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Healthpower

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  1. Healthpower

    No AI MOB

    J'ai pas trouvé la solution à proprement dite : En gros pour faire ce que je voulais j'utilisais citizens sauf qu'en 1.12 citizen est à moitié buggé, hier on a donc trafiqué le fichier config pour essayer de faire marcher le plugin et ce qu'on voulait obtenir à fonctionné. Mais j'avais d'autre solutions : - Utiliser la console en faisant un : make serveur execute command "/summon ~ ~1 ~ cow {NoAI:1}" --> Problème avec ca c'est que la commande ne fonctionne quand dans le monde "world" car impossible de préciser un autre monde dans la commande, donc sur server bungee impossible. - Utiliser les commandes block contenant la même commande qu'au dessus avec un set block de redstone puis air à côté pour l'activer et tp la vache au joueur --> Impossible dans mon cas car commande block désactivé pour cause de spam log
  2. Healthpower

    No AI MOB

    Super merci ! Bon ben je sais pas à quoi c'est du... Résultat j'ai trouvé une autre solution mais bon merci quand même !
  3. N'hésite pas a passer ton poste en résolu !
  4. Ok ! J'ai réalisé ton skript. Commandes : /eventlettre start : Permet de lancer l'event /eventlettre stop: Permet d’arrêter l'event (automatiquement suivi d'un reset du skript) /eventlettre reset : Permet de reset le skript Permission : eventlettre.use Je t'ai indiqué ou changer le temps, la récompense et le message dans le skript. Si tu as d'autre question n'hésite pas. Variables: {l1} = 0 {l2} = 0 {l3} = 0 {l4} = 0 {l5} = 0 {l6} = 0 {l7} = 0 {l8} = 0 {eventlettre} = false {timereventlettre} = false {sceventlettre} = 0 {dixeventlettre} = 0 every 20 minutes in "world": #Change le temps de l'event ici make server execute command "/eventlettre start" command eventlettre <text>: trigger: if player have permission "eventlettre.use": if arg 1 is "start": set {sceventlettre} to 0 set {dixeventlettre} to 0 clear {l1} clear {l2} clear {l3} clear {l4} clear {l5} clear {l6} clear {l7} clear {l8} wait 10 tick set {l1} to a random integer between 1 and 26 set {l2} to a random integer between 1 and 26 set {l3} to a random integer between 1 and 26 set {l4} to a random integer between 1 and 26 set {l5} to a random integer between 1 and 26 set {l6} to a random integer between 1 and 26 set {l7} to a random integer between 1 and 26 set {l8} to a random integer between 1 and 26 wait 10 tick if {l1} = 1: set {l1} to "a" else if {l1} = 2: set {l1} to "b" else if {l1} = 3: set {l1} to "c" else if {l1} = 4: set {l1} to "d" else if {l1} = 5: set {l1} to "e" else if {l1} = 6: set {l1} to "f" else if {l1} = 7: set {l1} to "g" else if {l1} = 8: set {l1} to "h" else if {l1} = 9: set {l1} to "i" else if {l1} = 10: set {l1} to "j" else if {l1} = 11: set {l1} to "k" else if {l1} = 12: set {l1} to "l" else if {l1} = 13: set {l1} to "m" else if {l1} = 14: set {l1} to "n" else if {l1} = 15: set {l1} to "o" else if {l1} = 16: set {l1} to "p" else if {l1} = 17: set {l1} to "q" else if {l1} = 18: set {l1} to "r" else if {l1} = 19: set {l1} to "s" else if {l1} = 20: set {l1} to "t" else if {l1} = 21: set {l1} to "u" else if {l1} = 22: set {l1} to "v" else if {l1} = 23: set {l1} to "w" else if {l1} = 24: set {l1} to "x" else if {l1} = 25: set {l1} to "y" else if {l1} = 26: set {l1} to "z" if {l2} = 1: set {l2} to "a" else if {l2} = 2: set {l2} to "b" else if {l2} = 3: set {l2} to "c" else if {l2} = 4: set {l2} to "d" else if {l2} = 5: set {l2} to "e" else if {l2} = 6: set {l2} to "f" else if {l2} = 7: set {l2} to "g" else if {l2} = 8: set {l2} to "h" else if {l2} = 9: set {l2} to "i" else if {l2} = 10: set {l2} to "j" else if {l2} = 11: set {l2} to "k" else if {l2} = 12: set {l2} to "l" else if {l2} = 13: set {l2} to "m" else if {l2} = 14: set {l2} to "n" else if {l2} = 15: set {l2} to "o" else if {l2} = 16: set {l2} to "p" else if {l2} = 17: set {l2} to "q" else if {l2} = 18: set {l2} to "r" else if {l2} = 19: set {l2} to "s" else if {l2} = 20: set {l2} to "t" else if {l2} = 21: set {l2} to "u" else if {l2} = 22: set {l2} to "v" else if {l2} = 23: set {l2} to "w" else if {l2} = 24: set {l2} to "x" else if {l2} = 25: set {l2} to "y" else if {l2} = 26: set {l2} to "z" if {l3} = 1: set {l3} to "a" else if {l3} = 2: set {l3} to "b" else if {l3} = 3: set {l3} to "c" else if {l3} = 4: set {l3} to "d" else if {l3} = 5: set {l3} to "e" else if {l3} = 6: set {l3} to "f" else if {l3} = 7: set {l3} to "g" else if {l3} = 8: set {l3} to "h" else if {l3} = 9: set {l3} to "i" else if {l3} = 10: set {l3} to "j" else if {l3} = 11: set {l3} to "k" else if {l3} = 12: set {l3} to "l" else if {l3} = 13: set {l3} to "m" else if {l3} = 14: set {l3} to "n" else if {l3} = 15: set {l3} to "o" else if {l3} = 16: set {l3} to "p" else if {l3} = 17: set {l3} to "q" else if {l3} = 18: set {l3} to "r" else if {l3} = 19: set {l3} to "s" else if {l3} = 20: set {l3} to "t" else if {l3} = 21: set {l3} to "u" else if {l3} = 22: set {l3} to "v" else if {l3} = 23: set {l3} to "w" else if {l3} = 24: set {l3} to "x" else if {l3} = 25: set {l3} to "y" else if {l3} = 26: set {l3} to "z" if {l4} = 1: set {l4} to "a" else if {l4} = 2: set {l4} to "b" else if {l4} = 3: set {l4} to "c" else if {l4} = 4: set {l4} to "d" else if {l4} = 5: set {l4} to "e" else if {l4} = 6: set {l4} to "f" else if {l4} = 7: set {l4} to "g" else if {l4} = 8: set {l4} to "h" else if {l4} = 9: set {l4} to "i" else if {l4} = 10: set {l4} to "j" else if {l4} = 11: set {l4} to "k" else if {l4} = 12: set {l4} to "l" else if {l4} = 13: set {l4} to "m" else if {l4} = 14: set {l4} to "n" else if {l4} = 15: set {l4} to "o" else if {l4} = 16: set {l4} to "p" else if {l4} = 17: set {l4} to "q" else if {l4} = 18: set {l4} to "r" else if {l4} = 19: set {l4} to "s" else if {l4} = 20: set {l4} to "t" else if {l4} = 21: set {l4} to "u" else if {l4} = 22: set {l4} to "v" else if {l4} = 23: set {l4} to "w" else if {l4} = 24: set {l4} to "x" else if {l4} = 25: set {l4} to "y" else if {l4} = 26: set {l4} to "z" if {l5} = 1: set {l5} to "a" else if {l5} = 2: set {l5} to "b" else if {l5} = 3: set {l5} to "c" else if {l5} = 4: set {l5} to "d" else if {l5} = 5: set {l5} to "e" else if {l5} = 6: set {l5} to "f" else if {l5} = 7: set {l5} to "g" else if {l5} = 8: set {l5} to "h" else if {l5} = 9: set {l5} to "i" else if {l5} = 10: set {l5} to "j" else if {l5} = 11: set {l5} to "k" else if {l5} = 12: set {l5} to "l" else if {l5} = 13: set {l5} to "m" else if {l5} = 14: set {l5} to "n" else if {l5} = 15: set {l5} to "o" else if {l5} = 16: set {l5} to "p" else if {l5} = 17: set {l5} to "q" else if {l5} = 18: set {l5} to "r" else if {l5} = 19: set {l5} to "s" else if {l5} = 20: set {l5} to "t" else if {l5} = 21: set {l5} to "u" else if {l5} = 22: set {l5} to "v" else if {l5} = 23: set {l5} to "w" else if {l5} = 24: set {l5} to "x" else if {l5} = 25: set {l5} to "y" else if {l5} = 26: set {l5} to "z" if {l6} = 1: set {l6} to "a" else if {l6} = 2: set {l6} to "b" else if {l6} = 3: set {l6} to "c" else if {l6} = 4: set {l6} to "d" else if {l6} = 5: set {l6} to "e" else if {l6} = 6: set {l6} to "f" else if {l6} = 7: set {l6} to "g" else if {l6} = 8: set {l6} to "h" else if {l6} = 9: set {l6} to "i" else if {l6} = 10: set {l6} to "j" else if {l6} = 11: set {l6} to "k" else if {l6} = 12: set {l6} to "l" else if {l6} = 13: set {l6} to "m" else if {l6} = 14: set {l6} to "n" else if {l6} = 15: set {l6} to "o" else if {l6} = 16: set {l6} to "p" else if {l6} = 17: set {l6} to "q" else if {l6} = 18: set {l6} to "r" else if {l6} = 19: set {l6} to "s" else if {l6} = 20: set {l6} to "t" else if {l6} = 21: set {l6} to "u" else if {l6} = 22: set {l6} to "v" else if {l6} = 23: set {l6} to "w" else if {l6} = 24: set {l6} to "x" else if {l6} = 25: set {l6} to "y" else if {l6} = 26: set {l6} to "z" if {l7} = 1: set {l7} to "a" else if {l7} = 2: set {l7} to "b" else if {l7} = 3: set {l7} to "c" else if {l7} = 4: set {l7} to "d" else if {l7} = 5: set {l7} to "e" else if {l7} = 6: set {l7} to "f" else if {l7} = 7: set {l7} to "g" else if {l7} = 8: set {l7} to "h" else if {l7} = 9: set {l7} to "i" else if {l7} = 10: set {l7} to "j" else if {l7} = 11: set {l7} to "k" else if {l7} = 12: set {l7} to "l" else if {l7} = 13: set {l7} to "m" else if {l7} = 14: set {l7} to "n" else if {l7} = 15: set {l7} to "o" else if {l7} = 16: set {l7} to "p" else if {l7} = 17: set {l7} to "q" else if {l7} = 18: set {l7} to "r" else if {l7} = 19: set {l7} to "s" else if {l7} = 20: set {l7} to "t" else if {l7} = 21: set {l7} to "u" else if {l7} = 22: set {l7} to "v" else if {l7} = 23: set {l7} to "w" else if {l7} = 24: set {l7} to "x" else if {l7} = 25: set {l7} to "y" else if {l7} = 26: set {l7} to "z" if {l8} = 1: set {l8} to "a" else if {l8} = 2: set {l8} to "b" else if {l8} = 3: set {l8} to "c" else if {l8} = 4: set {l8} to "d" else if {l8} = 5: set {l8} to "e" else if {l8} = 6: set {l8} to "f" else if {l8} = 7: set {l8} to "g" else if {l8} = 8: set {l8} to "h" else if {l8} = 9: set {l8} to "i" else if {l8} = 10: set {l8} to "j" else if {l8} = 11: set {l8} to "k" else if {l8} = 12: set {l8} to "l" else if {l8} = 13: set {l8} to "m" else if {l8} = 14: set {l8} to "n" else if {l8} = 15: set {l8} to "o" else if {l8} = 16: set {l8} to "p" else if {l8} = 17: set {l8} to "q" else if {l8} = 18: set {l8} to "r" else if {l8} = 19: set {l8} to "s" else if {l8} = 20: set {l8} to "t" else if {l8} = 21: set {l8} to "u" else if {l8} = 22: set {l8} to "v" else if {l8} = 23: set {l8} to "w" else if {l8} = 24: set {l8} to "x" else if {l8} = 25: set {l8} to "y" else if {l8} = 26: set {l8} to "z" set {eventlettre} to true set {timereventlettre} to true loop all players: clear {message.%loop-player%} broadcast "&c[&6EVENT&c-&6LETTRE&c] &aRecopier le mot suivant pour gagner une récompense &c: &f %{l1}%%{l2}%%{l3}%%{l4}%%{l5}%%{l6}%%{l7}%%{l8}%" #change le message d'annonce ici NE PAS ENLEVER "%{l1}%%{l2}%%{l3}%%{l4}%%{l5}%%{l6}%%{l7}%%{l8}%" du message. Cela correspond au mot. else if arg 1 is "stop": if {eventlettre} is true: send "&c[&6EVENT&c-&6LETTRE&c] &aEvent stoppé" to player set {eventlettre} to false set {timereventlettre} to false make server execute command "/eventlettre reset" else: send "&c[&6EVENT&c-&6LETTRE&c] &aIl n'y a pas d'event lettre en cours" else if arg 1 is "reset": set {eventlettre} to false set {timereventlettre} to false set {sceventlettre} to 0 set {dixeventlettre} to 0 clear {l1} clear {l2} clear {l3} clear {l4} clear {l5} clear {l6} clear {l7} clear {l8} send "&c[&6EVENT&c-&6LETTRE&c] &aEvent reset" to player every 1 second in "world": if {timereventlettre} is true: add 1 to {sceventlettre} every 0.1 second in "world": if {timereventlettre} is true: add 0.1 to {dixeventlettre} on chat: if {eventlettre} = true: set {message.%player%} to message if message = "%{l1}%%{l2}%%{l3}%%{l4}%%{l5}%%{l6}%%{l7}%%{l8}%": set {eventlettre} to false broadcast "&c[&6EVENT&c-&6LETTRE&c] &aBravo &c%player% &atu as été le plus rapide : &c%{sceventlettre}% s ! Tu remportes &c10 diamants!" #change le message de gain ici give 10 diamond to player #change ta récompense ici, de base : 10 diamants clear {message.%player%} on load: loop all players: if loop-player is op: send "&c[&6EVENT&c-&6LETTRE&c] &aSkript réalisé par &cHealthpower. &bTwitter : &cHealthp0wer &aSkript-MC : &cHealthpower" to loop-player
  5. Healthpower

    No AI MOB

    Super c'est sympa de ta part :)
  6. Healthpower

    No AI MOB

    C'est bizarre j'ai pas umbaska car je suis en 1.12, j'ai tous les autres plus d'autre addons dont WolfSk qui rassemble la plupart des fonctionnalitées de Umbaska mais ca marche pas non plus .. Je peux te demander un dernier service pour tenter de voir d'ou ca vient : Peux tu enlever umbaska de ton serveur et tenter de répeter l'opération d'ajouter un nbt tag pour voir si c'est lié au Umbaska ou pas. Merci de ta réponse.
  7. Healthpower

    No AI MOB

    Pas pour le moment ^^
  8. Healthpower

    No AI MOB

    Marche toujours pas pour moi ... Tu peux me communiquer tes addons ?
  9. Cadeau : command kit: trigger: if player have permission "mk.vagabond": make player execute command "/menukitvagabond" else if player have permission "mk.paladin": make player execute command "/menukitpaladin" else if player have permission "mk.seigneur": make player execute command "/menukitseigneur" else if player have permission "mk.dmd": make player execute command "/menudmd" else: send "&4Erreur, vous n'avez pas la permission d'executer cette commande." to player
  10. Healthpower

    No AI MOB

    Bonjour à tous ! Je souhaite attribué le nbt tag "NoAI:1" à un mob spawn via skript mais impossible, il me dit qu'il reconnait pas la commande, pourtant bons addons.. une idée, si c'est or nbt tag je prend aussi ! command ridevache: trigger: spawn 1 cow at player wait 1 tick make player ride last spawned cow set name of last spawned cow to "%player%" add "{NoAI:1}" to nbt of last spawned cow
  11. Healthpower

    Regen de block

    Erreur console ?
  12. Healthpower

    Message report

    Message d'erreur ?
  13. Healthpower

    Regen de block

    Pas testé : on place of cobblestone or wood planks: wait 10 seconds set air to event-block
  14. pas testé command freeze <player>: trigger: open chest with 1 rows to arg 1
  15. Healthpower

    Aide on inventory click

    Tu as les bon addons ? Parce que cette commande nécessite les addons SkQuery et WildSkript
  16. if player is locking at a block Je pense que c'est plutôt ca
  17. Healthpower

    Besoin d'aide par rapport a TuSKe

    La page de TuSKe sur Spigot n'annonce un support que jusqu'a la 1.10 pour le moment, assure toi d'avoir la dernière version mais ce peux ne pas marcher.. Site : https://www.spigotmc.org/resources/tuske.25136/
  18. Essaye : with name "ton nom" a la place de named
  19. Healthpower

    Server full

    T'as oublié un petit truc... On join: Add 1 to {_p} If {_p} = (nb de joueur max ici): Kick player due to "raison" On quit: remove 1 from {_p} Et pas besoin du loop players..
  20. Healthpower

    Problème loop (supposition)

    Niquel ! Ca marche bien, merci à toi !
  21. Healthpower

    [Mini-Games] Murder !

    Exacte essaye ca : command /murder [<text>]: trigger: If arg 1 is "start": If {games} is not set: loop all players: teleport loop-player to {spawn} broadcast "&8[&c&lMurder&8] &8[&b»&8] &7Téléportation du joueur &c%loop-player%&7..." wait 10 ticks set {games} to true broadcast "&8[&c&lMurder&8] &7Le &cMurder &7et le &bDétective &7vont être choisis..." loop all players: add loop-player to {murderliste::*} set {_j1} to a random player of {murderliste::*} give 1 iron sword with sharpness 50 to {_j1} remove {_j1} from {murderliste::*} set {_j2} to a random player of {murderliste::*} give 1 bow with bow 50 to {_j2} remove {_j2} from {murderliste::*} If arg 1 is "stop": clear {games}
  22. Healthpower

    [Mini-Games] Murder !

    Il faut que tu utilise une variable liste : {variablelisteexemple::*} Tiens ca devrait fonctionner.. : command /murder [<text>]: trigger: If arg 1 is "start": If {games} is not set: loop all players: teleport loop-player to {spawn} broadcast "&8[&c&lMurder&8] &8[&b»&8] &7Téléportation du joueur &c%loop-player%&7..." wait 10 ticks set {games} to true broadcast "&8[&c&lMurder&8] &7Le &cMurder &7et le &bDétective &7vont être choisis..." loop all players: add loop-player to {murderliste::*} set {_j1} to a random player of {murderliste::*} give 1 iron sword with sharpness 50 to {_j1} remove {_j1} from {murderliste::*} set {_j2} to a random player of {murderliste::*} give 1 bow with bow 50 to {_j2} remove {_j2} from {murderliste::*} If arg 1 is "stop": clear {games}
  23. Ah ouais surement désolé x)
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