Bonjour, j'ai souhaitez faire un jeux "Infecté" ou quand on arrive, on attend qu'il y ai 3 joueurs pour lancer le decompten, une fois le decompte fini, ca choisi un joueur aléatoirement pour etre le "zombie" mais premièrement, le "premier infecté" est <none> et de deux, une fois le decompte finis, aucun tp... rien...
command /joininf1:
trigger:
if event-world is "Inf1":
if {server01.partie} is "&6En attente de joueurs...":
add "%player's name%" to {server01.joueurs.list::*}
teleport player to {server01.spawn.waitingroom}
add 1 to {survivants}
if {server01.j1} is not set:
if {server01.j1} and {server01.j2} and {server01.j3} contains "%player%":
else:
set {server01.j1} to "%player%"
if {server01.j2} is not set:
if {server01.j1} and {server01.j2} and {server01.j3} contains "%player%":
else:
set {server01.j2} to "%player%"
if {server01.j3} is not set:
if {server01.j1} and {server01.j2} and {server01.j3} contains "%player%":
else:
set {server01.j3} to "%player%"
if {survivants} is equal to 3:
if {server01.timer} is not set:
set {server01.timer} to true
loop all players in world "Eichenwald":
send "&eServeurs >> Debut de la partie dans ... 10 secondes" to loop-player
wait 10 second
set {_fkrandomnumber} to random number between 0 and 3
wait 2 ticks
loop all players in world "Eichenwald":
send "&eServeurs >> &6%{server01.j%{_randomnumber}%}% &aa ete choisi pour etre le &e&k|| &2Zombie &e&k||" to loop-player
set {server01.partie} to "&cEn partie"
remove 1 from {survivants}
remove "%{server01.j%{_randomnumber}%}%" from {server01.joueurs.list::*}
loop {server01.joueurs.list::*}:
teleport loop-value to {server01.spawn.survivants}
wait a tick
teleport {server01.j%{_randomnumber}%} to {server01.spawn.zombie}
set {server01.zombie::*} to "%{server01.j%{_randomnumber}%}%"
loop {server01.joueurs.list::*}:
clear the loop-value's inventory
wait a tick
set slot 8 of loop-value to chest named "&6Coffre Non-Discret :)"
set slot 0 of loop-value to wood sword named "&aMa fidele epee !"
equip loop-value with leather chestplate
loop {server01.zombie::*}:
set slot 0 of loop-value to iron sword named "&6Grrr..."
equip loop-value with iron chestplate
equip loop-value with iron helmet
equip loop-value with iron leggings
equip loop-value with iron boots
execute console command "odis %loop-value% zombie"
loop all players in world "Eichenwald":
send "&eServeurs >> La partie a commence, bonne chance a tous !" to loop-player
send "&aServeurs >> Vous avez rejoint la partie '&6Castle&a'"
loop all players in world "Eichenwald":
send "&eServeurs >> &6%player% &ea rejoint la partie ! &7[&e%{survivants}%&7/&620&7]" to loop-player
clear the player's inventory
set slot 8 of player to 251:14 named "&cQuitter"
set slot 4 of player to ender chest named "&bCosmeti'Box"
if {server01.partie} is "&cEn partie":
send "&cServeurs >> La partie est deja en cours !"
else:
send "&cServeurs >> Cette commande ne peut-etre executé que a partir d'un lobby !"
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Question
PABLO_21
Bonjour, j'ai souhaitez faire un jeux "Infecté" ou quand on arrive, on attend qu'il y ai 3 joueurs pour lancer le decompten, une fois le decompte fini, ca choisi un joueur aléatoirement pour etre le "zombie" mais premièrement, le "premier infecté" est <none> et de deux, une fois le decompte finis, aucun tp... rien...
command /joininf1: trigger: if event-world is "Inf1": if {server01.partie} is "&6En attente de joueurs...": add "%player's name%" to {server01.joueurs.list::*} teleport player to {server01.spawn.waitingroom} add 1 to {survivants} if {server01.j1} is not set: if {server01.j1} and {server01.j2} and {server01.j3} contains "%player%": else: set {server01.j1} to "%player%" if {server01.j2} is not set: if {server01.j1} and {server01.j2} and {server01.j3} contains "%player%": else: set {server01.j2} to "%player%" if {server01.j3} is not set: if {server01.j1} and {server01.j2} and {server01.j3} contains "%player%": else: set {server01.j3} to "%player%" if {survivants} is equal to 3: if {server01.timer} is not set: set {server01.timer} to true loop all players in world "Eichenwald": send "&eServeurs >> Debut de la partie dans ... 10 secondes" to loop-player wait 10 second set {_fkrandomnumber} to random number between 0 and 3 wait 2 ticks loop all players in world "Eichenwald": send "&eServeurs >> &6%{server01.j%{_randomnumber}%}% &aa ete choisi pour etre le &e&k|| &2Zombie &e&k||" to loop-player set {server01.partie} to "&cEn partie" remove 1 from {survivants} remove "%{server01.j%{_randomnumber}%}%" from {server01.joueurs.list::*} loop {server01.joueurs.list::*}: teleport loop-value to {server01.spawn.survivants} wait a tick teleport {server01.j%{_randomnumber}%} to {server01.spawn.zombie} set {server01.zombie::*} to "%{server01.j%{_randomnumber}%}%" loop {server01.joueurs.list::*}: clear the loop-value's inventory wait a tick set slot 8 of loop-value to chest named "&6Coffre Non-Discret :)" set slot 0 of loop-value to wood sword named "&aMa fidele epee !" equip loop-value with leather chestplate loop {server01.zombie::*}: set slot 0 of loop-value to iron sword named "&6Grrr..." equip loop-value with iron chestplate equip loop-value with iron helmet equip loop-value with iron leggings equip loop-value with iron boots execute console command "odis %loop-value% zombie" loop all players in world "Eichenwald": send "&eServeurs >> La partie a commence, bonne chance a tous !" to loop-player send "&aServeurs >> Vous avez rejoint la partie '&6Castle&a'" loop all players in world "Eichenwald": send "&eServeurs >> &6%player% &ea rejoint la partie ! &7[&e%{survivants}%&7/&620&7]" to loop-player clear the player's inventory set slot 8 of player to 251:14 named "&cQuitter" set slot 4 of player to ender chest named "&bCosmeti'Box" if {server01.partie} is "&cEn partie": send "&cServeurs >> La partie est deja en cours !" else: send "&cServeurs >> Cette commande ne peut-etre executé que a partir d'un lobby !"17 réponses à cette question
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