Venoz Posté(e) le 20 mars 2016 Posté(e) le 20 mars 2016 Bonjour , je cherche une personne ou des personnes pour me faire un skript , le skript que je veut c'est quand on pose un coffre piégé en peut pas l'ouvir mais quand on a une Tripwire hook nommé Cle quon puisse l'ouvrir et quand on la ouvert la il y a des objets qui defile comme dans le serveur hypixel pour les kits skywars et sa nous donne un item aleatoire . Merci
Venoz Posté(e) le 20 mars 2016 Auteur Posté(e) le 20 mars 2016 Je te le fait Merci je l'aurais quand ?
Soufreur78 Posté(e) le 20 mars 2016 Posté(e) le 20 mars 2016 Voila je te laisse comprendre comment changer les objets options: logo: &8&l[&c&lTreasure&8&l] nom.cle: &6Cle du coffre description.cle: ||&cA utiliser sur le coffre Mystique ! erreur.cle: &cIl vous manque une clé mystique command /treasure <text>: permission: treasure.setting permission message: &cVous n'avez pas la perm trigger: if arg 1 is "coffre": set {treasure.location} to location of the target block message "{@logo} &cVous avez set le coffre en &7%{treasure.location}%" if arg 1 is "give": give tripwire hook named "{@nom.cle}" with lore "{@description.cle}" to player message "{@logo} &cVous avez reçu une clé" on rightclick on chest: if location of the clicked block is {treasure.location}: if player is holding a tripwire hook: cancel event remove tripwire hook named "{@nom.cle}" from player add 1 diamond to {_prize.item::*} add 1 diamond sword of sharpness 5 to {_prize.item::*} add 5 obsidian to {_prize.item::*} add 1 golden helmet of protection 3 to {_prize.item::*} add 1 emerald to {_prize.item::*} add 1 gold block to {_prize.item::*} add 1 tnt to {_prize.item::*} add 5 Enchanted Golden Apple to {_prize.item::*} set {RewarDDiamond.%player%.%line 2 of the clicked block%.lastused} to now open chest with 3 rows named "<light red>Kit Crate" to player loop 27 times: if "%inventory name of player's current inventory%" is "<light red>Kit Crate": if loop-number < 7: add loop-number to {_outline.colors::*} if loop-number is not 5 or 23 or 11 or 12 or 13 or 14 or 15 or 16 or 17: add loop-number - 1 to {_outline.slots::*} else if loop-number is not 5 or 23: add loop-number - 1 to {_prize.slots::*} else: add loop-number - 1 to {_pointers::*} else: stop loop {_pointers::*}: if "%inventory name of player's current inventory%" is "<light red>Kit Crate": wait 2 tick format slot loop-value of player with redstone torch of fortune to be unstealable else: stop set {_random.loop.number} to random integer between 30 and 60 set {_random.slowdown.number} to random integer between 6 and 12 loop {_random.loop.number} times: play raw sound "note.snare" at player with pitch 1 volume 1 if "%inventory name of player's current inventory%" is "<light red>Kit Crate": loop {_outline.slots::*}: set {_outline.item} to "stained glass pane:%random element of {_outline.colors::*}%" parsed as item format slot loop-value-2 of player with {_outline.item} to be unstealable if loop-number < {_random.loop.number} - {_random.slowdown.number}: loop {_prize.slots::*}: if loop-number is 1: loop 7 times: add random element of {_prize.item::*} to {_prize.anotherlistomg::*} else: add random element of {_prize.item::*} to {_prize.anotherlistomg::*} set {_n} to loop-index parsed as integer + loop-number format slot loop-value-2 of player with {_prize.anotherlistomg::%{_n}%} to be unstealable else: if loop-number is divisible by 2: loop {_prize.slots::*}: add random element of {_prize.item::*} to {_prize.anotherlistomg::*} set {_n} to loop-index parsed as integer + loop-number format slot loop-value-2 of player with {_prize.anotherlistomg::%{_n}%} to be unstealable wait 2 tick else: stop wait 15 tick if "%inventory name of player's current inventory%" is "<light red>Kit Crate": if slot 13 of current inventory of player is a tnt: spawn a primed tnt at player close inventory of player stop else: stop loop {_prize.slots::*}: if "%inventory name of player's current inventory%" is "<light red>Kit Crate": if loop-value is not 13: format slot loop-value of player with air to be unstealable else if loop-value is 13: unformat slot 13 of player else: stop loop 10 times: if "%inventory name of player's current inventory%" is "<light red>Kit Crate": set {_outline.item} to "stained glass pane:%random element of {_outline.colors::*}%" parsed as item loop {_outline.slots::*}: format slot loop-value-2 of player with {_outline.item} to be unstealable wait 3 tick else: stop else: cancel event message "{@logo} {@erreur.cle}" 1
Venoz Posté(e) le 20 mars 2016 Auteur Posté(e) le 20 mars 2016 Merci et vous inquieter pas jvais faire remove la clé !
Venoz Posté(e) le 20 mars 2016 Auteur Posté(e) le 20 mars 2016 A oui exact j'ai oublié ^^ Quand je met un chest et que jme met dessus je fait /treasure coffre et que je prend la clé je l'ouvre et ya rien dedans
Soufreur78 Posté(e) le 20 mars 2016 Posté(e) le 20 mars 2016 Tu n'a aucune erreur ?. Il faut bien regarder le coffre quand tu tape la command /treasure coffre
Venoz Posté(e) le 20 mars 2016 Auteur Posté(e) le 20 mars 2016 Tu n'a aucune erreur ?. Il faut bien regarder le coffre quand tu tape la command /treasure coffre Oui je n'ai aucune erreur et j'ai regarde le coffre
> NoaGamingFR Posté(e) le 20 mars 2016 Posté(e) le 20 mars 2016 1 | Vise le coffre sans être dessus. 2 | /treasure coffre 3 | /treasure give 4 | Clic droit, le tour est joué.
Soufreur78 Posté(e) le 20 mars 2016 Posté(e) le 20 mars 2016 Prend ce code est re-test options: logo: &8&l[&c&lTreasure&8&l] nom.cle: &6Cle du coffre description.cle: ||&cA utiliser sur le coffre Mystique ! erreur.cle: &cIl vous manque une clé mystique command /treasure <text>: permission: treasure.setting permission message: &cVous n'avez pas la perm trigger: if arg 1 is "coffre": set {treasure.location} to location of the target block message "{@logo} &cVous avez set le coffre en &7%{treasure.location}%" if arg 1 is "give": give tripwire hook named "{@nom.cle}" with lore "{@description.cle}" to player message "{@logo} &cVous avez reçu une clé" on rightclick on chest: if location of the clicked block is {treasure.location}: if player is holding a tripwire hook: remove 1 tripwire hook from player's inventory cancel event remove tripwire hook named "{@nom.cle}" from player add 1 diamond to {_prize.item::*} add 1 diamond sword of sharpness 5 to {_prize.item::*} add 5 obsidian to {_prize.item::*} add 1 golden helmet of protection 3 to {_prize.item::*} add 1 emerald to {_prize.item::*} add 1 gold block to {_prize.item::*} add 1 tnt to {_prize.item::*} add 5 Enchanted Golden Apple to {_prize.item::*} set {RewarDDiamond.%player%.%line 2 of the clicked block%.lastused} to now open chest with 3 rows named "<light red>Kit Crate" to player loop 27 times: if "%inventory name of player's current inventory%" is "<light red>Kit Crate": if loop-number < 7: add loop-number to {_outline.colors::*} if loop-number is not 5 or 23 or 11 or 12 or 13 or 14 or 15 or 16 or 17: add loop-number - 1 to {_outline.slots::*} else if loop-number is not 5 or 23: add loop-number - 1 to {_prize.slots::*} else: add loop-number - 1 to {_pointers::*} else: stop loop {_pointers::*}: if "%inventory name of player's current inventory%" is "<light red>Kit Crate": wait 2 tick format slot loop-value of player with redstone torch of fortune to be unstealable else: stop set {_random.loop.number} to random integer between 30 and 60 set {_random.slowdown.number} to random integer between 6 and 12 loop {_random.loop.number} times: play raw sound "note.snare" at player with pitch 1 volume 1 if "%inventory name of player's current inventory%" is "<light red>Kit Crate": loop {_outline.slots::*}: set {_outline.item} to "stained glass pane:%random element of {_outline.colors::*}%" parsed as item format slot loop-value-2 of player with {_outline.item} to be unstealable if loop-number < {_random.loop.number} - {_random.slowdown.number}: loop {_prize.slots::*}: if loop-number is 1: loop 7 times: add random element of {_prize.item::*} to {_prize.anotherlistomg::*} else: add random element of {_prize.item::*} to {_prize.anotherlistomg::*} set {_n} to loop-index parsed as integer + loop-number format slot loop-value-2 of player with {_prize.anotherlistomg::%{_n}%} to be unstealable else: if loop-number is divisible by 2: loop {_prize.slots::*}: add random element of {_prize.item::*} to {_prize.anotherlistomg::*} set {_n} to loop-index parsed as integer + loop-number format slot loop-value-2 of player with {_prize.anotherlistomg::%{_n}%} to be unstealable wait 2 tick else: stop wait 15 tick if "%inventory name of player's current inventory%" is "<light red>Kit Crate": if slot 13 of current inventory of player is a tnt: spawn a primed tnt at player close inventory of player stop else: stop loop {_prize.slots::*}: if "%inventory name of player's current inventory%" is "<light red>Kit Crate": if loop-value is not 13: format slot loop-value of player with air to be unstealable else if loop-value is 13: unformat slot 13 of player else: stop loop 10 times: if "%inventory name of player's current inventory%" is "<light red>Kit Crate": set {_outline.item} to "stained glass pane:%random element of {_outline.colors::*}%" parsed as item loop {_outline.slots::*}: format slot loop-value-2 of player with {_outline.item} to be unstealable wait 3 tick else: stop else: cancel event message "{@logo} {@erreur.cle}"
Venoz Posté(e) le 20 mars 2016 Auteur Posté(e) le 20 mars 2016 Prend ce code est re-test options: logo: &8&l[&c&lTreasure&8&l] nom.cle: &6Cle du coffre description.cle: ||&cA utiliser sur le coffre Mystique ! erreur.cle: &cIl vous manque une clé mystique command /treasure <text>: permission: treasure.setting permission message: &cVous n'avez pas la perm trigger: if arg 1 is "coffre": set {treasure.location} to location of the target block message "{@logo} &cVous avez set le coffre en &7%{treasure.location}%" if arg 1 is "give": give tripwire hook named "{@nom.cle}" with lore "{@description.cle}" to player message "{@logo} &cVous avez reçu une clé" on rightclick on chest: if location of the clicked block is {treasure.location}: if player is holding a tripwire hook: remove 1 tripwire hook from player's inventory cancel event remove tripwire hook named "{@nom.cle}" from player add 1 diamond to {_prize.item::*} add 1 diamond sword of sharpness 5 to {_prize.item::*} add 5 obsidian to {_prize.item::*} add 1 golden helmet of protection 3 to {_prize.item::*} add 1 emerald to {_prize.item::*} add 1 gold block to {_prize.item::*} add 1 tnt to {_prize.item::*} add 5 Enchanted Golden Apple to {_prize.item::*} set {RewarDDiamond.%player%.%line 2 of the clicked block%.lastused} to now open chest with 3 rows named "<light red>Kit Crate" to player loop 27 times: if "%inventory name of player's current inventory%" is "<light red>Kit Crate": if loop-number < 7: add loop-number to {_outline.colors::*} if loop-number is not 5 or 23 or 11 or 12 or 13 or 14 or 15 or 16 or 17: add loop-number - 1 to {_outline.slots::*} else if loop-number is not 5 or 23: add loop-number - 1 to {_prize.slots::*} else: add loop-number - 1 to {_pointers::*} else: stop loop {_pointers::*}: if "%inventory name of player's current inventory%" is "<light red>Kit Crate": wait 2 tick format slot loop-value of player with redstone torch of fortune to be unstealable else: stop set {_random.loop.number} to random integer between 30 and 60 set {_random.slowdown.number} to random integer between 6 and 12 loop {_random.loop.number} times: play raw sound "note.snare" at player with pitch 1 volume 1 if "%inventory name of player's current inventory%" is "<light red>Kit Crate": loop {_outline.slots::*}: set {_outline.item} to "stained glass pane:%random element of {_outline.colors::*}%" parsed as item format slot loop-value-2 of player with {_outline.item} to be unstealable if loop-number < {_random.loop.number} - {_random.slowdown.number}: loop {_prize.slots::*}: if loop-number is 1: loop 7 times: add random element of {_prize.item::*} to {_prize.anotherlistomg::*} else: add random element of {_prize.item::*} to {_prize.anotherlistomg::*} set {_n} to loop-index parsed as integer + loop-number format slot loop-value-2 of player with {_prize.anotherlistomg::%{_n}%} to be unstealable else: if loop-number is divisible by 2: loop {_prize.slots::*}: add random element of {_prize.item::*} to {_prize.anotherlistomg::*} set {_n} to loop-index parsed as integer + loop-number format slot loop-value-2 of player with {_prize.anotherlistomg::%{_n}%} to be unstealable wait 2 tick else: stop wait 15 tick if "%inventory name of player's current inventory%" is "<light red>Kit Crate": if slot 13 of current inventory of player is a tnt: spawn a primed tnt at player close inventory of player stop else: stop loop {_prize.slots::*}: if "%inventory name of player's current inventory%" is "<light red>Kit Crate": if loop-value is not 13: format slot loop-value of player with air to be unstealable else if loop-value is 13: unformat slot 13 of player else: stop loop 10 times: if "%inventory name of player's current inventory%" is "<light red>Kit Crate": set {_outline.item} to "stained glass pane:%random element of {_outline.colors::*}%" parsed as item loop {_outline.slots::*}: format slot loop-value-2 of player with {_outline.item} to be unstealable wait 3 tick else: stop else: cancel event message "{@logo} {@erreur.cle}" toujours rien , rien dans le coffre
Soufreur78 Posté(e) le 20 mars 2016 Posté(e) le 20 mars 2016 Tu à les addons basique ? Wild , Umbaska , Skrayfall , skaction , skquery ?
Venoz Posté(e) le 20 mars 2016 Auteur Posté(e) le 20 mars 2016 Hey je sais pas si on peut mais, va sur ça http://noagamingyt.hol.es/Skript-MC/Addons1.8 je donne tout mes addons :) ouais et ?
> NoaGamingFR Posté(e) le 20 mars 2016 Posté(e) le 20 mars 2016 Ba les addons au ca ou que tu ne les aurais pas ou s'il bug ^^
Venoz Posté(e) le 20 mars 2016 Auteur Posté(e) le 20 mars 2016 Ba les addons au ca ou que tu ne les aurais pas ou s'il bug ^^ Ok je vais tester mais il y a aucune erreur donc...
> NoaGamingFR Posté(e) le 20 mars 2016 Posté(e) le 20 mars 2016 Ba essaie les tabulations au ca ou, désolé sinnon je ne sais pas
Venoz Posté(e) le 20 mars 2016 Auteur Posté(e) le 20 mars 2016 Ba les addons au ca ou que tu ne les aurais pas ou s'il bug ^^ Sa marche mais j'ai eu une tnt ! sa exploser ! vous ete srx
> NoaGamingFR Posté(e) le 20 mars 2016 Posté(e) le 20 mars 2016 c pas moi ^^ c'est lui mais met un on explode cancel event mais dans une région ou autre
Venoz Posté(e) le 20 mars 2016 Auteur Posté(e) le 20 mars 2016 c pas moi ^^ c'est lui mais met un on explode cancel event mais dans une région ou autre C'est je vous remerci pour le coffre mais pas pour mon spawn merci
> NoaGamingFR Posté(e) le 20 mars 2016 Posté(e) le 20 mars 2016 Derien pour le skript (@leskripteur) et derien pour le spawn :) Non je rigole x)
Soufreur78 Posté(e) le 20 mars 2016 Posté(e) le 20 mars 2016 A oui désolé pour la TNT xD ! Sinon oui les tabulations avaient buggé :) "(@leskripteur)" ? @Noa
Venoz Posté(e) le 20 mars 2016 Auteur Posté(e) le 20 mars 2016 A oui désolé pour la TNT xD ! Sinon oui les tabulations avaient buggé :) "(@leskripteur)" ? @Noa a oui et c'est possible de mettre des pourcentages avec ?
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