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Milwen

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Milwen a gagné pour la dernière fois le 6 février

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  1. Milwen

    Probleme de Duplication dans les GUI

    C'est exactement ce que l'on a déjà fait 3 fois... ^^'
  2. Milwen

    Probleme de Duplication dans les GUI

    Bonjour, Le problème étant que la syntaxe a été refaite manuellement ^^' En outre, j'ai déjà tenté de séparé le skript en plusieurs partis en vint. Darkmariosan l'a aussi séparé de A à Z. Merci d'avance.
  3. Milwen

    Probleme de Duplication dans les GUI

    Bonjour, Malgré quelque recherche toujours aucune issues. Une idée ?
  4. Milwen

    Probleme de Duplication dans les GUI

    Alors on a cherché, on a refait toutes les gui avec TuSke et... bah toujours rien. Ça ne marche pas. Ha et aussi je précise qu'il n'y a aucune erreur hein, ça ne veux juste pas marcher. Pas même de "an internal error...", non non! Rien !
  5. Milwen

    Probleme de Duplication dans les GUI

    Sauf que comme je l'ai dit précédemment, j'ai fait d'autre skript dont les syntaxe de la GUI ne proviennent QUE de TuSke. Exemple: command /sword.enchant: trigger: if {table.open.%player%} is "on": open virtual chest inventory with size 1 named "&aSword Enchant" to player format gui slot 1 of player with a 377 named "&aFire Aspect" to run player command "/sword.fire" format gui slot 4 of player with a string named "&aSharpness" to run player command "/sword.sharpness" format gui slot 7 of player with a iron block named "&aUnbreaking" to run player command "/sword.unbreaking" Celui ci marche, maintenant si je prend celui-ci: command /sword.fire: trigger: if {table.open.%player%} is "on": open virtual chest inventory with size 1 named "&aUnbreaking Enchant" to player wait 2 tick format gui slot 2 of player with 1 emerald named "&aFire Aspect 1" with lore "&aCout||&a&l32 Emeraudes" to run player command "/fa.01" format gui slot 4 of player with 2 emerald named "&aFire Aspect 2" with lore "&aCout||&a&l64 Emeraudes" to run player command "/fa.02" format gui slot 6 of player with 3 emerald named "&aFire Aspect 3" with lore "&aCout||&a&l2x64 Emeraudes" to run player command "/fa.03" Cela ne marche pas. Et je précise que cela ne viens pas de la variable {table.open.%player%}, on a déjà essayé de l'enlever rien n'y fait.
  6. Milwen

    Probleme de Duplication dans les GUI

    Bonjour, J'ai passé tous mes skript de GUI vers des skript supporté par TuSke. Problème, maintenant AUCUNE de mes nouvelles GUIs ne veulent bien s'ouvrir. J'ai beau en rajouté de TuSke, de SkQuery, rien n'y fait. Par exemple, pour ce code, ca ne marche pas: command /essais.GUI: trigger: open chest with 1 rows named "&eAcheter un grade" to player wait a tick format slot 2 of player with a gold ingot named "&eVanir" with lore "&eCout: &650000$" to close then run [make player execute command "/buy.vanir"] format slot 4 of player with a diamond named "&aLoki" with lore "&eCout: &6150000$" to close then run [make player execute command "/buy.loki"] format slot 6 of player with a emerald named "&3Baldur" with lore "&eCout: &61000000$" to close then run [make player execute command "/buy.baldur"] Alors que pour celui-ci ça fonctionne: command /grade: trigger: open chest with 1 rows named "&eAcheter un grade" to player wait a tick format slot 2 of player with a gold ingot named "&eVanir" with lore "&eCout: &650000$" to close then run [make player execute command "/buy.vanir"] format slot 4 of player with a diamond named "&aLoki" with lore "&eCout: &6150000$" to close then run [make player execute command "/buy.loki"] format slot 6 of player with a emerald named "&3Baldur" with lore "&eCout: &61000000$" to close then run [make player execute command "/buy.baldur"] Et c'est la même chose pour mes codes de GUI qui utilise TuSke. Comment doit-je faire ? Merci d'avance.
  7. Milwen

    Probleme de Duplication dans les GUI

    Malgré avoir installer la dernier version de Tuske, les erreurs persistes J'y ferais attention ^^
  8. Milwen

    Probleme de Duplication dans les GUI

    Merci beaucoup je regarde ça de suite ^^
  9. Milwen

    Probleme de Duplication dans les GUI

    Vous avez un lien de ce skript ? Merci d'avance Milwen
  10. Milwen

    Probleme de Duplication dans les GUI

    Bonjour, Si je suis la c'est par ce que une de mes GUI ne fonctionne pas. Je suis en 1.8 et j'ai Skript, + quelque addons (demandez moi pour plus d'info). Donc quand j'ouvre la GUI je peux récupérer (certaine fois) les items qu'elle contient, alors qu'avec mes autres GUI, aucun problème. Pourtant le skript est le même dans les deux cas... on rightclick on 120: set {_locheal} to location of event-block remove 1 from y-coordinate of {_locheal} set {table.open.%player%} to "on" if block at {_locheal} is emerald block: open chest with 1 rows named "&aRune Table" to player wait a tick format slot 1 of player with a diamond sword named "&aSword Enchant" to run [make player execute command "/sword.enchant"] format slot 4 of player with a diamond pickaxe named "&aPickaxe Enchant" to run [make player execute command "/pickaxe.enchant"] format slot 7 of player with a diamond chestplate named "&aArmor Enchant" to run [make player execute command "/armor.enchant"] command /sword.enchant: trigger: if {table.open.%player%} is "on": open chest with 1 rows named "&aSword Enchant" to player wait a tick format slot 1 of player with a 377 named "&aFire Aspect" to run [make player execute command "/sword.fire"] format slot 4 of player with a string named "&aSharpness" to run [make player execute command "/sword.sharpness"] format slot 7 of player with a iron block named "&aUnbreaking" to run [make player execute command "/sword.unbreaking"] command /sword.sharpness: trigger: if {table.open.%player%} is "on": open chest with 1 rows named "&aSharpness Enchant" to player wait a tick format slot 2 of player with 1 emerald named "&aSharpness 5" with lore "&aCout||&a&l32 Emeraudes" to close then run [make player execute command "/sh.01"] format slot 3 of player with 2 emerald named "&aSharpness 6" with lore "&aCout||&a&l64 Emeraudes" to close then run [make player execute command "/sh.02"] format slot 4 of player with 3 emerald named "&aSharpness 7" with lore "&aCout||&a&l2x64 Emeraudes" to close then run [make player execute command "/sh.03"] format slot 5 of player with 4 emerald named "&aSharpness 8" with lore "&aCout||&a&l3x64 Emeraudes" to close then run [make player execute command "/sh.04"] format slot 6 of player with 5 emerald named "&aSharpness 10" with lore "&aCout||&a&l5x64 Emeraudes" to close then run [make player execute command "/sh.05"] command /sh.01: trigger: if {table.open.%player%} is "on": if player has 32 emeralds: remove 32 emeralds from player enchant tool of player with sharpness 5 send "&aEnchantement réussi !" set {table.open.%player%} to "off" else: send "&cVous n'avez pas assez d'emeraudes !" set {table.open.%player%} to "off" command /sh.02: trigger: if {table.open.%player%} is "on": if player has 64 emeralds: remove 64 emeralds from player enchant tool of player with sharpness 6 send "&aEnchantement réussi !" set {table.open.%player%} to "off" else: send "&cVous n'avez pas assez d'emeraudes !" set {table.open.%player%} to "off" command /sh.03: trigger: if {table.open.%player%} is "on": if player has 128 emeralds: remove 128 emeralds from player enchant tool of player with sharpness 7 send "&aEnchantement réussi !" set {table.open.%player%} to "off" else: send "&cVous n'avez pas assez d'emeraudes !" set {table.open.%player%} to "off" command /sh.04: trigger: if {table.open.%player%} is "on": if player has 192 emeralds: remove 192 emeralds from player enchant tool of player with sharpness 8 send "&aEnchantement réussi !" set {table.open.%player%} to "off" else: send "&cVous n'avez pas assez d'emeraudes !" set {table.open.%player%} to "off" command /sh.05: trigger: if {table.open.%player%} is "on": if player has 320 emeralds: remove 320 emeralds from player enchant tool of player with sharpness 10 send "&aEnchantement réussi !" set {table.open.%player%} to "off" else: send "&cVous n'avez pas assez d'emeraudes !" set {table.open.%player%} to "off" command /sword.unbreaking: trigger: if {table.open.%player%} is "on": open chest with 1 rows named "&aUnbreaking Enchant" to player wait a tick format slot 2 of player with 1 emerald named "&aUnbreking 3" with lore "&aCout||&a&l32 Emeraudes" to close then run [make player execute command "/un.01"] format slot 3 of player with 2 emerald named "&aUnbreking 4" with lore "&aCout||&a&l64 Emeraudes" to close then run [make player execute command "/un.02"] format slot 4 of player with 3 emerald named "&aUnbreking 5" with lore "&aCout||&a&l2x64 Emeraudes" to close then run [make player execute command "/un.03"] format slot 5 of player with 4 emerald named "&aUnbreking 6" with lore "&aCout||&a&l3x64 Emeraudes" to close then run [make player execute command "/un.04"] format slot 6 of player with 5 emerald named "&aUnbreking 8" with lore "&aCout||&a&l5x64 Emeraudes" to close then run [make player execute command "/un.05"] command /un.01: trigger: if {table.open.%player%} is "on": if player has 32 emeralds: remove 32 emeralds from player enchant tool of player with unbreaking 3 send "&aEnchantement réussi !" set {table.open.%player%} to "off" else: send "&cVous n'avez pas assez d'emeraudes !" set {table.open.%player%} to "off" command /un.02: trigger: if {table.open.%player%} is "on": if player has 64 emeralds: remove 64 emeralds from player enchant tool of player with unbreaking 4 send "&aEnchantement réussi !" set {table.open.%player%} to "off" else: send "&cVous n'avez pas assez d'emeraudes !" set {table.open.%player%} to "off" command /un.03: trigger: if {table.open.%player%} is "on": if player has 128 emeralds: remove 128 emeralds from player enchant tool of player with unbreaking 5 send "&aEnchantement réussi !" set {table.open.%player%} to "off" else: send "&cVous n'avez pas assez d'emeraudes !" set {table.open.%player%} to "off" command /un.04: trigger: if {table.open.%player%} is "on": if player has 192 emeralds: remove 192 emeralds from player enchant tool of player with unbreaking 6 send "&aEnchantement réussi !" set {table.open.%player%} to "off" else: send "&cVous n'avez pas assez d'emeraudes !" set {table.open.%player%} to "off" command /un.05: trigger: if {table.open.%player%} is "on": if player has 320 emeralds: remove 320 emeralds from player enchant tool of player with unbreaking 8 send "&aEnchantement réussi !" set {table.open.%player%} to "off" else: send "&cVous n'avez pas assez d'emeraudes !" set {table.open.%player%} to "off" command /sword.fire: trigger: if {table.open.%player%} is "on": open chest with 1 rows named "&aUnbreaking Enchant" to player wait a tick format slot 2 of player with 1 emerald named "&aFire Aspect 1" with lore "&aCout||&a&l32 Emeraudes" to close then run [make player execute command "/fa.01"] format slot 4 of player with 2 emerald named "&aFire Aspect 2" with lore "&aCout||&a&l64 Emeraudes" to close then run [make player execute command "/fa.02"] format slot 6 of player with 3 emerald named "&aFire Aspect 3" with lore "&aCout||&a&l2x64 Emeraudes" to close then run [make player execute command "/fa.03"] command /fa.01: trigger: if {table.open.%player%} is "on": if player has 32 emeralds: remove 32 emeralds from player enchant tool of player with fire aspect 1 send "&aEnchantement réussi !" set {table.open.%player%} to "off" else: send "&cVous n'avez pas assez d'emeraudes !" set {table.open.%player%} to "off" command /fa.02: trigger: if {table.open.%player%} is "on": if player has 64 emeralds: remove 64 emeralds from player enchant tool of player with fire aspect 2 send "&aEnchantement réussi !" set {table.open.%player%} to "off" else: send "&cVous n'avez pas assez d'emeraudes !" set {table.open.%player%} to "off" command /fa.03: trigger: if {table.open.%player%} is "on": if player has 128 emeralds: remove 128 emeralds from player enchant tool of player with fire aspect 3 send "&aEnchantement réussi !" set {table.open.%player%} to "off" else: send "&cVous n'avez pas assez d'emeraudes !" set {table.open.%player%} to "off" command /pickaxe.enchant: trigger: if {table.open.%player%} is "on": open chest with 1 rows named "&aSword Enchant" to player wait a tick format slot 1 of player with a string named "&aEfficiency" to run [make player execute command "/pickaxe.efficiency"] format slot 4 of player with a diamond named "&aFortune" to run [make player execute command "/pickaxe.fortune"] format slot 7 of player with a iron block named "&aUnbreaking" to run [make player execute command "/pickaxe.unbreaking"] command /pickaxe.efficiency: trigger: if {table.open.%player%} is "on": open chest with 1 rows named "&aSharpness Enchant" to player wait a tick format slot 2 of player with 1 emerald named "&aEfficiency 5" with lore "&aCout||&a&l32 Emeraudes" to close then run [make player execute command "/ef.01"] format slot 3 of player with 2 emerald named "&aEfficiency 6" with lore "&aCout||&a&l64 Emeraudes" to close then run [make player execute command "/ef.02"] format slot 4 of player with 3 emerald named "&aEfficiency 7" with lore "&aCout||&a&l2x64 Emeraudes" to close then run [make player execute command "/ef.03"] format slot 5 of player with 4 emerald named "&aEfficiency 8" with lore "&aCout||&a&l3x64 Emeraudes" to close then run [make player execute command "/ef.04"] format slot 6 of player with 5 emerald named "&aEfficiency 10" with lore "&aCout||&a&l5x64 Emeraudes" to close then run [make player execute command "/ef.05"] command /ef.01: trigger: if {table.open.%player%} is "on": if player has 32 emeralds: remove 32 emeralds from player enchant tool of player with efficiency 5 send "&aEnchantement réussi !" set {table.open.%player%} to "off" else: send "&cVous n'avez pas assez d'emeraudes !" set {table.open.%player%} to "off" command /ef.02: trigger: if {table.open.%player%} is "on": if player has 64 emeralds: remove 64 emeralds from player enchant tool of player with efficiency 6 send "&aEnchantement réussi !" set {table.open.%player%} to "off" else: send "&cVous n'avez pas assez d'emeraudes !" set {table.open.%player%} to "off" command /ef.03: trigger: if {table.open.%player%} is "on": if player has 128 emeralds: remove 128 emeralds from player enchant tool of player with efficiency 7 send "&aEnchantement réussi !" set {table.open.%player%} to "off" else: send "&cVous n'avez pas assez d'emeraudes !" set {table.open.%player%} to "off" command /ef.04: trigger: if {table.open.%player%} is "on": if player has 192 emeralds: remove 192 emeralds from player enchant tool of player with efficiency 8 send "&aEnchantement réussi !" set {table.open.%player%} to "off" else: send "&cVous n'avez pas assez d'emeraudes !" set {table.open.%player%} to "off" command /ef.05: trigger: if {table.open.%player%} is "on": if player has 320 emeralds: remove 320 emeralds from player enchant tool of player with efficiency 10 send "&aEnchantement réussi !" set {table.open.%player%} to "off" else: send "&cVous n'avez pas assez d'emeraudes !" set {table.open.%player%} to "off" command /pickaxe.unbreaking: trigger: if {table.open.%player%} is "on": open chest with 1 rows named "&aUnbreaking Enchant" to player wait a tick format slot 2 of player with 1 emerald named "&aUnbreking 3" with lore "&aCout||&a&l32 Emeraudes" to close then run [make player execute command "/un.01"] format slot 3 of player with 2 emerald named "&aUnbreking 4" with lore "&aCout||&a&l64 Emeraudes" to close then run [make player execute command "/un.02"] format slot 4 of player with 3 emerald named "&aUnbreking 5" with lore "&aCout||&a&l2x64 Emeraudes" to close then run [make player execute command "/un.03"] format slot 5 of player with 4 emerald named "&aUnbreking 6" with lore "&aCout||&a&l3x64 Emeraudes" to close then run [make player execute command "/un.04"] format slot 6 of player with 5 emerald named "&aUnbreking 8" with lore "&aCout||&a&l5x64 Emeraudes" to close then run [make player execute command "/un.05"] command /pickaxe.fortune: trigger: if {table.open.%player%} is "on": open chest with 1 rows named "&aUnbreaking Enchant" to player wait a tick format slot 2 of player with 1 emerald named "&aFortunte 3" with lore "&aCout||&a&l32 Emeraudes" to close then run [make player execute command "/fo.01"] format slot 4 of player with 2 emerald named "&aFortunte 4" with lore "&aCout||&a&l64 Emeraudes" to close then run [make player execute command "/fo.02"] format slot 6 of player with 3 emerald named "&aFortunte 5" with lore "&aCout||&a&l2x64 Emeraudes" to close then run [make player execute command "/fo.03"] command /fo.01: trigger: if {table.open.%player%} is "on": if player has 32 emeralds: remove 32 emeralds from player enchant tool of player with fortune 3 send "&aEnchantement réussi !" set {table.open.%player%} to "off" else: send "&cVous n'avez pas assez d'emeraudes !" set {table.open.%player%} to "off" command /fo.02: trigger: if {table.open.%player%} is "on": if player has 64 emeralds: remove 64 emeralds from player enchant tool of player with fortune 4 send "&aEnchantement réussi !" set {table.open.%player%} to "off" else: send "&cVous n'avez pas assez d'emeraudes !" set {table.open.%player%} to "off" command /fo.03: trigger: if {table.open.%player%} is "on": if player has 128 emeralds: remove 128 emeralds from player enchant tool of player with fortune 5 send "&aEnchantement réussi !" set {table.open.%player%} to "off" else: send "&cVous n'avez pas assez d'emeraudes !" set {table.open.%player%} to "off" command /armor.enchant: trigger: if {table.open.%player%} is "on": open chest with 1 rows named "&aSword Enchant" to player wait a tick format slot 2 of player with a string named "&aProtection" to run [make player execute command "/armor.pro"] format slot 6 of player with a iron block named "&aUnbreaking" to run [make player execute command "/armor.unbreaking"] command /armor.pro: trigger: if {table.open.%player%} is "on": open chest with 1 rows named "&aProtection Enchant" to player wait a tick format slot 2 of player with 1 emerald named "&aProtection 4" with lore "&aCout||&a&l32 Emeraudes" to close then run [make player execute command "/po.01"] format slot 3 of player with 2 emerald named "&aProtection 5" with lore "&aCout||&a&l64 Emeraudes" to close then run [make player execute command "/po.02"] format slot 4 of player with 3 emerald named "&aProtection 6" with lore "&aCout||&a&l2x64 Emeraudes" to close then run [make player execute command "/po.03"] format slot 5 of player with 4 emerald named "&aProtection 7" with lore "&aCout||&a&l3x64 Emeraudes" to close then run [make player execute command "/po.04"] format slot 6 of player with 5 emerald named "&aProtection 10" with lore "&aCout||&a&l5x64 Emeraudes" to close then run [make player execute command "/po.05"] command /po.01: trigger: if {table.open.%player%} is "on": if player has 32 emeralds: remove 32 emeralds from player enchant tool of player with sharpness 4 send "&aEnchantement réussi !" set {table.open.%player%} to "off" else: send "&cVous n'avez pas assez d'emeraudes !" set {table.open.%player%} to "off" command /po.02: trigger: if {table.open.%player%} is "on": if player has 64 emeralds: remove 64 emeralds from player enchant tool of player with Protection 5 send "&aEnchantement réussi !" set {table.open.%player%} to "off" else: send "&cVous n'avez pas assez d'emeraudes !" set {table.open.%player%} to "off" command /po.03: trigger: if {table.open.%player%} is "on": if player has 128 emeralds: remove 128 emeralds from player enchant tool of player with Protection 6 send "&aEnchantement réussi !" set {table.open.%player%} to "off" else: send "&cVous n'avez pas assez d'emeraudes !" set {table.open.%player%} to "off" command /po.04: trigger: if {table.open.%player%} is "on": if player has 192 emeralds: remove 192 emeralds from player enchant tool of player with Protection 7 send "&aEnchantement réussi !" set {table.open.%player%} to "off" else: send "&cVous n'avez pas assez d'emeraudes !" set {table.open.%player%} to "off" command /po.05: trigger: if {table.open.%player%} is "on": if player has 320 emeralds: remove 320 emeralds from player enchant tool of player with Protection 10 send "&aEnchantement réussi !" set {table.open.%player%} to "off" else: send "&cVous n'avez pas assez d'emeraudes !" set {table.open.%player%} to "off" command /armor.unbreaking: trigger: if {table.open.%player%} is "on": open chest with 1 rows named "&aUnbreaking Enchant" to player wait a tick format slot 2 of player with 1 emerald named "&aUnbreking 3" with lore "&aCout||&a&l32 Emeraudes" to close then run [make player execute command "/un.01"] format slot 3 of player with 2 emerald named "&aUnbreking 4" with lore "&aCout||&a&l64 Emeraudes" to close then run [make player execute command "/un.02"] format slot 4 of player with 3 emerald named "&aUnbreking 5" with lore "&aCout||&a&l2x64 Emeraudes" to close then run [make player execute command "/un.03"] format slot 5 of player with 4 emerald named "&aUnbreking 6" with lore "&aCout||&a&l3x64 Emeraudes" to close then run [make player execute command "/un.04"] format slot 6 of player with 5 emerald named "&aUnbreking 8" with lore "&aCout||&a&l5x64 Emeraudes" to close then run [make player execute command "/un.05"] J'ai aussi essayé de mettre des wait 2 ticks, ça ne marche pas. Je peux vous envoyer d'autre code de GUI que j'aurais fait avant si vous le souhaitez. Merci d'avance. Milwen
  11. Milwen

    résolu Probleme de schematic

    oui c'est ce que je compte faire ^^ merci pour tous vos retours je pense que je peux passer le sujet en résolu maintenant ?
  12. Milwen

    résolu mon distance between deux variable ne fonctionne pas...

    Parfait ! Ça marche super ! Merci beaucoup !! ?
  13. Milwen

    résolu mon distance between deux variable ne fonctionne pas...

    J'ai donc essayé de modifier le skript que tu m'a envoyé: Le code: on leftclick with a stick: cancel event distance between clicked block and location of player is more than 19: send "§cTrop loin ! Pas plus de 20 blocks !" stop else: send "C'est bon ! La distance est de %distance between clicked block and location of player%" Mais la, ca me refait le bug d'avant...
  14. Milwen

    résolu mon distance between deux variable ne fonctionne pas...

    Merci pour ta réponse. Problème:
  15. Milwen

    résolu Probleme de schematic

    Merci pour vos réponses ^^ Enfaîte, je viens de comprendre le problème en cherchant dans ma console, l'erreur viens du faite que ma machine est sous java 7 et que la plus par des addons skript (dont skellett, skematic ou encore piratesk) sois compilé sous java 8... Plus qu'à essayé de trouvé une version de ces addons sous java 7 ou a passer ma machine sous java 7 ? Merci tous de même pour vos retour ?
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