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Tout ce qui a été posté par HardTrox
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Comment sa le Skript d'xp ? Si j'ai compris : set the player's level to 1000
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Tien :) on rightclick with a paper: open chest with 2 row named "&b&l[&3Jobs&b&l]" to player wait 0.1 tick format slot 0 of player with 5680 named "&9Rebelle" with lore "Rejoin la rebelion !" to run [make console execute command "/passerebelle %player%"] format slot 2 of player with 5 named "&9Taxi" with lore "Va conduire des gens ! !" to run [make console execute command "/passetaxi %player%"] format slot 2 of player with 5 named "&9Mercenaire" with lore "Va tué des gens ! !" to run [make console execute command "/passemerce %player%"] command /passerebelle <player>: executables by: console trigger: if arg 1 is set: make console execute command "manuadd %arg-1% Rebelle" message "&6Tu viens de rejoindre la Rebellion !" to arg-1 command /passetaxi <player>: executables by: console trigger: if arg 1 is set: make console execute command "manuadd %arg-1% taxi" message "&6Tu viens d'être embaucher en Taxi !" to arg-1 command /passemerce <player>: executables by: console trigger: if arg 1 is set: make console execute command "manuadd %arg-1% mercenaire" message "&6Tu viens d'être embaucher en Taxi !" to arg-1 Pourquoi sa serais pas un endroit pour parler de sa !
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C'est quoi un HCF (Question kikoo :/ ) et détaille ta demande s'il te plaît
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Bon a tu réussis si oui met en Résolue :p
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:) [spoiler=Code] on rightclick with a paper: open chest with 1 row named "&9[&6Rebelle&9]" to player format slot 0 of player with iron ingot named "&9&lCRebelle" with lore "Pour passez rebelle" to run [make console execute command ""] command /passerebelle <player>: executables by: console trigger: if arg 1 is set: make console execute command "manuadd %arg-1% Rebelle" message "&9Ti viens de passez Rebelle !" to arg-1
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Ca me saoule de voir ca à longueur de journée
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Aucun effort sérieusement la --'
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Bon je vais essailé autre chose mais je connais pas trop peut tu m'aidez ? command /definespawn: trigger: if player is op: give a blaze rod named "&dSpawn" to player stop else: send "&cTu n'as pas accès à cette commande" stop on rightclick with blaze rod: if player is holding a blaze rod named &dSpawn" set {spawn.1} to location of target block send "&aTu as bien défini la position 1:" send "&7%location of player%" on leftclick with blaze rod: if player is holding a blaze rod named &dSpawn" set {spawn.2} to location of target block send "&aTu as bien défini la position 2:" send "&7%location of player%" on spawn: if event-entity is a zombie: if event-entity spawned at within {spawn.1} to {spawn.2}: set helmet of event-entity to leather helmet set chestplate of event-entity to leather chestplate set boots of event-entity to leather boots if event-entity spawned at within {spawn.1} to {spawn.2}: je sais que cette ligne n’existe pas mais pourrais tu m'aidez a la transformer pour qu'elle marche ? @Nashoba @Mastersfelix
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Non mais j'ai essailé at player et at event-entity et j'avais déjà cette addon :p
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Sa marche pas :/ edit : Mon code : on spawn: if event-entity is a zombie: broadcast "Entity zombie spawn" if "%wg region at player%" contains "map": broadcast "Spawn dans la map" set helmet of event-entity to leather helmet set chestplate of event-entity to leather chestplate set boots of event-entity to leather boots else: clear event-entity broadcast "Spawn hors de la map " else: clear event-entity broadcast "Canceled" Donc la les message "Entity zombie spawn" "Spawn hors de la map " "Canceled" s'affiche et il y a une erreur :/ [ATTACH=full]1621[/ATTACH]
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Derien et n'oublie pas de mettre en résolue :)
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essaie sa :) on chat: if message contains "Build has been added to inventory!": cancel event
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command /setclef <text>: trigger: if arg 1 is "setspawn": if player has permission "setclef.op": set {chest.location} to location of player set block at {chest.location} to chest send "&b[&2Clef&b] &bTu a bien fait spawner le coffre clef" if arg 1 is "setchest": if player has permission "setclef.op": set {chest.%target block%} to true send "&b[&2Clef&b] &bTu a bien set le chest" if arg 1 is "delchest": if player has permission "setclef.op": delete {chest.%target block%} send "&b[&2Clef&b] &bTu a bien deset le chest" on rightclick on chest: if {chest.%target block%} is true: if player is holding tripwire hook named "&2Clef &7(Clic droit pour utiliser)": message "Tu as la clef" else: cancel event message "&b[&2Clef&b] &bAchete toi une clef pour pouvoir utiliser le coffre"
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on spawn: if "%region at event-entity%" is "map": broadcast "Spawn dans la map " if event-entity is a zombie: broadcast "Entity zombie spawn" set helmet of event-entity to leather helmet set chestplate of event-entity to leather chestplate set boots of event-entity to leather boots else: delete event-entity broadcast "Entity delete" else: broadcast "Spawn hors de la map " Sa affiche 0 message :/
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Récupérer le nombre de joueurs sur un serveur avec skript
HardTrox a répondu à un(e) question de BrokenFiles_ dans Résolus
Si si il a une base de donnée il fait un on join: add 1 to {bdd.lobby} on quit: remove 1 from {bdd.lobby} Fin je sais pas trop comment sa marche une variables bdd mais sa doit être quelque chose dans ce genre ;) -
Sa ne l'équipe pas et si le zombie n'est pas dans la zone map beh il spawn quand même
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on spawn: if event-entity is not a zombie: clear event-entity else: if "%region at event-entity%" contains "Map": set helmet of event-entity to leather helmet set chestplate of event-entity to leather chestplate set boots of event-entity to leather boots else: clear event-entity Donc aucune erreur mais si le Zombie spawn hors de la région map sa fonctionne et si il est dedans sa ne l'équipe pas :/
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Non car de 1 c'est pas un joueur est une entity puis j'ai essailé %region at event-entity% et sa ne marche pas :/
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Bonjours je suis entrain de coder un Skript et j'aimerais que les Zombies ne peuvent spawner que dans une région [spoiler=Mon code] on spawn: if event-entity is not a zombie or player: clear event-entity else: if "%region%" contains "Map": broadcast "ZOMBIE SPAWNED !!!!!!" [spoiler=Erreur :/][ATTACH=full]1611[/ATTACH] Comment faire :/ car je vois pas du tout comment faire merci de votre aide ! :) ps : J'utilise WorldGuard :)
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Pour régler cela sois tu fait Tu télécharger le worldguard 1.7-1.8 sa régleras tout * on region enter: if "%region at player%" contains "swat": if player have a permission "swat.enter" message "&9Bonjours Mr.%player%" else: cancel event message "&cTu n'est pas du Swat"
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Voilà a tester quand même :) options: logo: &9[&eWarp&9] command /warp [<text>] [<text>]: trigger: if arg 1 is not set: if arg 2 is not set: open chest with 1 rows named "{@logo}" to player format slot 0 of player with 1 iron pickaxe named "&cMinepublique" to close then run [make player execute command "/warp tp minepublique"] format slot 1 of player with 1 endstone named "&aEnd" to close then run [make player execute command "/warp tp end"] format slot 2 of player with 1 lava bucket named "&cNether" to close then run [make player execute command "/warp tp nether"] format slot 3 of player with 1 diamond named "&8Enchant" to close then run [make player execute command "/warp tp enchant"] format slot 4 of player with 1 firework named "&eE&6v&de&5n&3t" to close then run [make player execute command "/warp tp event"] if arg 1 is "set": if arg 2 is "minepublique": set {warp.minepublique} to location of player message "{@logo} &aTu as set %arg-2% en : &e%location of player%" if arg 2 is "End": set {warp.End} to location of player message "{@logo} &aTu as set %arg-2% en : &e%location of player%" if arg 2 is "Nether": set {warp.Nether} to location of player message "{@logo} &aTu as set %arg-2% en : &e%location of player%" if arg 2 is "Enchant": set {warp.Enchant} to location of player message "{@logo} &aTu as set %arg-2% en : &e%location of player%" if arg 2 is "event": set {warp.event} to location of player message "{@logo} &aTu as set %arg-2% en : &e%location of player%" if arg 1 is "tp": if arg 2 is set: teleport player at {warp.%arg-2%} message "{@logo} &aTu as été téléporter au warp %arg-2%"
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Juste au dessus de la tête :)
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Sa marche sauf que sa enregistre pas l'armure :/