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Tout ce qui a été posté par Blackmine57
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A oui je me suis un peu fail pour la commande 1vs1, et sa change quoi <player=player> ?
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S'il fait sa le joueur ne pourra faire aucune commande (/spawn ou /lobby etc..).
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Ok merci, mais ça change quoi en faite ?
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Oui mais après s'il veux faire /spawn il pourra pas.
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Bonjour, Je suis en train de faire un skript (j'ai refait le script qui a bugé avec NUL NUL NUL etc... pour ceux qui l'ont vu) Mais je ne sais pas comment le finir (téléporter deux joueurs qui ont une variable activé). Et juste, si vous pouvez me dire s'il manque des trucs important ou il y a un problème de variable etc... dans mon script sa serait sympa =) Merci on load: add 1 to {1v1.reload} wf "[%now%] Reload " to "plugins/1v1/logs.yml" wf "[%now%] Reload %{1v1.reload}%" to "plugins/1v1/reload.yml" if folder "plugins/1v1" doesn't exists: create folder "plugins/1v1" create file "plugins/1v1/locations.yml" create file "plugins/1v1/logs.yml" create file "plugins/1v1/reload.yml" if file "plugins/1v1/locations.yml" doesn't exists: create file "plugins/1v1/locations.yml" if file "plugins/1v1/logs.yml" doesn't exists: create file "plugins/1v1/logs.yml" if file "plugins/1v1/reload.yml" doesn't exists: delete {1v1.reload} wait 1 tick create file "plugins/1v1/reload.yml" options: prefix: &6[1VS1]&r prefixA: &4&l[ADMIN &r&61VS1&4&l]&r perm: "1v1.admin" permmsg: &cTu ne peux pas faire cette commande ! command /1vs1-admin [<text>] [<text>] [<text>]: permission: {@perm} permission message: {@permmsg} trigger: if arg-1 is set: if arg-1 is "setlobby": if arg-2 is not set: delete {1v1.lobby.x} delete {1v1.lobby.y} delete {1v1.lobby.z} set {1v1.lobby.x} to x-coordinate of player set {1v1.lobby.y} to y-coordinate of player set {1v1.lobby.z} to z-coordinate of player send "{@prefixA} Lobby set : &a%{1v1.lobby.x}% %{1v1.lobby.y}% %{1v1.lobby.z}%" wf "[%now%] Lobby Set !" to "plugins/1v1/logs.yml" wf "[%now%] Lobby Set :" to "plugins/1v1/locations.yml" wf "%{1v1.lobby.x}% %{1v1.lobby.y}% %{1v1.lobby.z}%" to "plugins/1v1/locations.yml" else if arg-1 is "addarene": if arg-2 is not set: if {1v1.arene} is not set: add 1 to {1v1.arene} set {1v1.arene%{1v1.arene}%.x} to x-coordinate of player set {1v1.arene%{1v1.arene}%.y} to y-coordinate of player set {1v1.arene%{1v1.arene}%.z} to z-coordinate of player send "{@prefixA} &aArène %{1v1.arene}% set " else: add 1 to {1v1.arene} set {1v1.arene%{1v1.arene}%.x} to x-coordinate of player set {1v1.arene%{1v1.arene}%.y} to y-coordinate of player set {1v1.arene%{1v1.arene}%.z} to z-coordinate of player send "{@prefixA} &aArène %{1v1.arene}% set " wf "[%now%] Arène %{1v1.arene}% crée" to "plugins/1v1/logs.yml" wf "[%now%] Arène %{1v1.arene}% crée" to "plugins/1v1/locations.yml" wf "%{1v1.arene%{1v1.arene}%.x}% %{1v1.arene%{1v1.arene}%.y}% %{1v1.arene%{1v1.arene}%.z}%" to "plugins/1v1/locations.yml" wf "" to "plugins/1v1/locations.yml" else: send "{@prefixA} &cInutile de mettre %arg-2%" add 1 to {1v1.arene} set {1v1.arene%{1v1.arene}%.x} to x-coordinate of player set {1v1.arene%{1v1.arene}%.y} to y-coordinate of player set {1v1.arene%{1v1.arene}%.z} to z-coordinate of player send "{@prefixA} &aArène %{1v1.arene}% set " wf "[%now%] Arène %{1v1.arene}% crée" to "plugins/1v1/logs.yml" wf "[%now%] Arène %{1v1.arene}% crée" to "plugins/1v1/locations.yml" wf "%{1v1.arene%{1v1.arene}%.x}% %{1v1.arene%{1v1.arene}%.y}% %{1v1.arene%{1v1.arene}%.z}%" to "plugins/1v1/locations.yml" wf "" to "plugins/1v1/locations.yml" else if arg-1 is "settp": if arg-2 is set: if arg-3 is "1" or "2": set {1vs1.tp.%arg-2%.%arg-3%} to player's location set {1v1.arene%arg-2%.%arg-3%.x} to x-coordinate of player set {1v1.arene%arg-2%.%arg-3%.y} to y-coordinate of player set {1v1.arene%arg-2%.%arg-3%.z} to z-coordinate of player wf "[%now%] Spawn %arg-3% créer à l'arène %arg-2% " to "plugins/1v1/logs.yml" wf "[%now%] Spawn %arg-3% créer à l'arène %arg-2% (player's location)" to "plugins/1v1/locations.yml" wf "%{1v1.arene%{1v1.arene}%.x}% %{1v1.arene%{1v1.arene}%.y}% %{1v1.arene%{1v1.arene}%.z}%" to "plugins/1v1/locations.yml" wf "" to "plugins/1v1/locations.yml" else: send "{@prefixA} &cArg-3 doit être 1 OU 2" if arg-1 is "delete" or "clear": if arg-2 is "all": send "{@prefixA} &cTous les Fichiers sont détruit" delete file "plugins/1v1/locations.yml" delete file "plugins/1v1/logs.yml" delete file "plugins/1v1/reload.yml" delete {1v1.lobby.x} delete {1v1.lobby.y} delete {1v1.lobby.z} delete {1v1.reload} delete {1v1.lobby.x} delete {1v1.lobby.y} delete {1v1.lobby.z} if arg-2 is "location" or "locations": send "{@prefixA} &cLe fichier Locations a été détruit" delete file "plugins/1v1/locations.yml" if arg-2 is "logs" or "log": delete file "plugins/1v1/logs.yml" send "{@prefixA} &cLe fichier Logs a été détruit" if arg-2 is "reload" or "rl" or "reloads": send "{@prefixA} &cLe fichier Reload a été détruit" delete file "plugins/1v1/reload.yml" delete {1v1.reload} if arg-2 is "var" or "variable" or "variables" or "vars": send "{@prefixA} &cVariables détruites" delete {1v1.lobby.x} delete {1v1.lobby.y} delete {1v1.lobby.z} delete {1v1.reload} if arg-2 is "arenes" or "arene": delete {1v1.arene1.x} delete {1v1.arene1.y} delete {1v1.arene1.z} delete {1v1.arene2.x} delete {1v1.arene2.y} delete {1v1.arene2.z} delete {1v1.arene3.x} delete {1v1.arene3.y} delete {1v1.arene3.z} delete {1v1.arene4.x} delete {1v1.arene4.y} delete {1v1.arene4.z} command /1vs1 [<player>]: trigger: if arg-1 is not set: send "{@prefix} &cMets un joueur !" else: set {1v1.%player%.play} to true loop all players: if {1v1.%loop-player%.play} is true:
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C'est vrai, et en script je pense que c'est possible, mais ça doit être dur :p
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Je sais pas s'il y a Skript 1.9 (il est compatible, mais je sais pas si les items 1.9 marchent)
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Ok Le fast bow de wurst bug :(
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J arrive pas à lancer nodus' ça charge ça charge mais... Je vais test avec un serveur 1.8
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A ok :( Personne en a un bon ?
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A ok :( Mais t'as pas un bon cheat en 1.10 ? =)
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Eh tu t'es fail ligne 5 "make player" et pas "makeA player" Et dans ton premier message, pourquoi "report.sk" dans l'erreur ? ? ^^
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Ok je vais le mettre =) Pas en 1.10
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Bah si tu peux tester car wurst est pas en 1 10 (je crois) et j'ai pas super envie d'installer trop de truc sa serait sympa
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Si tu as fais ce qu'on t'a dit, c'est bizarre, j'ai une solution, mais c'est un peu long : va dans toutes les lignes, enlève espaces ou tab, et remet les en tab
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Permission qui s'applique même si j'ai la permission.
Blackmine57 a répondu à une question dans Inactifs
Moi aussi j'ai des problèmes avec PermissionEX et script, je crois que c'est pas compatible -
Bonjour, J'ai fais un AntiCheat mais je ne peux pas le tester car je ne trouve pas de bon cheat. Si vous pouviez tester mon script sa serait sympa. Cheat (qui devrait être ) détecté : - autoclick - fastbow - fasteat - inventorywalk commande : - /cheatwarn autoclick - /xray Addon : - wildskript - je crois que c'est tous Je crois que j'ai tous dis. Merci beaucoup options: prefix: &f&l[&4&lCheatWarn&f&l]&r on load: if folder "plugins/CheatWarn" doesn't exists: create folder "plugins/CheatWarn" wait 1 tick on load: if folder "plugins/CheatWarn/InventoryWalk" doesn't exists: create folder "plugins/CheatWarn/InventoryWalk" if folder "plugins/cheatwarn/AutoClick" doesn't exists: create folder "plugins/cheatwarn/AutoClick" if folder "plugins/cheatwarn/FastBow" doesn't exists: create folder "plugins/cheatwarn/FastBow" if folder "plugins/cheatwarn/FastFood" doesn't exists: create folder "plugins/cheatwarn/FastFood" # AutoClick command /cheatwarn [<text>] [<player>]: aliases: cw permission: mod.* permission message: &cTu ne peux pas faire cette commande ! trigger: if arg-1 is "autoclick": if arg-2 is set: set {autoclick.%player-arg%} to true send "{@prefix} &aVous aurez le nombre de cliques de &c%player-arg%&a dans 10 secondes" wait 10 seconds set {autoclick.%player-arg%} to false send "{@prefix} &c%player-arg% &a> &4%{autoclick.%player-arg%.nombre}%" if file "plugins/CheatWarn/autoclick/%player-arg%.yml" doesn't exists: create file "plugins/CheatWarn/AutoClick/%player-arg%.yml" wf "Creation du fichier: %now%" to "plugins/CheatWarn/AutoClick/%player-arg%.yml" wf "IP : %player-arg's ip%" to "plugins/CheatWarn/AutoClick/%player-arg%.yml" wf "UUID : %player-arg's UUID%" to "plugins/CheatWarn/AutoClick/%player-arg%.yml" wf "" to "plugins/CheatWarn/AutoClick/%player-arg%.yml" wf "" to "plugins/CheatWarn/AutoClick/%player-arg%.yml" wf "[%now%] Verification par moderateur (%player%)" to "plugins/CheatWarn/AutoClick/%player-arg%.yml" wf "Nombre de cliques : %{autoclick.%player-arg%.nombre}%" to "plugins/CheatWarn/AutoClick/%player-arg%.yml" else: wf "" to "plugins/CheatWarn/AutoClick/%player-arg%.yml" wf "[%now%] Verification par moderateur (%player%)" to "plugins/CheatWarn/AutoClick/%player-arg%.yml" wf "Nombre de cliques : %{autoclick.%player-arg%.nombre}%" to "plugins/CheatWarn/AutoClick/%player-arg%.yml" delete {autoclick.%player%.nombre} else: send "{@prefix} &cIl faut mettre un joueur" on leftclick: if {autoclick.%player%} is true: add 1 to {autoclick.%player%.nombre} on rightclick: if {autoclick.%player%} is true: add 1 to {autoclick.%player%.nombre} on leftclick: if {autoclick.%player%.auto} is true: add 1 to {autoclick.%player%.nombre.auto} on rightclick: if {autoclick.%player%.auto} is true: add 1 to {autoclick.%player%.nombre.auto} every 1 minute: loop all players: set {autoclick.%loop-player%.auto} to true wait 10 second set {autoclick.%loop-player%.auto} to false if {autoclick.%loop-player%.nombre.auto} > 80: if {autoclick.%loop-player%.nombre.auto} < 100: if {autoclick.%loop-player%.warn} is false: set {autoclick.%loop-player%.warn} to true send "{@prefix} &cLe jitterclick est interdit !" else if {autoclick.%loop-player%.nombre.auto} > 100: if file "plugins/CheatWarn/AutoClick/%loop-player%.yml" doesn't exists: create file "plugins/CheatWarn/AutoClick/%loop-player%" wf "Creation du fichier: %now%" to "plugins/CheatWarn/AutoClick/%loop-player%.yml" wf "IP : %player-arg's ip%" to "plugins/CheatWarn/AutoClick/%loop-player%.yml" wf "UUID : %player-arg's UUID%" to "plugins/CheatWarn/AutoClick/%loop-player%.yml" wf "" to "plugins/CheatWarn/AutoClick/%loop-player%.yml" wf "[%now%] Verification par CheatWarn" to "plugins/CheatWarn/AutoClick/%player-arg%.yml" wf "Nombre de cliques : %{autoclick.%loop-player%.nombre.auto}%" to "plugins/CheatWarn/AutoClick/%player-arg%.yml" delete {autoclick.%loop-player%.nombre.auto} else: wf "[%now%] Verification par CheatWarn" to "plugins/CheatWarn/AutoClick/%player-arg%.yml" wf "Nombre de cliques : %{autoclick.%loop-player%.nombre.auto}%" to "plugins/CheatWarn/AutoClick/%player-arg%.yml" delete {autoclick.%loop-player%.nombre.auto} on shoot: if projectile is an arrow: if difference between {fastbow.%shooter%} and now is less than 0.1 seconds: if tps is more than 18: if shooter's ping is less than 150: set {fastbow.%shooter%} to now if file "plugins/CheatWarn/FastBow/%shooter%" doesn't exists: create file "plugins/CheatWarn/FastBow/%shooter%.yml" wf "Creation du fichier: %now%" to "plugins/CheatWarn/FastBow/%shooter%.yml" wf "IP : %shooter's ip%" to "plugins/CheatWarn/FastBow/%shooter%.yml" wf "UUID : %shooter's UUID%" to "plugins/CheatWarn/FastBow/%shooter%.yml" wf "" to "plugins/CheatWarn/FastBow/%shooter%.yml" wf "" to "plugins/CheatWarn/FastBow/%shooter%.yml" wf "[%now%] Verifié par CheatWarn" to "plugins/CheatWarn/FastBow/%shooter%.yml" else: wf "[%now%] Verifié par CheatWarn" to "plugins/CheatWarn/FastBow/%shooter%.yml" on consume: if player is not holding mushroom stew: if difference between {fastfood.%player%} and now < 0.7 seconds: if tps is more than 18: if player's ping is less than 150: if file "plugins/CheatWarn/FastFood" doesn't exists: create file "plugins/CheatWarn/FastFood/%player%.yml" wf "Creation du fichier: %now%" to "plugins/CheatWarn/FastFood/%player%.yml" wf "IP : %player's ip%" to "plugins/CheatWarn/FastFood/%player%.yml" wf "UUID : %player's UUID%" to "plugins/CheatWarn/FastFood/%player%.yml" wf "" to "plugins/CheatWarn/FastFood/%player%.yml" wf "" to "plugins/CheatWarn/FastFood/%player%.yml" wf "[%now%] Verifié par CheatWarn" to "plugins/CheatWarn/FastFood/%player%.yml" else: wf "" to "plugins/CheatWarn/FastBow/%player%.yml" wf "" to "plugins/CheatWarn/FastBow/%player%.yml" wf "[%now%] Verifié par CheatWarn" to "plugins/CheatWarn/FastBow/%player%.yml" on rightclick: if player is not holding mushroom stew: set {fastfood.%player%} to now on inventory open: set {inventory.%player%.position} to player's location wait 1 second if distance between player's location and {inventory.%player%.position} < 5: if file "plugins/CheatWarn/InventoryWalk/%player%.yml" doesn't exists: create file "plugins/CheatWarn/InventoryWalk/%player%.yml" wf "Creation du fichier: %now%" to "plugins/CheatWarn/InventoryWalk/%player%.yml" wf "IP : %player's ip%" to "plugins/CheatWarn/InventoryWalk/%player%.yml" wf "UUID : %player's UUID%" to "plugins/CheatWarn/InventoryWalk/%player%.yml" wf "" to "plugins/CheatWarn/InventoryWalk/%player%.yml" wf "" to "plugins/CheatWarn/InventoryWalk/%player%.yml" wf "[%now%] Verifié par CheatWarn" to "plugins/CheatWarn/InventoryWalk/%player%.yml" else: wf "" to "plugins/CheatWarn/InventoryWalk/%player%.yml" wf "" to "plugins/CheatWarn/InventoryWalk/%player%.yml" wf "[%now%] Verifié par CheatWarn" to "plugins/CheatWarn/InventoryWalk/%player%.yml" command /xray [<text>] [<player>]: permission: "mod.*" permission message: &cTu ne peux pas faire cette commande trigger: if arg-1 is set: if arg-1 is "player" or "joueur" or "p": send "{@prefix} &f&lMode Ghost activé !" send "{@prefix} &f&lMode X-Ray activé !" make player execute command "/v on" clear player's inventory wait 1 tick give diamond ore named "appat" to player wait 30 ticks teleport player to player-arg if arg-1 is "random" or "r": if arg-2 is not set: send "{@prefix} &f&lMode Ghost activé !" send "{@prefix} &f&lMode X-Ray activé !" make player execute command "/v on" clear player's inventory wait 1 tick give diamond ore named "appat" to player wait 30 ticks teleport player to a random player out of all players else: send "{@prefix} &cIl ne faut pas mettre %arg-2%"
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T'as pas oublié une tabulation ? =)
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J'ai pas testé options: ban-command: /tempban %player% 1 day ban-raison: Déco au combat on damage: if attacker is a player: if victim is a player: add 30 to {deco.%attacker%} add 30 to {deco.%victim%} every seconds: if {deco.%player%} > 2: remove 1 from {deco.%player%} on quit: if {deco.%player%} > 2: make console execute command "{@ban-command} {@ban-raison}"
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Bah je voulais te le faire mais j'ai pas été assez rapide :(
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A nan, je sais même pas à quoi sert "sub" donc :p
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A bah j'ai repris le code de PsyZiik :p
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Ok, et a oui juste il faut modifier la ligne 2 du script (au cas si tu débute le script, je te connais pas ton voila)
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Donc je le fais quand même ou pas ? =)
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Une condition pour vérifier qu'un joueur est dans une variable.
Blackmine57 a répondu à un(e) sujet de PastequeBuild dans Inactifs
Tu m'apprendra toujours des trucs PsyZiik (bon ok j'ai rien compris mais bon xD )
