Version de Minecraft : 1.16.5 Version de Skript : 2.6-beta3
Addons utilisés:RandomSK, Skellet, Skunity, TuSke
Type du skript : Skript loup garou de thiercelieux
Description du script :
Bonjour à tous , je fais aujourd'hui appel à vous car j'ai un gros problème avec mon skript loup garou. J'ai fais une salle d'attente avec décompte, jusque là tout va bien puis lorsque la partie démarre le title de démarrage bug, les joueurs ne sont pas téléportés et le serveur crash ensuite je regarde la console qui me spam le message suivant: "[23:59:30] [Skript variable save thread/ERROR]: [Skript] Skript cannot save any variables to the database 'default'. The server will hang and may crash if no more variables can be saved.
[23:59:40] [Skript variable save thread/WARN]: [Skript] Cannot write variables to the database 'default' at sufficient speed; server performance may suffer and many variables will be lost if the server crashes. (this warning will be repeated at most once every 10 seconds)" donc la je ne comprends pas je peux également vous mettre sur youtube le bug que ça me fait à l'adresse suivante:
je vous met également le code ici:
#Loup garou type fantabobworld
#roles: sorcière, loup-garous, loup-garou alpha, prêtre, villageois, chasseur, voyante, cupidon, petite fille, le maire
on load:
set {lg.maxplayers} to 5
set {lg.minplayers} to 1
set {lg.statue} to false
options:
p: &7[LG] &8&l»&r
timer_before_starting: 10
start_in_message: &eLa partie commence dans &6%{_time}% &6seconde%{_pluriel}%&e.
command /alg [<text>] [<number>]:
permission: admin.loupgarou
permission message: "&cTu n'as pas la permission de faire cette action !" to player
trigger:
if arg 1 is "setwaitlobby":
set {alg.setwaitlobby} to player's location
send "&7[LG] &6Tu as ajouté le lobby du &7lg &6!" to player
else if arg 1 is "setspawnspec":
set {alg.setspawnspec} to player's location
send "&7[LG] &6Tu as ajouté le spawn de specateur" to player
else if arg 1 is "setspawn":
set {setspawns.%arg 2%} to player's location
send "&7[LG] &6Spawn %arg 2% ajouté" to player
else if arg 1 is "delspawn":
clear {setspawns.%arg 2%}
send "&7[LG] &6Spawn %arg 2% supprimé" to player
else if arg 1 is "debug":
clear {lg.players::*}
clear {setspawns.%arg 2%}
send "&7[LG] &6debug" to player
else:
send "&7&m----------------------------------------------"
send "&2/alg &asetwaitlobby &7| Permet de set une salle d'attente"
send "&2/alg &asetspawnspec &7| Permet de set le spawn de spectateur"
send "&2/alg &asetspawns &7| Permet de set le spawn des joueurs"
send "&2/alg &adebug &7| Permet de debug"
send "&7&m----------------------------------------------"
command /lg [<text>]:
trigger:
if arg 1 is "join":
lg_join(player)
set time to 01:00
else if arg 1 is "leave":
lg_leave(player)
function lg_join(p: player):
if {lg.statue} is false:
if {lg.maxplayers} > size of {lg.players::*}:
if {lg.players::*} does not contain {_p}:
add {_p} to {lg.players::*}
send "{@p} &a%{_p}% &ea rejoint la partie ! &7(&e%size of {lg.players::*}%&7/&6%{lg.maxplayers}%&7)" to {lg.players::*}
teleport {_p} to {alg.setwaitlobby}
clear {_p}'s inventory
set {_p}'s flight mode to false
set {_p}'s gamemode to adventure
if {_p} has permission "lg.admin":
set slot 0 of {_p} to feather named "&aForcer la partie à démarrer &7(Clique-droit)"
set slot 8 of {_p} to barrier named "&cQuitter la partie &7(Clique-droit)"
if size of {lg.players::*} >= {lg.minplayers}:
set {_time} to {@timer_before_starting}
while size of {lg.players::*} >= {lg.minplayers}:
set {_convert} to dac_convert_time({_time})
if {_time} = 30, 15, 10, 5, 4, 3, 2 or 1:
set {_pluriel} to "s"
if {_time} = 1:
set {_pluriel} to ""
send "{@p} {@start_in_message}" to {lg.players::*}
if {_time} = 5, 4, 3, 2 or 1:
loop all players:
if {lg.players::*} contains loop-player:
send title "&c%{_time}%" with subtitle "&6seconde%{_pluriel}%" to loop-player for 0 second
if {_time} = 0:
lg_StartGame()
else:
remove 1 from {_time}
wait 1 second
send "{@p} &cIl n'y a pas assez de joueurs." to {lg.players::*}
else:
send "{@p} &cVous êtes déjà dans la partie." to {_p}
else:
send "{@p} &cLa partie est pleine." to {_p}
else:
send "{@p} &cLa partie a déjà commencé." to {_p}
function lg_leave(p: player):
if {lg.statue} is false:
if {lg.players::*} contains {_p}:
remove {_p} from {lg.players::*}
send "{@p} &c%{_p}% &ea quitté la partie ! &7(&e%size of {dac.players::*}%&7/&e%{dac.maxplayers}%&7)" to {lg.players::*}
send "{@p} &cVous avez quitté la partie !" to {_p}
teleport {_p} to {hub}
else if {lg.statue} is true:
if {lg.players::*} contains {_p}:
remove {_p} from {lg.players::*}
send "{@p} &4%{_p}% &ca quitté la partie." to {lg.players::*}
if size of {lg.players::*} = 1:
send "{@p} &9%{_p}% &ba déclaré forfait ! Vous gagnez donc la partie !" to {lg.players::*}
teleport {lg.players::*} to {hub}
teleport {lg.spectators::*} to {hub}
teleport {_p} to {hub}
set {lg.players::*}'s gamemode to adventure
set {lg.spectators::*}'s gamemode to adventure
set {lg.statue} to false
clear {lg.players::*}
clear {lg.spectators::*}
send "{@p} &cVous avez quitté la partie." to {_p}
else:
send "{@p} &cVous n'êtes pas dans la partie !" to {_p}
function lg_StartGame():
set {_number} to a random number between 1 and 2
loop all players:
teleport loop-player to {setspawns.%{_number}%}
add {setspawns.%{_number}%} to {_lastposition}
apply slowness 250 to loop-player for 999 days
apply jump boost 250 to loop-player for 999 days
apply blindness 250 to loop-player for 999 days
send title "&cLa première nuit démarre" to loop-player
set {lg.statue::*} to true
function lg_ElectionMayor():
set {VoteTimer} to now
clear {vote::*}
clear {VoteList::*}
clear {mayor::*}
loop all players:
set {vote::%loop-player%} to false
broadcast "{@p} &cL'élection du maire est ouverte ! &7( &f/votemaire Joueur &7)"
every 1 second:
if difference between {VoteTimer} and now is more than 1 minutes:
clear {VoteTimer}
set {_sorted::*} to sorted {VoteList::*}
set {_top} to last element out of {_sorted::*}
if {_top} is not set:
broadcast "{@p} Il n'y a eu aucun vote."
stop
loop {VoteList::*}:
loop-value is {_top}
if {_p} is set:
broadcast " "
set {_p} to loop-index
add {_p} to {mayor::*}
broadcast "{@p} Le nouveau maire est : %{_p}% avec %{_top}% votes."
command /votemaire <player>:
trigger:
if difference between {VoteTimer} and now is less than 2 minutes:
if {vote::%player%} is false:
add 1 to {VoteList::%arg-player%}
set {vote::%player%} to true
send "{@p} Vous vous avez voté pour &f%arg-1%"
else:
send "{@p} Tu as déjà voté."
else:
send "{@p} Il n'y a aucune élection en cours."
on chat:
if {mayor::*} contain player:
cancel event
broadcast "&a&lMAIRE &a%player% &f» &7%message%"
on right click on sign:
if line 1 is "&7[LG]":
lg_join(player)
on quit:
lg_leave(player)
function lg_loups(p: player):
if {lg.statue} is true:
loop all players:
if {lg.liste::*} contains loop-player:
make console execute command "/effect clear %loop-player%"
send "{@p} &cA votre tour, tuez un villageois !" to loop-players
wait 10 seconds
set {lg.statue} to false
if {lg.statue} is false:
teleport loop-player to {_lastposition}
apply slowness 250 to loop-player for 999 days
apply jump boost 250 to loop-player for 999 days
apply blindness 250 to loop-player for 999 days
on right click on player:
loop all players:
if {lg.liste::*} contains loop-player:
set {_count} to 0
add 1 to {_count}
send "&c%player% &asouhaite tuer %clicked entity% (%{_count}% vote(s))"
else if {lg.liste::*} contains clicked entity:
send "&cTu ne peux pas tuer ton compère" to player
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Question
LEZIKO
Version de Minecraft : 1.16.5
Version de Skript : 2.6-beta3
Addons utilisés: RandomSK, Skellet, Skunity, TuSke
Type du skript : Skript loup garou de thiercelieux
Description du script :
Bonjour à tous , je fais aujourd'hui appel à vous car j'ai un gros problème avec mon skript loup garou. J'ai fais une salle d'attente avec décompte, jusque là tout va bien puis lorsque la partie démarre le title de démarrage bug, les joueurs ne sont pas téléportés et le serveur crash ensuite je regarde la console qui me spam le message suivant: "[23:59:30] [Skript variable save thread/ERROR]: [Skript] Skript cannot save any variables to the database 'default'. The server will hang and may crash if no more variables can be saved.
[23:59:40] [Skript variable save thread/WARN]: [Skript] Cannot write variables to the database 'default' at sufficient speed; server performance may suffer and many variables will be lost if the server crashes. (this warning will be repeated at most once every 10 seconds)" donc la je ne comprends pas je peux également vous mettre sur youtube le bug que ça me fait à l'adresse suivante:
je vous met également le code ici:
#Loup garou type fantabobworld
#roles: sorcière, loup-garous, loup-garou alpha, prêtre, villageois, chasseur, voyante, cupidon, petite fille, le maire
on load:
set {lg.maxplayers} to 5
set {lg.minplayers} to 1
set {lg.statue} to false
options:
p: &7[LG] &8&l»&r
timer_before_starting: 10
start_in_message: &eLa partie commence dans &6%{_time}% &6seconde%{_pluriel}%&e.
command /alg [<text>] [<number>]:
permission: admin.loupgarou
permission message: "&cTu n'as pas la permission de faire cette action !" to player
trigger:
if arg 1 is "setwaitlobby":
set {alg.setwaitlobby} to player's location
send "&7[LG] &6Tu as ajouté le lobby du &7lg &6!" to player
else if arg 1 is "setspawnspec":
set {alg.setspawnspec} to player's location
send "&7[LG] &6Tu as ajouté le spawn de specateur" to player
else if arg 1 is "setspawn":
set {setspawns.%arg 2%} to player's location
send "&7[LG] &6Spawn %arg 2% ajouté" to player
else if arg 1 is "delspawn":
clear {setspawns.%arg 2%}
send "&7[LG] &6Spawn %arg 2% supprimé" to player
else if arg 1 is "debug":
clear {lg.players::*}
clear {setspawns.%arg 2%}
send "&7[LG] &6debug" to player
else:
send "&7&m----------------------------------------------"
send "&2/alg &asetwaitlobby &7| Permet de set une salle d'attente"
send "&2/alg &asetspawnspec &7| Permet de set le spawn de spectateur"
send "&2/alg &asetspawns &7| Permet de set le spawn des joueurs"
send "&2/alg &adebug &7| Permet de debug"
send "&7&m----------------------------------------------"
command /lg [<text>]:
trigger:
if arg 1 is "join":
lg_join(player)
set time to 01:00
else if arg 1 is "leave":
lg_leave(player)
function lg_join(p: player):
if {lg.statue} is false:
if {lg.maxplayers} > size of {lg.players::*}:
if {lg.players::*} does not contain {_p}:
add {_p} to {lg.players::*}
send "{@p} &a%{_p}% &ea rejoint la partie ! &7(&e%size of {lg.players::*}%&7/&6%{lg.maxplayers}%&7)" to {lg.players::*}
teleport {_p} to {alg.setwaitlobby}
clear {_p}'s inventory
set {_p}'s flight mode to false
set {_p}'s gamemode to adventure
if {_p} has permission "lg.admin":
set slot 0 of {_p} to feather named "&aForcer la partie à démarrer &7(Clique-droit)"
set slot 8 of {_p} to barrier named "&cQuitter la partie &7(Clique-droit)"
if size of {lg.players::*} >= {lg.minplayers}:
set {_time} to {@timer_before_starting}
while size of {lg.players::*} >= {lg.minplayers}:
set {_convert} to dac_convert_time({_time})
if {_time} = 30, 15, 10, 5, 4, 3, 2 or 1:
set {_pluriel} to "s"
if {_time} = 1:
set {_pluriel} to ""
send "{@p} {@start_in_message}" to {lg.players::*}
if {_time} = 5, 4, 3, 2 or 1:
loop all players:
if {lg.players::*} contains loop-player:
send title "&c%{_time}%" with subtitle "&6seconde%{_pluriel}%" to loop-player for 0 second
if {_time} = 0:
lg_StartGame()
else:
remove 1 from {_time}
wait 1 second
send "{@p} &cIl n'y a pas assez de joueurs." to {lg.players::*}
else:
send "{@p} &cVous êtes déjà dans la partie." to {_p}
else:
send "{@p} &cLa partie est pleine." to {_p}
else:
send "{@p} &cLa partie a déjà commencé." to {_p}
function lg_leave(p: player):
if {lg.statue} is false:
if {lg.players::*} contains {_p}:
remove {_p} from {lg.players::*}
send "{@p} &c%{_p}% &ea quitté la partie ! &7(&e%size of {dac.players::*}%&7/&e%{dac.maxplayers}%&7)" to {lg.players::*}
send "{@p} &cVous avez quitté la partie !" to {_p}
teleport {_p} to {hub}
else if {lg.statue} is true:
if {lg.players::*} contains {_p}:
remove {_p} from {lg.players::*}
send "{@p} &4%{_p}% &ca quitté la partie." to {lg.players::*}
if size of {lg.players::*} = 1:
send "{@p} &9%{_p}% &ba déclaré forfait ! Vous gagnez donc la partie !" to {lg.players::*}
teleport {lg.players::*} to {hub}
teleport {lg.spectators::*} to {hub}
teleport {_p} to {hub}
set {lg.players::*}'s gamemode to adventure
set {lg.spectators::*}'s gamemode to adventure
set {lg.statue} to false
clear {lg.players::*}
clear {lg.spectators::*}
send "{@p} &cVous avez quitté la partie." to {_p}
else:
send "{@p} &cVous n'êtes pas dans la partie !" to {_p}
function lg_StartGame():
set {_number} to a random number between 1 and 2
loop all players:
teleport loop-player to {setspawns.%{_number}%}
add {setspawns.%{_number}%} to {_lastposition}
apply slowness 250 to loop-player for 999 days
apply jump boost 250 to loop-player for 999 days
apply blindness 250 to loop-player for 999 days
send title "&cLa première nuit démarre" to loop-player
set {lg.statue::*} to true
command /openmayerelection:
trigger:
lg_ElectionMayor()
function lg_ElectionMayor():
set {VoteTimer} to now
clear {vote::*}
clear {VoteList::*}
clear {mayor::*}
loop all players:
set {vote::%loop-player%} to false
broadcast "{@p} &cL'élection du maire est ouverte ! &7( &f/votemaire Joueur &7)"
every 1 second:
if difference between {VoteTimer} and now is more than 1 minutes:
clear {VoteTimer}
set {_sorted::*} to sorted {VoteList::*}
set {_top} to last element out of {_sorted::*}
if {_top} is not set:
broadcast "{@p} Il n'y a eu aucun vote."
stop
loop {VoteList::*}:
loop-value is {_top}
if {_p} is set:
broadcast " "
set {_p} to loop-index
add {_p} to {mayor::*}
broadcast "{@p} Le nouveau maire est : %{_p}% avec %{_top}% votes."
command /votemaire <player>:
trigger:
if difference between {VoteTimer} and now is less than 2 minutes:
if {vote::%player%} is false:
add 1 to {VoteList::%arg-player%}
set {vote::%player%} to true
send "{@p} Vous vous avez voté pour &f%arg-1%"
else:
send "{@p} Tu as déjà voté."
else:
send "{@p} Il n'y a aucune élection en cours."
on chat:
if {mayor::*} contain player:
cancel event
broadcast "&a&lMAIRE &a%player% &f» &7%message%"
on right click on sign:
if line 1 is "&7[LG]":
lg_join(player)
on quit:
lg_leave(player)
function lg_loups(p: player):
if {lg.statue} is true:
loop all players:
if {lg.liste::*} contains loop-player:
make console execute command "/effect clear %loop-player%"
send "{@p} &cA votre tour, tuez un villageois !" to loop-players
wait 10 seconds
set {lg.statue} to false
if {lg.statue} is false:
teleport loop-player to {_lastposition}
apply slowness 250 to loop-player for 999 days
apply jump boost 250 to loop-player for 999 days
apply blindness 250 to loop-player for 999 days
on right click on player:
loop all players:
if {lg.liste::*} contains loop-player:
set {_count} to 0
add 1 to {_count}
send "&c%player% &asouhaite tuer %clicked entity% (%{_count}% vote(s))"
else if {lg.liste::*} contains clicked entity:
send "&cTu ne peux pas tuer ton compère" to player
En espérant que vous arriverez à m'aider
Cordialement,
LEZIKO
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