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Posté(e)

Titre du sujet : Skript de block.

Sujet :

Version de minecraft / skript : 1.7.10 modé

Type du skript : Skript de block

Description du script :

Bonjour,

 

Je voudrait enfaite

 

 

Quand ont marque sur un block ( métait un block aléatoire je changerais )

 

Sa nous donne un papier avec ecrit dessus > &4Journal ( Commande > /ABDHS )

 

et sa lui mais ( &aVous avez reçu votre journal )

 

Et image quand il marche sur le block et qu'il a déja le journal ba sa lui donne pas

 

et sa lui mes pas le message

 

---------------------------

 

un autre block aussi

 

quand ont marche sur un block ( métait un block aléatoire je changerais )

 

si il et brigadier sa lui mes &aBonjour, Brigadier

 

et si il et pas brigadier sa le tp au /warp retourbrigadier

 

perm brigadier > Brigadier.all

 

------------------------------------------

 

aussi je voudrait que vous crée une commande :

 

Perm > Mod.aide

 

Quand un joueur fait /aide message

 

Sa envoi un ptit son genre dig au modo

 

et sa lui envoi comme message dans le t'chat >

 

&4[AIDE] &aJoueur qui envoi le /aide &8> &cMessage d'aide

 

----------------------------------------------------

 

Et un skript quand ont casse un block de stone le block réaparer et il donne 2 block de stone au joueur

 

----------------------------------------------------

 

Probleme avec mon skript d'atm quand je clic sur le block ou je fait/atm sa marche pas >

 

aliases:
   atm = 496
   money = 498
   billet5 = 6695
   billet10 = 6472
   billet20 = 6542
   billet50 = 6553
   billet100 = 6689
   billet10000 = 4194
   billet100000 = 4195

on join:
   if {money.%player%} is not set:
       set {money.%player%} to 0

command /atm [<text> <number>] [<number>]:
   trigger:
       if arg 1 is not set:
           if {lore.carte.%player%} is set:
               wait 2 tick
               set {atmopen.%player%} to true
               open chest with 6 rows named "&6CrystalRP-ATM" to player
               wait 1 tick
               format slot 1 of player with billet5 named "&3Retirer 5$" to run [make player execute command "/atm retirer 5"]
               format slot 2 of player with billet10 named "&3Retirer 10$" to run [make player execute command "/atm retirer 10"]
               format slot 3 of player with billet20 named "&3Retirer 20$" to run [make player execute command "/atm retirer 20"]
               format slot 4 of player with billet50 named "&3Retirer 50$" to run [make player execute command "/atm retirer 50"]
               format slot 5 of player with billet100 named "&3Retirer 100$" to run [make player execute command "/atm retirer 100"]
               format slot 6 of player with billet10000 named "&3Retirer 10.000$" to run [make player execute command "/atm retirer 10000"]
               format slot 7 of player with billet100000 named "&3Retirer 100.000$" to run [make player execute command "/atm retirer 100000"]
               format slot 10 of player with 16 of billet5 named "&3Retirer 80$" to run [make player execute command "/atm retirer 5 16"]
               format slot 11 of player with 16 of billet10 named "&3Retirer 160$" to run [make player execute command "/atm  retirer 10 16"]
               format slot 12 of player with 16 of billet20 named "&3Retirer 320$" to run [make player execute command "/atm retirer 20 16"]
               format slot 13 of player with 16 of billet50 named "&3Retirer 800$" to run [make player execute command "/atm retirer 50 16"]
               format slot 14 of player with 16 of billet100 named "&3Retirer 1600$" to run [make player execute command "/atm retirer 100 16"]
               format slot 15 of player with 16 of billet10000 named "&3Retirer 160.000$" to run [make player execute command "/atm retirer 10000 16"]
               format slot 16 of player with 16 of billet100000 named "&3Retirer 1.600.000$" to run [make player execute command "/atm retirer 100000 16"]
               format slot 46 of player with billet5 named "&3Deposer 5$" to run [make player execute command "/atm deposer 5"]
               format slot 47 of player with billet10 named "&3Deposer 10$" to run [make player execute command "/atm deposer 10"]
               format slot 48 of player with billet20 named "&3Deposer 20$" to run [make player execute command "/atm deposer 20"]
               format slot 49 of player with billet50 named "&3Deposer 50$" to run [make player execute command "/atm deposer 50"]
               format slot 50 of player with billet100 named "&3Deposer 100$" to run [make player execute command "/atm deposer 100"]
               format slot 51 of player with billet10000 named "&3Deposer 10.000$" to run [make player execute command "/atm deposer 10000"]
               format slot 52 of player with billet100000 named "&3Deposer 100.000$" to run [make player execute command "/atm deposer 100000"]
               format slot 37 of player with 16 of billet5 named "&3Deposer 80$" to run [make player execute command "/atm deposer 5 16"]
               format slot 38 of player with 16 of billet10 named "&3Deposer 160$" to run [make player execute command "/atm deposer 10 16"]
               format slot 39 of player with 16 of billet20 named "&3Deposer 320$" to run [make player execute command "/atm deposer 20 16"]
               format slot 40 of player with 16 of billet50 named "&3Deposer 800$" to run [make player execute command "/atm deposer 50 16"]
               format slot 41 of player with 16 of billet100 named "&3Deposer 1600$" to run [make player execute command "/atm deposer 100 16"]
               format slot 42 of player with 16 of billet10000 named "&3Deposer 160.000$" to run [make player execute command "/atm deposer 10000 16"]
               format slot 43 of player with 16 of billet100000 named "&3Deposer 1.600.000$" to run [make player execute command "/atm deposer 100000 16"]
               format slot 0 of player with purple glass named " " to be unstealable
               format slot 8 of player with purple glass named " " to be unstealable
               format slot 17 of player with purple glass named " " to be unstealable
               format slot 19 of player with purple glass named " " to be unstealable
               format slot 20 of player with purple glass named " " to be unstealable
               format slot 21 of player with purple glass named " " to be unstealable
               format slot 22 of player with purple glass named " " to be unstealable
               format slot 23 of player with purple glass named " " to be unstealable
               format slot 24 of player with purple glass named " " to be unstealable
               format slot 25 of player with purple glass named " " to be unstealable
               format slot 26 of player with purple glass named " " to be unstealable
               format slot 28 of player with purple glass named " " to be unstealable
               format slot 29 of player with purple glass named " " to be unstealable
               format slot 30 of player with purple glass named " " to be unstealable
               format slot 31 of player with purple glass named " " to be unstealable
               format slot 32 of player with purple glass named " " to be unstealable
               format slot 33 of player with purple glass named " " to be unstealable
               format slot 34 of player with purple glass named " " to be unstealable
               format slot 35 of player with purple glass named " " to be unstealable
               format slot 36 of player with purple glass named " " to be unstealable
               format slot 44 of player with purple glass named " " to be unstealable
               format slot 53 of player with purple glass named " " to be unstealable
               format slot 9 of player with purple glass named " " to be unstealable
               format slot 18 of player with purple glass named " " to be unstealable
               format slot 27 of player with purple glass named " " to be unstealable
               format slot 45 of player with purple glass named " " to be unstealable
       else if arg 1 is "retirer":
           if arg 3 is equal to 16:
               set {_b} to 16
           else:
               set {_b} to 1
           if {money.%{lore.carte.%player%}%} is smaller than arg 2*{_b}:
               send "&4Tu n'as pas assez d'argent" to player
           else:
               if arg 2 is 5:
                   give player {_b} of billet5
               else if arg 2 is 10:
                   give player {_b} of billet10
               else if arg 2 is 20:
                   give player {_b} of billet20
               else if arg 2 is 50:
                   give player {_b} of billet50
               else if arg 2 is 100:
                   give player {_b} of billet100
               else if arg 2 is 10000:
                   give player {_b} of billet10000
               else if arg 2 is 100000:
                   give player {_b} of billet100000
               remove {_b}*arg 2 from {money.%{lore.carte.%player%}%}
           format slot 22 of player with money named "&3&lMoney : %{money.%{lore.carte.%player%}%}%$" to be unstealable
           format slot 31 of player with money named "&3&lMoney : %{money.%{lore.carte.%player%}%}%$" to be unstealable
       else if arg 1 is "deposer":
           if arg 3 is equal to 16:
               set {_b} to 16
           else:
               set {_b} to 1
           if arg 2 is 5:
               if player's inventory contains {_b} of billet5:
                   remove {_b} of billet5 from player's inventory
                   loop {_b} times:
                       add 5 to {money.%{lore.carte.%player%}%}
               else:
                   send "&4Tu n'as pas assez d'argent" to player
           else if arg 2 is 10:
               if player's inventory contains {_b} of billet10:
                   remove {_b} of billet10 from player's inventory
                   loop {_b} times:
                       add 10 to {money.%{lore.carte.%player%}%}
               else:
                   send "&4Tu n'as pas assez d'argent" to player
           else if arg 2 is 20:
               if player's inventory contains {_b} of billet20:
                   remove {_b} of billet20 from player's inventory
                   loop {_b} times:
                       add 20 to {money.%{lore.carte.%player%}%}
               else:
                   send "&4Tu n'as pas assez d'argent" to player
           else if arg 2 is 50:
               if player's inventory contains {_b} of billet50:
                   remove {_b} of billet50 from player's inventory
                   loop {_b} times:
                       add 50 to {money.%{lore.carte.%player%}%}
               else:
                   send "&4Tu n'as pas assez d'argent" to player
           else if arg 2 is 100:
               if player's inventory contains {_b} of billet100:
                   remove {_b} of billet100 from player's inventory
                   loop {_b} times:
                       add 100 to {money.%{lore.carte.%player%}%}
               else:
                   send "&4Tu n'as pas assez d'argent" to player
           else if arg 2 is 10000:
               if player's inventory contains {_b} of billet10000:
                   remove {_b} of billet10000 from player's inventory
                   loop {_b} times:
                       add 10000 to {money.%{lore.carte.%player%}%}
               else:
                   send "&4Tu n'as pas assez d'argent" to player
           else if arg 2 is 100000:
               if player's inventory contains {_b} of billet100000:
                   remove {_b} of billet100000 from player's inventory
                   loop {_b} times:
                       add 100000 to {money.%{lore.carte.%player%}%}
               else:
                   send "&4Tu n'as pas assez d'argent" to player
           format slot 22 of player with money named "&3&lMoney : %{money.%{lore.carte.%player%}%}%$" to be unstealable
           format slot 31 of player with money named "&3&lMoney : %{money.%{lore.carte.%player%}%}%$" to be unstealable

 

Voilà Merci de m'aider

Posté(e)
Bah enfaite je suis sur tel et le correcteur m'empêche désoler demmain ?

 

Ok demain , a quel heure? :'( prc, un dev me dit que ses inpossible se que je demande prc ya des variable java ext.. :'(

Posté(e)
Je peux le faire mais attention au Double postes merci je vais voir xD

Je peux pas le faire en "walk" je peux le faire quand le joueur click sur le block ça te vas ?

 

Tu peut pas pour qu'il quand il casse le block le block respawn et donne 2 block au joueur?

Posté(e)

Bon tien: je sais pas si il fonctionne je l'ai pas tester

EDIT :


on break:
if event-block is stone:
cancel event
give 2 stone to player[/Code]

[Code]
options:
block1: #ecrit le nom du block exp: stone
block2
on right click:
if clicked block is {@block1}:
give player a paper named "&4Journal ( Commande > /ABDHS )"
message "&aVous avez reçu votre journal"
else if clicked block is {@block2}:
if player has permission "Brigadier.all":
message "&aBonjour, Brigadier"
else:
make player execute command "/warp retourbrigadier"


command /aide [<text>]:
trigger:
if arg-1 is set:
loop all players:
if loop-player has permission "mod.aide":
message "&dAide: &6%player% &ea demandé : &2%arg-1%" to loop-player
add 1 to {_p}
if {_p} is set:
message "&dAide &aTa question a bien été envoyer !"
set {question.last.%player%} to now
else:
message "&dAide: &cAucun Mod n'est connecter :/ !"
else:
message "&dAide: &cUsage : /aide <question>"


command /reponse [<player>] [<text>]:
aliases: rep
trigger:
if player has permission "mod.aide":
if arg-1 is set:
if arg-2 is set:
message "&cModHelp &aTa réponse a été envoyé !"
message "&cModHelp &6%player% &ea répondu a ta question : &2%arg-2%" to arg-1
loop all players:
if loop-player has permission "mod.aide":
loop-player is not player:
if {notif.Answer.%loop-player%} is true:
message "&dAide: &6%player% &eà répondu à la question de &6%arg-1% &e: &2%arg-2%" to loop-player
else:
message "&dAide: &cUsage : /reponse <joueur> <reponse>"
else:
message "&dAide: &cUsage : /reponse <joueur> <reponse>"
else:
message "&dAide: &cTu n'as pas accès a cette commande"[/Code]

PS: le code du aide c'est pas moi qu'il est fait c'est sois @noftaly sois @THIBAUUULT91

Posté(e)
Bon tien: je sais pas si il fonctionne je l'ai pas tester


options:
block1: #ecrit le nom du block exp: stone
block2
on right click:
if clicked block is {@block1}:
give player a paper named "&4Journal ( Commande > /ABDHS )"
message "&aVous avez reçu votre journal"
else if clicked block is {@block2}:
if player has permission "Brigadier.all":
message "&aBonjour, Brigadier"
else:
make player execute command "/warp retourbrigadier"


command /aide [<text>]:
trigger:
if arg-1 is set:
loop all players:
if loop-player has permission "mod.aide":
message "&dAide: &6%player% &ea demandé : &2%arg-1%" to loop-player
add 1 to {_p}
if {_p} is set:
message "&dAide &aTa question a bien été envoyer !"
set {question.last.%player%} to now
else:
message "&dAide: &cAucun Mod n'est connecter :/ !"
else:
message "&dAide: &cUsage : /aide <question>"


command /reponse [<player>] [<text>]:
aliases: rep
trigger:
if player has permission "mod.aide":
if arg-1 is set:
if arg-2 is set:
message "&cModHelp &aTa réponse a été envoyé !"
message "&cModHelp &6%player% &ea répondu a ta question : &2%arg-2%" to arg-1
loop all players:
if loop-player has permission "mod.aide":
loop-player is not player:
if {notif.Answer.%loop-player%} is true:
message "&dAide: &6%player% &eà répondu à la question de &6%arg-1% &e: &2%arg-2%" to loop-player
else:
message "&dAide: &cUsage : /reponse <joueur> <reponse>"
else:
message "&dAide: &cUsage : /reponse <joueur> <reponse>"
else:
message "&dAide: &cTu n'as pas accès a cette commande"[/Code]

PS: le code du aide c'est pas moi qu'il est fait c'est sois @noftaly sois @THIBAUUULT91

 

Ok j'vais test revien sur skype frero, comme ça ont parle prc c'était toi qui fesais tout mes skript xD

Posté(e)
Bon tien: je sais pas si il fonctionne je l'ai pas tester

EDIT :


on break:
if event-block is stone:
cancel event
give 2 stone to player[/Code]

[Code]
options:
block1: #ecrit le nom du block exp: stone
block2
on right click:
if clicked block is {@block1}:
give player a paper named "&4Journal ( Commande > /ABDHS )"
message "&aVous avez reçu votre journal"
else if clicked block is {@block2}:
if player has permission "Brigadier.all":
message "&aBonjour, Brigadier"
else:
make player execute command "/warp retourbrigadier"


command /aide [<text>]:
trigger:
if arg-1 is set:
loop all players:
if loop-player has permission "mod.aide":
message "&dAide: &6%player% &ea demandé : &2%arg-1%" to loop-player
add 1 to {_p}
if {_p} is set:
message "&dAide &aTa question a bien été envoyer !"
set {question.last.%player%} to now
else:
message "&dAide: &cAucun Mod n'est connecter :/ !"
else:
message "&dAide: &cUsage : /aide <question>"


command /reponse [<player>] [<text>]:
aliases: rep
trigger:
if player has permission "mod.aide":
if arg-1 is set:
if arg-2 is set:
message "&cModHelp &aTa réponse a été envoyé !"
message "&cModHelp &6%player% &ea répondu a ta question : &2%arg-2%" to arg-1
loop all players:
if loop-player has permission "mod.aide":
loop-player is not player:
if {notif.Answer.%loop-player%} is true:
message "&dAide: &6%player% &eà répondu à la question de &6%arg-1% &e: &2%arg-2%" to loop-player
else:
message "&dAide: &cUsage : /reponse <joueur> <reponse>"
else:
message "&dAide: &cUsage : /reponse <joueur> <reponse>"
else:
message "&dAide: &cTu n'as pas accès a cette commande"[/Code]

PS: le code du aide c'est pas moi qu'il est fait c'est sois @noftaly sois @THIBAUUULT91

 

Tu tes fail xDDDD Ses ecrit named > Journal ( COmmande dqndq )

 

Mes le truc dans les ( ) ses la commande que ça execute xDDD

 

serieux c'est bien moi ? xD

[Code]
on break:
if event-block is stone:
cancel event
give 2 stone to player[/Code]

 

Ses bien toi noftaly

 

Probleme > http://prntscr.com/hyxu2g

Posté(e)
Attention au double postes

Installe wildskript & skellett & skquerry

 

Possible de ravoir ton skype ou pas ? :x

 

Attention au double postes

Installe wildskript & skellett & skquerry

J'ai les et déja

Posté(e)

s'bon j'ai enlever possible d'avoir ton skype

 

Enleve Umbaska il faut buggé tes add-ons il sert plus a rien et met skellett

 

Quand je mais skeletton il se mais pas :'(

Posté(e)
Oui, mais il sera pas utile vue que je peux pas "talk" a cause de mon ordi qui a 1 seul port jack

 

Pg ont ecrit msg jte fait partage, comme ça sa va plus vite^^

 

Oui, mais il sera pas utile vue que je peux pas "talk" a cause de mon ordi qui a 1 seul port jack

 

Et comment je fait pour les skript :'(

Posté(e)
déjà s'il te plaît arrête les double postes (tu les abuses la)

 

D'accord, j'peut avoir ton skype ou pas? :'(

 

déjà s'il te plaît arrête les double postes (tu les abuses la)

?

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