Hey, j'ai un bug sur un petit skript que je vais créer ;). Voici mon code :
command "/setdrops [<text>] [<text>]":
permission: HeadDrops.set
aliases: sd
trigger:
if arg 1 is not set:
message "&7=-=-=-=-=- &cHeadDrops by kumakuma215 &7=-=-=-=-=-=-"
message "&cPour activer le chat : /chat on"
message "&cPour désactiver le chat : /chat off"
stop trigger
if arg 1 is "on":
set {HeadDrops.on} to true
if arg 1 is "off":
set {HeadDrops.on} to false
if arg 1 is "disable":
if arg 2 is not set:
message "Tu dois utiliser comme ça : /setdrops disable <JOUEUR>"
if arg 2 is "%player%":
set {HeadDrops.disable.%player%} to true
if arg 1 is "enable":
if ag 2 is not set:
message "Tu dois utiliser comme ça : /setdrops enable <JOUEUR>"
if arg 2 is "%player%":
set {HeadDrops.disable.%player%} to false
on death:
trigger:
if player has permission "HeadDrops.drops":
if player has permission "HeadDrops.Luck1":
chance of 10%:
give victim's skull to attacker
set action bar of player to "&4&lBravo! Tu as eu la tête de %victim%"
cancel event
if player has permission "HeadDrops.Luck2":
chance of 20%:
give victim's skull to attacker
set action bar of player to "&4&lBravo! Tu as eu la tête de %victim%"
cancel event
if player has permission "HeaDrops.Luck3":
chance of 50%:
give victim's skull to attacker
set action bar of player to "&4&lBravo! Tu as eu la tête de %victim%"
cancel event
if player has permission "HeadDrops.God":
chance of 100%:
give victim's skull to attacker
set action bar of player to "&4&lBravo! Tu as eu la tête de %victim%"
cancel event
if {HeadDrops.on} is false:
set action bar of player to "&4&lUn Staff a désactivé le give des têtes, désolé."
cancel trigger
if {HeadDrops.disable.%player%}:
set action bar of player to "&4&lUn staff vous a désactiver la fonction de récupérer des têtes"
cancel trigger
et dès que je fais /sk reload HeadDrops ça me marque ça :
[ATTACH=full]564[/ATTACH]