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Jazimir

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Tout ce qui a été posté par Jazimir

  1. En gros je me réexplique : La milice ( Armée du serveur) se rendrait à la banque. Dans le sous-terrain il y a la salle des coffres dont 1 coffre pour l'or, un pour le diamants, un pour le fer. Chaque minerai rentrerai dans ce coffre, seraient clear et transformé en argent sur une sorte de compte virtuel affiché dans un cadre avec un item rename. Les résistants pourraient braqué la banque tout les 10000€ dedans . J'espère avoir était plus clair j'ai un peu du mal à m'expliquer Cordialement,
  2. Bonjour, Ils mettront les items dans un coffre sa les clear et ajoute la Somme correspondante. Le braquage est possible a partir du moment ou l'on coupe son generateur (les portes souvrent) ( cette partie est deja développé il reste juste le fonctionnement interne) Cordialement
  3. Bonjour à tous voici ma demande : Version de Minecraft : 1.7.10 Type du skript : Skript de braquage Description du script : Bonjour je souhaiterais un skript qui permettrait aux joueurs de mon serveur braquer la banque de la ville. L'argent dans le coffre de la banque ne serait pas n'importe quoi, je m'explique. Lorsque nous poserons un/des diamant dans le coffre de la banque, ça créditerait le compte de la banque de 100 par diamants Un fer : 75 par fer Un or : 50 par or La banque pourrait être braquer une seule fois par semaine Commandes éventuelles avec les permissions : /resetdelai > reset le délais entre les braquages. sk.gerant (permission) Merci d'avance
  4. Je confirme un grand merci à toi ça fonctionne parfaitement ! ? Vous pouvez lock mon topic et l'archivé ?
  5. Merci je test ça, cela marchera avec tout ou uniquement les outils ?
  6. J'ai testé avec une pioche en diamant enchanté et ça ne fonctionner pas et le skript ne m'affiche pas d'erreur
  7. Il faut des addons en particulier ?
  8. Bonjour, plus d'erreur mais cela ne fonctionne pas
  9. Bonjour à tous, merci pour votre aide mais lorsque je reload mon skript il me dit que l'argument player's inventory n'est pas valable. Bonne journée ?
  10. Merci beaucoup @Mathitux après éventuellement si ils font clique droit avec un item enchanté peut être le délete si il y a un argument pour ça? Genre il pourrait le pécher mais si il font un clique droit/gauche/molette avec l'item enchant sa le supprime de l'inventaire?
  11. Version minecraft / skript : 1.7.10 Type de skript : Enchantements (Bloqués les enchants) Bonjour, Bonsoir à tous J'aimerai un skript qui bloque tout les enchantements sur tout les items, j'ai bloqué les enclumes ainsi que les tables d'enchantements. Mais malheuresement on peut encore pécher des items enchantés. J'aimerai bloqué tout types d'enchantements que ce soit peche ou autres mais pouvoir pécher comme avant sauf sans enchantements. PS : Si par hasard il y a une config vanilla pour désactivés les enchantements merci de me tenir au courrant. En vous remerciant par avance..
  12. Version minecraft / skript : 1.7.10 Type de skript : Modération (Socialspy) Bonjour, Bonsoir à tous J'aimerai un skript qui me permet de m'afficher toutes les commandes exécutés lorsque je suis sur le serveur (uniquement pour les personnes OP) sous ce format là : &bSocialSpy -> player : /commande. Peut importe si la commande existe ou non c'est vraiment pour tout pouvoir tracer. C'est a dire que /lolauskdvi pourrait m'être afficher. Ps : Si c'est possible de faire une fonction on/off ( /ss on/off) En vous remerciant par avance.. ?
  13. Jazimir

    [URGENT] Skript report

    @Stevie78 Je texplique, depuis que j'ai mis l'addons Skellett tout fonctionne je fais /sk reload report 0 erreur , c'est juste au niveau des noms des reports je comprends pas
  14. Jazimir

    [URGENT] Skript report

    Ok je vais essayer t'a la ligne stp
  15. Jazimir

    [URGENT] Skript report

    Salut, ça avance ! Tout fonctionne mais le problème c'est que quand je met mon Motif , ça affiche -2 je ne comprends pas .. @Stevie78 Vidéo de ce qu'il se passe sur le serveur : [Contenu masqué] Merci d'avance
  16. Jazimir

    [URGENT] Skript report

    Bonjour à tous !! Problème : Erreur code Version plugin skript : 1.8 Version serveur : 1.8 Code des erreurs : [13:13:35 INFO]: [skript] Reloading report.sk... [13:13:35 WARN]: Empty configuration section! You might want to indent one or more of the subsequent lines to make them belong to this section or remove the colon at the end of the line if you don't want this line to start a section. (report.sk, line 113: inventory name of current inventory of player is "&9Liste des motifs.":') [13:13:35 WARN]: Empty configuration section! You might want to indent one or more of the subsequent lines to make them belong to this section or remove the colon at the end of the line if you don't want this line to start a section. (report.sk, line 124: inventory name of current inventory of player is "&9Confirmation.":') [13:13:35 ERROR]: 'item' is not an item type (report.sk, line 195: name of clicked item is "&ePlaintes re?us":') [13:13:35 ERROR]: 'item' is not an item type (report.sk, line 204: name of clicked item is "&ePlaintes envoy?es":') [13:13:35 ERROR]: 'item' is not an item type (report.sk, line 223: name of clicked item is "&aSignaler un joueur":') [13:13:35 ERROR]: 'item' is not an item type (report.sk, line 259: name of clicked item is "&6Mes plaintes":') [13:13:35 ERROR]: 'item' is not an item type (report.sk, line 269: name of clicked item is "&cPanel staff":') [13:13:35 ERROR]: 'item' is not an item type (report.sk, line 284: name of clicked item is "&cPanel Manager":') [13:13:35 ERROR]: 'item' is not an item type (report.sk, line 304: name of clicked item is "&ePanel Mod?ration":') [13:13:35 ERROR]: 'item' is not an item type (report.sk, line 320: name of clicked item contains "&7Plainte: &e":') [13:13:35 ERROR]: 'item' is not an item type (report.sk, line 376: name of clicked item is "&eModifications des motifs":') [13:13:35 ERROR]: 'item' is not an item type (report.sk, line 388: name of clicked item is "&cDesactiver les plaintes":') [13:13:35 ERROR]: 'item' is not an item type (report.sk, line 394: name of clicked item is "&aActiver les plaintes":') [13:13:35 ERROR]: 'item' is not an item type (report.sk, line 400: name of clicked item is "&cReset integrale !":') [13:13:35 ERROR]: 'item' is not an item type (report.sk, line 426: name of clicked item is "&aAjouter un motif":') [13:13:35 ERROR]: 'item' is not an item type (report.sk, line 431: name of clicked item contains "&e":') [13:13:35 ERROR]: 'item' is not an item type (report.sk, line 453: name of clicked item is "&eLes plaintes en attentes":') [13:13:35 ERROR]: 'item' is not an item type (report.sk, line 464: name of clicked item is "&eRecherche d'une plainte":') [13:13:35 ERROR]: 'item' is not an item type (report.sk, line 494: name of clicked item is "&eConsulter un joueur":') [13:13:35 ERROR]: 'item' is not an item type (report.sk, line 501: name of clicked item is "&e&l0":') [13:13:35 ERROR]: 'item' is not an item type (report.sk, line 510: name of clicked item is "&e&l1":') [13:13:35 ERROR]: 'item' is not an item type (report.sk, line 519: name of clicked item is "&e&l2":') [13:13:35 ERROR]: 'item' is not an item type (report.sk, line 528: name of clicked item is "&e&l3":') [13:13:35 ERROR]: 'item' is not an item type (report.sk, line 537: name of clicked item is "&e&l4":') [13:13:35 ERROR]: 'item' is not an item type (report.sk, line 546: name of clicked item is "&e&l5":') [13:13:35 ERROR]: 'item' is not an item type (report.sk, line 555: name of clicked item is "&e&l6":') [13:13:35 ERROR]: 'item' is not an item type (report.sk, line 564: name of clicked item is "&e&l7":') [13:13:35 ERROR]: 'item' is not an item type (report.sk, line 573: name of clicked item is "&e&l8":') [13:13:35 ERROR]: 'item' is not an item type (report.sk, line 582: name of clicked item is "&e&l9":') [13:13:35 ERROR]: 'item' is not an item type (report.sk, line 591: name of clicked item is "&aRechercher":') [13:13:35 ERROR]: 'item' is not an item type (report.sk, line 651: name of clicked item contains "&aCloturer:":') [13:13:35 ERROR]: 'item' is not an item type (report.sk, line 662: name of clicked item contains "&7A: " or "&7B: ":') [13:13:35 ERROR]: '"%name of clicked item%"' is not an entity type (report.sk, line 682: if "%name of clicked item%" contains "%loop-value%":') [13:13:35 ERROR]: 'item' is not an item type (report.sk, line 700: if "%name of clicked item%" is "&e%loop-player%":') [13:13:35 ERROR]: 'item' is not an item type (report.sk, line 718: set {_a} to name of clicked item') [13:13:36 ERROR]: 'item' is not an item type (report.sk, line 733: name of clicked item is "&aJe confirme !":') [13:13:36 ERROR]: 'item' is not an item type (report.sk, line 769: name of clicked item is "&cAnnuler !":') [13:13:36 INFO]: [skript] Encountered 35 errors while reloading report.sk! Code du skript /report de ( McGuard83 ) # Skript: SkReport # Version: 2.0 # Par: McGuard83 # Terminer: 22/08/2016 #Je poste mon travail gratuitement, il va donc de soit que vous pouvez, si l'envie vous fait part # de recuperer des fragements de code, les modifiers ou bien les supprimés. #Juste laisser apparaitre mon pseudo en crédit par respect pour mon travail. #Si vous avez besoin de modifications poussés pour votre serveur. skype: quentin.guenard2 #En revanche si apres modifications de votre part, un probleme est survenus, inutile de me recontacter, # je vous invite donc a re telecharger l'originial. # Je vous remercie d'avoir téléchargé mon Skript, pensez a me laisser une note avec vos avis pour me faire # une idée du résultat de mon travail ! # A bientôt ! :) #McGuard83 ! #------------------------------------------------------------# # Ici ce trouve plusieurs options que vous pouvez configurez # #------------------------------------------------------------# on load: if {R.c2} is not set: set {R.c2} to now set {R.motifs::*} to "Correction" set {R.rr1.2GUIUPDATE} to 852 options: perm_joueur: joueur # Permission pour un simple joueur, permet d'en signaler un autre. perm_staff: staff # Permission pour l'équipe de modération, panel de modération pour gerer les plaintes. perm_manager: manager # Permission pour le manager, panel de management pour controler le systeme de signalement. perm_message: &cVous n'avez pas la permission. # Permission envoyée si permission insufisante. interval: true # Activer ou non un interveal entres chaques reports. [True= Oui | False= non] interval_set: 1 minute # Definir le temps d'interval si activer. (seconds, minute, hours...) command: report # La commande pour ouvrire le panel de signalement max_report_attente: 3 # Le nombres de plaintes en attente maximum qu'un joueur peut avoir. report_only_staff_online: false # Activer les signalements uniquement lorsque qu'un staff est en ligne. [True= Oui | False= non] prefix: &7[&e&nReport&7] # Definir le prefix. (Au début de chaques message d'informations) erreur: &7[&c&nErreur&7] # Definir le prefix erreur. (Au début de chaques messages informant une erreure) #------------------------------------------------------------------------------------# # Fin de la configuration, plus de configurations lors de prochaines mise à jours ! # #------------------------------------------------------------------------------------# on join: clear {R.S.M.%player%} clear {R.S.J.%player%} if player has permission "staff": set {_result} to 0 loop {R.list::*}: if {R.%loop-value%.stat} is "&cen Attente": add 1 to {_result} send "{@prefix} &7%{_result}% plainte(s) en attente(s) de traitement(s)." on quit: clear {R.S.M.%player%} clear {R.S.J.%player%} on load: if folder "plugins/Report" doesn't exists: create folder "plugins/Report" create file "plugins/Report/staff.log" create file "plugins/Report/joueurs.log" send "CREATIONS DES FICHIERS TERMINER" to console stop command /{@command}: permission: {@perm_joueur} permission message: {@perm_message} trigger: open chest with 3 rows named "&9Panel de signalement." to player send "{@prefix} &aOuverture du panel de signalement." loop {R.list.o.%player%::*}: add 1 to {_var1} if {R.%loop-value%.stat} is "&cEn attente": add 1 to {_var2} if {_var2} >= {@max_report_attente}: format slot 4 of player with wool:14 named "&cSignalement impossible" with lore "&7Vous avez plus de &a{@max_report_attente}&7 plaintes||&7en attente !" to close else: format slot 4 of player with gold sword named "&aSignaler un joueur" with lore "&7Clique pour signaler un joueur." to close wait 1 ticks unformat slot 4 of player format slot 11 of player with enchanted book named "&6Mes plaintes" with lore "&7Clique pour afficher vos plaintes." to close unformat slot 11 of player format slot 15 of player with ender pearl named "&cPanel staff" with lore "&7Panel d'administration." to close unformat slot 15 of player format slot 22 of player with paper named "&eInformations" with lore "&7Plaintes en attente: &a%{_var2}%||&7Plaintes total: &a%{_var1}%||||&cPlaintes en attentes max: &7{@max_report_attente}||&cInterval: &7{@interval_set}" to close on inventory close: inventory name of current inventory of player is "&9Liste des joueurs.": wait 1 seconds inventory name of current inventory of player is "&9Liste des motifs.": else: clear {R.C.J.%player%} clear {R.C.M.%player%} send "{@erreur} &cVous avez annulé le signalement." stop on inventory close: inventory name of current inventory of player is "&9Liste des motifs.": wait 1 seconds inventory name of current inventory of player is "&9Confirmation.": else: clear {R.C.J.%player%} clear {R.C.M.%player%} send "{@erreur} &cVous avez annulé le signalement." stop on command: if player has permission "{@perm_staff}" or "{@perm_manager}": if {R.S.S.J.%player%} is true: cancel event send "{@erreur} &cOpération annulée." clear {R.S.S.J.%player%} on join: if player has permission "{@perm_staff}" or "{@perm_manager}": if {R.S.S.J.%player%} is true: clear {R.S.S.J.%player%} on chat: if player has permission "{@perm_staff}" or "{@perm_manager}": if {R.S.S.M.%player%} is true: loop {R.motifs::*}: if "%loop-value%" is "%message%": send "{@erreur} &eLe motif existe déja !" clear {R.S.S.M.%player%} cancel event stop cancel event clear {R.S.S.M.%player%} add message to {R.motifs::*} send "{@prefix} &aVous avez ajouté le motif: &7%message%" wait 0.5 seconds open chest with 6 rows named "&9Les motifs :" to player wait 1 ticks format slot 0 of player with emerald block named "&aAjouter un motif" with lore "&7Clique pour ajouter un motif." to close unformat slot 0 of player set {_s} to 2 loop {R.motifs::*}: format slot {_s} of player with book named "&e%loop-value%" with lore "&7Clique pour supprimer ce motif" to close unformat slot {_s} of player add 1 to {_s} stop if {R.S.S.J.%player%} is true: cancel event set {R.S.S.J.%player%} to message set {_p} to "%{R.S.S.J.%player%}%" parsed as player send "{@prefix} &7Recherche de plaintes: &a%message%" set {_pl} to 0 set {_o} to 0 loop {R.list.o.%{_p}%::*}: add 1 to {_o} loop {R.list.p.%{_p}%::*}: add 1 to {_pl} wait 1 seconds if {_pl} is set: if {_o} is set: close player's inventory open chest with 1 rows named "&9Plaintes reçus ou envoyées ?" to player wait 1 ticks format slot 3 of player with paper named "&ePlaintes reçus" with lore "&7Clique pour afficher les plaintes reçus||&7Joueur: &a%{R.S.S.J.%player%}%||&7%{_pl}% plaintes reçus." to close unformat slot 3 of player format slot 5 of player with paper named "&ePlaintes envoyées" with lore "&7Clique pour afficher les plaintes envoyées||&7Joueur: &a%{R.S.S.J.%player%}%||&7%{_o}% plaintes envoyées." to close unformat slot 5 of player send "{@prefix} &eVeuillez faire votre choix." stop on inventory click: inventory name of current inventory of player is "&9Plaintes reçus ou envoyées ?": cancel event name of clicked item is "&ePlaintes reçus": set {_p} to "%{R.S.S.J.%player%}%" parsed as player close player's inventory set {_s} to 0 open chest with 6 rows named "&ePlaintes reçus !" to player loop {R.list.p.%{_p}%::*}: format slot {_s} of player with book named "&7Plainte: &e%loop-value%" with lore "&7Joueur: &a%{R.%loop-value%.owner}%||&7Motif: &a%{R.%loop-value%.motif}%||&7Stat: &a%{R.%loop-value%.stat}%||&7Date: &a%{R.%loop-value%.date}%" to close unformat slot {_s} of player add 1 to {_s} name of clicked item is "&ePlaintes envoyées": set {_p} to "%{R.S.S.J.%player%}%" parsed as player close player's inventory set {_s} to 0 open chest with 6 rows named "&ePlaintes envoyées !" to player loop {R.list.o.%{_p}%::*}: format slot {_s} of player with book named "&7Plainte: &e%loop-value%" with lore "&7Joueur: &a%{R.%loop-value%.player}%||&7Motif: &a%{R.%loop-value%.motif}%||&7Stat: &a%{R.%loop-value%.stat}%||&7Date: &a%{R.%loop-value%.date}%" to close add 1 to {_s} inventory name of current inventory of player is "&ePlaintes envoyées !": cancel event inventory name of current inventory of player is "&ePlaintes reçus !": cancel event inventory name of current inventory of player is "&9Panel de signalement.": cancel event name of clicked item is "&aSignaler un joueur": close player's inventory set {_mo} to 0 loop {R.motifs::*}: add 1 to {_mo} if {_mo} = 0: send "{@erreur} &7Opération impossible, un manager est actuellement en configuration du systeme." stop set {_so} to 0 if {@report_only_staff_online} = true: loop all players: if loop-player has permission "{@perm_staff}": add 1 to {_so} if {_so} = 0: send "{@erreur} &7Opération impossible, aucun staff n'est en ligne sur le serveur." stop if {R.stat} = false: send "{@erreur} &7Opération impossible, un manager a temporairement desactivé les signalements." stop set {_result} to difference between {R.C.%player%} and now if {_result} < {@interval_set} : send "{@erreur} &eVeuillez attendre: &a%difference between {@interval_set} and {_result}%" send player title "&cErreur" with subtitle "&eInterval de {@interval_set}" for 5 seconds stop open chest with 6 rows named "&9Liste des joueurs." to player wait 1 ticks set {_s} to 0 loop all players: format slot {_s} of player with loop-player's skull named "&e%loop-player%" with lore "&7Clique pour signaler ce joueur." to close unformat slot {_s} of player add 1 to {_s} if {_s} = 1: send "{@erreur} &cVous êtes seul sur le serveur." close player's inventory stop name of clicked item is "&6Mes plaintes": close player's inventory open chest with 2 rows named "&9Mes plaintes." to player wait 1 ticks set {_s} to 0 loop {R.list.o.%player%::*}: format slot {_s} of player with book named "&7Plainte: &e%loop-value%" with lore "||&eJoueur: &c%{R.%loop-value%.player}%||&eMotif: &a%{R.%loop-value%.motif}%||&eDate: &a%{R.%loop-value%.date}%||&eStat: &a%{R.%loop-value%.stat}%" to close unformat slot {_s} of player add 1 to {_s} name of clicked item is "&cPanel staff": close player's inventory if player has permission "{@perm_staff}" or "{@perm_manager}": open chest with 1 rows named "&9Choix du panel" to player wait 1 ticks format slot 3 of player with book named "&ePanel Modération" with lore "&7Panel pour traitement des plaintes." to close unformat slot 3 of player format slot 5 of player with enchanted book named "&cPanel Manager" with lore "&7Panel pour gestion." to close unformat slot 5 of player else: send "{@erreur} {@perm_message}" stop inventory name of current inventory of player is "&9Choix du panel": cancel event name of clicked item is "&cPanel Manager": if player has permission "{@perm_manager}": open chest with 1 rows named "&9Panel Manager" to player wait 1 ticks format slot 1 of player with enchanted book named "&eModifications des motifs" with lore "&7Clique pour modifier les motifs." to close unformat slot 1 of player if {R.stat} is not set: set {R.stat} to true if {R.stat} = true: format slot 2 of player with redstone block named "&cDesactiver les plaintes" with lore "&7Clique pour suspendre les signalements" to close unformat slot 2 of player else: if {R.stat} = false: format slot 2 of player with emerald block named "&aActiver les plaintes" with lore "&7Clique pour réactiver les plaintes." to close unformat slot 2 of player format slot 3 of player with tnt named "&cReset integrale !" with lore "&7Suppresion intégrale de toutes les plaintes||&7Toutes les informations seront supprimés||&7Les signalements seront désactivés||&7 pendant la suppresion||&7Un mot de passe peut vous êtres demandé !" to close unformat slot 3 of player else: send "{@erreur} {@perm_message}" stop name of clicked item is "&ePanel Modération": if player has permission "{@perm_staff}": open chest with 1 rows named "&9Panel Moderation" to player format slot 1 of player with nether star named "&eRecherche d'une plainte" with lore "&7Clique pour consulter une plainte." to close unformat slot 1 of player format slot 2 of player with enchanted book named "&eConsulter un joueur" with lore "&7Afficher toutes les plaintes d'un joueur." to close unformat slot 2 of player format slot 3 of player with book named "&eLes plaintes en attentes" with lore "&7Panel de traitement des plaintes" to close unformat slot 3 of player else: send "{@erreur} {@perm_message}" stop inventory name of current inventory of player is "&9Les dernieres plaintes ...": cancel event if player has permission "{@perm_staff}" or "{@perm_manager}": name of clicked item contains "&7Plainte: &e": set {_id} to name of clicked item replace all "&7Plainte: &e" with "" in {_id} if player has permission "{@perm_staff}" or "{@perm_manager}": if player has permission "{@perm_staff}" or "{@perm_manager}": open chest with 1 rows named "&9Informations plainte: &a%{_id}%" to player if {R.%{_id}%.owner} is online: set {_o} to "&aOui" else: set {_o} to "&cNon" if {R.%{_id}%.player} is online: set {_p} to "&aOui" else: set {_p} to "&cNon" set {_opt} to 0 set {_opa} to 0 set {_opr} to 0 set {_ppt} to 0 set {_ppa} to 0 set {_ppr} to 0 loop {R.list.o.%{R.%{_id}%.owner}%::*}: add 1 to {_opt} if "%{R.%loop-value%.stat}%" is "&cEn Attente": add 1 to {_opa} else: add 1 to {_opr} loop {R.list.o.%{R.%{_id}%.player}%::*}: add 1 to {_ppt} if "%{R.%loop-value%.stat}%" is "&cEn Attente": add 1 to {_ppa} else: add 1 to {_ppr} loop {R.list.p.%{R.%{_id}%.player}%::*}: add 1 to {_r2} loop {R.list.p.%{R.%{_id}%.owner}%::*}: add 1 to {_r1} wait 0.5 seconds format slot 1 of player with {R.%{_id}%.owner}'s skull named "&7A: &e%{R.%{_id}%.owner}%" with lore "&7En ligne: &a%{_o}%||&7Plainte total: &a%{_opt}%||&7Plainte resolue: &a%{_opr}%||&7Plainte en attente: &a%{_opa}%||&7Plainte reçus: &a%{_r1}%" to close format slot 2 of player with {R.%{_id}%.player}'s skull named "&7B: &e%{R.%{_id}%.player}%" with lore "&7En ligne: &a%{_p}%||&7Plainte total: &a%{_ppt}%||&7Plainte resolue: &a%{_ppr}%||&7Plainte en attente: &a%{_ppa}%||&7Plainte reçus: &a%{_r2}%" to close format slot 4 of player with paper named "&eInformations" with lore "&7Motif: &a%{R.%{_id}%.motif}%||&7Date: &a%{R.%{_id}%.date}%||&7Stat: &a%{R.%{_id}%.stat}%" to close format slot 6 of player with wool:5 named "&aCloturer: &7%{_id}%" with lore "&7Clique pour cloturer la plainte." to close unformat slot 6 of player unformat slot 1 of player unformat slot 2 of player stop else: send "{@perm_message}" stop inventory name of current inventory of player is "&9Panel Manager": cancel event name of clicked item is "&eModifications des motifs": open chest with 6 rows named "&9Les motifs :" to player wait 1 ticks format slot 0 of player with emerald block named "&aAjouter un motif" with lore "&7Clique pour ajouter un motif." to close unformat slot 0 of player set {_s} to 2 loop {R.motifs::*}: format slot {_s} of player with book named "&e%loop-value%" with lore "&7Clique pour supprimer ce motif" to close unformat slot {_s} of player add 1 to {_s} stop name of clicked item is "&cDesactiver les plaintes": close player's inventory send "{@prefix} &7Les signalements sont desactivés !" set {R.stat} to false stop name of clicked item is "&aActiver les plaintes": close player's inventory send "{@prefix} &7Les signalements sont activés !" set {R.stat} to true stop name of clicked item is "&cReset integrale !": close player's inventory set {R.stat} to false send "{@prefix} &7Desactivation des plaintes ..." wait 2 seconds send "{@prefix} &cLancement de la suppréssion !" send "&7Cette opération peut prendre plusieurs minutes !" loop {R.list::*}: set {ID} to 0 clear {R.list.o.%{R.%loop-value%.owner}%::*} clear {R.list.p.%{R.%loop-value%.player}%::*} wait 1 ticks clear {R.%loop-value%.owner} clear {R.%loop-value%.player} clear {R.%loop-value%.date} clear {R.%loop-value%.motif} clear {R.%loop-value%.stat} remove loop-value from {R.list::*} set {_result} to size of {R.list::*} wait 0.5 seconds send "&7Il reste %{_result}% plainte a supprimer !" send "{@prefix} &7Suppresion terminée !" set {R.stat} to true stop inventory name of current inventory of player is "&9Les motifs :": cancel event name of clicked item is "&aAjouter un motif": set {R.S.S.M.%player%} to true close player's inventory send "{@prefix} &7Envoyée dans le tchat le motif a ajouté !" stop name of clicked item contains "&e": set {_m} to name of clicked item replace all "&e" with "" in {_m} close player's inventory remove {_m} from {R.motifs::*} send "{@prefix} &7Le motif %{_m}% a été supprimé !" wait 0.5 seconds if player has permission "{@perm_manager}": open chest with 6 rows named "&9Les motifs :" to player wait 1 ticks format slot 0 of player with emerald block named "&aAjouter un motif" with lore "&7Clique pour ajouter un motif." to close unformat slot 0 of player set {_s} to 2 loop {R.motifs::*}: format slot {_s} of player with book named "&e%loop-value%" with lore "&7Clique pour supprimer ce motif" to close unformat slot {_s} of player add 1 to {_s} stop inventory name of current inventory of player is "&9Panel Moderation": cancel event name of clicked item is "&eLes plaintes en attentes": close player's inventory send "{@prefix} &7Chargement des plaintes ..." set {_s} to 0 wait 1 seconds open chest with 6 rows named "&9Les dernieres plaintes ..." to player loop {R.list::*}: if {R.%loop-value%.stat} is "&cEn Attente": format slot {_s} of player with paper named "&7Plainte: &e%loop-value%" with lore "&7Motif: &e%{R.%loop-value%.motif}%||&7Plainte n°&e%loop-value%" to close unformat slot {_s} of player add 1 to {_s} name of clicked item is "&eRecherche d'une plainte": clear {R.S.S.%player%} open chest with 6 rows named "&9Recherche d'une plainte" to player wait 1 ticks format slot 12 of player with light green clay named "&e&l1" with lore "&7Numero 1" to close unformat slot 12 of player format slot 13 of player with light green clay named "&e&l2" with lore "&7Numero 2" to close unformat slot 13 of player format slot 14 of player with light green clay named "&e&l3" with lore "&7Numero 3" to close unformat slot 14 of player format slot 21 of player with light green clay named "&e&l4" with lore "&7Numero 4" to close unformat slot 21 of player format slot 22 of player with light green clay named "&e&l5" with lore "&7Numero 5" to close unformat slot 22 of player format slot 23 of player with light green clay named "&e&l6" with lore "&7Numero 6" to close unformat slot 23 of player format slot 30 of player with light green clay named "&e&l7" with lore "&7Numero 7" to close unformat slot 30 of player format slot 31 of player with light green clay named "&e&l8" with lore "&7Numero 8" to close unformat slot 31 of player format slot 32 of player with light green clay named "&e&l9" with lore "&7Numero 9" to close unformat slot 32 of player format slot 40 of player with light green clay named "&e&l0" with lore "&7Numero 0" to close unformat slot 40 of player format slot 19 of player with wool:5 named "&aRechercher" with lore "&7Une fois selection terminée||&7Clique ici pour &alancer une recherche." to close unformat slot 19 of player format slot 25 of player with wool:14 named "&cAnnuler" with lore "&7Clique pour annuler la recher." to close unformat slot 25 of player send "{@prefix} &aEntrer le numero de la plainte." name of clicked item is "&eConsulter un joueur": close player's inventory set {R.S.S.J.%player%} to true send "{@prefix} &7Envoyé dans le Tchat le pseudo du joueur." inventory name of current inventory of player is "&9Recherche d'une plainte": cancel event name of clicked item is "&e&l0": if {R.S.S.%player%} is not set: set {R.S.S.%player%} to 0 format slot 19 of player with wool:5 named "&aRechercher" with lore "&7Une fois selection terminée||&7Clique ici pour &alancer une recherche.||&7Selection: &e%{R.S.S.%player%}%" to close unformat slot 19 of player else: set {R.S.S.%player%} to "%{R.S.S.%player%}%0" format slot 19 of player with wool:5 named "&aRechercher" with lore "&7Une fois selection terminée||&7Clique ici pour &alancer une recherche.||&7Selection: &e%{R.S.S.%player%}%" to close unformat slot 19 of player name of clicked item is "&e&l1": if {R.S.S.%player%} is not set: set {R.S.S.%player%} to 1 format slot 19 of player with wool:5 named "&aRechercher" with lore "&7Une fois selection terminée||&7Clique ici pour &alancer une recherche.||&7Selection: &e%{R.S.S.%player%}%" to close unformat slot 19 of player else: set {R.S.S.%player%} to "%{R.S.S.%player%}%1" format slot 19 of player with wool:5 named "&aRechercher" with lore "&7Une fois selection terminée||&7Clique ici pour &alancer une recherche.||&7Selection: &e%{R.S.S.%player%}%" to close unformat slot 19 of player name of clicked item is "&e&l2": if {R.S.S.%player%} is not set: set {R.S.S.%player%} to 2 format slot 19 of player with wool:5 named "&aRechercher" with lore "&7Une fois selection terminée||&7Clique ici pour &alancer une recherche.||&7Selection: &e%{R.S.S.%player%}%" to close unformat slot 19 of player else: set {R.S.S.%player%} to "%{R.S.S.%player%}%2" format slot 19 of player with wool:5 named "&aRechercher" with lore "&7Une fois selection terminée||&7Clique ici pour &alancer une recherche.||&7Selection: &e%{R.S.S.%player%}%" to close unformat slot 19 of player name of clicked item is "&e&l3": if {R.S.S.%player%} is not set: set {R.S.S.%player%} to 3 format slot 19 of player with wool:5 named "&aRechercher" with lore "&7Une fois selection terminée||&7Clique ici pour &alancer une recherche.||&7Selection: &e%{R.S.S.%player%}%" to close unformat slot 19 of player else: set {R.S.S.%player%} to "%{R.S.S.%player%}%3" format slot 19 of player with wool:5 named "&aRechercher" with lore "&7Une fois selection terminée||&7Clique ici pour &alancer une recherche.||&7Selection: &e%{R.S.S.%player%}%" to close unformat slot 19 of player name of clicked item is "&e&l4": if {R.S.S.%player%} is not set: set {R.S.S.%player%} to 4 format slot 19 of player with wool:5 named "&aRechercher" with lore "&7Une fois selection terminée||&7Clique ici pour &alancer une recherche.||&7Selection: &e%{R.S.S.%player%}%" to close unformat slot 19 of player else: set {R.S.S.%player%} to "%{R.S.S.%player%}%4" format slot 19 of player with wool:5 named "&aRechercher" with lore "&7Une fois selection terminée||&7Clique ici pour &alancer une recherche.||&7Selection: &e%{R.S.S.%player%}%" to close unformat slot 19 of player name of clicked item is "&e&l5": if {R.S.S.%player%} is not set: set {R.S.S.%player%} to 5 format slot 19 of player with wool:5 named "&aRechercher" with lore "&7Une fois selection terminée||&7Clique ici pour &alancer une recherche.||&7Selection: &e%{R.S.S.%player%}%" to close unformat slot 19 of player else: set {R.S.S.%player%} to "%{R.S.S.%player%}%5" format slot 19 of player with wool:5 named "&aRechercher" with lore "&7Une fois selection terminée||&7Clique ici pour &alancer une recherche.||&7Selection: &e%{R.S.S.%player%}%" to close unformat slot 19 of player name of clicked item is "&e&l6": if {R.S.S.%player%} is not set: set {R.S.S.%player%} to 6 format slot 19 of player with wool:5 named "&aRechercher" with lore "&7Une fois selection terminée||&7Clique ici pour &alancer une recherche.||&7Selection: &e%{R.S.S.%player%}%" to close unformat slot 19 of player else: set {R.S.S.%player%} to "%{R.S.S.%player%}%6" format slot 19 of player with wool:5 named "&aRechercher" with lore "&7Une fois selection terminée||&7Clique ici pour &alancer une recherche.||&7Selection: &e%{R.S.S.%player%}%" to close unformat slot 19 of player name of clicked item is "&e&l7": if {R.S.S.%player%} is not set: set {R.S.S.%player%} to 7 format slot 19 of player with wool:5 named "&aRechercher" with lore "&7Une fois selection terminée||&7Clique ici pour &alancer une recherche.||&7Selection: &e%{R.S.S.%player%}%" to close unformat slot 19 of player else: set {R.S.S.%player%} to "%{R.S.S.%player%}%7" format slot 19 of player with wool:5 named "&aRechercher" with lore "&7Une fois selection terminée||&7Clique ici pour &alancer une recherche.||&7Selection: &e%{R.S.S.%player%}%" to close unformat slot 19 of player name of clicked item is "&e&l8": if {R.S.S.%player%} is not set: set {R.S.S.%player%} to 8 format slot 19 of player with wool:5 named "&aRechercher" with lore "&7Une fois selection terminée||&7Clique ici pour &alancer une recherche.||&7Selection: &e%{R.S.S.%player%}%" to close unformat slot 19 of player else: set {R.S.S.%player%} to "%{R.S.S.%player%}%8" format slot 19 of player with wool:5 named "&aRechercher" with lore "&7Une fois selection terminée||&7Clique ici pour &alancer une recherche.||&7Selection: &e%{R.S.S.%player%}%" to close unformat slot 19 of player name of clicked item is "&e&l9": if {R.S.S.%player%} is not set: set {R.S.S.%player%} to 9 format slot 19 of player with wool:5 named "&aRechercher" with lore "&7Une fois selection terminée||&7Clique ici pour &alancer une recherche.||&7Selection: &e%{R.S.S.%player%}%" to close unformat slot 19 of player else: set {R.S.S.%player%} to "%{R.S.S.%player%}%9" format slot 19 of player with wool:5 named "&aRechercher" with lore "&7Une fois selection terminée||&7Clique ici pour &alancer une recherche.||&7Selection: &e%{R.S.S.%player%}%" to close unformat slot 19 of player name of clicked item is "&aRechercher": if {R.S.S.%player%} is not set: send "{@prefix} &7Aucun numéro entrée !" stop else: close player's inventory send "{@prefix} &7Recherche de la plainte: &e%{R.S.S.%player%}%" wait 0.5 seconds loop {R.list::*}: if "%{R.S.S.%player%}%" is "%loop-value%": open chest with 1 rows named "&9Informations plainte: &a%{R.S.S.%player%}%" to player if {R.%loop-value%.owner} is online: set {_o} to "&aOui" else: set {_o} to "&cNon" if {R.%loop-value%.player} is online: set {_p} to "&aOui" else: set {_p} to "&cNon" set {_opt} to 0 set {_opa} to 0 set {_opr} to 0 set {_ppt} to 0 set {_ppa} to 0 set {_ppr} to 0 loop {R.list.o.%{R.%loop-value%.owner}%::*}: add 1 to {_opt} if "%{R.%loop-value-2%.stat}%" is "&cen Attente": add 1 to {_opa} else: add 1 to {_opr} loop {R.list.o.%{R.%loop-value%.player}%::*}: add 1 to {_ppt} if "%{R.%loop-value-2%.stat}%" is "&cen Attente": add 1 to {_ppa} else: add 1 to {_ppr} loop {R.list.p.%{R.%loop-value%.player}%::*}: add 1 to {_r2} loop {R.list.p.%{R.%loop-value%.owner}%::*}: add 1 to {_r1} wait 0.5 seconds format slot 1 of player with {R.%loop-value%.owner}'s skull named "&7A: &e%{R.%loop-value%.owner}%" with lore "&7En ligne: &a%{_o}%||&7Plainte total: &a%{_opt}%||&7Plainte resolue: &a%{_opr}%||&7Plainte en attente: &a%{_opa}%||&7Plainte reçus: &a%{_r1}%" to close format slot 2 of player with {R.%loop-value%.player}'s skull named "&7B: &e%{R.%loop-value%.player}%" with lore "&7En ligne: &a%{_p}%||&7Plainte total: &a%{_ppt}%||&7Plainte resolue: &a%{_ppr}%||&7Plainte en attente: &a%{_ppa}%||&7Plainte reçus: &a%{_r2}%" to close format slot 4 of player with paper named "&eInformations" with lore "&7Motif: &a%{R.%loop-value%.motif}%||&7Date: &a%{R.%loop-value%.date}%||&7Stat: &a%{R.%loop-value%.stat}%" to close format slot 6 of player with wool:5 named "&aCloturer: &7%{R.S.S.%player%}%" with lore "&7Clique pour cloturer la plainte." to close unformat slot 6 of player unformat slot 1 of player unformat slot 2 of player stop send "{@erreur} &7Aucune plainte avec le numéro: &e%{R.S.S.%player%}%" stop inventory name of current inventory of player contains "&9Informations plainte:": name of clicked item contains "&aCloturer:": cancel event close player's inventory set {_id} to name of clicked item replace all "&aCloturer: &7" with "" in {_id} set {R.%{_id}%.stat} to "&aCloturée" set {_p} to {R.%{_id}%.owner} parsed as player send "&7La plainte (%{_id}%) du joueur %{R.%{_id}%.owner}% a ete cloturée." send "{@prefix} &aVotre plainte &7%{_id}%&a a ete cloturée !" wf "[%now%] Cloturation de la plainte %{_id}%. Owner = %{R.%{_id}%.owner}%" to "plugins/Report/staff.log" stop name of clicked item contains "&7A: " or "&7B: ": cancel event close player's inventory set {_p} to name of clicked item replace all "&7A: &e" and "&7B: &e" with "" in {_p} set {_p} to "%{_p}%" parsed as player if {_p} is online: set {_pos} to location of {_p} teleport player to {_pos} send "{@prefix} &7Teleportation au joueur: &a%{_p}%" send "{@prefix} &ePosition: &7%{_pos}%" stop else: send "{@erreur} &cLe joueur n'est pas en ligne." stop stop inventory name of current inventory of player is "&9Mes plaintes.": loop {R.list.o.%player%::*}: if "%name of clicked item%" contains "%loop-value%": cancel event set {_id} to "%name of clicked item%" replace all "&7Plainte: &e" with "" in {_id} wait 1 ticks if {R.%{_id}%.stat} is "&cEn attente": set {_var} to 0 else: set {_var} to 1 if {_var} = 0: send "{@prefix} &7Votre plainte est en attente de traitement. &a(%{_id}%)" else if {_var} = 1: send "{@prefix} &7Votre plainte a ete cloturée par un membre du staff. &a(%{_id}%)" wait 1 ticks close player's inventory inventory name of current inventory of player is "&9Liste des joueurs.": loop all players: if "%name of clicked item%" is "&e%loop-player%": set {_a} to "%name of clicked item%" replace all "&e" with "" in {_a} set {R.S.J.%player%} to {_a} parsed as player close player's inventory send "{@prefix} &aVous avez choisis le joueur: &7%{R.S.J.%player%}%" wait 0.5 seconds open chest with 1 rows named "&9Liste des motifs." to player wait 1 ticks set {_s} to 0 loop {R.motifs::*}: format slot {_s} of player with book named "&e%loop-value-2%" with lore "&7Clique pour signaler ce motif." to close unformat slot {_s} of player add 1 to {_s} stop inventory name of current inventory of player is "&9Liste des motifs.": cancel event set {_a} to name of clicked item replace all "&e" with "" in {_a} set {R.S.M.%player%} to {_a} parsed as text close player's inventory send "{@prefix} &aVous avez choisis le motif: &7%{R.S.M.%player%}%" wait 0.5 seconds open chest with 1 rows named "&9Confirmation." to player wait 1 ticks format slot 3 of player with wool:5 named "&aJe confirme !" with lore "&7Clique pour confirmer votre signalement.||&7Joueur: &e%{R.S.J.%player%}%||&7Motif: &e%{R.S.M.%player%}%||&7Date: &e%now%" to close unformat slot 3 of player format slot 5 of player with wool:14 named "&cAnnuler !" with lore "&7Clique pour annuler votre signalement." to close unformat slot 5 of player inventory name of current inventory of player is "&9Confirmation.": cancel event name of clicked item is "&aJe confirme !": close player's inventory if {R.S.J.%player%} is not set: send "{@erreur} &cUne erreure est survenue." stop if {R.S.M.%player%} is not set: send "{@erreur} &cUne erreure est survenue." stop else: if {ID} is not set: set {ID} to 0 add 1 to {ID} set {R.%{ID}%.owner} to player set {R.%{ID}%.player} to {R.S.J.%player%} set {R.%{ID}%.date} to now set {R.%{ID}%.stat} to "&cEn Attente" set {R.%{ID}%.motif} to {R.S.M.%player%} add {ID} to {R.list.o.%player%::*} add {ID} to {R.list.p.%{R.S.J.%player%}%::*} add {ID} to {R.list::*} send "" send "{@prefix} &aVotre signalement a bien été envoyé." send "&c- &7Plainte: &en°%{ID}%" send "&c- &7Joueur: &e%{R.%{ID}%.owner}%" send "&c- &7Motif: &e%{R.%{ID}%.motif}%" send "&c- &7Date: &e%now%" send "&c- &7Etat: &cEn attente" send "" wf "[%now%] Signalement du joueur %{R.%{ID}%.player}% par %{R.%{ID}%.owner}% pour %{R.%{ID}%.motif}%. Plainte: %{ID}%" to "plugins/Report/joueurs.log" set {R.C.%player%} to now loop all players: if loop-player has permission "{@perm_staff}": send loop-player title "&cPlainte envoyée !" with subtitle "&7motif: &e%{R.%{ID}%.motif}%" send "{@prefix} &7%{R.%{ID}%.owner}%&e signale &c%{R.%{ID}%.player}%&e pour &c%{R.%{ID}%.motif}%" send "{@prefix} &7Numero de plainte: &a%{ID}%" stop name of clicked item is "&cAnnuler !": clear {R.S.J.%player%} clear {R.S.M.%player%} send "{@prefix} &cVous avez annulé votre signalement." close player's inventory stop # Fin du Skript :) Voilà .. Si vous pouvez m'aider de manière urgente svp je vous en remercie par avance !! :D
  17. Jazimir

    Soucis money

    Merci résolu
  18. Jazimir

    Soucis money

    Bonjour à tous voici ma demande : Version skript : 1.7.10 Version MC : 1.7.10 Type : Skript - Economie Voilà mon skript : on rightclick on sign: player is in the region "banquepillage" if PW_MisterGaming's balance is greater than 2: execute console command "/eco give %player% 2" execute console command "/eco take PW_MisterGaming 2" else: send "&f&l[&4&lBanque&f&l] &c&lLe compte du gouverneur est totalement vide, impossible de récupéré plus d'argent !" Je veux que quand les résistants prennent de l'argent dans la banque ça en retire au Gouverneur mais mon skript ne fonctionne pas. Je ne comprends pas d'où ça vient. Merci à tous
  19. Jazimir

    Skript - Chat

    Merci , demande résolue ! :)
  20. Jazimir

    Skript - Chat

    @Kilterra Cela ne marche pas. La commande s'éxecute quand même
  21. Jazimir

    Skript - Chat

    Bonjour à tous ! Version skript : 1.7.10 Type de skript : Activation/ Désactivation du chat Problème : Alors mon problème , le skript marche très bien mais comment faire pour que si le chat est déjà coupé il ne puisse pas refaire la commande /locktchat et que si il l'execute sa lui mette un message comme quoi il est déjà couper et sens inverse si il est déjà désactivé. Merci par avance Mon code : command /locktchat: permission: sk.gerant permission message: &f&l[&4&lOras-RP&f&l] &cVous n'avez pas accès à cette commande. trigger: make player execute command "/muteall" broadcast "&c&lLe tchat à était désactivé par %player%" command /unlocktchat: permission: sk.gerant permission message: &f&l[&4&lOras-RP&f&l] &cVous n'avez pas accès à cette commande. trigger: make player execute command "/muteall" broadcast "&a&lLe tchat à était réactivé par %player%"
  22. Merci bien , je test ! :) des que possible par contre @Sripos_YT Je suis d'accord avec @Shelk
  23. @Shelk En fait j'ai résolu le problème :p Par contre j'aimerais pouvoir reset le timer de la banque je t'envoie les codes correspondant on rightclick on 69 with 4456: player is in the region "banque" if {waitbank} is true: send "&4[banque] &fVeuillez patientez avant de rebraquer la banque !" else: if {bank} is true: send "&4&l[banque] &f&lLa banque est déjà entrain d'être braquée !" else: send "&4&l[banque] &f&lVous braquez désormais la banque. Vous avez 10 minutes sinon vous serez condamnés à vie dans la banque !" execute console command "/setblock 1808 53 6257 0" execute console command "/setblock 1808 52 6257 0" execute console command "/setblock 1807 53 6257 0" execute console command "/setblock 1807 52 6257 0" set {bank} to true set {_item3} to 1 of every 4456 remove {_item3} from player wait 3 seconds execute console command "/announce say &b Braquage de banque en cours , la milice est demandée sur place !" wait 597 seconds set {bank} to false execute console command "/setblock 1808 53 6257 101" execute console command "/setblock 1808 52 6257 101" execute console command "/setblock 1807 53 6257 101" execute console command "/setblock 1807 52 6257 101" set {waitbank} to true wait 300 seconds set {waitbank} to false command /resetbank: trigger: set {waitbank} to false send "&f[&4Banque&f] Le timer entre chaque braquage à bien était reset." else: if {waitbank} is false: send "&f[&4Banque&f] &f La possibilité de braquage est déjà possible." Mon soucis c'est quand la branque est déjà braquable il faudrait que le message s'affiche mais il ne s'affiche pas :/
  24. @Shelk en fait c'est un serveur modé il y a deja les billets x)
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