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LeCraftDeOuf.

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  1. LeCraftDeOuf.

    Skript xray

    Merci, et pas besoin de mettre "Résolu" Merci :) Comment on fait déjà ? x)
  2. LeCraftDeOuf.

    HikaBrain

    Quel Addons J'ai 22 Erreur : spectator, problème entity ect merci sinon :) j'ai actuellement WildSkript Umbaska SkQuery skRayFall D'ailleur Jvien de me permettre de rajouter ceci : command /mlgrushadm [<text>] [<text>]: permission: mlgrush.adm permission message: {@PermissionMessage} trigger: if arg 1 is not set: send "&cErreur >> /mlgrushadm set <spawnrouge;spawnbleu>" to player if arg 1 is "set": if arg 2 is not set: send "&cErreur >> /mlgrushadm set <spawnrouge;spawnbleu>" to player if arg 2 is not "spawnrouge": send "&cErreur >> /mlgrushadm set <spawnrouge;spawnbleu>" to player if arg 2 is "spawnrouge": set {game.spawnrouge} to player's location send "{@HikaBrain} {@SetSpawn}: &6%{game.spawnrouge}%" stop if arg 2 is "spawnbleu": set {game.spawnbleu} to player's location send "{@HikaBrain} {@SetSpawn}: &6%{game.spawnbleu}%" stop Pour les message d'erreur quand un joueur marque /mlgrushadm sans rien ... Cordialement
  3. LeCraftDeOuf.

    Skript xray

    merci, mais j'ai recruter un Skripteur, il m'as fait ceci : on rightclick on player: if player is holding a ice named "&bFreeze": if {mod.%player%} is true: if {freeze.%clicked player%} is true: wait 3 ticks remove slowness from clicked player wait 3 ticks send "&b[Freeze] &6Tu as unfreeze &3%clicked player% &6!" to player send "&aTu as été unfreeze." to clicked player clear {freeze.%clicked player%} clear {lp.%clicked player%} else: wait 3 ticks set {freeze.%clicked player%} to true apply slowness 255 to clicked player for 9999 days wait 3 ticks send "&b[Freeze] &6Tu as freeze &3%clicked player% &6!" to player send "&4&lTU AS ÉTÉ FREEZE ! Ne te déconnècte pas sous peine de ban ! Viens sur teamspeak : &2actasia.miki-heberg.fr" to clicked player set {lp.%clicked player%} to location of clicked player
  4. LeCraftDeOuf.

    Problème skript

    Bonjour, Bonsoir, J'ai un problème sur un skript repris sur YouTube c uiun hungergames tous marche sauf le remplissage de coffres et la fin quand il reste que 1 joueur la partie continue : options: Bungeecord: False Jeu_Name: HungerGames MsgJoin: &9[&6HungerGames&9] &aVous avez rejoint la partie ! MsgJoinOther: &9[&6HungerGames&9] &7%player% a rejoint la partie ! &5(%size of {FilePlayer::*}% / 4) NbrStart: 1 NbrMax: 4 Debut30: &9[&6HungerGames&9] &6Début dans 30 secondes ! Debut15: &9[&6HungerGames&9] &6Début dans 15 secondes ! Debut10: &9[&6HungerGames&9] &6Début dans 10 secondes ! Debut5: &9[&6HungerGames&9] &6Début dans 5 secondes ! Debut4: &9[&6HungerGames&9] &6Début dans 4 secondes ! Debut3: &9[&6HungerGames&9] &6Début dans 3 secondes ! Debut2: &9[&6HungerGames&9] &6Début dans 2 secondes ! Debut1: &9[&6HungerGames&9] &6Début dans 1 seconde ! Annulé: &9[&6HungerGames&9] &cCompte à rebours annulé : Pas assez de personnes &8(%size of {FilePlayer::*}% / 4) ! World: hg MortAttacker: &9[&6HungerGames&9] &c%victim% &6est mort de la main de &a%attacker% MortOther: &9[&6HungerGames&9] &c%victim% &6est mort ! MortJoueur: &9[&6HungerGames&9] &cVous êtes mort ! MsgQuit: &9[&6HungerGames&9] &7Vous avez &cquitté &7la partie ! MsgQuitOther: &9[&6HungerGames&9] &7%player% a &cquitté &7la partie ! &5(%size of {FilePlayer::*}% / 20) EnCours: &9[&6HungerGames&9] &7La partie est en cours ! Win: &9[&6HungerGames&9] &5%loop-value% a gagné ! Full: &9[&6HungerGames&9] &cLa partie est complete ! RadiusMap: 10 on join: set {_bungee} to "{@Bungeecord}" {_bungee} is "true" make player execute command "/§gamejoin" command /hg: trigger: set {_bungee} to "{@Bungeecord}" {_bungee} isn't "true" player's world is "{@World}" open chest with 1 rows named "&6Menu" to player wait 1 tick format slot 4 of player with a diamond named "&aRejoindre le &6HungerGames" to run [make player execute command "/gamejoin"] on right click with a bed: player is holding a bed named "&cRetour au hub" player's world is "{@World}" make player execute command "/§gamequit" on quit: make player execute command "/§gamequit" on death: victim's world is "%{@World}%" send "{@MortJoueur}" to victim set death message to "" loop {FilePlayer::*}: loop-value is a player if attacker is a player: send "{@MortAttacker}" to loop-value remove victim from {FilePlayer::*} make victim execute command "/§gamequitmort" damage was caused by lava, fire, fall or burning: loop {FilePlayer::*}: loop-value is a player send "{@MortOther}" to loop-value command /setpos [<text>] [<number>]: permission: op permission message: &cTu n'as pas la permission trigger: if arg 1 is not set: send "&cUsage: /setpos [File/Spawn/Centre]" stop if arg 1 is not "File" or "spawn" or "Centre": send "&cUsage: /setpos [File/Spawn/Centre]" stop if arg 1 is "File": set {File} to player's location send "&aPosition de téléportation défini (File)" stop if arg 1 is "Spawn": if arg 2 is not set: send "&cUsage: /setpos Spawn Nombre" stop else: set {Spawn.%number-arg%} to player's location send "&aPosition de téléportation défini (Spawn n° %arg 2%)" if arg 1 is "Centre": set {Centre} to player's location send "&aPosition du centre bien défini :D" command /gamejoin: trigger: if {InGame} is not set: set player's gamemode to survival if {InFile.%player%} is not set: if size of {FilePlayer::*} > {@NbrMax}: send "{@Full}" stop else: player's world is "%{@World}%" set {LastPos.%player%} to player's location set {InFile.%player%} to true add player to {FilePlayer::*} teleport player to {File} set slot 8 of player to a bed named "&cRetour au hub" wait 1 tick loop {FilePlayer::*}: loop-value is a player send "{@MsgJoinOther}" to loop-value send "{@MsgJoin}" to player make player execute command "/§consolestart" else: send "&cTu es dans la file" stop else: send "{@EnCours}" to player make console execute command "/gamemode %player% spectator" command /§gamequit: trigger: player's world is {@World} clear {cantmoove.%player%} if {InGame} is not set: if {InWait} is set: if size of {FilePlayer::*} = 2: if {InFile.%player%} is true: clear {InWait} clear {InFile.%player%} remove player from {FilePlayer::*} teleport player to {LastPos.%player%} clear sender's inventory loop {FilePlayer::*}: send "{@MsgQuitOther}" to loop-value send "{@MsgQuit}" to sender else: if {InFile.%player%} is true: clear {InWait} clear {InFile.%player%} remove player from {FilePlayer::*} teleport player to {LastPos.%player%} clear sender's inventory loop {FilePlayer::*}: send "{@MsgQuitOther}" to loop-value send "{@MsgQuit}" to sender else if {InFile.%player%} is not set: send "&cTu n'es pas dans la file" else: if {InFile.%player%} is true: remove player from {FilePlayer::*} clear {InFile.%player%} teleport player to {LastPos.%player%} clear sender's inventory loop {FilePlayer::*}: loop-value is a player send "{@MsgQuitOther}" to loop-value send "{@MsgQuit}" to sender if size of {FilePlayer::*} = 1: loop {FilePlayer::*}: clear {cantmoove.%loop-value%} clear loop-value's inventory loop-value is a player broadcast "{@Win}" heal loop-value clear {InFile.%loop-value%} teleport loop-value to {LastPos.%loop-value%} clear {FilePlayer::*} clear {InGame} else if {InFile.%player%} is not set: send "&cTu n'es pas dans la file" on damage: victim's world is {@World} if {InWait} is set: cancel event if {InGame} is not set: cancel event command /§gamequitmort: trigger: player's world is {@World} clear {cantmoove.%player%} make console execute command "/gamemode %player% spectator" if {InFile.%player%} is true: remove player from {FilePlayer::*} clear {InFile.%player%} teleport player to {LastPos.%player%} clear sender's inventory if size of {FilePlayer::*} = 1: loop {FilePlayer::*}: clear loop-value's inventory clear {cantmoove.%loop-value%} loop-value is a player broadcast "{@Win}" heal loop-value teleport loop-value to {LastPos.%loop-value%} clear {InFile.%loop-value%} clear {FilePlayer::*} clear {InGame} clear {InWait} loop all players in world {@World}: set loop-player's gamemode to survival on script load: clear {InWait} command /consolestart: trigger: {InWait} is not set {Centre} is set if {InGame} is true: send "&4ERREUR, partie en jeu !" to console stop else: if size of {FilePlayer::*} > {@NbrStart}: loop {FilePlayer::*}: loop-value is a player send "{@Debut30}" to loop-value set {InWait} to true wait 15 seconds {InWait} is true if size of {FilePlayer::*} > {@NbrStart}: loop {FilePlayer::*}: loop-value is a player send "{@Debut15}" to loop-value wait 5 seconds if size of {FilePlayer::*} > {@NbrStart}: loop {FilePlayer::*}: loop-value is a player send "{@Debut10}" to loop-value wait 5 seconds if size of {FilePlayer::*} > {@NbrStart}: loop {FilePlayer::*}: loop-value is a player send "{@Debut5}" to loop-value wait 1 seconds if size of {FilePlayer::*} > {@NbrStart}: loop {FilePlayer::*}: loop-value is a player send "{@Debut4}" to loop-value wait 1 seconds if size of {FilePlayer::*} > {@NbrStart}: loop {FilePlayer::*}: loop-value is a player send "{@Debut3}" to loop-value wait 1 seconds if size of {FilePlayer::*} > {@NbrStart}: loop {FilePlayer::*}: loop-value is a player send "{@Debut2}" to loop-value wait 1 seconds if size of {FilePlayer::*} > {@NbrStart}: loop {FilePlayer::*}: loop-value is a player send "{@Debut1}" to loop-value wait 1 seconds clear {InWait} set {_nombreTP} to 1 loop {FilePlayer::*}: loop-value is a player teleport loop-value to {Spawn.%{_nombreTP}%} set {InGame} to true clear loop-value's inventory add 1 to {_nombreTP} set {cantmoove.%loop-value%} to true send loop-value title "&9Début dans" with subtitle "&45 secondes" for 1 seconds wait 1 second loop {FilePlayer::*}: send loop-value title "&9Début dans" with subtitle "&54 secondes" for 1 seconds wait 1 second loop {FilePlayer::*}: send loop-value title "&9Début dans" with subtitle "&c3 secondes" for 1 seconds wait 1 second loop {FilePlayer::*}: send loop-value title "&9Début dans" with subtitle "&62 secondes" for 1 seconds wait 1 second loop {FilePlayer::*}: send loop-value title "&9Début dans" with subtitle "&a1 seconde" for 1 seconds wait 1 second loop {FilePlayer::*}: send loop-value title "&9Début dans" with subtitle "&50 seconde" for 1 seconds wait 1 second loop {FilePlayer::*}: send loop-value title "&aGO" with subtitle "&aQue le meilleur gagne !" for 5 seconds clear {Cantmoove.%loop-value%} broadcast "{@Jeu_Name} &9La partie a commencé ! &aQue le meilleur gagne !" loop blocks in radius {@RadiusMap} around {Centre}: if loop-block is a chest: clear loop-block's inventory add 1 diamond chestplate to {_refill.list::*} add 1 diamond sword to {_refill.list::*} add 1 diamond boots to {_refill.list::*} add 1 diamond leggings to {_refill.list::*} add 1 diamond helmet to {_refill.list::*} add 12 golden apple to {_refill.list::*} add 1 flint and steel to {_refill.list::*} set {_reffil1} to a random element out of {_refill.list::*} set {_reffil2} to a random element out of {_refill.list::*} set {_reffil3} to a random element out of {_refill.list::*} add {_reffil1} to inventory of loop-block add {_reffil2} to inventory of loop-block add {_reffil3} to inventory of loop-block else: loop {FilePlayer::*}: loop-value is a player send "{@Annulé}" to loop-value clear {InWait} stop else: loop {FilePlayer::*}: loop-value is a player send "{@Annulé}" to loop-value clear {InWait} stop else: loop {FilePlayer::*}: loop-value is a player send "{@Annulé}" to loop-value clear {InWait} stop else: loop {FilePlayer::*}: loop-value is a player send "{@Annulé}" to loop-value clear {InWait} stop else: loop {FilePlayer::*}: loop-value is a player send "{@Annulé}" to loop-value clear {InWait} stop else: loop {FilePlayer::*}: loop-value is a player send "{@Annulé}" to loop-value clear {InWait} stop else: loop {FilePlayer::*}: loop-value is a player send "{@Annulé}" to loop-value clear {InWait} stop on any move: if {cantmoove.%player%} is set: cancel event command /leave: trigger: make player execute command "/§gamequit" on break: player's world is {@World} if player is not op: cancel event On peut m'aider merci cordialement :) si besoin !
  5. LeCraftDeOuf.

    Skript xray

    Bonjour,Bonsoir Je vien d'avoir a l'instant une idée pour la modération: mettre un item (de votre choix) pour activé ou désactivé un xray fait en skript je voudrai que tous les block sont invisible sauf diamond, gold. si possible modifiable dans le .sk au autres Je voudrai également que le skript s’intègre dans mon skript de modération pas encore fini de plus si vous avez des petit plus pour mon skript command /mod <player>: permission: mod.mod permission message: &cVous n'avez pas cette permission ! trigger: if arg 1 is not set: send " " to player send "&cSyntaxe: /mod <joueur>" to player send " " to player if arg 1 is set: set health of player to 20 wait 1 tick set hunger of player to 20 wait 3 ticks set player's gamemode to creative clear player' inventory make arg 1 execute command "/v on" set slot 0 of arg 1 to blaze rod of knockback 5 named "&cBâton KB" set slot 1 of arg 1 to ice of unbreaking 1 named "&cFreeze" set slot 5 of arg 1 to diamond sword of sharpness 5 named "&cKill" set slot 4 of arg 1 to gray dye named "&2Vanish: Off" set slot 7 of arg 1 to wooden door named "&cKick" set slot 8 of arg 1 to chest named "&cVérif" message "&6&lMode modération activé" on right click with light green dye: if player has permission "mod.mod": wait 10 ticks make player execute command "/v on" wait 3 ticks set slot 4 of player to gray dye named "&2Vanish: Off" on right click with gray dye: if player has permission "mod.mod": wait 1 ticks make player execute command "/v off" wait 3 ticks set slot 4 of player to light green dye named "&2Vanish: On" on rightclick on a player: if player has permission "mod.mod": wait 1 ticks name of player's held item contains "&cKick" wait 3 ticks make player execute command "/kick %clicked entity% ''Modération''" on rightclick on a player: if player has permission "mod.mod": wait 1 ticks name of player's held item contains "&cVérif" wait 3 ticks make player execute command "/verif %clicked entity%" on rightclick on a player: if player has permission "mod.mod": wait 1 ticks name of player's held item contains "&cFreeze" wait 3 ticks make player execute command "/freeze %clicked entity% on" on rightclick on a player: if player has permission "mod.mod": wait 1 ticks name of player's held item contains "&cKill" wait 3 ticks make player execute command "/kill %clicked entity%" wait 10 ticks également quand je freeze /freeze un joueur mon serveur crash pourquoi ? command /freeze [<player>] [<text>]: permission: freeze.use trigger: if arg 1 is set: if arg 2 is set: if arg 2 is "on": set {freeze.%arg 1%} to true send "&8 [&cFreeze&8] &cTu as ete freeze par &4%player%" to arg-1 send "&8 [&cFreeze&8] &6&lRend toi sur le teamspeak : &4actasia.miki-heberg.fr" to arg-1 send "&8 [&cFreeze&8] &c Tu à freeze &4%arg-1% &c!" while {freeze.%arg-1%} is true: wait 5 second apply slowness 250 to arg-1 for 5 seconds apply jump boost 250 to arg-1 for 5 seconds apply blindness 250 to arg-1 for 5 seconds send arg-1 title "message1" with subtitle "message2" for 3 seconds if arg 2 is "off": set {freeze.%arg 1%} to false send "&8 [&cFreeze&8] &cTu as ete unfreeze par &4%player%" to arg-1 send "&8 [&cFreeze&8] &c Tu à defreeze &4%arg-1% &c!" if arg 2 is not set: message "&8 [&cFreeze&8] &cMets un états : On/off " if arg 1 is not set: message "&8 [&cFreeze&8] &cMets un pseudo !" on any movement: if {freeze.%player%} is true: cancel event Pas fait par moi repris de youtube ! Voila voila bonne soirée !
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