j'essaie de faire fonctionner ce skript, mais ca ne fonctionne pas ! ..
Code:
command /box:
trigger:
add 2 diamond to {_prize.item::*}
add 1 diamond sword of sharpness 1 to {_prize.item::*}
add 2 bedrock to {_prize.item::*}
add 5 obsidian to {_prize.item::*}
add 1 golden helmet of protection 1 to {_prize.item::*}
add 4 emerald to {_prize.item::*}
add 1 splash Health potion II to {_prize.item::*}
add 1 golden apple to {_prize.item::*}
add 1 sponge to {_prize.item::*}
add 1 creeper spawn egg to {_prize.item::*}
add 1 tnt to {_prize.item::*}
open chest with 3 rows named "<light red><bold>Boîte Mystère" to player
loop 27 times:
if "%inventory name of player's current inventory%" is "<light red><bold>Boîte Mystère":
if loop-number < 7:
add loop-number to {_outline.colors::*}
if loop-number is not 5 or 23 or 11 or 12 or 13 or 14 or 15 or 16 or 17:
add loop-number - 1 to {_outline.slots::*}
else if loop-number is not 5 or 23:
add loop-number - 1 to {_prize.slots::*}
else:
add loop-number - 1 to {_pointers::*}
else:
stop
loop {_pointers::*}:
if "%inventory name of player's current inventory%" is "<light red><bold>Boîte Mystère":
wait 2 tick
format slot loop-value of player with redstone torch of fortune to be unstealable
else:
stop
set {_random.loop.number} to random integer between 30 and 60
set {_random.slowdown.number} to random integer between 6 and 12
loop {_random.loop.number} times:
if "%inventory name of player's current inventory%" is "<light red><bold>Boîte Mystère":
loop {_outline.slots::*}:
set {_outline.item} to "stained glass pane:%random element of {_outline.colors::*}%" parsed as item
format slot loop-value-2 of player with {_outline.item} to be unstealable
if loop-number < {_random.loop.number} - {_random.slowdown.number}:
loop {_prize.slots::*}:
if loop-number is 1:
loop 7 times:
add random element of {_prize.item::*} to {_prize.anotherlistomg::*}
else:
add random element of {_prize.item::*} to {_prize.anotherlistomg::*}
set {_n} to loop-index parsed as integer + loop-number
format slot loop-value-2 of player with {_prize.anotherlistomg::%{_n}%} to be unstealable
play raw sound "note.snare" at player with pitch 1 volume 1
else:
if loop-number is divisible by 2:
loop {_prize.slots::*}:
add random element of {_prize.item::*} to {_prize.anotherlistomg::*}
set {_n} to loop-index parsed as integer + loop-number
format slot loop-value-2 of player with {_prize.anotherlistomg::%{_n}%} to be unstealable
play raw sound "note.snare" at player with pitch 1 volume 1
wait 2 tick
else:
stop
wait 15 tick
if "%inventory name of player's current inventory%" is "<light red><bold>Boîte Mystère":
if slot 13 of current inventory of player is a tnt:
spawn a primed tnt at player
close inventory of player
stop
else:
stop
loop {_prize.slots::*}:
if "%inventory name of player's current inventory%" is "<light red><bold>Boîte Mystère":
if loop-value is not 13:
format slot loop-value of player with air to be unstealable
else if loop-value is 13:
unformat slot 13 of player
else:
stop
loop 10 times:
if "%inventory name of player's current inventory%" is "<light red><bold>Boîte Mystère":
set {_outline.item} to "stained glass pane:%random element of {_outline.colors::*}%" parsed as item
loop {_outline.slots::*}:
format slot loop-value-2 of player with {_outline.item} to be unstealable
wait 3 tick
play raw sound "note.pling" at player with pitch 1 volume 1
else:
stop
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Question
TheInception003
Bonjour,
j'essaie de faire fonctionner ce skript, mais ca ne fonctionne pas ! ..
Code:
Quelqu'un aurait une idée ?
Merci !
Cordialement,
14 réponses à cette question
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