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CalvasMan

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  1. Version de Minecraft : 1.12.2 Version de Skript : 2.6.3 Addons utilisés: skript-gui v1.3-beta2, SkBee v1.10.2 Type du skript : EnchantMenu Op Prison function enchants(p: player): open chest inventory with 6 rows named "&c&lEnchants &f&lMenu" to {_p} set slot 0 of {_p}'s current inventory to black stained glass pane named "&7" set slot 1 of {_p}'s current inventory to black stained glass pane named "&7" set slot 2 of {_p}'s current inventory to black stained glass pane named "&7" set slot 3 of {_p}'s current inventory to black stained glass pane named "&7" set slot 4 of {_p}'s current inventory to black stained glass pane named "&7" set slot 5 of {_p}'s current inventory to black stained glass pane named "&7" set slot 6 of {_p}'s current inventory to black stained glass pane named "&7" set slot 7 of {_p}'s current inventory to black stained glass pane named "&7" set slot 8 of {_p}'s current inventory to black stained glass pane named "&7" set slot 9 of {_p}'s current inventory to black stained glass pane named "&7" set slot 10 of {_p}'s current inventory to black stained glass pane named "&7" set slot 11 of {_p}'s current inventory to diamond named "&bFortune" with lore "&8Click to upgrade!" and "&7" and "&d»&eCost: &b$%{fortune::cost::%{_p}'s uuid%}%&d«" and "&d»&eLevel: &b%{fortune::level::%{_p}'s uuid%}%&d/&e∞&d«" set slot 12 of {_p}'s current inventory to golden pickaxe named "&bEfficiency" with lore "&8Click to upgrade!" and "&7" and "&d»&eCost: &b$%{efficiency::cost::%{_p}'s uuid%}%&d«" and "&d»&eLevel: &b%{efficiency::level::%{_p}'s uuid%}%&d/&e1000&d«" set slot 13 of {_p}'s current inventory to gold nugget named "&bTokenator" with lore "&8Click to upgrade!" and "&7" and "&d»&eCost: &b$%{tokenator::cost::%{_p}'s uuid%}%&d«" and "&d»&eLevel: &b%{tokenator::level::%{_p}'s uuid%}%&d/&e8&d«" set slot 14 of {_p}'s current inventory to tripwire hook named "&bLocksmith" with lore "&8Click to upgrade!" and "&7" and "&d»&eCost: &b$%{locksmith::cost::%{_p}'s uuid%}%&d«" and "&d»&eLevel: &b%{locksmith::level::%{_p}'s uuid%}%&d/&e10000&d«" set slot 15 of {_p}'s current inventory to hopper named "&bJackhammer" with lore "&8Click to upgrade!" and "&7" and "&d»&eCost: &b$%{jackhammer::cost::%{_p}'s uuid%}%&d«" and "&d»&eLevel: &b%{jackhammer::level::%{_p}'s uuid%}%&d/&e25000&d«" set slot 16 of {_p}'s current inventory to black stained glass pane named "&7" set slot 17 of {_p}'s current inventory to black stained glass pane named "&7" set slot 18 of {_p}'s current inventory to black stained glass pane named "&7" set slot 19 of {_p}'s current inventory to black stained glass pane named "&7" set slot 20 of {_p}'s current inventory to tnt named "&bExplosive" with lore "&8Click to upgrade!" and "&7" and "&d»&eCost: &b$%{explosive::cost::%{_p}'s uuid%}%&d«" and "&d»&eLevel: &b%{explosive::level::%{_p}'s uuid%}%&d/&e25000&d«" set slot 21 of {_p}'s current inventory to beacon named "&bBeaconator" with lore "&8Click to upgrade!" and "&7" and "&d»&eCost: &b$%{beaconator::cost::%{_p}'s uuid%}%&d«" and "&d»&eLevel: &b%{beaconator::level::%{_p}'s uuid%}%&d/&e5000&d«" set slot 22 of {_p}'s current inventory to ghast tear named "&bHaste" with lore "&8Click to upgrade!" and "&7" and "&d»&eCost: &b$%{haste::cost::%{_p}'s uuid%}%&d«" and "&d»&eLevel: &b%{haste::level::%{_p}'s uuid%}%&d/&e5&d«" set slot 23 of {_p}'s current inventory to feather named "&bSpeed" with lore "&8Click to upgrade!" and "&7" and "&d»&eCost: &b$%{speed::cost::%{_p}'s uuid%}%&d«" and "&d»&eLevel: &b%{speed::level::%{_p}'s uuid%}%&d/&e5&d«" set slot 24 of {_p}'s current inventory to rabbit's foot named "&bJump Boost" with lore "&8Click to upgrade!" and "&7" and "&d»&eCost: &b$%{jumpboost::cost::%{_p}'s uuid%}%&d«" and "&d»&eLevel: &b%{jumpboost::level::%{_p}'s uuid%}%&d/&e5&d«" set slot 25 of {_p}'s current inventory to black stained glass pane named "&7" set slot 26 of {_p}'s current inventory to black stained glass pane named "&7" set slot 27 of {_p}'s current inventory to black stained glass pane named "&7" set slot 28 of {_p}'s current inventory to black stained glass pane named "&7" set slot 29 of {_p}'s current inventory to black stained glass pane named "&7" set slot 30 of {_p}'s current inventory to sponge named "&bCrazy Block" with lore "&8Click to upgrade!" and "&7" and "&d»&eCost: &b$%{cb::cost::%{_p}'s uuid%}%&d«" and "&d»&eLevel: &b%{cb::level::%{_p}'s uuid%}%&d/&e10000&d«" set slot 31 of {_p}'s current inventory to black stained glass pane named "&7" set slot 32 of {_p}'s current inventory to paper named "&bVoucher Finder" with lore "&8Click to upgrade!" and "&7" and "&d»&eCost: &b$%{vf::cost::%{_p}'s uuid%}%&d«" and "&d»&eLevel: &b%{vf::level::%{_p}'s uuid%}%&d/&e100000&d«" set slot 33 of {_p}'s current inventory to black stained glass pane named "&7" set slot 34 of {_p}'s current inventory to black stained glass pane named "&7" set slot 35 of {_p}'s current inventory to black stained glass pane named "&7" set slot 36 of {_p}'s current inventory to black stained glass pane named "&7" set slot 37 of {_p}'s current inventory to black stained glass pane named "&7" set slot 38 of {_p}'s current inventory to black stained glass pane named "&7" set slot 39 of {_p}'s current inventory to black stained glass pane named "&7" set slot 40 of {_p}'s current inventory to black stained glass pane named "&7" set slot 41 of {_p}'s current inventory to black stained glass pane named "&7" set slot 42 of {_p}'s current inventory to black stained glass pane named "&7" set slot 43 of {_p}'s current inventory to black stained glass pane named "&7" set slot 44 of {_p}'s current inventory to black stained glass pane named "&7" set slot 45 of {_p}'s current inventory to black stained glass pane named "&7" set slot 46 of {_p}'s current inventory to black stained glass pane named "&7" set slot 47 of {_p}'s current inventory to black stained glass pane named "&7" set slot 48 of {_p}'s current inventory to black stained glass pane named "&7" set slot 49 of {_p}'s current inventory to black stained glass pane named "&7" set slot 50 of {_p}'s current inventory to black stained glass pane named "&7" set slot 51 of {_p}'s current inventory to black stained glass pane named "&7" set slot 52 of {_p}'s current inventory to black stained glass pane named "&7" set slot 53 of {_p}'s current inventory to black stained glass pane named "&7" command enchants: trigger: enchants(player) on first join: execute console command "egr %player%" command etokensgive <player> <int>: permission: op trigger: add arg-2 to {etokens::%arg-1's uuid%} command egr <player>: permission: op trigger: set {fortune::cost::%arg-1's uuid%} to 1000 set {fortune::level::%arg-1's uuid%} to 1 give player unbreakable diamond pickaxe named "&a%player%'s &6Pickaxe &a[&6%{level::pickaxe::%player's uuid%}%&a]" on inventory click: if name of event-inventory is "&c&lEnchants &f&lMenu": if event-slot's index is 0 or 1 or 2 or 3 or 4 or 5 or 6 or 7 or 8 or 9 or 10 or 16 or 17 or 18 or 19 or 24 or 25 or 26 or 27 or 28 or 30 or 32 or 33 or 34 or 35 or 36 or 37 or 38 or 39 or 40 or 41 or 42 or 43 or 44 or 45 or 46 or 47 or 48 or 49 or 50 or 51 or 52 or 53: cancel event if event-slot's index is 11: cancel event if {etokens::%player's uuid%} >= {fortune::cost::%player's uuid%}: remove 1000 from {etokens::%player's uuid%} add 1 to {fortune::level::%player's uuid%} set {fortune::cost::%player's uuid%} to 1000*{fortune::level::%player's uuid%} send "&c&lTu as enchant Fortune au level &e%{fortune::level::%player's uuid%}%&c&l!" to player else: send "&c&lTu ne peux pas enchant fortune!" to player if event-slot's index is 12: cancel event if {etokens::%player's uuid%} >= {efficiency::cost::%player's uuid%}: remove 1000 from {etokens::%player's uuid%} add 1 to {efficiency::level::%player's uuid%} set {efficiency::cost::%player's uuid%} to 1000*{efficiency::level::%player's uuid%} send "&c&Tu as enchant Efficiency au level &e%{efficiency::level::%player's uuid%}%&c&l!" to player else: send "&c&lTu ne peux pas enchant Efficiency!" to player on right click with Diamond Pickaxe: make player execute command "enchants" Description du script : Bonjour, le script d'enchantmenu est un skript permettant au joueur ayant une pioche de pouvoir l'enchanter et l'améliorer à l'aide de tokens qu'il gagnera en farment pour pouvoir miner avec par la suite, dans le scipt, si possible j'aimerais bien qu'il y est c'est enchantement: Fortune enchantable a l'infinie Prix en tokens :1000, 2000, 3000, 4000... (enchant start au level 1) Efficency enchantable au niveau 1000 Prix en tokens : 1000, 2000, 3000, 4000... (enchant start au level 10) Tokenator enchantable a l'infinie Prix en tokens : 3000 x1,2 par level (enchant start at level 10) LockSmith enchantable au niveau 10000 Prix en tokens : 10000 x3 par level (start level 0) JackHammer enchantable au niveau 25000 Prix en tokens : 20000 x1.5 par level (start level 0) Explosive enchantable au niveau 25000 Prix en tokens : 17500 x1.5 par level (start level 0) BeaconFinder enchantable au niveau 5000 Prix en tokens : 100000 x1.2 par level (start level 0) Haste, Speed and Jump boost enchantable au niveau 5 Prix en tokens : 10000 par level start at 0 CrazyBlock enchantable au niveau 10000 Prix en tokens : 1000000000 x2 par level start lvl 0 J'ai commencé a dev le skript mais j'ai pas les compétences pour faire fonctionner ou créer les enchantement voici le début. Voilà si vous pouvez m'aider se serait gentil si vous voulez plus d'info vous pouvez me voir sur discord : FiFaaCil#0667 ou rep merci Le système de tokens est déjà fait
  2. Merci je test tout ca
  3. Oui mais le problème c'est que y'a rien qui m'indique si j'ai préstige ou pas car je ne perd pas d'argent
  4. Merci beaucoup ca a fonctionner mais le /prestige ne fonctionne pas malheuresement alors qu'il n'y a aucune erreur
  5. Oui j'ai pris le skript edit, mais je n'ai pas bien compris initialise la viriable ?
  6. J'ai de nouvelle erreur et le /rankup ne fonctionne pas malgré le faites que j'ai largement assez d'argent et j'utilise essentials X pour le système d'argent.
  7. Bonjour, merci de votre réponse mais j'ai une question j'ai une erreur a cette ligne la "remove {_Price} from player's balance" comment puis-je relier mon skript d'économie a se skript ? merci encore.
  8. Version de Minecraft : 1.16.4 Version de Skript : 2.6.2 Type du skript : Système de rankup. Description du script : Bonjour, je fais cette demande aujourd'hui pour savoir si il est possible de faire un système de rankup qui consiste a faire passer une personne du rank A à B avec la commande "/rankup" Serait il possible de faire un système qui quand on utilise la commande /rankup cela fait passer la personne du rank A à B en utilisant de l'argent Ex : J'ai 1000$ je fais /rankup ca dépense les 1000$ et je passe rank B et un message s'affiche dans mon chat pour me dire que j'ai utiliser les 1000$ et que je suis passer rank B Du rank A au Rank Z si possible et une fois Rank Z on peut faire la commande /prestige qui nous fait passer P1 puis quand on refait /prestige P2 mais évidemment cela coute de l'argent. Si besoin de plus d'info vous pouvez me demander, merci. Cordialement, CalvasMan.
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