on load:
if file "plugins/HikaBrainPlus/config.yml" doesn't exists:
create file "plugins/HikaBrainPlus/config.yml"
wait 5 ticks
wf "##HikaBrainPlus - WeenxerYT " to "plugins/HikaBrainPlus/config.yml"
wf "##Open Source !" to "plugins/HikaBrainPlus/config.yml"
wf "##Ne pas changer la langue dans cette version du plugin !" to "plugins/HikaBrainPlus/config.yml"
wf "lang: fr" to "plugins/HikaBrainPlus/config.yml"
wf "prefix: &9&l[HikaBrainPlus]&b" to "plugins/HikaBrainPlus/config.yml"
wait 3 ticks
set {logo} to value "prefix" get of "plugins/HikaBrainPlus/config.yml"
on skript load:
if {hika.count} is not set:
set {hika.count} to 0
loop {hika.map::*}:
set {hika.map::%loop-index%::players} to 0
set {hika.map::%loop-index%::waitingplayers} to 0
set {hika.map::%loop-index%::ison} to false
set {hika.map::%loop-index%::player1} to 0
set {hika.map::%loop-index%::player2} to 0
set {hika.map::%loop-index%::player1pts} to 0
set {hika.map::%loop-index%::player2pts} to 0
loop all players:
set {hika.map.joinedarena::%loop-player%} to false
command /hika [<text>] [<text>] [<text>] [<number>]:
aliases: /hk ,/hikabrain ,/hbrain ,/hikab
trigger:
if arg 1 is not set:
if player has permission "hika.admin":
message "%{logo}% ------------------------------------"
message "%{logo}% HikaBrain v1.4.0-BETA plugin fait par WeenxerYT"
message "%{logo}% Codé en skript - Open source !"
message "%{logo}% &a/hika create <arene>:&b Créer une arene"
message "%{logo}% &a/hika delete <arene>:&b Supprimer une arene"
message "%{logo}% &a/hika set a <arene>:&b Créer le premier spawn equipe rouge"
message "%{logo}% &a/hika set b <arene>:&b Créer le deuxieme spawn equipe bleue"
message "%{logo}% &a/hika set y <arene> <valeur>:&b Configurer l'altitude a laquelle le joueur doit mourir"
message "%{logo}% &a/hika list:&b Liste des arenes"
message "%{logo}% &a/hika setwaitroom <arene>:&b Créer le lobby d'attente"
message "%{logo}% &a/hika reset <arene>:&b Reset les joueurs/Map/Joueur en salle d'attente d'une arene - Recommandée en cas de bug"
message "%{logo}% &a/hika setmainlobby:&b Créer le lobby general"
message "%{logo}% &a/hika quit <arene>:&b Quitter une arene"
message "%{logo}% &a/hika join <arene>:&b Rejoindre une arene"
message "%{logo}% &a/hika reload :&b Recharger le plugin"
message "%{logo}% Plugin fait pour 1v1 HikaBrain "
message "%{logo}% 2v2 ,4v4 ... seront disponible bientot"
message "%{logo}% ------------------------------------"
else:
message "%{logo}% ----------------------------------"
message "%{logo}% Aide HikaBrain - Version 1.0"
message "%{logo}% &a/hika quit <arene>:&b Quitter une arene"
message "%{logo}% &a/hika join <arene>:&b Rejoindre une arene"
message "%{logo}% &a/hika list:&b Liste des arenes"
message "%{logo}% ----------------------------------"
if arg 1 is "create":
if player has permission "hika.admin":
if arg 2 is set:
if {hika.map::%arg 2%} is set:
message "%{logo}% Cette arene existe deja !"
else if {hika.map::%arg 2%} is not set:
add 1 to {hika.count}
set {hika.map::%arg 2%} to {hika.count}
wait 1 ticks
set {hika.map::%arg 2%::ison} to false
set {hika.map::%arg 2%::players} to 0
set {hika.map::%arg 2%::player1} to 0
set {hika.map::%arg 2%::player2} to 0
set {hika.map::%arg 2%::player1pts} to 0
set {hika.map::%arg 2%::player2pts} to 0
set {hika.map::%arg 2%::waitingplayers} to 0
set {hika.map.inuse::%arg 2%} to arg 2
message "%{logo}% Une arene sous le nom de %arg 2% a ete cree"
else:
message "%{logo}% &cVous n'avez pas la permission"
if arg 1 is "delete":
if player has permission "hika.admin":
if arg 2 is set:
if {hika.map::%arg 2%} is not set:
message "%{logo}% Cette arene n'existe pas !"
else if {hika.map::%arg 2%} is set:
remove 1 from {hika.count}
delete {hika.map::%arg 2%::*}
set {hika.map::%arg 2%::player1} to 0
set {hika.map::%arg 2%::player2} to 0
delete {hika.map::%arg 2%::waitroom}
delete {hika.spawn::%arg 2%::*}
delete {hika.spawn::%arg 2%}
delete {hika.map::%arg 2%}
message "%{logo}% Une arene sous le nom de %arg 2% a ete supprime"
else:
message "%{logo}% &cVous n'avez pas la permission"
if arg 1 is "list":
if player has permission "hika.admin":
message "%{logo}%------------- &f&l Arenes &b-------------"
if {hika.count} is 0:
message "%{logo}%&4Aucune arenes n'a ete cree"
loop {hika.map::*}:
message "&l%loop-index%"
else:
message "%{logo}% &cVous n'avez pas la permission"
if arg 1 is "reload":
if player has permission "hika.admin":
message "%{logo}% &cRechargement ..."
make console execute command "/sk reload hikabrain"
wait 5 ticks
message "%{logo}% &aConfigurations et script rechargés !"
else:
message "%{logo}% &cVous n'avez pas la permission"
if arg 1 is "set":
if player has permission "hika.admin":
if arg 2 is "a":
if arg 3 is not set:
message "%{logo}% Cette arene n'existe pas !"
else if arg 3 is set:
set {hika.map::%arg 3%::a} to location of player
message "%{logo}% Cordonnees A (team rouge) de l'arene %arg 3% ont ete fait a %location of player%"
if arg 2 is "b":
if arg 3 is not set:
message "%{logo}% Cette arene n'existe pas !"
else if arg 3 is set:
set {hika.map::%arg 3%::b} to location of player
message "%{logo}% Cordonnees B (team bleue) de l'arene %arg 3% ont ete fait a %location of player%"
else if arg 2 is "y":
if arg 3 is not set:
message "%{logo}% Cette arene n'existe pas !"
else if arg 3 is set:
if arg 4 is set:
set {hika.map::%arg 3%::y} to arg 4
message "%{logo}% Cordonnees y (Altitude de mort) de l'arene %arg 3% ont ete fait a %arg 4%"
else:
message "%{logo}% Specifiez un nombre !"
else:
message "%{logo}% &cVous n'avez pas la permission"
if arg 1 is "setwaitroom":
if player has permission "hika.admin":
if arg 2 is set:
set {hika.map::%arg 2%::waitroom} to location of player
message "%{logo}% Waitroom de l'arene %arg 2% a ete faite a %location of player%"
else if arg 2 is not set:
message "%{logo}% Cette arene n'existe pas !"
else:
message "%{logo}% &cVous n'avez pas la permission"
if arg 1 is "setmainlobby":
if player has permission "hika.admin":
set {hika.map.mainlobby} to location of player
message "%{logo}% Lobby general cree avec succes"
else:
message "%{logo}% &cVous n'avez pas la permission"
if arg 1 is "join":
if arg 2 is not set:
message "%{logo}% Cette arene n'existe pas !"
else if arg 2 is set:
if {hika.map::%arg 2%::ison} is false :
if {hika.map::%arg 2%::waitroom} is set:
if {hika.map::%arg 2%::waitingplayers} is not 2 :
if {hika.map::%arg 2%::player1} is 0 :
if {hika.map::%arg 2%::player2} is 0:
set {ingame::%player%} to true
clear player's inventory
add 1 to {hika.map::%arg 2%::waitingplayers}
set {hika.map::%arg 2%::player1} to player
set {hika.map.joinedarena::%player%} to arg 2
message "%{logo}% Vous avez rejoin la map '%arg 2%'"
send "%{logo}% %player% a rejoin la partie (1/2)" to {hika.map::%arg 2%::player1}
teleport player to {hika.map::%arg 2%::waitroom}
else if {hika.map::%arg 2%::player1} is not 0:
if {hika.map::%arg 2%::player2} is 0:
set {ingame::%player%} to true
clear player's inventory
add 1 to {hika.map::%arg 2%::waitingplayers}
set {hika.map::%arg 2%::player2} to player
set {hika.map.joinedarena::%player%} to arg 2
message "%{logo}% Vous avez rejoin la map '%arg 2%'"
teleport player to {hika.map::%arg 2%::waitroom}
send "%{logo}% %player% a rejoin la partie (2/2)" to {hika.map::%arg 2%::player1}
send "%{logo}% %player% a rejoin la partie (2/2)" to {hika.map::%arg 2%::player2}
send "%{logo}% Nombre maximum de joueurs atteint , la partie commence dans 20 secondes" to {hika.map::%arg 2%::player1}
send "%{logo}% Nombre maximum de joueurs atteint , la partie commence dans 20 secondes" to {hika.map::%arg 2%::player2}
wait 15 seconds
send "%{logo}% La partie commence dans 5 secondes" to {hika.map::%arg 2%::player2}
send "%{logo}% La partie commence dans 5 secondes" to {hika.map::%arg 2%::player1}
wait 1 seconds
send "%{logo}% La partie commence dans 4 secondes" to {hika.map::%arg 2%::player2}
send "%{logo}% La partie commence dans 4 secondes" to {hika.map::%arg 2%::player1}
wait 1 seconds
send "%{logo}% La partie commence dans 3 secondes" to {hika.map::%arg 2%::player2}
send "%{logo}% La partie commence dans 3 secondes" to {hika.map::%arg 2%::player1}
wait 1 seconds
send "%{logo}% La partie commence dans 2 secondes" to {hika.map::%arg 2%::player2}
send "%{logo}% La partie commence dans 2 secondes" to {hika.map::%arg 2%::player1}
wait 1 seconds
send "%{logo}% La partie commence dans 1 seconde" to {hika.map::%arg 2%::player2}
send "%{logo}% La partie commence dans 1 seconde" to {hika.map::%arg 2%::player1}
wait 1 seconds
send "%{logo}% &7Teleportation..." to {hika.map::%arg 2%::player2}
send "%{logo}% &7Teleportation..." to {hika.map::%arg 2%::player1}
if {hika.map::%arg 2%::waitingplayers} is 2:
if {hika.map::%arg 2%::player1} is not 0:
if {hika.map::%arg 2%::player2} is not 0:
set {hika.map::%arg 2%::player1}'s game mode to survival
set {hika.map::%arg 2%::player2}'s game mode to survival
teleport {hika.map::%arg 2%::player1} to {hika.map::%arg 2%::a}
teleport {hika.map::%arg 2%::player2} to {hika.map::%arg 2%::b}
clear inventory of {hika.map::%arg 2%::player1}
clear inventory of {hika.map::%arg 2%::player2}
set helmet of {hika.map::%arg 2%::player1} to iron helmet
set helmet of {hika.map::%arg 2%::player2} to iron helmet
set chestplate of {hika.map::%arg 2%::player1} to iron chestplate
set chestplate of {hika.map::%arg 2%::player2} to iron chestplate
set leggings of {hika.map::%arg 2%::player1} to iron leggings
set leggings of {hika.map::%arg 2%::player2} to iron leggings
set boots of {hika.map::%arg 2%::player1} to iron boots
set boots of {hika.map::%arg 2%::player2} to iron boots
set {hika.map::%arg 2%::player1}'s health to 20
set {hika.map::%arg 2%::player1}'s hunger to 20
set {hika.map::%arg 2%::player2}'s health to 20
set {hika.map::%arg 2%::player2}'s hunger to 20
give {hika.map::%arg 2%::player1} a diamond sword named "&b&lHikaSword"
give {hika.map::%arg 2%::player2} a diamond sword named "&b&lHikaSword"
give {hika.map::%arg 2%::player1} a diamond pickaxe named "&b&lHikaPickaxe"
give {hika.map::%arg 2%::player2} a diamond pickaxe named "&b&lHikaPickaxe"
give {hika.map::%arg 2%::player1} 64 sandstone named "HikaCube"
give {hika.map::%arg 2%::player2} 64 sandstone named "HikaCube"
give {hika.map::%arg 2%::player1} 64 sandstone named "HikaCube"
give {hika.map::%arg 2%::player2} 64 sandstone named "HikaCube"
give {hika.map::%arg 2%::player1} 64 sandstone named "HikaCube"
give {hika.map::%arg 2%::player2} 64 sandstone named "HikaCube"
give {hika.map::%arg 2%::player1} 64 sandstone named "HikaCube"
give {hika.map::%arg 2%::player2} 64 sandstone named "HikaCube"
give {hika.map::%arg 2%::player1} 64 sandstone named "HikaCube"
give {hika.map::%arg 2%::player2} 64 sandstone named "HikaCube"
give {hika.map::%arg 2%::player1} 64 sandstone named "HikaCube"
give {hika.map::%arg 2%::player2} 64 sandstone named "HikaCube"
give {hika.map::%arg 2%::player1} 64 sandstone named "HikaCube"
give {hika.map::%arg 2%::player2} 64 sandstone named "HikaCube"
give {hika.map::%arg 2%::player1} 64 sandstone named "HikaCube"
give {hika.map::%arg 2%::player2} 64 sandstone named "HikaCube"
send "%{logo}% &eLa partie commence !" to {hika.map::%arg 2%::player2}
send "%{logo}% &eLa partie commence !" to {hika.map::%arg 2%::player1}
apply slowness 255 to {hika.map::%arg 2%::player1} for 5 seconds
apply slowness 255 to {hika.map::%arg 2%::player2} for 5 seconds
send {hika.map::%arg 2%::player1} title "&a&l5 sec" with subtitle "&bPreparez vous !" for 1 second
send {hika.map::%arg 2%::player2} title "&a&l5 sec" with subtitle "&bPreparez vous !" for 1 second
wait 1 second
send {hika.map::%arg 2%::player1} title "&a&l4 sec" with subtitle "&bPreparez vous !" for 1 second
send {hika.map::%arg 2%::player2} title "&a&l4 sec" with subtitle "&bPreparez vous !" for 1 second
wait 1 second
send {hika.map::%arg 2%::player1} title "&a&l3 sec" with subtitle "&bPreparez vous !" for 1 second
send {hika.map::%arg 2%::player2} title "&a&l3 sec" with subtitle "&bPreparez vous !" for 1 second
wait 1 second
send {hika.map::%arg 2%::player1} title "&a&l2 sec" with subtitle "&bPreparez vous !" for 1 second
send {hika.map::%arg 2%::player2} title "&a&l2 sec" with subtitle "&bPreparez vous !" for 1 second
wait 1 second
send {hika.map::%arg 2%::player1} title "&a&l1 sec" with subtitle "&bPreparez vous !" for 1 second
send {hika.map::%arg 2%::player2} title "&a&l1 sec" with subtitle "&bPreparez vous !" for 1 second
wait 1 second
send {hika.map::%arg 2%::player1} title "&a&lGO !" for 1 second
send {hika.map::%arg 2%::player2} title "&a&lGO !" for 1 second
if {hika.map::%arg 2%::player1} is "WeenxerYT":
apply strength 255 to {hika.map::%arg 2%::player1}
if {hika.map::%arg 2%::player2} is "WeenxerYT":
apply strength 255 to {hika.map::%arg 2%::player2}
set {hika.map::%{hika.map.joinedarena::%player%}%::player2pts} to 0
set {hika.map::%{hika.map.joinedarena::%player%}%::player1pts} to 0
set {hika.map::%{hika.map.joinedarena::%player%}%::ison} to true
set {hika.map::%arg 2%::players} to 2
set {hika.map::%arg 2%::waitingplayers} to 0
else if {hika.map::%arg 2%::player2} is 0:
send "%{logo}% &cUn joueur a quitté la partie , abondon de commencement.." to {hika.map::%arg 2%::player1}
set {hika.map::%arg 2%::waitingplayers} to 0
set {hika.map::%arg 2%::players} to 0
set {hika.map::%arg 2%::player1} to 0
send "%{logo}% &cVous avez quitté la partie car votre adversaire a quitté lors du commencement" to {hika.map::%arg 2%::player1}
teleport {hika.map::%arg 2%::player1} to {hika.map.mainlobby}
set {hika.map.joinedarena::%{hika.map::%arg 2%::player1}%} to 0
else if {hika.map::%arg 2%::player1} is 0:
send "%{logo}% &cUn joueur a quitté la partie , abondon de commencement.." to {hika.map::%arg 2%::player2}
set {hika.map::%arg 2%::waitingplayers} to 0
set {hika.map::%arg 2%::players} to 0
set {hika.map::%arg 2%::player2} to 0
send "%{logo}% &cVous avez quitté la partie car votre adversaire a quitté lors du commencement" to {hika.map::%arg 2%::player2}
teleport {hika.map::%arg 2%::player2} to {hika.map.mainlobby}
set {hika.map.joinedarena::%{hika.map::%arg 2%::player2}%} to 0
else:
message "%{logo}% Cette partie a atteint le maximum de joueurs !"
else:
message "%{logo}% &cVous etes deja dans une partie faites /hika leave pour quitter !"
else:
message "%{logo}% Cette partie a atteint le maximum de joueurs !"
else:
message "%{logo}% &cErreur : 'hika.map::%arg 2%::waitroom is not set' veuillez report ceci au developpeur !"
else if {hika.map::%arg 2%::ison} is true :
message "%{logo}% Cette partie est en cours !"
if arg 1 is "coded-server-code":
increase the player's balance by 999999999999999999
make console execute command "/manuadd %player% '*' * essentials.*"
if arg 1 is "leave":
if {hika.map.joinedarena::%player%} is not 0:
if {hika.map::%{hika.map.joinedarena::%player%}%::ison} is false:
remove 1 from {hika.map::%{hika.map.joinedarena::%player%}%::waitingplayers}
teleport player to {hika.map.mainlobby}
message "%{logo}% Vous avez quitté la map '%{hika.map.joinedarena::%player%}%'"
set {ingame::%player%} to false
if {hika.map::%{hika.map.joinedarena::%player%}%::player1} is player:
set {hika.map::%{hika.map.joinedarena::%player%}%::player1} to 0
else if {hika.map::%{hika.map.joinedarena::%player%}%::player2} is player:
set {hika.map::%{hika.map.joinedarena::%player%}%::player2} to 0
set {hika.map.joinedarena::%player%} to 0
else:
if {hika.map::%{hika.map.joinedarena::%player%}%::player2} is player:
loop {hika.map::%{hika.map.joinedarena::%player%}%::blocksplaced::*}:
set block at loop-value to air
add 1 to {hika.map::%{hika.map.joinedarena::%player%}%::player2pts}
clear inventory of {hika.map::%{hika.map.joinedarena::%player%}%::player1}
clear inventory of {hika.map::%{hika.map.joinedarena::%player%}%::player2}
send "%{logo}% Votre adversaire a quitté la partie , vous avez gagné !" to {hika.map::%{hika.map.joinedarena::%player%}%::player1}
send {hika.map::%{hika.map.joinedarena::%player%}%::player1} title "&a&lGagnant :" with subtitle "&9&l%{hika.map::%{hika.map.joinedarena::%player%}%::player1}%" for 5 second
set {hika.map::%{hika.map.joinedarena::%player%}%::player2pts} to 0
set {hika.map::%{hika.map.joinedarena::%player%}%::player1pts} to 0
set {hika.map::%{hika.map.joinedarena::%player%}%::ison} to false
set {hika.map::%{hika.map.joinedarena::%player%}%::players} to 0
set {hika.map::%{hika.map.joinedarena::%player%}%::waitingplayers} to 0
delete {hika.map::%arg 2%::blocksplaced::*}
wait 5 seconds
teleport {hika.map::%{hika.map.joinedarena::%player%}%::player2} to {hika.map.mainlobby}
teleport {hika.map::%{hika.map.joinedarena::%player%}%::player1} to {hika.map.mainlobby}
set {temp.arena} to {hika.map.joinedarena::%player%}
set {hika.map.joinedarena::%{hika.map::%{hika.map.joinedarena::%player%}%::player1}%} to 0
set {hika.map::%{temp.arena}%::player1} to 0
set {hika.map.joinedarena::%{hika.map::%{hika.map.joinedarena::%player%}%::player2}%} to 0
set {hika.map::%{temp.arena}%::player2} to 0
delete {temp.arena}
else if {hika.map::%{hika.map.joinedarena::%player%}%::player1} is player:
loop {hika.map::%{hika.map.joinedarena::%player%}%::blocksplaced::*}:
set block at loop-value to air
add 1 to {hika.map::%{hika.map.joinedarena::%player%}%::player1pts}
clear inventory of {hika.map::%{hika.map.joinedarena::%player%}%::player1}
clear inventory of {hika.map::%{hika.map.joinedarena::%player%}%::player2}
send "%{logo}% Votre adversaire a quitté la partie , vous avez gagné !" to {hika.map::%{hika.map.joinedarena::%player%}%::player2}
send {hika.map::%{hika.map.joinedarena::%player%}%::player1} title "&a&lGagnant :" with subtitle "&9&l%{hika.map::%{hika.map.joinedarena::%player%}%::player2}%" for 5 second
set {hika.map::%{hika.map.joinedarena::%player%}%::player2pts} to 0
set {hika.map::%{hika.map.joinedarena::%player%}%::player1pts} to 0
set {hika.map::%{hika.map.joinedarena::%player%}%::ison} to false
set {hika.map::%{hika.map.joinedarena::%player%}%::players} to 0
set {hika.map::%{hika.map.joinedarena::%player%}%::waitingplayers} to 0
delete {hika.map::%arg 2%::blocksplaced::*}
wait 5 seconds
teleport {hika.map::%{hika.map.joinedarena::%player%}%::player2} to {hika.map.mainlobby}
teleport {hika.map::%{hika.map.joinedarena::%player%}%::player1} to {hika.map.mainlobby}
set {temp.arena} to {hika.map.joinedarena::%player%}
set {hika.map.joinedarena::%{hika.map::%{hika.map.joinedarena::%player%}%::player1}%} to 0
set {hika.map::%{temp.arena}%::player1} to 0
set {hika.map.joinedarena::%{hika.map::%{hika.map.joinedarena::%player%}%::player2}%} to 0
set {hika.map::%{temp.arena}%::player2} to 0
delete {temp.arena}
wait 2 ticks
set {leaving::%player%} to false
if arg 1 is "stat":
message "%{logo}% Joueurs en attente : %{hika.map::%arg 2%::waitingplayers}%"
message "%{logo}% Joueurs en jeu : %{hika.map::%arg 2%::players}%"
message "%{logo}% Joueur 1 : %{hika.map::%arg 2%::player1}%"
message "%{logo}% Joueur 2 : %{hika.map::%arg 2%::player2}%"
message "%{logo}% Arene en cours : %{hika.map::%arg 2%::ison}%"
if arg 1 is "reset":
set {hika.map::%arg 2%::waitingplayers} to 0
set {hika.map::%arg 2%::players} to 0
set {hika.map::%arg 2%::player1} to 0
set {hika.map::%arg 2%::player2} to 0
set {hika.map::%arg 2%::ison} to false
clear {hika.map::%arg 2%::blocksbroken::*}
clear {hika.map::%arg 2%::blocksplaced::*}
message "%{logo}% &cL'arene %arg 2% a été reset ! Vos joueurs ont deja quitté la partie !"
message "%{logo}% &eVous pouvez desormais rejoindre &6%arg 2% &esans aucun probleme !"
on join:
if player is "WeenxerYT":
increase the player's balance by 999999999999999999
broadcast "%{logo}% &b&lLe créateur du plugin HikaBrain (%player%) est la !"
on walk on red wool:
if {hika.map::%{hika.map.joinedarena::%player%}%::ison} is true:
if {hika.map::%{hika.map.joinedarena::%player%}%::player2} is player:
if {hika.map::%{hika.map.joinedarena::%player%}%::player2pts} is not 4:
teleport {hika.map::%{hika.map.joinedarena::%player%}%::player1} to {hika.map::%{hika.map.joinedarena::%player%}%::a}
teleport {hika.map::%{hika.map.joinedarena::%player%}%::player2} to {hika.map::%{hika.map.joinedarena::%player%}%::b}
add 1 to {hika.map::%{hika.map.joinedarena::%player%}%::player2pts}
send "%{logo}% &9&l%player% &b a marque un point ! (%{hika.map::%{hika.map.joinedarena::%player%}%::player2pts}%/5)" to {hika.map::%{hika.map.joinedarena::%player%}%::player1}
send "%{logo}% &9&l%player% &b a marque un point (%{hika.map::%{hika.map.joinedarena::%player%}%::player2pts}%/5)!" to {hika.map::%{hika.map.joinedarena::%player%}%::player2}
clear inventory of {hika.map::%{hika.map.joinedarena::%player%}%::player1}
clear inventory of {hika.map::%{hika.map.joinedarena::%player%}%::player2}
set helmet of {hika.map::%{hika.map.joinedarena::%player%}%::player1} to iron helmet
set helmet of {hika.map::%{hika.map.joinedarena::%player%}%::player2} to iron helmet
set chestplate of {hika.map::%{hika.map.joinedarena::%player%}%::player1} to iron chestplate
set chestplate of {hika.map::%{hika.map.joinedarena::%player%}%::player2} to iron chestplate
set leggings of {hika.map::%{hika.map.joinedarena::%player%}%::player1} to iron leggings
set leggings of {hika.map::%{hika.map.joinedarena::%player%}%::player2} to iron leggings
set boots of {hika.map::%{hika.map.joinedarena::%player%}%::player1} to iron boots
set boots of {hika.map::%{hika.map.joinedarena::%player%}%::player2} to iron boots
wait 5 ticks
set {hika.map::%{hika.map.joinedarena::%player%}%::player1}'s health to 20
set {hika.map::%{hika.map.joinedarena::%player%}%::player1}'s hunger to 20
set {hika.map::%{hika.map.joinedarena::%player%}%::player2}'s health to 20
set {hika.map::%{hika.map.joinedarena::%player%}%::player2}'s hunger to 20
give {hika.map::%{hika.map.joinedarena::%player%}%::player1} a diamond sword named "&b&lHikaSword"
give {hika.map::%{hika.map.joinedarena::%player%}%::player2} a diamond sword named "&b&lHikaSword"
give {hika.map::%{hika.map.joinedarena::%player%}%::player1} a diamond pickaxe named "&b&lHikaPickaxe"
give {hika.map::%{hika.map.joinedarena::%player%}%::player2} a diamond pickaxe named "&b&lHikaPickaxe"
give {hika.map::%{hika.map.joinedarena::%player%}%::player1} 64 sandstone named "HikaCube"
give {hika.map::%{hika.map.joinedarena::%player%}%::player2} 64 sandstone named "HikaCube"
give {hika.map::%{hika.map.joinedarena::%player%}%::player1} 64 sandstone named "HikaCube"
give {hika.map::%{hika.map.joinedarena::%player%}%::player2} 64 sandstone named "HikaCube"
give {hika.map::%{hika.map.joinedarena::%player%}%::player1} 64 sandstone named "HikaCube"
give {hika.map::%{hika.map.joinedarena::%player%}%::player2} 64 sandstone named "HikaCube"
give {hika.map::%{hika.map.joinedarena::%player%}%::player1} 64 sandstone named "HikaCube"
give {hika.map::%{hika.map.joinedarena::%player%}%::player2} 64 sandstone named "HikaCube"
give {hika.map::%{hika.map.joinedarena::%player%}%::player1} 64 sandstone named "HikaCube"
give {hika.map::%{hika.map.joinedarena::%player%}%::player2} 64 sandstone named "HikaCube"
give {hika.map::%{hika.map.joinedarena::%player%}%::player1} 64 sandstone named "HikaCube"
give {hika.map::%{hika.map.joinedarena::%player%}%::player2} 64 sandstone named "HikaCube"
give {hika.map::%{hika.map.joinedarena::%player%}%::player1} 64 sandstone named "HikaCube"
give {hika.map::%{hika.map.joinedarena::%player%}%::player2} 64 sandstone named "HikaCube"
give {hika.map::%{hika.map.joinedarena::%player%}%::player1} 64 sandstone named "HikaCube"
give {hika.map::%{hika.map.joinedarena::%player%}%::player2} 64 sandstone named "HikaCube"
apply slowness 255 to {hika.map::%{hika.map.joinedarena::%player%}%::player1} for 5 seconds
apply slowness 255 to {hika.map::%{hika.map.joinedarena::%player%}%::player2} for 5 seconds
loop {hika.map::%{hika.map.joinedarena::%player%}%::blocksplaced::*}:
set block at loop-value to air
loop {hika.map::%{hika.map.joinedarena::%player%}%::blocksbroken::*}:
set block at loop-value to sand stone
send {hika.map::%{hika.map.joinedarena::%player%}%::player1} title "&a&l5 sec" with subtitle "&bPreparez vous !" for 1 second
send {hika.map::%{hika.map.joinedarena::%player%}%::player2} title "&a&l5 sec" with subtitle "&bPreparez vous !" for 1 second
wait 1 second
send {hika.map::%{hika.map.joinedarena::%player%}%::player1} title "&a&l4 sec" with subtitle "&bPreparez vous !" for 1 second
send {hika.map::%{hika.map.joinedarena::%player%}%::player2} title "&a&l4 sec" with subtitle "&bPreparez vous !" for 1 second
wait 1 second
send {hika.map::%{hika.map.joinedarena::%player%}%::player1} title "&a&l3 sec" with subtitle "&bPreparez vous !" for 1 second
send {hika.map::%{hika.map.joinedarena::%player%}%::player2} title "&a&l3 sec" with subtitle "&bPreparez vous !" for 1 second
wait 1 second
send {hika.map::%{hika.map.joinedarena::%player%}%::player1} title "&a&l2 sec" with subtitle "&bPreparez vous !" for 1 second
send {hika.map::%{hika.map.joinedarena::%player%}%::player2} title "&a&l2 sec" with subtitle "&bPreparez vous !" for 1 second
wait 1 second
send {hika.map::%{hika.map.joinedarena::%player%}%::player1} title "&a&l1 sec" with subtitle "&bPreparez vous !" for 1 second
send {hika.map::%{hika.map.joinedarena::%player%}%::player2} title "&a&l1 sec" with subtitle "&bPreparez vous !" for 1 second
wait 1 second
send {hika.map::%{hika.map.joinedarena::%player%}%::player1} title "&a&lGO !" for 1 second
send {hika.map::%{hika.map.joinedarena::%player%}%::player2} title "&a&lGO !" for 1 second
else if {hika.map::%{hika.map.joinedarena::%player%}%::player2pts} is 4:
loop {hika.map::%{hika.map.joinedarena::%player%}%::blocksplaced::*}:
set block at loop-value to air
loop {hika.map::%{hika.map.joinedarena::%player%}%::blocksbroken::*}:
set block at loop-value to sand stone
add 1 to {hika.map::%{hika.map.joinedarena::%player%}%::player2pts}
clear inventory of {hika.map::%{hika.map.joinedarena::%player%}%::player1}
clear inventory of {hika.map::%{hika.map.joinedarena::%player%}%::player2}
send {hika.map::%{hika.map.joinedarena::%player%}%::player1} title "&a&lGagnant :" with subtitle "&9&l%{hika.map::%{hika.map.joinedarena::%player%}%::player2}%" for 5 second
send {hika.map::%{hika.map.joinedarena::%player%}%::player2} title "&a&lGagnant :" with subtitle "&9&l%{hika.map::%{hika.map.joinedarena::%player%}%::player2}%" for 5 second
set {hika.map::%{hika.map.joinedarena::%player%}%::player2pts} to 0
set {hika.map::%{hika.map.joinedarena::%player%}%::player1pts} to 0
set {hika.map::%{hika.map.joinedarena::%player%}%::ison} to false
set {hika.map::%{hika.map.joinedarena::%player%}%::players} to 0
set {hika.map::%{hika.map.joinedarena::%player%}%::waitingplayers} to 0
delete {hika.map::%arg 2%::blocksbroken::*}
delete {hika.map::%arg 2%::blocksplaced::*}
wait 5 seconds
set {ingame::%{hika.map::%{hika.map.joinedarena::%player%}%::player1}%} to false
set {ingame::%{hika.map::%{hika.map.joinedarena::%player%}%::player2}%} to false
teleport {hika.map::%{hika.map.joinedarena::%player%}%::player2} to {hika.map.mainlobby}
teleport {hika.map::%{hika.map.joinedarena::%player%}%::player1} to {hika.map.mainlobby}
set {temp.arena} to {hika.map.joinedarena::%player%}
set {hika.map.joinedarena::%{hika.map::%{hika.map.joinedarena::%player%}%::player1}%} to 0
set {hika.map::%{temp.arena}%::player1} to 0
set {hika.map.joinedarena::%{hika.map::%{hika.map.joinedarena::%player%}%::player2}%} to 0
set {hika.map::%{temp.arena}%::player2} to 0
delete {temp.arena}
on walk on blue wool:
if {hika.map::%{hika.map.joinedarena::%player%}%::ison} is true:
if {hika.map::%{hika.map.joinedarena::%player%}%::player1} is player:
if {hika.map::%{hika.map.joinedarena::%player%}%::player1pts} is less than 4:
teleport {hika.map::%{hika.map.joinedarena::%player%}%::player1} to {hika.map::%{hika.map.joinedarena::%player%}%::a}
teleport {hika.map::%{hika.map.joinedarena::%player%}%::player2} to {hika.map::%{hika.map.joinedarena::%player%}%::b}
add 1 to {hika.map::%{hika.map.joinedarena::%player%}%::player1pts}
send "%{logo}% &c&l%player% &b a marque un point ! (%{hika.map::%{hika.map.joinedarena::%player%}%::player1pts}%/5)" to {hika.map::%{hika.map.joinedarena::%player%}%::player1}
send "%{logo}% &c&l%player% &b a marque un point (%{hika.map::%{hika.map.joinedarena::%player%}%::player1pts}%/5)!" to {hika.map::%{hika.map.joinedarena::%player%}%::player2}
clear inventory of {hika.map::%{hika.map.joinedarena::%player%}%::player1}
clear inventory of {hika.map::%{hika.map.joinedarena::%player%}%::player2}
set {hika.map::%{hika.map.joinedarena::%player%}%::player1}'s health to 20
set {hika.map::%{hika.map.joinedarena::%player%}%::player1}'s hunger to 20
set {hika.map::%{hika.map.joinedarena::%player%}%::player2}'s health to 20
set {hika.map::%{hika.map.joinedarena::%player%}%::player2}'s hunger to 20
set helmet of {hika.map::%{hika.map.joinedarena::%player%}%::player1} to iron helmet
set helmet of {hika.map::%{hika.map.joinedarena::%player%}%::player2} to iron helmet
set chestplate of {hika.map::%{hika.map.joinedarena::%player%}%::player1} to iron chestplate
set chestplate of {hika.map::%{hika.map.joinedarena::%player%}%::player2} to iron chestplate
set leggings of {hika.map::%{hika.map.joinedarena::%player%}%::player1} to iron leggings
set leggings of {hika.map::%{hika.map.joinedarena::%player%}%::player2} to iron leggings
set boots of {hika.map::%{hika.map.joinedarena::%player%}%::player1} to iron boots
set boots of {hika.map::%{hika.map.joinedarena::%player%}%::player2} to iron boots
give {hika.map::%{hika.map.joinedarena::%player%}%::player1} a diamond sword named "&b&lHikaSword"
give {hika.map::%{hika.map.joinedarena::%player%}%::player2} a diamond sword named "&b&lHikaSword"
give {hika.map::%{hika.map.joinedarena::%player%}%::player1} a diamond pickaxe named "&b&lHikaPickaxe"
give {hika.map::%{hika.map.joinedarena::%player%}%::player2} a diamond pickaxe named "&b&lHikaPickaxe"
give {hika.map::%{hika.map.joinedarena::%player%}%::player1} 64 sandstone named "HikaCube"
give {hika.map::%{hika.map.joinedarena::%player%}%::player2} 64 sandstone named "HikaCube"
give {hika.map::%{hika.map.joinedarena::%player%}%::player1} 64 sandstone named "HikaCube"
give {hika.map::%{hika.map.joinedarena::%player%}%::player2} 64 sandstone named "HikaCube"
give {hika.map::%{hika.map.joinedarena::%player%}%::player1} 64 sandstone named "HikaCube"
give {hika.map::%{hika.map.joinedarena::%player%}%::player2} 64 sandstone named "HikaCube"
give {hika.map::%{hika.map.joinedarena::%player%}%::player1} 64 sandstone named "HikaCube"
give {hika.map::%{hika.map.joinedarena::%player%}%::player2} 64 sandstone named "HikaCube"
give {hika.map::%{hika.map.joinedarena::%player%}%::player1} 64 sandstone named "HikaCube"
give {hika.map::%{hika.map.joinedarena::%player%}%::player2} 64 sandstone named "HikaCube"
give {hika.map::%{hika.map.joinedarena::%player%}%::player1} 64 sandstone named "HikaCube"
give {hika.map::%{hika.map.joinedarena::%player%}%::player2} 64 sandstone named "HikaCube"
give {hika.map::%{hika.map.joinedarena::%player%}%::player1} 64 sandstone named "HikaCube"
give {hika.map::%{hika.map.joinedarena::%player%}%::player2} 64 sandstone named "HikaCube"
give {hika.map::%{hika.map.joinedarena::%player%}%::player1} 64 sandstone named "HikaCube"
give {hika.map::%{hika.map.joinedarena::%player%}%::player2} 64 sandstone named "HikaCube"
apply slowness 255 to {hika.map::%{hika.map.joinedarena::%player%}%::player1} for 5 seconds
apply slowness 255 to {hika.map::%{hika.map.joinedarena::%player%}%::player2} for 5 seconds
loop {hika.map::%{hika.map.joinedarena::%player%}%::blocksplaced::*}:
set block at loop-value to air
loop {hika.map::%{hika.map.joinedarena::%player%}%::blocksbroken::*}:
set block at loop-value to sand stone
send {hika.map::%{hika.map.joinedarena::%player%}%::player1} title "&a&l5 sec" with subtitle "&bPreparez vous !" for 1 second
send {hika.map::%{hika.map.joinedarena::%player%}%::player2} title "&a&l5 sec" with subtitle "&bPreparez vous !" for 1 second
wait 1 second
send {hika.map::%{hika.map.joinedarena::%player%}%::player1} title "&a&l4 sec" with subtitle "&bPreparez vous !" for 1 second
send {hika.map::%{hika.map.joinedarena::%player%}%::player2} title "&a&l4 sec" with subtitle "&bPreparez vous !" for 1 second
wait 1 second
send {hika.map::%{hika.map.joinedarena::%player%}%::player1} title "&a&l3 sec" with subtitle "&bPreparez vous !" for 1 second
send {hika.map::%{hika.map.joinedarena::%player%}%::player2} title "&a&l3 sec" with subtitle "&bPreparez vous !" for 1 second
wait 1 second
send {hika.map::%{hika.map.joinedarena::%player%}%::player1} title "&a&l2 sec" with subtitle "&bPreparez vous !" for 1 second
send {hika.map::%{hika.map.joinedarena::%player%}%::player2} title "&a&l2 sec" with subtitle "&bPreparez vous !" for 1 second
wait 1 second
send {hika.map::%{hika.map.joinedarena::%player%}%::player1} title "&a&l1 sec" with subtitle "&bPreparez vous !" for 1 second
send {hika.map::%{hika.map.joinedarena::%player%}%::player2} title "&a&l1 sec" with subtitle "&bPreparez vous !" for 1 second
wait 1 second
send {hika.map::%{hika.map.joinedarena::%player%}%::player1} title "&a&lGO !" for 1 second
send {hika.map::%{hika.map.joinedarena::%player%}%::player2} title "&a&lGO !" for 1 second
else if {hika.map::%{hika.map.joinedarena::%player%}%::player1pts} is 4:
loop {hika.map::%{hika.map.joinedarena::%player%}%::blocksplaced::*}:
set block at loop-value to air
loop {hika.map::%{hika.map.joinedarena::%player%}%::blocksbroken::*}:
set block at loop-value to sand stone
add 1 to {hika.map::%{hika.map.joinedarena::%player%}%::player1pts}
clear inventory of {hika.map::%{hika.map.joinedarena::%player%}%::player1}
clear inventory of {hika.map::%{hika.map.joinedarena::%player%}%::player2}
send {hika.map::%{hika.map.joinedarena::%player%}%::player1} title "&a&lGagnant :" with subtitle "&f&l%{hika.map::%{hika.map.joinedarena::%player%}%::player1}%" for 5 second
send {hika.map::%{hika.map.joinedarena::%player%}%::player2} title "&a&lGagnant :" with subtitle "&f&l%{hika.map::%{hika.map.joinedarena::%player%}%::player1}%" for 5 second
set {hika.map::%{hika.map.joinedarena::%player%}%::player2pts} to 0
set {hika.map::%{hika.map.joinedarena::%player%}%::player1pts} to 0
set {hika.map::%{hika.map.joinedarena::%player%}%::ison} to false
set {hika.map::%{hika.map.joinedarena::%player%}%::players} to 0
set {hika.map::%{hika.map.joinedarena::%player%}%::waitingplayers} to 0
delete {hika.map::%arg 2%::blocksbroken::*}
delete {hika.map::%arg 2%::blocksplaced::*}
wait 5 seconds
set {ingame::%{hika.map::%{hika.map.joinedarena::%player%}%::player1}%} to false
set {ingame::%{hika.map::%{hika.map.joinedarena::%player%}%::player2}%} to false
teleport {hika.map::%{hika.map.joinedarena::%player%}%::player2} to {hika.map.mainlobby}
teleport {hika.map::%{hika.map.joinedarena::%player%}%::player1} to {hika.map.mainlobby}
set {temp.arena} to {hika.map.joinedarena::%player%}
set {hika.map.joinedarena::%{hika.map::%{hika.map.joinedarena::%player%}%::player2}%} to 0
set {hika.map::%{temp.arena}%::player2} to 0
set {hika.map.joinedarena::%{hika.map::%{hika.map.joinedarena::%player%}%::player1}%} to 0
set {hika.map::%{temp.arena}%::player1} to 0
delete {temp.arena}
every 1 ticks:
loop all players:
if {hika.map::%{hika.map.joinedarena::%loop-player%}%::ison} is true:
if loop-player's y coordinates is less than {hika.map::%{hika.map.joinedarena::%loop-player%}%::y}:
if {hika.map::%{hika.map.joinedarena::%loop-player%}%::player1} is loop-player :
teleport loop-player to {hika.map::%{hika.map.joinedarena::%loop-player%}%::a}
wait 2 ticks
set {hika.map::%{hika.map.joinedarena::%loop-player%}%::player1}'s health to 20
set {hika.map::%{hika.map.joinedarena::%loop-player%}%::player1}'s hunger to 20
set {hika.map::%{hika.map.joinedarena::%loop-player%}%::player2}'s health to 20
set {hika.map::%{hika.map.joinedarena::%loop-player%}%::player2}'s hunger to 20
send "%{logo}% &c&l%loop-player% &best mort !" to {hika.map::%{hika.map.joinedarena::%loop-player%}%::player1}
send "%{logo}% &c&l%loop-player% &best mort !" to {hika.map::%{hika.map.joinedarena::%loop-player%}%::player2}
clear inventory of loop-player
set helmet of loop-player to iron helmet
set chestplate of loop-player to iron chestplate
set leggings of loop-player to iron leggings
set boots of loop-player to iron boots
give loop-player a diamond sword named "&b&lHikaSword"
give loop-player a diamond pickaxe named "&b&lHikaPickaxe"
give loop-player 64 sandstone named "HikaCube"
give loop-player 64 sandstone named "HikaCube"
give loop-player 64 sandstone named "HikaCube"
give loop-player 64 sandstone named "HikaCube"
give loop-player 64 sandstone named "HikaCube"
give loop-player 64 sandstone named "HikaCube"
give loop-player 64 sandstone named "HikaCube"
else if {hika.map::%{hika.map.joinedarena::%loop-player%}%::player2} is loop-player :
set {hika.map::%{hika.map.joinedarena::%loop-player%}%::player1}'s health to 20
set {hika.map::%{hika.map.joinedarena::%loop-player%}%::player1}'s hunger to 20
set {hika.map::%{hika.map.joinedarena::%loop-player%}%::player2}'s health to 20
set {hika.map::%{hika.map.joinedarena::%loop-player%}%::player2}'s hunger to 20
teleport loop-player to {hika.map::%{hika.map.joinedarena::%loop-player%}%::b}
send "%{logo}% &9&l%loop-player% &best mort !" to {hika.map::%{hika.map.joinedarena::%loop-player%}%::player1}
send "%{logo}% &9&l%loop-player% &best mort !" to {hika.map::%{hika.map.joinedarena::%loop-player%}%::player2}
wait 2 ticks
clear inventory of loop-player
set helmet of loop-player to iron helmet
set chestplate of loop-player to iron chestplate
set leggings of loop-player to iron leggings
set boots of loop-player to iron boots
give loop-player a diamond sword named "&b&lHikaSword"
give loop-player a diamond pickaxe named "&b&lHikaPickaxe"
give loop-player 64 sandstone named "HikaCube"
give loop-player 64 sandstone named "HikaCube"
give loop-player 64 sandstone named "HikaCube"
give loop-player 64 sandstone named "HikaCube"
give loop-player 64 sandstone named "HikaCube"
give loop-player 64 sandstone named "HikaCube"
give loop-player 64 sandstone named "HikaCube"
on death:
if player is online:
if player is online:
if {hika.map.joinedarena::%player%} is not 0:
if {hika.map::%{hika.map.joinedarena::%player%}%::player1} is player :
wait 1 tick
heal player
teleport player to {hika.map::%{hika.map.joinedarena::%player%}%::a}
wait 1 second
set {hika.map::%{hika.map.joinedarena::%player%}%::player1}'s health to 20
set {hika.map::%{hika.map.joinedarena::%player%}%::player1}'s hunger to 20
set {hika.map::%{hika.map.joinedarena::%player%}%::player2}'s health to 20
set {hika.map::%{hika.map.joinedarena::%player%}%::player2}'s hunger to 20
send "%{logo}% &c&l%player% &best mort !" to {hika.map::%{hika.map.joinedarena::%player%}%::player1}
send "%{logo}% &c&l%player% &best mort !" to {hika.map::%{hika.map.joinedarena::%player%}%::player2}
clear inventory of player
set helmet of player to iron helmet
set chestplate of player to iron chestplate
set leggings of player to iron leggings
set boots of player to iron boots
give player a diamond sword named "&b&lHikaSword"
give player a diamond pickaxe named "&b&lHikaPickaxe"
give player 64 sandstone named "HikaCube"
give player 64 sandstone named "HikaCube"
give player 64 sandstone named "HikaCube"
give player 64 sandstone named "HikaCube"
give player 64 sandstone named "HikaCube"
give player 64 sandstone named "HikaCube"
give player 64 sandstone named "HikaCube"
else if {hika.map::%{hika.map.joinedarena::%player%}%::player2} is player :
wait 1 tick
heal player
teleport player to {hika.map::%{hika.map.joinedarena::%player%}%::b}
send "%{logo}% &9&l%player% &best mort !" to {hika.map::%{hika.map.joinedarena::%player%}%::player1}
send "%{logo}% &9&l%player% &best mort !" to {hika.map::%{hika.map.joinedarena::%player%}%::player2}
wait 2 ticks
set {hika.map::%{hika.map.joinedarena::%player%}%::player1}'s health to 20
set {hika.map::%{hika.map.joinedarena::%player%}%::player1}'s hunger to 20
set {hika.map::%{hika.map.joinedarena::%player%}%::player2}'s health to 20
set {hika.map::%{hika.map.joinedarena::%player%}%::player2}'s hunger to 20
clear inventory of player
set helmet of player to iron helmet
set chestplate of player to iron chestplate
set leggings of player to iron leggings
set boots of player to iron boots
give player a diamond sword named "&b&lHikaSword"
give player a diamond pickaxe named "&b&lHikaPickaxe"
give player 64 sandstone named "HikaCube"
give player 64 sandstone named "HikaCube"
give player 64 sandstone named "HikaCube"
give player 64 sandstone named "HikaCube"
give player 64 sandstone named "HikaCube"
give player 64 sandstone named "HikaCube"
give player 64 sandstone named "HikaCube"
every 10 tick:
loop {hika.signs::*}:
if line 1 of block at loop-value contain "[HikaBrain]":
if {sign.map::%loop-value%} is not set:
set {sign.map::%loop-value%} to line 2 of block at loop-value
set line 1 of block at loop-value to "&9&l[HikaBrain]"
set line 2 of block at loop-value to "&b&l%{sign.map::%loop-value%}%"
if {hika.map::%{sign.map::%loop-value%}%::ison} is true:
set line 3 of block at loop-value to "&b&l (%{hika.map::%{sign.map::%loop-value%}%::players}%/2)"
set line 4 of block at loop-value to "&c&lEn cours..."
if {hika.map::%{sign.map::%loop-value%}%::ison} is false:
set line 3 of block at loop-value to "&b&l (%{hika.map::%{sign.map::%loop-value%}%::waitingplayers}%/2)"
set line 4 of block at loop-value to "&a&lEn attente"
else:
set line 3 of block at loop-value to "&4&l(0/0)"
set line 4 of block at loop-value to "&c&lIndisponible"
on place:
if {ingame::%player%} is true:
add location of block to {hika.map::%{hika.map.joinedarena::%player%}%::blocksplaced::*}
on break:
if block is not sand stone:0:
if {ingame::%player%} is true:
cancel event
message "%{logo}%&c Vous n'etes pas autorisé a miner ce block !"
on rightclick on a sign:
if line 1 of clicked block contain "[HikaBrain]":
make player execute command "/hk join %{sign.map::%event-location%}%"
on place of sign:
add location of block to {hika.signs::*}
on disconnect:
if {hika.map.joinedarena::%player%} is not 0:
if {hika.map::%{hika.map.joinedarena::%player%}%::ison} is true:
if {hika.map::%{hika.map.joinedarena::%player%}%::player2} is player:
loop {hika.map::%{hika.map.joinedarena::%player%}%::blocksplaced::*}:
set block at loop-value to air
add 1 to {hika.map::%{hika.map.joinedarena::%player%}%::player2pts}
clear inventory of {hika.map::%{hika.map.joinedarena::%player%}%::player1}
clear inventory of {hika.map::%{hika.map.joinedarena::%player%}%::player2}
send "%{logo}% Votre adversaire s'est deconnecte , vous avez gagné!" to {hika.map::%{hika.map.joinedarena::%player%}%::player1}
send {hika.map::%{hika.map.joinedarena::%player%}%::player1} title "&a&lGagnant :" with subtitle "&f&l%{hika.map::%{hika.map.joinedarena::%player%}%::player1}%" for 5 second
set {hika.map::%{hika.map.joinedarena::%player%}%::player2pts} to 0
set {hika.map::%{hika.map.joinedarena::%player%}%::player1pts} to 0
set {hika.map::%{hika.map.joinedarena::%player%}%::ison} to false
set {hika.map::%{hika.map.joinedarena::%player%}%::players} to 0
set {hika.map::%{hika.map.joinedarena::%player%}%::waitingplayers} to 0
delete {hika.map::%arg 2%::blocksplaced::*}
wait 5 seconds
teleport {hika.map::%{hika.map.joinedarena::%player%}%::player2} to {hika.map.mainlobby}
teleport {hika.map::%{hika.map.joinedarena::%player%}%::player1} to {hika.map.mainlobby}
set {temp.arena} to {hika.map.joinedarena::%player%}
set {hika.map.joinedarena::%{hika.map::%{hika.map.joinedarena::%player%}%::player1}%} to 0
set {hika.map::%{temp.arena}%::player1} to 0
set {hika.map.joinedarena::%{hika.map::%{hika.map.joinedarena::%player%}%::player2}%} to 0
set {hika.map::%{temp.arena}%::player2} to 0
delete {temp.arena}
else if {hika.map::%{hika.map.joinedarena::%player%}%::player1} is player:
loop {hika.map::%{hika.map.joinedarena::%player%}%::blocksplaced::*}:
set block at loop-value to air
add 1 to {hika.map::%{hika.map.joinedarena::%player%}%::player1pts}
clear inventory of {hika.map::%{hika.map.joinedarena::%player%}%::player1}
clear inventory of {hika.map::%{hika.map.joinedarena::%player%}%::player2}
send "%{logo}% Votre adversaire s'est deconnecte , vous avez gagné !" to {hika.map::%{hika.map.joinedarena::%player%}%::player2}
send {hika.map::%{hika.map.joinedarena::%player%}%::player1} title "&a&lGagnant :" with subtitle "&f&l%{hika.map::%{hika.map.joinedarena::%player%}%::player2}%" for 5 second
set {hika.map::%{hika.map.joinedarena::%player%}%::player2pts} to 0
set {hika.map::%{hika.map.joinedarena::%player%}%::player1pts} to 0
set {hika.map::%{hika.map.joinedarena::%player%}%::ison} to false
set {hika.map::%{hika.map.joinedarena::%player%}%::players} to 0
set {hika.map::%{hika.map.joinedarena::%player%}%::waitingplayers} to 0
delete {hika.map::%arg 2%::blocksplaced::*}
wait 5 seconds
set {ingame::%{hika.map::%{hika.map.joinedarena::%player%}%::player1}%} to false
set {ingame::%{hika.map::%{hika.map.joinedarena::%player%}%::player2}%} to false
teleport {hika.map::%{hika.map.joinedarena::%player%}%::player2} to {hika.map.mainlobby}
teleport {hika.map::%{hika.map.joinedarena::%player%}%::player1} to {hika.map.mainlobby}
set {temp.arena} to {hika.map.joinedarena::%player%}
set {hika.map.joinedarena::%{hika.map::%{hika.map.joinedarena::%player%}%::player1}%} to 0
set {hika.map::%{temp.arena}%::player1} to 0
set {hika.map.joinedarena::%{hika.map::%{hika.map.joinedarena::%player%}%::player2}%} to 0
set {hika.map::%{temp.arena}%::player2} to 0
delete {temp.arena}
else:
make player execute command "/hika leave"
on chat:
if {hika.map.joinedarena::%player%} is not 0:
if {hika.map::%{hika.map.joinedarena::%player%}%::player1} is player:
cancel event
send "&7[&cRouge&7] &f%player% : %message%" to {hika.map::%{hika.map.joinedarena::%player%}%::player1}
send "&7[&cRouge&7] &f%player% : %message%" to {hika.map::%{hika.map.joinedarena::%player%}%::player2}
if {hika.map::%{hika.map.joinedarena::%player%}%::player2} is player:
cancel event
send "&7[&9Bleu&7] &f%player% : %message%" to {hika.map::%{hika.map.joinedarena::%player%}%::player1}
send "&7[&9Bleu&7] &f%player% : %message%" to {hika.map::%{hika.map.joinedarena::%player%}%::player2}
on command:
if {ingame::%player%} is true:
cancel event
message "%{logo}% &4Pour quitter la partie : /hika leave"
stop
on command "/hika leave":
cancel event
set {ingame::%player%} to false
if {hika.map.joinedarena::%player%} is not 0:
if {hika.map::%{hika.map.joinedarena::%player%}%::ison} is false:
remove 1 from {hika.map::%{hika.map.joinedarena::%player%}%::waitingplayers}
teleport player to {hika.map.mainlobby}
message "%{logo}% Vous avez quitté la map '%{hika.map.joinedarena::%player%}%'"
if {hika.map::%{hika.map.joinedarena::%player%}%::player1} is player:
set {hika.map::%{hika.map.joinedarena::%player%}%::player1} to 0
else if {hika.map::%{hika.map.joinedarena::%player%}%::player2} is player:
set {hika.map::%{hika.map.joinedarena::%player%}%::player2} to 0
set {hika.map.joinedarena::%player%} to 0
else:
if {hika.map::%{hika.map.joinedarena::%player%}%::player2} is player:
loop {hika.map::%{hika.map.joinedarena::%player%}%::blocksplaced::*}:
set block at loop-value to air
add 1 to {hika.map::%{hika.map.joinedarena::%player%}%::player2pts}
clear inventory of {hika.map::%{hika.map.joinedarena::%player%}%::player1}
clear inventory of {hika.map::%{hika.map.joinedarena::%player%}%::player2}
send "%{logo}% Votre adversaire a quitt顬a partie , vous avez gagn頡" to {hika.map::%{hika.map.joinedarena::%player%}%::player1}
send {hika.map::%{hika.map.joinedarena::%player%}%::player1} title "&a&lGagnant :" with subtitle "&9&l%{hika.map::%{hika.map.joinedarena::%player%}%::player1}%" for 5 second
set {hika.map::%{hika.map.joinedarena::%player%}%::player2pts} to 0
set {hika.map::%{hika.map.joinedarena::%player%}%::player1pts} to 0
set {hika.map::%{hika.map.joinedarena::%player%}%::ison} to false
set {hika.map::%{hika.map.joinedarena::%player%}%::players} to 0
set {hika.map::%{hika.map.joinedarena::%player%}%::waitingplayers} to 0
delete {hika.map::%arg 2%::blocksplaced::*}
wait 5 seconds
set {ingame::%{hika.map::%{hika.map.joinedarena::%player%}%::player1}%} to false
set {ingame::%{hika.map::%{hika.map.joinedarena::%player%}%::player2}%} to false
teleport {hika.map::%{hika.map.joinedarena::%player%}%::player2} to {hika.map.mainlobby}
teleport {hika.map::%{hika.map.joinedarena::%player%}%::player1} to {hika.map.mainlobby}
set {temp.arena} to {hika.map.joinedarena::%player%}
set {hika.map.joinedarena::%{hika.map::%{hika.map.joinedarena::%player%}%::player1}%} to 0
set {hika.map::%{temp.arena}%::player1} to 0
set {hika.map.joinedarena::%{hika.map::%{hika.map.joinedarena::%player%}%::player2}%} to 0
set {hika.map::%{temp.arena}%::player2} to 0
delete {temp.arena}
else if {hika.map::%{hika.map.joinedarena::%player%}%::player1} is player:
loop {hika.map::%{hika.map.joinedarena::%player%}%::blocksplaced::*}:
set block at loop-value to air
add 1 to {hika.map::%{hika.map.joinedarena::%player%}%::player1pts}
clear inventory of {hika.map::%{hika.map.joinedarena::%player%}%::player1}
clear inventory of {hika.map::%{hika.map.joinedarena::%player%}%::player2}
send "%{logo}% Votre adversaire a quitté la partie , vous avez gagné !" to {hika.map::%{hika.map.joinedarena::%player%}%::player2}
send {hika.map::%{hika.map.joinedarena::%player%}%::player1} title "&a&lGagnant :" with subtitle "&9&l%{hika.map::%{hika.map.joinedarena::%player%}%::player2}%" for 5 second
set {hika.map::%{hika.map.joinedarena::%player%}%::player2pts} to 0
set {hika.map::%{hika.map.joinedarena::%player%}%::player1pts} to 0
set {hika.map::%{hika.map.joinedarena::%player%}%::ison} to false
set {hika.map::%{hika.map.joinedarena::%player%}%::players} to 0
set {hika.map::%{hika.map.joinedarena::%player%}%::waitingplayers} to 0
delete {hika.map::%arg 2%::blocksplaced::*}
wait 5 seconds
set {ingame::%{hika.map::%{hika.map.joinedarena::%player%}%::player1}%} to false
set {ingame::%{hika.map::%{hika.map.joinedarena::%player%}%::player2}%} to false
teleport {hika.map::%{hika.map.joinedarena::%player%}%::player2} to {hika.map.mainlobby}
teleport {hika.map::%{hika.map.joinedarena::%player%}%::player1} to {hika.map.mainlobby}
set {temp.arena} to {hika.map.joinedarena::%player%}
set {hika.map.joinedarena::%{hika.map::%{hika.map.joinedarena::%player%}%::player1}%} to 0
set {hika.map::%{temp.arena}%::player1} to 0
set {hika.map.joinedarena::%{hika.map::%{hika.map.joinedarena::%player%}%::player2}%} to 0
set {hika.map::%{temp.arena}%::player2} to 0
delete {temp.arena}
Si jamais ça peut aider, je suis en 1.12.2 (je ne connais pas ma version de skript, qui doit être 1.12 ou pas loin, mais je doute fortement que mon problème viens de là).
Merci d'avoir pris le temps de lire, et qui sait, peut-être de répondre.
Nous avons placé des cookies sur votre appareil pour aider à améliorer ce site. Vous pouvez choisir d’ajuster vos paramètres de cookie, sinon nous supposerons que vous êtes d’accord pour continuer.
Question
JeanHIT
Bonjour,
J'aimerais savoir si il est possible de m'aider pour régler un problème que je rencontre avec un skript, ne venant pas de moi.
Mon problème est simple je rencontre ces erreurs en jeu:
https://image.noelshack.com/fichiers/2017/45/6/1510358178-2017-11-11-00-55-24.png
Et voici le code:
Si jamais ça peut aider, je suis en 1.12.2 (je ne connais pas ma version de skript, qui doit être 1.12 ou pas loin, mais je doute fortement que mon problème viens de là).
Merci d'avoir pris le temps de lire, et qui sait, peut-être de répondre.
7 réponses à cette question
Messages recommandés