event

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Posté(e)

Ca ?

options:
   version: 1.0
   sponge-height: 2.0 #Hauteur et longuer du saut
   sponge-speed: 10.0
On walk on sponge:
set {spongefall.%player%} to true
       set {sponge.%player%.lastused} to now
       show mobspawner flames at player
       push player upwards at speed {@sponge-height}
       push the player horizontally forward at speed {@sponge-speed}
wait tontemps seconds
set {spongefall.%player%} to false

on damage:
if damage cause is fall:
	if {spongefall.%player%} is true:
		cancel event

Ou :

options:
   version: 1.0
   sponge-height: 2.0 #Hauteur et longuer du saut
   sponge-speed: 10.0
On walk on sponge:
       set {sponge.%player%.lastused} to now
       show mobspawner flames at player
       push player upwards at speed {@sponge-height}
       push the player horizontally forward at speed {@sponge-speed}
apply resistance 255 to the player for tempspourquilretombe seconds

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Posté(e)

Une erreur, voici le code

 

options:
   version: 1.0
   sponge-height: 2.0 #Hauteur et longuer du saut
   sponge-speed: 10.0
On walk on sponge:
       set {sponge.%player%.lastused} to now
       show mobspawner flames at player
       push player upwards at speed {@sponge-height}
       push the player horizontally forward at speed {@sponge-speed}

on damage:
   if damage is fall:
       if {sponge.%player%} is true:
           cancel event

[ATTACH=full]1579[/ATTACH]

Posté(e)

[spoiler=Récapitulatif! Like :p]

 On walk on sponge:
       set {sponge.%player%.lastused} to now
       show mobspawner flames at player
       push player upwards at speed {@sponge-height}
       push the player horizontally forward at speed {@sponge-speed}
       set {sponge.%player%} to true
       wait 5 seconds
       set {sponge.%player%} to false


on damage:
  if damage cause is fall:
      if{sponge.%victim%} is true:
           cancel event

Posté(e)

[ATTACH=full]1580[/ATTACH]

options:
   version: 1.0
   sponge-height: 2.0 #Hauteur et longuer du saut
   sponge-speed: 10.0
On walk on sponge:
       set {sponge.%player%.lastused} to now
       show mobspawner flames at player
       push player upwards at speed {@sponge-height}
       push the player horizontally forward at speed {@sponge-speed}

on damage:
   if damage cause is fall:
       if {sponge.%player%} is true:
           cancel event

Posté(e)

Je prends toujours des degats mais il y a pas d'erreur

options:
   version: 1.0
   sponge-height: 2.0 #Hauteur et longuer du saut
   sponge-speed: 10.0
On walk on sponge:
       set {sponge.%player%.lastused} to now
       show mobspawner flames at player
       push player upwards at speed {@sponge-height}
       push the player horizontally forward at speed {@sponge-speed}

on damage:
   if damage cause is fall:
       if {sponge.%victim%} is true:
           cancel event

Posté(e)

EDIT : tien

options:
   version: 1.0
   sponge-height: 2.0 #Hauteur et longuer du saut
   sponge-speed: 10.0		

On walk on sponge:
       set {sponge.%player%.lastused} to now
       show mobspawner flames at player
       push player upwards at speed {@sponge-height}
       push the player horizontally forward at speed {@sponge-speed}
       set {sponge.%player%} to true
       wait 4 seconds
       set {sponge.%player%} to false


on damage:
if damage cause is fall:
	if {sponge.%victim%} is true:
		cancel event

 

On peut aussi m'aider dans demande de skript please :) !

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