Sripos_YT Posté(e) le 10 avril 2018 Posté(e) le 10 avril 2018 Bonjour, Je voudrait un skript d'hammeur, et de dynamite Je suis en version 1.8 spigot J'ai tout les addons. Donc pour le skript d'hammeur je veut qui casse du 3x3 , lenom de l'hammeur > &c[&6Hammeur&c] ( Pioche fer ) et pour le skript de dynamite > sa drop une tnt speed 3 et ya 2 utilisation. ( stick ) Commande pour give hammeur > /hammeur give nom | Je veut que sa lui give efficiency 5 et u3 et command pour give dynamite > /dynamite give nom Merci bonne soirée
Corkick Posté(e) le 10 avril 2018 Posté(e) le 10 avril 2018 Pour la dynamite : options: DynaSpeed: 0.3 #La vitesse de propulsion de la tnt. DynaUseMSG: "&cTon message ici." NNerr: "&cNombres négatifs non-autorisés !" GDynaMSG: "&aTu as reçu %arg 2% dynamite(s) !" DynaCD: "&cUne dynamite a déjà été lancé ! Patientez." variables: {nudyn.%player%} = 0 {cd.dyna.%player%} = false command /dynamite [<text>] [<number>] [<player>]: permission: dynamite.give trigger: if arg 1 is "give": if arg-2 > 0: give arg-2 of stick named "&cDynamite" to arg-3 send {@GDynaMSG} else: send {@NNerr} on rightclick: if player's tool is a stick named "&cDynamite": if {nudyn.%player%} < 2: if {cd.dyna.%player%} is false: set {cd.dyna.%player%} to true add 1 to {nudyn.%player%} spawn 1 primed tnt at player push spawned entity in the direction of the player at speed {@DynaSpeed} wait 5 seconds set {cd.dyna.%player%} to false else: send {@DynaCD} else: remove 1 stick named "&cDynamite" from player's inventory send {@DynaUseMSG} set {nudyn.%player%} to 0 La commande pour give: /dynamite give <nombre> <pseudo> Seul bémole, l'utilisation des dynamites n'est pas unique à chaque stick, donc si la personne prend un stick, qu'elle tire 1 fois, qu'elle en prend un nouveau et tire avec, il ne pourra plus l'utiliser et l'ancien stick sera tout neuf avec 2 utilisations dessus. J'ai également mis une CD, pour empêcher le bypass et l'utilisation abusive de la dynamite. Pour le hamer (trouvé sur ce forum : https://forums.skunity.com/threads/3x3-mining.4864/) : options: GHamMSG: "&aTu as reçu %arg 2% hammeur(s) !" NNerr: "&cNombres négatifs non-autorisés !" command /hammeur [<text>] [<number>] [<player>]: permission: hammeur.give trigger: if arg 1 is "give": if arg-2 > 0: give arg-2 of iron pickaxe of efficiency 5 and unbreaking 3 named "&c[&6Hammeur&c]" to arg-3 send {@GHamMSG} else: send {@NNerr} on mine: if name of player's held item is "&c[&6Hammeur&c]": set {_1} to location of event-block set {_2} to location of event-block if player's pitch is between -50 and 50: add 1 to y-coord of {_1} subtract 1 from y-coord of {_2} if player's horizontal facing is west or east: add 1 to z-coord of {_1} subtract 1 from z-coord of {_2} loop blocks within {_1} to {_2}: skellett break loop-value naturally using player's tool else if player's horizontal facing is north or south: add 1 to x-coord of {_1} subtract 1 from x-coord of {_2} loop blocks within {_1} to {_2}: skellett break loop-value naturally using player's tool else: add 1 to x-coord of {_1} add 1 to z-coord of {_1} subtract 1 from x-coord of {_2} subtract 1 from z-coord of {_2} loop blocks within {_1} to {_2}: skellett break loop-block naturally using player's tool Il te faudra Skellet par contre.
Sripos_YT Posté(e) le 10 avril 2018 Auteur Posté(e) le 10 avril 2018 D' Pour la dynamite : options: DynaSpeed: 0.3 #La vitesse de propulsion de la tnt. DynaUseMSG: "&cTon message ici." NNerr: "&cNombres négatifs non-autorisés !" GDynaMSG: "&aTu as reçu %arg 2% dynamite(s) !" DynaCD: "&cUne dynamite a déjà été lancé ! Patientez." variables: {nudyn.%player%} = 0 {cd.dyna.%player%} = false command /dynamite [<text>] [<number>] [<player>]: permission: dynamite.give trigger: if arg 1 is "give": if arg-2 > 0: give arg-2 of stick named "&cDynamite" to arg-3 send {@GDynaMSG} else: send {@NNerr} on rightclick: if player's tool is a stick named "&cDynamite": if {nudyn.%player%} < 2: if {cd.dyna.%player%} is false: set {cd.dyna.%player%} to true add 1 to {nudyn.%player%} spawn 1 primed tnt at player push spawned entity in the direction of the player at speed {@DynaSpeed} wait 5 seconds set {cd.dyna.%player%} to false else: send {@DynaCD} else: remove 1 stick named "&cDynamite" from player's inventory send {@DynaUseMSG} set {nudyn.%player%} to 0 La commande pour give: /dynamite give <nombre> <pseudo> Seul bémole, l'utilisation des dynamites n'est pas unique à chaque stick, donc si la personne prend un stick, qu'elle tire 1 fois, qu'elle en prend un nouveau et tire avec, il ne pourra plus l'utiliser et l'ancien stick sera tout neuf avec 2 utilisations dessus. J'ai également mis une CD, pour empêcher le bypass et l'utilisation abusive de la dynamite. Pour le hamer (trouvé sur ce forum : https://forums.skunity.com/threads/3x3-mining.4864/) : options: GHamMSG: "&aTu as reçu %arg 2% hammeur(s) !" NNerr: "&cNombres négatifs non-autorisés !" command /hammeur [<text>] [<number>] [<player>]: permission: dynamite.give trigger: if arg 1 is "give": if arg-2 > 0: give arg-2 of iron pickaxe of efficiency 5 and unbreaking 3 named "&c[&6Hammeur&c]" to arg-3 send {@GHamMSG} else: send {@NNerr} on mine: if name of player's held item is "&c[&6Hammeur&c]": set {_1} to location of event-block set {_2} to location of event-block if player's pitch is between -50 and 50: add 1 to y-coord of {_1} subtract 1 from y-coord of {_2} if player's horizontal facing is west or east: add 1 to z-coord of {_1} subtract 1 from z-coord of {_2} loop blocks within {_1} to {_2}: skellett break loop-value naturally using player's tool else if player's horizontal facing is north or south: add 1 to x-coord of {_1} subtract 1 from x-coord of {_2} loop blocks within {_1} to {_2}: skellett break loop-value naturally using player's tool else: add 1 to x-coord of {_1} add 1 to z-coord of {_1} subtract 1 from x-coord of {_2} subtract 1 from z-coord of {_2} loop blocks within {_1} to {_2}: skellett break loop-block naturally using player's tool Il te faudra Skellet par contre. D'accord j'ai pas trop compris pour le truc de dynamite edit > petit probleme quand je casse un block de stone et que ya un block de bedrock sa coter sa casse le block de bedrock..
Corkick Posté(e) le 10 avril 2018 Posté(e) le 10 avril 2018 D' D'accord j'ai pas trop compris pour le truc de dynamite edit > petit probleme quand je casse un block de stone et que ya un block de bedrock sa coter sa casse le block de bedrock.. Essaye on break bedrock: cancel event
Sripos_YT Posté(e) le 10 avril 2018 Auteur Posté(e) le 10 avril 2018 Essaye on break bedrock: cancel event marche pas
Corkick Posté(e) le 10 avril 2018 Posté(e) le 10 avril 2018 marche pas Il faudrait rajouter une détection de la bedrock dans les blocs qui sont loop et donc ensuite éviter la destruction de celui-ci. Mais je ne sais pas comment procéder dans ce code.
Sripos_YT Posté(e) le 10 avril 2018 Auteur Posté(e) le 10 avril 2018 Il faudrait rajouter une détection de la bedrock dans les blocs qui sont loop et donc ensuite éviter la destruction de celui-ci. Mais je ne sais pas comment procéder dans ce code. :'( quelqun peut m'aider? :'(
Shelk Posté(e) le 11 avril 2018 Posté(e) le 11 avril 2018 if player's horizontal facing is west or east: add 1 to z-coord of {_1} subtract 1 from z-coord of {_2} loop blocks within {_1} to {_2}: skellett break loop-value naturally using player's tool Dans ce code, il faudrait rajouter: if player's horizontal facing is west or east: add 1 to z-coord of {_1} subtract 1 from z-coord of {_2} loop blocks within {_1} to {_2}: if loop-block is not bedrock: skellett break loop-value naturally using player's tool Edit: Dans le "else:" aussi plus bas
lazerda456 Posté(e) le 11 avril 2018 Posté(e) le 11 avril 2018 if player's horizontal facing is west or east: add 1 to z-coord of {_1} subtract 1 from z-coord of {_2} loop blocks within {_1} to {_2}: skellett break loop-value naturally using player's tool Dans ce code, il faudrait rajouter: if player's horizontal facing is west or east: add 1 to z-coord of {_1} subtract 1 from z-coord of {_2} loop blocks within {_1} to {_2}: if loop-block is not bedrock: skellett break loop-value naturally using player's tool Edit: Dans le "else:" aussi plus bas Ce que j'ai fait d'ailleur ^^
LeCraftDeOuf Posté(e) le 11 avril 2018 Posté(e) le 11 avril 2018 J'ai tous corriger 100% fonctionnel :) Edit: options: GHamMSG: "&aTu as reçu %arg 2% hammeur(s) !" NNerr: "&cNombres négatifs non-autorisés !" command /hammeur [<text>] [<number>] [<player>]: permission: hammeur.give trigger: if arg 1 is "give": if arg-2 > 0: give arg-2 of iron pickaxe of efficiency 5 and unbreaking 3 named "&c[&6Hammeur&c]" to arg-3 send {@GHamMSG} else: send {@NNerr} on break: if name of player's tool is "&c[&6Hammeur&c]": set {_1.%player%} to location of event-block set {_2.%player%} to location of event-block if player's pitch is between -50 and 50: add 1 to y-coord of {_1.%player%} subtract 1 from y-coord of {_2.%player%} if player's horizontal facing is west or east: add 1 to z-coord of {_1.%player%} subtract 1 from z-coord of {_2.%player%} loop blocks within {_1.%player%} to {_2.%player%}: id of loop-block isn't 7 or 8 or 9 or 10 or 11 or 138 or 49 or 47 or 52 or 52 or 87 or 0 break loop-block with player's tool if player's tool is enchanted with fortune 1: chance of 3%: drop 1 diamond at loop-block else if player's tool is enchanted with fortune 2: chance of 3%: drop 2 diamond at loop-block else if player's tool is enchanted with fortune 3: chance of 3%: drop 3 diamond at loop-block else if player's tool is enchanted with fortune 4: chance of 3%: drop 4 diamond at loop-block else if player's tool is enchanted with fortune 5: chance of 3%: drop 5 diamond at loop-block else if player's horizontal facing is north or south: add 1 to x-coord of {_1.%player%} subtract 1 from x-coord of {_2.%player%} loop blocks within {_1.%player%} to {_2.%player%}: id of loop-block isn't 7 or 8 or 9 or 10 or 11 or 138 or 49 or 47 or 52 or 52 or 0 break loop-block with player's tool if player's tool is enchanted with fortune 1: chance of 3%: drop 1 diamond at loop-block else if player's tool is enchanted with fortune 2: chance of 3%: drop 2 diamond at loop-block else if player's tool is enchanted with fortune 3: chance of 3%: drop 3 diamond at loop-block else if player's tool is enchanted with fortune 4: chance of 3%: drop 4 diamond at loop-block else if player's tool is enchanted with fortune 5: chance of 3%: drop 5 diamond at loop-block else: add 1 to x-coord of {_1.%player%} add 1 to z-coord of {_1.%player%} subtract 1 from x-coord of {_2.%player%} subtract 1 from z-coord of {_2.%player%} loop blocks within {_1.%player%} to {_2.%player%}: id of loop-block isn't 7 or 8 or 9 or 10 or 11 or 138 or 49 or 47 or 52 or 52 or 0 break loop-block with player's tool if player's tool is enchanted with fortune 1: chance of 3%: drop 1 diamond at loop-block else if player's tool is enchanted with fortune 2: chance of 3%: drop 2 diamond at loop-block else if player's tool is enchanted with fortune 3: chance of 3%: drop 3 diamond at loop-block else if player's tool is enchanted with fortune 4: chance of 3%: drop 4 diamond at loop-block else if player's tool is enchanted with fortune 5: chance of 3%: drop 5 diamond at loop-block Enchantement fortune fonctionnel options: DynaSpeed: 0.3 #La vitesse de propulsion de la tnt. NNerr: "&cNombres négatifs non-autorisés !" GDynaMSG: "&aTu as reçu %arg 2% dynamite(s) !" DynaCD: "&cUne dynamite a déjà été lancé ! Patientez." variables: {nudyn.%player%} = 0 {cd.dyna.%player%} = false command /dynamite [<text>] [<number>] [<player>]: permission: dynamite.give trigger: if arg 1 is "give": if arg-2 > 0: give arg-2 of stick named "&cDynamite" to arg-3 send {@GDynaMSG} else: send {@NNerr} on rightclick: if player's tool is a stick named "&cDynamite": {nudyn.%player%} < 2 if {cd.dyna.%player%} is false: set {cd.dyna.%player%} to true add 1 to {nudyn.%player%} if {nudyn.%player%} is 2: remove 1 stick named "&cDynamite" from player's inventory set {nudyn.%player%} to 0 spawn 1 primed tnt at player set {Dynaplos} to now push spawned entity in the direction of the player at speed {@DynaSpeed} wait 4 seconds set {cd.dyna.%player%} to false else: send {@DynaCD} Un peu d'optimisation 1
Sripos_YT Posté(e) le 11 avril 2018 Auteur Posté(e) le 11 avril 2018 J'ai tous corriger 100% fonctionnel :) Edit: options: GHamMSG: "&aTu as reçu %arg 2% hammeur(s) !" NNerr: "&cNombres négatifs non-autorisés !" command /hammeur [<text>] [<number>] [<player>]: permission: hammeur.give trigger: if arg 1 is "give": if arg-2 > 0: give arg-2 of iron pickaxe of efficiency 5 and unbreaking 3 named "&c[&6Hammeur&c]" to arg-3 send {@GHamMSG} else: send {@NNerr} on break: if name of player's tool is "&c[&6Hammeur&c]": set {_1.%player%} to location of event-block set {_2.%player%} to location of event-block if player's pitch is between -50 and 50: add 1 to y-coord of {_1.%player%} subtract 1 from y-coord of {_2.%player%} if player's horizontal facing is west or east: add 1 to z-coord of {_1.%player%} subtract 1 from z-coord of {_2.%player%} loop blocks within {_1.%player%} to {_2.%player%}: id of loop-block isn't 7 or 8 or 9 or 10 or 11 or 138 or 49 or 47 or 52 or 52 or 87 or 0 break loop-block with player's tool if player's tool is enchanted with fortune 1: chance of 3%: drop 1 diamond at loop-block else if player's tool is enchanted with fortune 2: chance of 3%: drop 2 diamond at loop-block else if player's tool is enchanted with fortune 3: chance of 3%: drop 3 diamond at loop-block else if player's tool is enchanted with fortune 4: chance of 3%: drop 4 diamond at loop-block else if player's tool is enchanted with fortune 5: chance of 3%: drop 5 diamond at loop-block else if player's horizontal facing is north or south: add 1 to x-coord of {_1.%player%} subtract 1 from x-coord of {_2.%player%} loop blocks within {_1.%player%} to {_2.%player%}: id of loop-block isn't 7 or 8 or 9 or 10 or 11 or 138 or 49 or 47 or 52 or 52 or 0 break loop-block with player's tool if player's tool is enchanted with fortune 1: chance of 3%: drop 1 diamond at loop-block else if player's tool is enchanted with fortune 2: chance of 3%: drop 2 diamond at loop-block else if player's tool is enchanted with fortune 3: chance of 3%: drop 3 diamond at loop-block else if player's tool is enchanted with fortune 4: chance of 3%: drop 4 diamond at loop-block else if player's tool is enchanted with fortune 5: chance of 3%: drop 5 diamond at loop-block else: add 1 to x-coord of {_1.%player%} add 1 to z-coord of {_1.%player%} subtract 1 from x-coord of {_2.%player%} subtract 1 from z-coord of {_2.%player%} loop blocks within {_1.%player%} to {_2.%player%}: id of loop-block isn't 7 or 8 or 9 or 10 or 11 or 138 or 49 or 47 or 52 or 52 or 0 break loop-block with player's tool if player's tool is enchanted with fortune 1: chance of 3%: drop 1 diamond at loop-block else if player's tool is enchanted with fortune 2: chance of 3%: drop 2 diamond at loop-block else if player's tool is enchanted with fortune 3: chance of 3%: drop 3 diamond at loop-block else if player's tool is enchanted with fortune 4: chance of 3%: drop 4 diamond at loop-block else if player's tool is enchanted with fortune 5: chance of 3%: drop 5 diamond at loop-block Enchantement fortune fonctionnel options: DynaSpeed: 0.3 #La vitesse de propulsion de la tnt. NNerr: "&cNombres négatifs non-autorisés !" GDynaMSG: "&aTu as reçu %arg 2% dynamite(s) !" DynaCD: "&cUne dynamite a déjà été lancé ! Patientez." variables: {nudyn.%player%} = 0 {cd.dyna.%player%} = false command /dynamite [<text>] [<number>] [<player>]: permission: dynamite.give trigger: if arg 1 is "give": if arg-2 > 0: give arg-2 of stick named "&cDynamite" to arg-3 send {@GDynaMSG} else: send {@NNerr} on rightclick: if player's tool is a stick named "&cDynamite": {nudyn.%player%} < 2 if {cd.dyna.%player%} is false: set {cd.dyna.%player%} to true add 1 to {nudyn.%player%} if {nudyn.%player%} is 2: remove 1 stick named "&cDynamite" from player's inventory set {nudyn.%player%} to 0 spawn 1 primed tnt at player set {Dynaplos} to now push spawned entity in the direction of the player at speed {@DynaSpeed} wait 4 seconds set {cd.dyna.%player%} to false else: send {@DynaCD} Un peu d'optimisation probleme hammer > [ATTACH=full]8129[/ATTACH]
Sripos_YT Posté(e) le 11 avril 2018 Auteur Posté(e) le 11 avril 2018 Faut Skellett ok ok J Faut Skellett Je trouve pas skeleton 1.8 aide moi pls
LeCraftDeOuf Posté(e) le 11 avril 2018 Posté(e) le 11 avril 2018 Moi j'ai le Skellett 1.9.6b de LimeGlass je suis en 1.8.8
MaxDu56YT Posté(e) le 11 avril 2018 Posté(e) le 11 avril 2018 Super skript :) vous avez d'autre chose comme ça ?
LeCraftDeOuf Posté(e) le 11 avril 2018 Posté(e) le 11 avril 2018 Super skript :) vous avez d'autre chose comme ça ? Comme ?
MaxDu56YT Posté(e) le 11 avril 2018 Posté(e) le 11 avril 2018 Comme ? Je ne sais pas du tout, des choses utiles :D
Sripos_YT Posté(e) le 11 avril 2018 Auteur Posté(e) le 11 avril 2018 Qaund je le mes dans le dossier plugin ya pas screen > :(' [ATTACH=full]8134[/ATTACH]
LeCraftDeOuf Posté(e) le 11 avril 2018 Posté(e) le 11 avril 2018 J'en ai trop de scripts là ... ^^ Qaund je le mes dans le dossier plugin ya pas screen > :(' [ATTACH=full]8134[/ATTACH] Humm Skellett se charge bien au démarre du srveur ?
MaxDu56YT Posté(e) le 11 avril 2018 Posté(e) le 11 avril 2018 Qaund je le mes dans le dossier plugin ya pas screen > :(' [ATTACH=full]8134[/ATTACH] Ah starmine :D
MaxDu56YT Posté(e) le 11 avril 2018 Posté(e) le 11 avril 2018 J'ai tous corriger 100% fonctionnel :) Edit: options: GHamMSG: "&aTu as reçu %arg 2% hammeur(s) !" NNerr: "&cNombres négatifs non-autorisés !" command /hammeur [<text>] [<number>] [<player>]: permission: hammeur.give trigger: if arg 1 is "give": if arg-2 > 0: give arg-2 of iron pickaxe of efficiency 5 and unbreaking 3 named "&c[&6Hammeur&c]" to arg-3 send {@GHamMSG} else: send {@NNerr} on break: if name of player's tool is "&c[&6Hammeur&c]": set {_1.%player%} to location of event-block set {_2.%player%} to location of event-block if player's pitch is between -50 and 50: add 1 to y-coord of {_1.%player%} subtract 1 from y-coord of {_2.%player%} if player's horizontal facing is west or east: add 1 to z-coord of {_1.%player%} subtract 1 from z-coord of {_2.%player%} loop blocks within {_1.%player%} to {_2.%player%}: id of loop-block isn't 7 or 8 or 9 or 10 or 11 or 138 or 49 or 47 or 52 or 52 or 87 or 0 break loop-block with player's tool if player's tool is enchanted with fortune 1: chance of 3%: drop 1 diamond at loop-block else if player's tool is enchanted with fortune 2: chance of 3%: drop 2 diamond at loop-block else if player's tool is enchanted with fortune 3: chance of 3%: drop 3 diamond at loop-block else if player's tool is enchanted with fortune 4: chance of 3%: drop 4 diamond at loop-block else if player's tool is enchanted with fortune 5: chance of 3%: drop 5 diamond at loop-block else if player's horizontal facing is north or south: add 1 to x-coord of {_1.%player%} subtract 1 from x-coord of {_2.%player%} loop blocks within {_1.%player%} to {_2.%player%}: id of loop-block isn't 7 or 8 or 9 or 10 or 11 or 138 or 49 or 47 or 52 or 52 or 0 break loop-block with player's tool if player's tool is enchanted with fortune 1: chance of 3%: drop 1 diamond at loop-block else if player's tool is enchanted with fortune 2: chance of 3%: drop 2 diamond at loop-block else if player's tool is enchanted with fortune 3: chance of 3%: drop 3 diamond at loop-block else if player's tool is enchanted with fortune 4: chance of 3%: drop 4 diamond at loop-block else if player's tool is enchanted with fortune 5: chance of 3%: drop 5 diamond at loop-block else: add 1 to x-coord of {_1.%player%} add 1 to z-coord of {_1.%player%} subtract 1 from x-coord of {_2.%player%} subtract 1 from z-coord of {_2.%player%} loop blocks within {_1.%player%} to {_2.%player%}: id of loop-block isn't 7 or 8 or 9 or 10 or 11 or 138 or 49 or 47 or 52 or 52 or 0 break loop-block with player's tool if player's tool is enchanted with fortune 1: chance of 3%: drop 1 diamond at loop-block else if player's tool is enchanted with fortune 2: chance of 3%: drop 2 diamond at loop-block else if player's tool is enchanted with fortune 3: chance of 3%: drop 3 diamond at loop-block else if player's tool is enchanted with fortune 4: chance of 3%: drop 4 diamond at loop-block else if player's tool is enchanted with fortune 5: chance of 3%: drop 5 diamond at loop-block Enchantement fortune fonctionnel options: DynaSpeed: 0.3 #La vitesse de propulsion de la tnt. NNerr: "&cNombres négatifs non-autorisés !" GDynaMSG: "&aTu as reçu %arg 2% dynamite(s) !" DynaCD: "&cUne dynamite a déjà été lancé ! Patientez." variables: {nudyn.%player%} = 0 {cd.dyna.%player%} = false command /dynamite [<text>] [<number>] [<player>]: permission: dynamite.give trigger: if arg 1 is "give": if arg-2 > 0: give arg-2 of stick named "&cDynamite" to arg-3 send {@GDynaMSG} else: send {@NNerr} on rightclick: if player's tool is a stick named "&cDynamite": {nudyn.%player%} < 2 if {cd.dyna.%player%} is false: set {cd.dyna.%player%} to true add 1 to {nudyn.%player%} if {nudyn.%player%} is 2: remove 1 stick named "&cDynamite" from player's inventory set {nudyn.%player%} to 0 spawn 1 primed tnt at player set {Dynaplos} to now push spawned entity in the direction of the player at speed {@DynaSpeed} wait 4 seconds set {cd.dyna.%player%} to false else: send {@DynaCD} Un peu d'optimisation Le soucis c'est que j'utilise le plugin "jobs reborn" et quand je suis jobs mineur je gagne plus d'argent et xp quand je mine avec le hammer :/
Sripos_YT Posté(e) le 12 avril 2018 Auteur Posté(e) le 12 avril 2018 J'en ai trop de scripts là ... ^^ Humm Skellett se charge bien au démarre du srveur ? * je sais pas et je suis sur starmine, sa peut venir de ça?
LeCraftDeOuf Posté(e) le 12 avril 2018 Posté(e) le 12 avril 2018 * je sais pas et je suis sur starmine, sa peut venir de ça? Peut-être qu'il ont Whitelist Skellett :/ Le soucis c'est que j'utilise le plugin "jobs reborn" et quand je suis jobs mineur je gagne plus d'argent et xp quand je mine avec le hammer :/ Bah au lieu de "break block" tu set loop block to air et tu drop un l'item en question Attend j'vais te renvoyer un code sans le break comme sa sa pourra servire pour @MaxDu56YT aussi
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