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Tout ce qui a été posté par Blackmine57
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A oui, merci beaucoup :) J'ai des erreurs : [12:22:12 INFO]: [skript] Reloading arrow.sk... [12:22:12 ERROR]: Can't understand this condition/effect: play enderman teleport at location of player with pitch 1 (arrow.sk, line 56: play enderman teleport at location of player with pitch 1') [12:22:13 ERROR]: 'with pitch 1' is not an entity type (arrow.sk, line 109: play enderman teleport at location of victim with pitch 1') [12:22:13 ERROR]: 'with pitch 1' is not an entity type (arrow.sk, line 149: play enderman teleport at location of victim with pitch 1') [12:22:14 ERROR]: There's no loop that matches 'loop-player-2 with pitch 1' (arrow.sk, line 184: play level up at loop-player-2 with pitch 1') [12:22:14 ERROR]: Can't understand this condition/effect: play wolf howl at location of attacker with pitch 1 (arrow.sk, line 209: play wolf howl at location of attacker with pitch 1') [12:22:14 ERROR]: Can't understand this condition/effect: play wolf howl at location of attacker with pitch 1 (arrow.sk, line 215: play wolf howl at location of attacker with pitch 1') [12:22:15 INFO]: [skript] Encountered 6 errors while reloading arrow.sk!
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Je peux avoir le lien ? x)
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J'ai aucune erreur de tab, je sais que je ne pourrais pas avoir de multi partie.. Et donc je peux avoir un autre script si celui la est... x)
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Bah, un truc pour rejoindre la partie, pour la démarrer, pour l'arreter, un scoreboard
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Un Arrow (le jeu sur Epicube, avec l'arc..), mais j'arrive pas à le finir :p
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Bonjour, J'aimerais un script de Arrow, j'ai déjà fais un bout du code mais je ne sais pas comment faire la suite (il faut qu'il y a au moins 2 joueurs pour jouer... démarrer ou arrêter la partie etc....) Merci on damage: if victim is in world "arrow": if damage cause is fall: cancel event on damage: if victim is in world "arrow": if damage cause is a projectile: if projectile is an arrow: kill victim if {arrow.%attacker%}>=25: set {arrow.finish} to true loop all players: if loop-players is in world "arrow": set gamemode of loop-players to creative send "&a&l[Arrow] %attacker% &r&aa gagné la partie !" to loop-players send "&a&l[Arrow] &r&aVotre score : &7{arrow.%loop-players%" to loop-players wait 15 seconds clear loop-players's inventory clear {arrow.%loop-players%} make loop-players execute command "/lobby" else: send "&a&l[Arrow] &r&6Vous avez été tué par &7%attacker%" to victim add 1 to {arrow.%attacker%} wait 1 ticks send "&a&l[Arrow] &r&6Vous avec tué &7%victim% (%{arrow.%attacker%}%)" to attacker if {arrow.finish} is true: loop all players: if loop-players is in world "arrow": set gamemode of loop-players to creative send "&a&l[Arrow] %attacker% &r&aa gagné la partie !" to loop-players send "&a&l[Arrow] &r&aVotre score : &7{arrow.%loop-players%" to loop-players wait 15 seconds clear loop-players's inventory clear {arrow.%loop-players%} make loop-players execute command "/lobby" on death: if player is in world "arrow": wait 10 ticks force respawn victim on respawn: teleport player to {arrow.spawn1} or {arrow.spawn2} or {arrow.spawn3} or {arrow.spawn4} or {arrow.spawn5} command /arrow [<text>] [<text>]: trigger: if arg-1 is "stop": set {arrow.finish} to true send "&aLa partie sera fini quand un joueur sera mort" if arg-1 is "attente": if {arrow.attente} exists: delete {arrow.attente} wait 10 ticks set {arrow.attente} to location of player send "&a&l[Arrow] &r&aPoint d'attente créer !" if arg-1 is "setspawn": if arg-2 is "1": set {arrow.spawn1} to location of player if arg-2 is "2": set {arrow.spawn2} to location of player if arg-2 is "3": set {arrow.spawn3} to location of player if arg-2 is "4": set {arrow.spawn4} to location of player if arg-2 is "5": set {arrow.spawn5} to location of player else: if arg-1 is "join": add 1 to {arrow.players} teleport player to {arrow.attente} send "&6Vous avez rejoins une partie de Arrow" loop all players: if loop-players is in world "arrow":
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A ok :( Et sinon, tu connais un bon anti-cheat qui ne pourrit pas le Pvp, je préfère gratuit, mais.... :p
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Please :(
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Marche pas non plus, quand on tape le villageois ça fais rien.
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Quand j'essaie de renommer un villageois il y a une erreur...
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Les npc sont invincible donc... je pense pas que :p
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Si c'étais ça, sa m'aurait dit des erreurs.
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please :(
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Bah j'étais entrain d’essayer d'en faire un (https://skript-mc.fr/forum/threads/forcefield.7380/#post-65782) mais je veux bien x)
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J'ai utiliser un autre moyen (on npc rightclick)
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Non, je suis obliger de les mettre, sinon il y a une erreur
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Marche pas,
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A merci beaucoup x)
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Salut, command /endercystal: trigger: make console execute command "/summon EnderCrystal"
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Bonjour, j'ai créer un script pour le forcefield mais il ne marche pas. Aucune erreur, mais quand on clique sur le npc ça ne fais rien. Merci PS: Je sais que 2 secondes c'est trop, mais c'est pour réussir à le toucher, je changerais ça plus tard :p http://pastebin.com/pAcp6d4M command /forcefield [<player>] [<text>]: aliases: ff permission: "mod.*" permission message: &cTu ne peux pas faire cette commande trigger: if arg-1 is set: if arg-2 isn't set: create a citizen named "FF0-%arg-1%" behind player-arg wait 2 seconds despawn citizen last created citizen id if {ff.%player-arg's UUID%} is true: if {ff1.%player-arg's UUID%}==1: create a citizen named "FF-%arg-1%" behind player-arg wait 2 ticks despawn citizen last created citizen id create a citizen named "FF-%arg-1%" under player-arg wait 2 ticks despawn citizen last created citizen id create a citizen named "FF-%arg-1%" above player-arg wait 2 ticks despawn citizen last created citizen id create a citizen named "FF-%arg-1%" behind player-arg wait 2 ticks despawn citizen last created citizen id create a citizen named "FF-%arg-1%" above player-arg wait 2 ticks despawn citizen last created citizen id create a citizen named "FF-%arg-1%" behind player-arg wait 2 ticks despawn citizen last created citizen id create a citizen named "FF-%arg-1%" under player-arg wait 2 ticks despawn citizen last created citizen id create a citizen named "FF-%arg-1%" above player-arg wait 2 ticks despawn citizen last created citizen id create a citizen named "FF-%arg-1%" behind player-arg wait 2 ticks despawn citizen last created citizen id create a citizen named "FF-%arg-1%" above player-arg wait 2 ticks despawn citizen last created citizen id create a citizen named "FF-%arg-1%" behind player-arg wait 2 ticks despawn citizen last created citizen id create a citizen named "FF-%arg-1%" under player-arg wait 2 ticks despawn citizen last created citizen id create a citizen named "FF-%arg-1%" above player-arg wait 2 ticks despawn citizen last created citizen id create a citizen named "FF-%arg-1%" behind player-arg wait 2 ticks despawn citizen last created citizen id create a citizen named "FF-%arg-1%" above player-arg wait 2 ticks despawn citizen last created citizen id create a citizen named "FF-%arg-1%" behind player-arg wait 2 ticks despawn citizen last created citizen id create a citizen named "FF-%arg-1%" under player-arg wait 2 ticks despawn citizen last created citizen id create a citizen named "FF-%arg-1%" above player-arg wait 2 ticks despawn citizen last created citizen id create a citizen named "FF-%arg-1%" behind player-arg wait 2 ticks despawn citizen last created citizen id create a citizen named "FF-%arg-1%" above player-arg wait 2 ticks despawn citizen last created citizen id clear {ff1.%player-arg's UUID%} if {ff.%player-arg's UUID%}>=15: make console execute command "/ban %player-arg% &4&lForceField" else: send "&f&l[&4&lCheatWarn&f&l] &r&c%player-arg% &aa touché moin de &c25 bots&a" set {ff.%player's UUID%} to false set {ff1.%player's UUID%} to false set {ff2.%player's UUID%} to false on join: set {ff.%player's UUID%} to false set {ff1.%player's UUID%} to false set {ff2.%player's UUID%} to false command /tt: trigger: set {ff.%player's UUID%} to false set {ff1.%player's UUID%} to false set {ff2.%player's UUID%} to false on npc left click: if npc is named "FF-%player%": if {ff.%player's UUID%} is true: add 1 to {ff.%player's UUID%} on npc left click: if npc is named "FF0-%player%": set {ff0.%player's UUID%} to false set {ff.%player's UUID%} to false set {ff2.%player's UUID%} to false wait 1 tick set {ff.%player's UUID%} to true add 1 to {ff1.%player's UUID%}
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A merci beaucoup <3 franchement ! Perso je me suis dis, bon le 3ème ça m'étonnerais qu'il marche et... :p Je l'ai mis en mode vulnérable mais il est invincible : make citizen last created citizen id vulnerable
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A mais.... c'est pas très pratique, surtout pour un anti-forcefield quand tous les joueurs se font vérif en même temps :p J'ai essayé ça mais ça marche pas create a citizen named "FF-%arg-1%" behind player-arg wait 30 ticks despawn %last created citizen%
