Bonjour, bonsoir
En essayant de créer un skript, j'ai obtenu des erreurs que je n'arrive pas à comprendre :
[18:51:06] [server thread/ERROR]: [skript] indentation error: expected 1 tab, but found 2 tabs (sl.sk, line 331: if attacker is a player:')
[18:51:06] [server thread/ERROR]: [skript] indentation error: expected 1 tab, but found 3 tabs (sl.sk, line 332: if {attack.%victim%::*} doesn't contain attacker:')
[18:51:06] [server thread/ERROR]: [skript] indentation error: expected 1 tab, but found 4 tabs (sl.sk, line 333: if {level.%attacker%} - {level.%victim%} > {@playermaxlevel} / 10:')
[18:51:06] [server thread/ERROR]: [skript] indentation error: expected 1 tab, but found 5 tabs (sl.sk, line 334: cancel event')
[18:51:06] [server thread/ERROR]: [skript] indentation error: expected 1 tab, but found 5 tabs (sl.sk, line 335: send "{@prefix} Vous ne pouvez pas attaquer ce joueur tant qu'il ne vous a pas attaqué" to attacker')
[18:51:06] [server thread/ERROR]: [skript] indentation error: expected 1 tab, but found 5 tabs (sl.sk, line 336: stop')
[18:51:06] [server thread/ERROR]: [skript] indentation error: expected 1 tab, but found 2 tabs (sl.sk, line 337: if {attack.%attacker%::*} doesn't contains victim:')
[18:51:06] [server thread/ERROR]: [skript] indentation error: expected 1 tab, but found 4 tabs (sl.sk, line 338: add victim to {attack.%attacker%::*}')
[18:51:06] [server thread/ERROR]: [skript] indentation error: expected 1 tab, but found 4 tabs (sl.sk, line 339: wait 30 minute')
[18:51:06] [server thread/ERROR]: [skript] indentation error: expected 1 tab, but found 4 tabs (sl.sk, line 340: if {attack.%attacker%::*} contains victim:')
[18:51:06] [server thread/ERROR]: [skript] indentation error: expected 1 tab, but found 5 tabs (sl.sk, line 341: remove victim from {attack.%attacker%::*}')
En temps normal elles apparaissent quand on mélange les tabs et les espaces mais je n'ai utilisé que des tabs ici, voici le code correspondant aux erreurs :
on damage of player:
if {@playerleveling} is true:
if attacker is a player:
if {attack.%victim%::*} doesn't contain attacker:
if {level.%attacker%} - {level.%victim%} > {@playermaxlevel} / 2:
cancel event
send "{@prefix} Vous ne pouvez pas attaquer ce joueur tant qu'il ne vous a pas attaqué" to attacker
stop
if {attack.%attacker%::*} doesn't contains victim:
add victim to {attack.%attacker%::*}
wait 30 minute
if {attack.%attacker%::*} contains victim:
remove victim from {attack.%attacker%::*}
Donc, si vous avez une idée d'ou ces erreur viennent merci de m'aider !
Cdlt, Skynidor.