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Blackmine57

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Tout ce qui a été posté par Blackmine57

  1. Blackmine57

    Arrow

    A oui, merci beaucoup :) J'ai des erreurs : [12:22:12 INFO]: [skript] Reloading arrow.sk... [12:22:12 ERROR]: Can't understand this condition/effect: play enderman teleport at location of player with pitch 1 (arrow.sk, line 56: play enderman teleport at location of player with pitch 1') [12:22:13 ERROR]: 'with pitch 1' is not an entity type (arrow.sk, line 109: play enderman teleport at location of victim with pitch 1') [12:22:13 ERROR]: 'with pitch 1' is not an entity type (arrow.sk, line 149: play enderman teleport at location of victim with pitch 1') [12:22:14 ERROR]: There's no loop that matches 'loop-player-2 with pitch 1' (arrow.sk, line 184: play level up at loop-player-2 with pitch 1') [12:22:14 ERROR]: Can't understand this condition/effect: play wolf howl at location of attacker with pitch 1 (arrow.sk, line 209: play wolf howl at location of attacker with pitch 1') [12:22:14 ERROR]: Can't understand this condition/effect: play wolf howl at location of attacker with pitch 1 (arrow.sk, line 215: play wolf howl at location of attacker with pitch 1') [12:22:15 INFO]: [skript] Encountered 6 errors while reloading arrow.sk!
  2. Blackmine57

    Arrow

    Je peux avoir le lien ? x)
  3. Blackmine57

    Arrow

    J'ai aucune erreur de tab, je sais que je ne pourrais pas avoir de multi partie.. Et donc je peux avoir un autre script si celui la est... x)
  4. Blackmine57

    Arrow

    Bah, un truc pour rejoindre la partie, pour la démarrer, pour l'arreter, un scoreboard
  5. Blackmine57

    Arrow

    Un Arrow (le jeu sur Epicube, avec l'arc..), mais j'arrive pas à le finir :p
  6. Blackmine57

    Arrow

    Comment ça ?
  7. Blackmine57

    Arrow

    Bonjour, J'aimerais un script de Arrow, j'ai déjà fais un bout du code mais je ne sais pas comment faire la suite (il faut qu'il y a au moins 2 joueurs pour jouer... démarrer ou arrêter la partie etc....) Merci on damage: if victim is in world "arrow": if damage cause is fall: cancel event on damage: if victim is in world "arrow": if damage cause is a projectile: if projectile is an arrow: kill victim if {arrow.%attacker%}>=25: set {arrow.finish} to true loop all players: if loop-players is in world "arrow": set gamemode of loop-players to creative send "&a&l[Arrow] %attacker% &r&aa gagné la partie !" to loop-players send "&a&l[Arrow] &r&aVotre score : &7{arrow.%loop-players%" to loop-players wait 15 seconds clear loop-players's inventory clear {arrow.%loop-players%} make loop-players execute command "/lobby" else: send "&a&l[Arrow] &r&6Vous avez été tué par &7%attacker%" to victim add 1 to {arrow.%attacker%} wait 1 ticks send "&a&l[Arrow] &r&6Vous avec tué &7%victim% (%{arrow.%attacker%}%)" to attacker if {arrow.finish} is true: loop all players: if loop-players is in world "arrow": set gamemode of loop-players to creative send "&a&l[Arrow] %attacker% &r&aa gagné la partie !" to loop-players send "&a&l[Arrow] &r&aVotre score : &7{arrow.%loop-players%" to loop-players wait 15 seconds clear loop-players's inventory clear {arrow.%loop-players%} make loop-players execute command "/lobby" on death: if player is in world "arrow": wait 10 ticks force respawn victim on respawn: teleport player to {arrow.spawn1} or {arrow.spawn2} or {arrow.spawn3} or {arrow.spawn4} or {arrow.spawn5} command /arrow [<text>] [<text>]: trigger: if arg-1 is "stop": set {arrow.finish} to true send "&aLa partie sera fini quand un joueur sera mort" if arg-1 is "attente": if {arrow.attente} exists: delete {arrow.attente} wait 10 ticks set {arrow.attente} to location of player send "&a&l[Arrow] &r&aPoint d'attente créer !" if arg-1 is "setspawn": if arg-2 is "1": set {arrow.spawn1} to location of player if arg-2 is "2": set {arrow.spawn2} to location of player if arg-2 is "3": set {arrow.spawn3} to location of player if arg-2 is "4": set {arrow.spawn4} to location of player if arg-2 is "5": set {arrow.spawn5} to location of player else: if arg-1 is "join": add 1 to {arrow.players} teleport player to {arrow.attente} send "&6Vous avez rejoins une partie de Arrow" loop all players: if loop-players is in world "arrow":
  8. Blackmine57

    ForceField

    A ok :( Et sinon, tu connais un bon anti-cheat qui ne pourrit pas le Pvp, je préfère gratuit, mais.... :p
  9. Blackmine57

    ForceField

    A... :(
  10. Blackmine57

    ForceField

    Please :(
  11. Blackmine57

    ForceField

    UP
  12. Blackmine57

    ForceField

    Marche pas non plus, quand on tape le villageois ça fais rien.
  13. Blackmine57

    ForceField

    Quand j'essaie de renommer un villageois il y a une erreur...
  14. Blackmine57

    ForceField

    Les npc sont invincible donc... je pense pas que :p
  15. Blackmine57

    ForceField

    Si c'étais ça, sa m'aurait dit des erreurs.
  16. Blackmine57

    ForceField

    please :(
  17. Blackmine57

    Tuer un NPC

    Bah j'étais entrain d’essayer d'en faire un (https://skript-mc.fr/forum/threads/forcefield.7380/#post-65782) mais je veux bien x)
  18. Blackmine57

    Tuer un NPC

    J'ai utiliser un autre moyen (on npc rightclick)
  19. Blackmine57

    ForceField

    Non, je suis obliger de les mettre, sinon il y a une erreur
  20. Blackmine57

    ForceField

    Marche pas,
  21. Blackmine57

    ForceField

    A merci beaucoup x)
  22. Salut, command /endercystal: trigger: make console execute command "/summon EnderCrystal"
  23. Blackmine57

    ForceField

    Bonjour, j'ai créer un script pour le forcefield mais il ne marche pas. Aucune erreur, mais quand on clique sur le npc ça ne fais rien. Merci PS: Je sais que 2 secondes c'est trop, mais c'est pour réussir à le toucher, je changerais ça plus tard :p http://pastebin.com/pAcp6d4M command /forcefield [<player>] [<text>]: aliases: ff permission: "mod.*" permission message: &cTu ne peux pas faire cette commande trigger: if arg-1 is set: if arg-2 isn't set: create a citizen named "FF0-%arg-1%" behind player-arg wait 2 seconds despawn citizen last created citizen id if {ff.%player-arg's UUID%} is true: if {ff1.%player-arg's UUID%}==1: create a citizen named "FF-%arg-1%" behind player-arg wait 2 ticks despawn citizen last created citizen id create a citizen named "FF-%arg-1%" under player-arg wait 2 ticks despawn citizen last created citizen id create a citizen named "FF-%arg-1%" above player-arg wait 2 ticks despawn citizen last created citizen id create a citizen named "FF-%arg-1%" behind player-arg wait 2 ticks despawn citizen last created citizen id create a citizen named "FF-%arg-1%" above player-arg wait 2 ticks despawn citizen last created citizen id create a citizen named "FF-%arg-1%" behind player-arg wait 2 ticks despawn citizen last created citizen id create a citizen named "FF-%arg-1%" under player-arg wait 2 ticks despawn citizen last created citizen id create a citizen named "FF-%arg-1%" above player-arg wait 2 ticks despawn citizen last created citizen id create a citizen named "FF-%arg-1%" behind player-arg wait 2 ticks despawn citizen last created citizen id create a citizen named "FF-%arg-1%" above player-arg wait 2 ticks despawn citizen last created citizen id create a citizen named "FF-%arg-1%" behind player-arg wait 2 ticks despawn citizen last created citizen id create a citizen named "FF-%arg-1%" under player-arg wait 2 ticks despawn citizen last created citizen id create a citizen named "FF-%arg-1%" above player-arg wait 2 ticks despawn citizen last created citizen id create a citizen named "FF-%arg-1%" behind player-arg wait 2 ticks despawn citizen last created citizen id create a citizen named "FF-%arg-1%" above player-arg wait 2 ticks despawn citizen last created citizen id create a citizen named "FF-%arg-1%" behind player-arg wait 2 ticks despawn citizen last created citizen id create a citizen named "FF-%arg-1%" under player-arg wait 2 ticks despawn citizen last created citizen id create a citizen named "FF-%arg-1%" above player-arg wait 2 ticks despawn citizen last created citizen id create a citizen named "FF-%arg-1%" behind player-arg wait 2 ticks despawn citizen last created citizen id create a citizen named "FF-%arg-1%" above player-arg wait 2 ticks despawn citizen last created citizen id clear {ff1.%player-arg's UUID%} if {ff.%player-arg's UUID%}>=15: make console execute command "/ban %player-arg% &4&lForceField" else: send "&f&l[&4&lCheatWarn&f&l] &r&c%player-arg% &aa touché moin de &c25 bots&a" set {ff.%player's UUID%} to false set {ff1.%player's UUID%} to false set {ff2.%player's UUID%} to false on join: set {ff.%player's UUID%} to false set {ff1.%player's UUID%} to false set {ff2.%player's UUID%} to false command /tt: trigger: set {ff.%player's UUID%} to false set {ff1.%player's UUID%} to false set {ff2.%player's UUID%} to false on npc left click: if npc is named "FF-%player%": if {ff.%player's UUID%} is true: add 1 to {ff.%player's UUID%} on npc left click: if npc is named "FF0-%player%": set {ff0.%player's UUID%} to false set {ff.%player's UUID%} to false set {ff2.%player's UUID%} to false wait 1 tick set {ff.%player's UUID%} to true add 1 to {ff1.%player's UUID%}
  24. Blackmine57

    Tuer un NPC

    A merci beaucoup <3 franchement ! Perso je me suis dis, bon le 3ème ça m'étonnerais qu'il marche et... :p Je l'ai mis en mode vulnérable mais il est invincible : make citizen last created citizen id vulnerable
  25. Blackmine57

    Tuer un NPC

    A mais.... c'est pas très pratique, surtout pour un anti-forcefield quand tous les joueurs se font vérif en même temps :p J'ai essayé ça mais ça marche pas create a citizen named "FF-%arg-1%" behind player-arg wait 30 ticks despawn %last created citizen%
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