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[STAFF] - Mod Staff


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Posté(e)

Bonjour ! Je vous explique ce dont j'ai besoin car j'ai vraiment du mal malgré plusieurs essaie toujours que des erreurs...

 

Version : 1.7.10

Type : Modération Menu

 

Alors je vous explique, lorsque le staff execute la commande /mod il se passe :

 

- Sauvegarde de l'inventaire joueur

- Sauvegarde de la position joueur

- Met le modérateur en vanish

- Met le modérateur en fly et en god

 

Et quand il veut sortir de son mod modo

 

- Retour de l'inventaire joueur

- Retour de la position joueur

- Désactivation du vanish

- Désactivation du god et du fly

 

 

Je vous remercie d'avance ! :)

Posté(e)
Bonjour ! Je vous explique ce dont j'ai besoin car j'ai vraiment du mal malgré plusieurs essaie toujours que des erreurs...

 

Version : 1.7.10

Type : Modération Menu

 

Alors je vous explique, lorsque le staff execute la commande /mod il se passe :

 

- Sauvegarde de l'inventaire joueur

- Sauvegarde de la position joueur

- Met le modérateur en vanish

- Met le modérateur en fly et en god

 

Et quand il veut sortir de son mod modo

 

- Retour de l'inventaire joueur

- Retour de la position joueur

- Désactivation du vanish

- Désactivation du god et du fly

 

 

Je vous remercie d'avance ! :)

tu a essentials ou non ?

Posté(e)

Non tester:

options:
   permission: permission
   permission_message: permission message
   commande: mod

command /{@commande}:
   permission: {@permission}
   permission message: {permission_message}
   trigger:
       if {mod.%player%} isn't set:
           set location of player to {loct.%player%}
           set {mod.%player%} to true
           execute player command "/§save"
           set health of player to 20
           set hunger of player to 20
           if gamemode of player is survival or adventure or spectator:
               set player's gamemode to creative
           set player's flight mode to true   
           execute player command "/vanish on"
           execute player command "/god on"
       else:
           teleport player to {loct.%player%}
           clear {mod.%player%}
           execute player command "/§restore"
           set health of player to 20
           set hunger of player to 20
           if gamemode of player is creative:
               set player's gamemode to survival
           set player's flight mode to false   
           execute player command "/vanish off"
           execute player command "/god off"
command /§save:
   trigger:
       clear {inv.%player%::*}
       wait 1 ticks
       add boots of player to {inv.%player%::*}
       add leggings of player to {inv.%player%::*}
       add chestplate of player to {inv.%player%::*}
       add helmet of player to {inv.%player%::*}
       loop items in player's inventory:
           add loop-item to {inv.%player%::*}
       send "&aInventaire sauvegardée !"
command /§restore:
   trigger:
       if {inv.%player%::*} is not set:
           send "&cAucun inventaire n'a ete sauvegardée !"
           stop trigger
       else:
           loop {inv.%player%::*}:
               give player loop-value
               wait 1 second
               clear {inv.%player%::*}

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Posté(e)

Salut tout marche bien, sauf la sauvegarde de la position et de l'inventaire @LeCraftDeOuf

 

Erreur lors du reload skript :

 
[18:01:09] [server thread/ERROR]: the location of the player can't be set to anything (sk4.sk, line 754: set location of player to {loct.%player%}')
[18:01:09] [server thread/ERROR]: 'player is survival or adventure or spectator' is not an item stack (sk4.sk, line 759: if gamemode of player is survival or adventure or spectator:') 

Posté(e)

Ah oui c'est normal c'est

options:
   permission: permission
   permission_message: permission message
   commande: mod

command /{@commande}:
   permission: {@permission}
   permission message: {permission_message}
   trigger:
       if {mod.%player%} isn't set:
           set {loct.%player%} to location of player
           set {mod.%player%} to true
           execute player command "/§save"
           set health of player to 20
           set hunger of player to 20
           set player's flight mode to true  
           execute player command "/vanish on"
           execute player command "/god on"
       else:
           teleport player to {loct.%player%}
           clear {mod.%player%}
           execute player command "/§restore"
           set health of player to 20
           set hunger of player to 20
           set player's flight mode to false  
           execute player command "/vanish off"
           execute player command "/god off"
command /§save:
   trigger:
       clear {inv.%player%::*}
       wait 1 ticks
       add boots of player to {inv.%player%::*}
       add leggings of player to {inv.%player%::*}
       add chestplate of player to {inv.%player%::*}
       add helmet of player to {inv.%player%::*}
       loop items in player's inventory:
           add loop-item to {inv.%player%::*}
       send "&aInventaire sauvegardée !"
command /§restore:
   trigger:
       if {inv.%player%::*} is not set:
           send "&cAucun inventaire n'a ete sauvegardée !"
           stop trigger
       else:
           loop {inv.%player%::*}:
               give player loop-value
               wait 1 second
               clear {inv.%player%::*}

Faute de ma part :)

Posté(e)

Je te remercie infiniement Sa marche déjà mieux mais quand j'ai des items en mode joueur et que je passe en mode modo cela ne les clear pas, et si je prend autre chose pendant que je suis en mode modo et que je me remet en mode joueur cela ne clear pas les objets que j'ai pris en mode modo @LeCraftDeOuf x)

Posté(e)

Et là ?

options:
   permission: permission
   permission_message: permission message
   commande: mod
command /{@commande}:
   permission: {@permission}
   permission message: {permission_message}
   trigger:
       if {mod.%player%} isn't set:
           set {loct.%player%} to location of player
           set {mod.%player%} to true
           clear player's inventory
           execute player command "/§save"
           set health of player to 20
           set hunger of player to 20
           set player's flight mode to true  
           execute player command "/vanish on"
           execute player command "/god on"
       else:
           teleport player to {loct.%player%}
           clear {mod.%player%}
           clear player's inventory
           execute player command "/§restore"
           set health of player to 20
           set hunger of player to 20
           set player's flight mode to false  
           execute player command "/vanish off"
           execute player command "/god off"
command /§save:
   trigger:
       clear {inv.%player%::*}
       wait 1 ticks
       add boots of player to {inv.%player%::*}
       add leggings of player to {inv.%player%::*}
       add chestplate of player to {inv.%player%::*}
       add helmet of player to {inv.%player%::*}
       loop items in player's inventory:
           add loop-item to {inv.%player%::*}
       send "&aInventaire sauvegardée !"
command /§restore:
   trigger:
       if {inv.%player%::*} is not set:
           send "&cAucun inventaire n'a ete sauvegardée !"
           stop trigger
       else:
           loop {inv.%player%::*}:
               give player loop-value
               wait 1 second
               clear {inv.%player%::*}

Posté(e)
options:
   permission: permission
   permission_message: permission message
   commande: mod
command /{@commande}:
   permission: {@permission}
   permission message: {permission_message}
   trigger:
       if {mod.%player%} isn't set:
           set {loct.%player%} to location of player
           set {mod.%player%} to true
           execute player command "/§save"
           set health of player to 20
           set hunger of player to 20
           set player's flight mode to true 
           execute player command "/vanish on"
           execute player command "/god on"
           clear player's inventory
       else:
           teleport player to {loct.%player%}
           clear {mod.%player%}
           clear player's inventory
           set health of player to 20
           set hunger of player to 20
           set player's flight mode to false 
           execute player command "/vanish off"
           execute player command "/god off"
           execute player command "/§restore"
command /§save:
   trigger:
       clear {inv.%player%::*}
       wait 1 ticks
       add boots of player to {inv.%player%::*}
       add leggings of player to {inv.%player%::*}
       add chestplate of player to {inv.%player%::*}
       add helmet of player to {inv.%player%::*}
       loop items in player's inventory:
           add loop-item to {inv.%player%::*}
       send "&aInventaire sauvegardée !"
command /§restore:
   trigger:
       if {inv.%player%::*} is not set:
           send "&cAucun inventaire n'a ete sauvegardée !"
           stop trigger
       else:
           loop {inv.%player%::*}:
               give player loop-value
               wait 1 second
               clear {inv.%player%::*}

voila Enfaite j'ai clear l'inventaire puis après j'ai sauvegarder l'inventaire donc rien :p voila l'as sa devrai être bon :p

Posté(e)

J'essaye en solo je te redit quoi regarde bien ce poste je l'éditerai dés que j'ai resolu le soucis

options:
   permission: permission
   permission_message: permission message
   commande: mod
command /{@commande}:
   permission: {@permission}
   permission message: {permission_message}
   trigger:
       if {mod.%player%} isn't set:
           set {loct.%player%} to location of player
           set {mod.%player%} to true
           set health of player to 20
           set hunger of player to 20
           set player's flight mode to true 
           execute player command "/vanish on"
           execute player command "/god on"
           clear {inv.%player%::*}
           wait 1 ticks
           add boots of player to {inv.%player%::*}
           add leggings of player to {inv.%player%::*}
           add chestplate of player to {inv.%player%::*}
           add helmet of player to {inv.%player%::*}
           loop items in player's inventory:
               add loop-item to {inv.%player%::*}
               send "%loop-item%"
           send "&aInventaire sauvegardée !"
           clear player's inventory
       else:
           teleport player to {loct.%player%}
           clear {mod.%player%}
           clear player's inventory
           set health of player to 20
           set hunger of player to 20
           set player's flight mode to false 
           execute player command "/vanish off"
           execute player command "/god off"
           if {inv.%player%::*} is not set:
               send "&cAucun inventaire n'a ete sauvegardée !"
               stop trigger
           else:
               loop {inv.%player%::*}:
                   give player loop-value
               wait 1 second
               clear {inv.%player%::*}

voila

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