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Tencki

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  1. c'est déjà réglé, merci quand même, (réglé depuis plus de 2 mois.)
  2. bah enfaite, le fait qu'il mette le gamemode en spec ne me plait pas trop j'avouerai.
  3. juste regarder dans le coffre sans animation d'ouverture ni son, et pas de changement de gamemode.
  4. Bonjour, j'ai un gros soucis, ma console ne veut pas exécuté de commande, j'ai fais un pioche qui monte de niveau avec des blocks minés sauf que la console give les pioches (la pioche level 2 il l'a give par exemple) (et l'ancienne ce clear auto) sauf que la console n'exécute pas les commandes, il doit avoir un problème niveau des arg-1 et des player et qu'elle ne voit pas les joueurs et donc elle peut pas donné, mais ça fait plus de 6 heures que je suis dessus sans rien trouvé, je vous envoie mon code ci-dessous: Merci beaucoup à ce qui m'aiderons. on join: if {break.block.%uuid of player%} is not set: set {break.block.%uuid of player%} to 0 on break: if name of tool of player is "&eLégendary Pickaxe": add 500 to {break.block.%uuid of player%} set {_p} to player if {break.block.%uuid of player%} = 1000: make console execute command "/leg.pioche.2 %{_p}%" make console execute command "execute at %{_p}% run playsound minecraft:entity.villager.yes ambient %{_p}%" if {break.block.%uuid of player%} is smaller than 1000: stop if {break.block.%uuid of player%} = 2500: make console execute command "/leg.pioche.3 %{_p}%" make console execute command "execute at %{_p}% run playsound minecraft:entity.villager.yes ambient %{_p}%" if {break.block.%uuid of player%} is smaller than 2500: stop if {break.block.%uuid of player%} = 5000: make console execute command "/leg.pioche.4 %{_p}%" make console execute command "execute at %{_p}% run playsound minecraft:entity.villager.yes ambient %{_p}%" if {break.block.%uuid of player%} is smaller than 5000: stop if {break.block.%uuid of player%} = 7500: make console execute command "/leg.pioche.5 %{_p}%" make console execute command "execute at %{_p}% run playsound minecraft:entity.villager.yes ambient %{_p}%" if {break.block.%uuid of player%} is smaller than 7500: stop if {break.block.%uuid of player%} = 10000: make console execute command "/leg.pioche.6 %{_p}%" make console execute command "execute at %{_p}% run playsound minecraft:entity.villager.yes ambient %{_p}%" if {break.block.%uuid of player%} is smaller than 10000: stop if {break.block.%uuid of player%} = 15000: make console execute command "/leg.pioche.7 %{_p}%" make console execute command "execute at %{_p}% run playsound minecraft:entity.villager.yes ambient %{_p}%" if {break.block.%uuid of player%} is smaller than 15000: stop if {break.block.%uuid of player%} = 22500: make console execute command "/leg.pioche.8 %{_p}%" make console execute command "execute at %{_p}% run playsound minecraft:entity.villager.yes ambient %{_p}%" if {break.block.%uuid of player%} is smaller than 22500: stop if {break.block.%uuid of player%} = 30000: make console execute command "/leg.pioche.9 %{_p}%" make console execute command "execute at %{_p}% run playsound minecraft:entity.villager.yes ambient %{_p}%" if {break.block.%uuid of player%} is smaller than 30000: stop if {break.block.%uuid of player%} = 40000: make console execute command "/leg.pioche.10 %{_p}%" broadcast "" broadcast "&6Félicitation à &7%{_p}%&6 qui vient d'avoir sa pioche légendaire au niveau &e10 &6!" broadcast "" make console execute command "execute at %{_p}% run playsound minecraft:entity.villager.yes ambient %{_p}%" if {break.block.%uuid of player%} is smaller than 40000: stop on break of pickaxe: if name of tool of player is "&eLégendary Pickaxe": cancel event on any movement: if {wood} is true: if name of tool of player is "&eLégendary Pickaxe": apply mining fatigue 1 to player for 999 days stop else: remove mining fatigue from player stop if {wood} is false: stop on any movement: if {hastp} is true: if name of tool of player is "&eLégendary Pickaxe": apply haste 2 to player for 999 days stop else: remove haste from player stop if {hastp} is false: stop on any movement: if {hast2p} is true: if name of tool of player is "&eLégendary Pickaxe": apply haste 3 to player for 999 days stop else: remove haste from player stop if {hast2p} is false: stop on item damage: if name of tool of player is "&eLégendary Pickaxe": cancel event command /reset [<player>]: permission: op.use trigger: clear {break.block.%uuid of arg-1%} send "&cReset des blocks minés pour &7%arg-1%" command /niveau: trigger: send "&7Tu as minés &e%{break.block.%uuid of player%}%&7 blocks." to player command /leg.pioche.1 [<player>]: permission: op.use trigger: if player's balance is not bigger than 75000: send "&cErreur &7La pioche légendaire nécessite plus de &e75 000€." to player if player's balance is bigger than 75000: set {hastp} to false set {hast2p} to false make console execute command "/effect clear %player% minecraft:haste" set {pioche} to true remove 75000 from player's balance send "&ePioche légendaire acheté avec &asuccès !" to player set {wood} to true give player wooden pickaxe with no nbt named "&eLégendary Pickaxe" with lore "", "&7&lLa pioche montera de level dans:", "&8-> &e1000 block minés", "", "&7Niveau&6 1" command /leg.pioche.2 [<player>]: permission: op.use trigger: if {break.block.%uuid of player%} = 1000: make console execute command "/effect clear %arg-1% minecraft:haste" clear tool of arg-1 send "&7Passage au niveau&e 2 &7!" to arg-1 give arg-1 stone pickaxe with no nbt named "&eLégendary Pickaxe" with lore "", "&7&lLa pioche montera de level dans:", "&8-> &e21000 block minés", "", "&7Niveau&6 2" command /leg.pioche.3 [<player>]: permission: op.use trigger: if {break.block.%uuid of player%} = 2500: make console execute command "/effect clear %player% minecraft:haste" clear tool of player set {wood} to false make console execute command "/effect clear %player% minecraft:mining_fatigue" send "&7Passage au niveau&e 3 &7!" to player give player iron pickaxe of efficiency with no nbt named "&eLégendary Pickaxe" with lore "", "&7&lLa pioche montera de level dans:", "&8-> &e10000 block minés", "&8Efficiency 1", "", "&7Niveau&6 3" command /leg.pioche.4 [<player>]: permission: op.use trigger: if {break.block.%uuid of player%} = 5000: make console execute command "/effect clear %player% minecraft:haste" clear tool of player send "&7Passage au niveau&e 4 &7!" to player give player gold pickaxe of efficiency 2 with no nbt named "&eLégendary Pickaxe" with lore "", "&7&lLa pioche montera de level dans:", "&8-> &e10000 block minés", "&cEfficiency 2", "", "&7Niveau&6 4" command /leg.pioche.5 [<player>]: permission: op.use trigger: if {break.block.%uuid of player%} = 7500: make console execute command "/effect clear %player% minecraft:haste" clear tool of player send "&7Passage au niveau&e 5 &7!" to player give player diamond pickaxe of efficiency 3 with no nbt named "&eLégendary Pickaxe" with lore "", "&7&lLa pioche montera de level dans:", "&8-> &e10000 block minés", "&cEfficiency 3", "", "&7Niveau&6 5" command /leg.pioche.6 [<player>]: permission: op.use trigger: if {break.block.%uuid of player%} = 10000: make console execute command "/effect clear %player% minecraft:haste" clear tool of player send "&7Passage au niveau&e 6 &7!" to player give player netherite pickaxe of efficiency 5 and fortune 1 with no nbt named "&eLégendary Pickaxe" with lore "", "&7&lLa pioche montera de level dans:", "&8-> &e10000 block minés", "&cEfficiency 5", "&aFortune 1", "", "&7Niveau&6 6" command /leg.pioche.7 [<player>]: permission: op.use trigger: if {break.block.%uuid of player%} = 15000: set {hastp} to true clear tool of player send "&7Passage au niveau&e 7 &7!" to player give player netherite pickaxe of efficiency 5 and fortune 1 with no nbt named "&eLégendary Pickaxe" with lore "", "&7&lLa pioche montera de level dans:", "&8-> &e10000 block minés", "&cEfficiency 5", "&aFortune 1", "&bHaste 2", "", "&7Niveau&6 7" command /leg.pioche.8 [<player>]: permission: op.use trigger: if {break.block.%uuid of player%} = 22500: clear tool of player send "&7Passage au niveau&e 8 &7!" to player give player netherite pickaxe of efficiency 10 and fortune 2 with no nbt named "&eLégendary Pickaxe" with lore "", "&7&lLa pioche montera de level dans:", "&8-> &e10000 block minés", "&cEfficiency 10", "&aFortune 2", "&bHaste 2", "", "&7Niveau&6 8" command /leg.pioche.9 [<player>]: permission: op.use trigger: if {break.block.%uuid of player%} = 30000: clear tool of player send "&7Passage au niveau&e 9 &7!" to player give player netherite pickaxe of efficiency 15 and fortune 3 with no nbt named "&eLégendary Pickaxe" with lore "", "&7&lLa pioche montera de level dans:", "&8-> &e10000 block minés", "&cEfficiency 10", "&aFortune 3", "&bHaste 2", "", "&7Niveau&6 9" command /leg.pioche.10 [<player>]: permission: op.use trigger: if {break.block.%uuid of player%} = 40000: set {hastp} to false set {hast2p} to true clear tool of player send "&7Passage au niveau&e 10 &7!" to player give player netherite pickaxe of efficiency 15 and fortune 4 with no nbt named "&eLégendary Pickaxe" with lore "", "&7&lLa pioche montera de level dans:", "&8-> &e10000 block minés", "&cEfficiency 10", "&aFortune 4", "&bHaste 3", "", "&7Niveau&6 10" command /legendary: trigger: set {_p} to player menuleg(player, "page.1") function menuleg(p:player,page:text {_page} = "page.1": create gui with virtual chest inventory with 1 rows named "&eLegendary items": open last created gui to {_p} make gui slot 0 with wooden pickaxe with no nbt named "&eLegendary pickaxe" with lore "", "&cCette pioche coûte plus de 75 000€.": make console execute command "/leg.pioche.1 %{_p}%" make console execute command "execute at %{_p}% run playsound minecraft:entity.experience_orb.pickup ambient %{_p}%"
  5. Tencki

    résolu ✔ Faire des items

    Maintenant pour faire une commande qui fait fly pendant imaginons 5 minutes nous faisons: code: Je n'est pas tester, dit moi si il y a des bugs. command /itemfly: permission: op permission: &cVous ne possédez pas la permission. trigger: give feather named "&6Item de fly" on right click with feather: if name of tool of player is "&6Item de fly": make console execute command "fly %player% enable" send "&7Fly activé." to player wait 300 seconds make console execute command "fly %player% disable" send "&7Fly désactivé" to player
  6. Tencki

    résolu ✔ Faire des items

    Bonsoir, pour crée imaginons une épée qui a effet force 2 par exemple: ET qui enlève l'effet si il n'est pas en main. code: command /itemfly: permission: op permission: &cVous ne possédez pas la permission. trigger: give player feather named "&6Item de fly" on right click with feather: if name of tool of player is "&6Item de fly": make console execute command "fly %player% enable" send "&7Fly activé." to player wait 300 seconds make console execute command "fly %player% disable" send "&7Fly désactivé" to player
  7. Tencki

    solution partielle ... Grades

    Bonsoir, pour géré ce problème je te conseille le plugin 'TAB', lien ci-dessous: [Contenu masqué] Après cela, le skript ne sert à rien, puisque Lucky perm (faut l'utilisé il est simple et vraiment pratique) Dès le first join d'un joueur il obtient le grade "default" totalement personnalisable même le prefix, petit bonus, je ne te conseille pas d'utilisé des "on load" ce n'est pas opti. Pour personnalisé Lucky perm après avoir mis le plugin fais, /lp editor
  8. Si tu as envie de give un item avec un nom custom via skript c'est très simple, tu fais: command /givearme: permission: op trigger: give player diamond sword named "&el'épée modé" Par contre si tu veux give un item qui vient d'un mod, tu devrais faire: command /givearme: permission: op trigger: make console execute command "La commande qui permet de give l'item modé, in-game"
  9. Bonjour, j'aimerai supprimé une animation de coffre (ouverture) Pour un mod modération Comme ça les Modérateur peuvent ouvrir les coffres sans êtres cramé en vanish. Pourriez vous m'aidez s'il vous plaît. (j'ai conscience qu'il est pas bon et que ça désactive que l'ouverture des coffres). Mon code: on right click on chest: if {mod.%player%} is true: cancel event
  10. Merci beaucoup ! ça à bien fonctionner !
  11. Bonjour, J'ai un soucis dans mon scripts "pas forcement un énorme mais j'ai quand même besoin d'aide", mon but, pouvoir tabulé une commande, image de mon script ci-dessous, je voudrais que en fessant /glow nous pouvons avoir le choix entre /glow on ou off, et que ont vois les propositions. Voici à l'écrit mon script : command /glow [<text>] : permission: glow.use permission message: &cVous ne possédez pas la permssion d'effectuer cette commande. trigger: set {_arg1} to argument-1 parsed as player if arg-1 is "on": execute command "/effect give %player% minecraft:glowing 999999 0" if arg-1 is "off": execute command "/effect clear %player% minecraft:glowing"
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