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Messages posté(e)s par McLincoln2
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Très utile merci :)
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Bonjour, je poste la solution ici:
Premièrement vous allez avoir besoin de skript-mirror
Merci à @AlexLew pour son tutoriel.
Ce script contient de nouvelles expressions.
- loop all registered uuid
- loop all registered players
- player with registered uuid %string%
Ces expressions vont chercher des informations dans un fichier stockant "UUID et PSEUDO" de tous les joueurs se connectant sur votre serveur dans le but de pouvoir chercher les joueurs s'étant déjà connecté mais ne l'étant pas.
Vous pouvez configurer la taille de la première page, des pages suivantes et du "mini" classement affiché sur les pages autre que la première.
options: firstpagesize: 10 sizepage: 7 topsize: 4
Ce script s'applique dans le cas ou votre variable est enregistrée sur l'uuid comme '{navaria_money.%player's uuid%}'.
Pour appliquer le script à votre variable il faut dans le cas ci-dessus faire ceci
options: variable: navaria_money.
En mettant tout ce qui précède %player's uuid%.
Voilà le code.[spoiler=Plutôt court]
options: firstpagesize: 10 sizepage: 7 topsize: 4 variable: navaria_money. # Permet d'avoir les UUID de tous les joueurs get plural expression all [registered] uuid: set {_uuid::*} to configuration section "registered" get of "Server/registered.yml" return {_uuid::*} # Permet d'avoir les PSEUDOS de tous les joueurs get plural expression all (offline players|registered players): loop all registered uuid: set {_p} to single value "registered.%loop-value%" get of "Server/registered.yml" add {_p} to {_players::*} return {_players::*} # Permet de retrouver un joueur avec son UUID get expression player with [registered] uuid %string%: set {_p} to single value "registered.%expression-1%" get of "Server/registered.yml" return "%{_p}%" join: loop all registered uuid: if loop-value is uuid of player: if single value "registered.%uuid of player%" get of "Server/registered.yml" is "%player%": stop set "registered.%uuid of player%" to "%player%" in yaml file "Server/registered.yml" command /balancetop [<integer = 1>]: aliases: /baltop trigger: loop all registered uuid: set {_copy::%loop-value%} to "%{{@variable}%loop-value%}%" # Stockage des données (montant, uuid) ensuite pour récupérer le joueur 'player with registered uuid loop-value' et non loop-index # Tri des données par ordre croissant while size of {_copy::*} is not 0: loop {_copy::*}: if {_maxv} is not set: set {_maxv} to loop-value parsed as number set {_maxi} to loop-index else if loop-value parsed as number is bigger or equal to {_maxv}: set {_maxv} to loop-value parsed as number set {_maxi} to loop-index add {_maxv} to {_value::*} add {_maxi} to {_index::*} do [clear {_copy::%{_maxi}%}]->[clear {_maxv}]->[clear {_maxi}] # Condition pour savoir si le rangement a bugué if size of {_value::*} is equal to (size of {_value::*} + size of {_index::*}) / 2: if argument is 1: set {_min} to 1 set {_max} to {@firstpagesize} else: set {_min} to 1 + {@firstpagesize} + {@sizepage}*arg - 2*{@sizepage} set {_max} to 1 + {@firstpagesize} + {@sizepage}*arg - {@sizepage} loop all numbers between {_min} and {_max}: if {_ok} is not set: if "%{_value::%loop-number%}%" is not "<none>": set {_ok} to true send "§f§m-----------------§f Page %arg% §f§m-----------------" to sender send "## %loop-number% %player with registered uuid {_index::%loop-number%}% - %{_value::%loop-number%}%$" to sender else: send "§cLa page demandée n'a pas pu être affichée." to sender stop else if {_ok} is true: if "%{_value::%loop-number%}%" is not "<none>": send "## %loop-number% %player with registered uuid {_index::%loop-number%}% - %{_value::%loop-number%}%$" to sender if argument is not 1: send "" to sender loop all numbers between 1 and {@topsize}: send "## %loop-number% %player with registered uuid {_index::%loop-number%}% - %{_value::%loop-number%}%$" to sender execute console command "/tellraw %sender% {text:""Clique ici pour afficher la page suivante"",clickEvent:{action:run_command,value:""/baltop %arg + 1%""},hoverEvent:{action:show_text,value:""Clic""}}" else: send "§cLa page demandée n'a pas pu être affichée." to sender
Cas d'utilisation:
16 joueurs enregistrés
Bonne utilisation. (pti like)
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2
- loop all registered uuid
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Je vais te faire ça.
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2
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A testé :eek:
En vrai, s'ils le disent c'est que c'est vrai.
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Age:-32768,PickupDelay:32767}
Ces données sont en ticks, en secondes ?
Si c'est en seconde, il faut 546 heures pour récupérer l'item, je pense que c'est suffisant :p
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Et ça marche !
Heureusement☺
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Je vais passer par une fonction mais il est possible de faire la même chose avec une commande
function Page(page: number,joueur: player)
Valeurs des options:
{_page} : la page que l'on souhaite affichée {_joueur} : le joueur à qui on affiche la page
Je note Y la hauteur que l'on dispose et X la quantité à afficher.
X : number Y : number
Dans notre fonction Page il faut logiquement saisir une page existante.
Je note nP, le nombre de page existante.
nP = rounded up (X / (Y * 9))
On aura une valeur de {_page} variant de 1 à nP, première condition de notre code trouvée
function Page(page: number,joueur: player): if check [{_page} is bigger than 0]->[{_page} is smaller or equal to rounded up (X / (Y * 9))]:
Admettons nos éléments X sont stockés dans une liste.
Il faut donc afficher seulement les bons éléments et ne pas dépasser dans notre inventaire.
Pour cela on doit définir un intervalle avec comme bornes les limites à dépasser et à ne pas dépasser:
set {_index} to 0 # à chaque nouvelle boucle on ajoute 1 loop {notreliste::*}: # code non dévoilé add 1 to {_index}
On aura donc comme borne
[{_page} * (Y * 9) - Y * 9 ; {_page} * Y * 9[
Exemple avec une hauteur de 4 et une page de 3:
[3 * (5 * 9) - 5 * 9 ; 3 * 5 * 9[ [90 ; 135[ 5 * 9 = 45 135 - 90 = 45
Ajout des conditions dans notre fonction:
function Page(page: number,joueur: player): if check [{_page} is bigger than 0]->[{_page} is smaller or equal to rounded up (X / (Y * 9))]: set {_index} to 0 loop {notreliste::*}: if {_index} >= {_page} * (Y * 9) - Y * 9: if {_index} < {_page} * Y * 9: # create a gui slot {_index} - (Y * 9)*({_page} - 1} of {_joueur} ... add 1 to {_index}
Bonus: Faire des items pour changer les pages:
Condition pour savoir si la page {_page} n'est pas la dernière pas:
if rounded up (size of {notreliste::*} / (Y * 9 - 9)) is bigger than {_page}:
Condition pour savoir si la page {_page} est la dernière:
if rounded up (size of {notreliste::*} / (Y * 9 - 9)) is equal to {_page}:
Condition pour savoir si il y a plus d'une page disponible:
if rounded up (size of {notreliste::*} / (Y * 9 - 9)) is bigger than 1:
On intègre cela dans notre code et c'est terminé, vous pouvez bien sûr ajouter des conditions si vous le souhaitez, ceci est juste le minimum pour avoir un système de page fonctionnel:
Code entier:[spoiler=Ouvrir]
function Page(page: number,joueur: player): if check [{_page} is bigger than 0]->[{_page} is smaller or equal to rounded up (X / (Y * 9))]: set {_index} to 0 loop {notreliste::*}: if {_index} >= {_page} * (Y * 9) - Y * 9: if {_index} < {_page} * Y * 9: # create a gui slot {_index} - (Y * 9)*({_page} - 1} of {_joueur} ... add 1 to {_index} if rounded up (size of {notreliste::*} / (Y * 9 - 9)) is bigger than {_page}: set {_next} to {_page} + 1 # create a gui slot <slot> of {_joueur} with <item> to run function Page({_next}, sender) else if rounded up (size of {notreliste::*} / (Y * 9 - 9)) is equal to {_page}: if rounded up (size of {notreliste::*} / (Y * 9 - 9)) is not 1: # create a gui slot <slot> of {_joueur} with <item> to run function Page(1, sender)
Code pour tester:
function Page(page: number,joueur: player): if check [{_page} > 0]->[{_page} is smaller or equal to rounded up (size of {var::*} / (5 * 9))]: if inventory name of current inventory of {_joueur} is not "§cPage %{_page}%/%rounded up (size of {var::*} / (5 * 9))%": open virtual chest inventory with size 6 named "§cPage %{_page}%/%rounded up (size of {var::*} / (5 * 9))%" to {_joueur} wait 3 ticks set {_index} to 0 loop {var::*}: if {_index} >= {_page} * (5 * 9) - 5 * 9: if {_index} < {_page} * 5 * 9: create a gui slot {_index} - (5 * 9) * ({_page} - 1) of {_joueur} with "%loop-value%" parsed as number of stone to do Nothing add 1 to {_index} if rounded up (size of {var::*} / (5 * 9 - 9)) is bigger than {_page}: set {_next} to {_page} + 1 create a gui slot 45 of {_joueur} with paper to run function Page({_next}, {_joueur}) else if rounded up (size of {var::*} / (5 * 9 - 9)) is not 1: create a gui slot 45 of {_joueur} with paper to run function Page(1, {_joueur}) command /var: trigger: loop a random integer between 123 and 321 times: add a random integer between 0 and 9 to {var::*} command /menu: trigger: Page(1, sender) command /clearvar: trigger: size of {var::*} is not 0 clear {var::*}
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J'ai fais cela toute à l'heure ca peut t'intéresser, surement:[spoiler=Code]
options: cmd_money: /money start: 30 page_size: 8 first join: if {money::%uuid of player%} is not set: execute console command "{@cmd_money} create %player%" else: if "%{money::%uuid of player%}%" is not "%player%": set {money::%uuid of player%} to "%player%" send "§bTransfert de votre ancien compte bancaire." to player join: if {money::%uuid of player%} is not set: execute console command "{@cmd_money} create %player%" else: if "%{money::%uuid of player%}%" is not "%player%": set {money::%uuid of player%} to "%player%" send "§bTransfert de votre ancien compte bancaire." to player command {@cmd_money} [<text>] [<text>] [<text>]: trigger: if argument 1 is "help" or "h" or "?": if argument 2 parsed as number is set: add "§b{@cmd_money} h,help,?§3 [page=1]§f affiche l'aide" to {_commands::*} add "§b{@cmd_money} create§3 <uuid>§f créer un compte." to {_commands::*} add "§b{@cmd_money} del,delete§3 <uuid>§f supprimer un compte." to {_commands::*} add "§b{@cmd_money} give/take/set§3 <uuid> <amount>§f faire varier le montant d'un compte." to {_commands::*} add "§b{@cmd_money}§3 <uuid=you>§f voir l'argent d'un joueur." to {_commands::*} add "§b{@cmd_money} top§3 [page=1]§f voir le classement." to {_commands::*} if argument 2 parsed as number is bigger than 0: if argument 2 parsed as number is smaller or equal to rounded up (size of {_commands::*} / {@page_size}): send "§8§m-------------------------%nl%§8Page %argument 2 parsed as number%/%rounded up (size of {_commands::*} / {@page_size})%" to sender loop {_commands::*}: send "%loop-value%" to sender send "§8§m-------------------------" to sender else: send "§cErreur: La page demandée n'a pas pu être affichée." to sender else: send "§cErreur: La page demandée n'a pas pu être affichée." to sender else: execute sender command "{@cmd_money} ? 1" else if argument 1 is "create": if argument 2 parsed as player is set: execute sender command "{@cmd_money} create %uuid of argument 2 parsed as player%" else if argument 2 is set: loop all players: if "%uuid of loop-player%" is "%argument 2%": set {_found} to "%loop-player%" exit loop if {_found} is set: if {money::%argument 2%} is not set: set {money::%argument 2%} to "%{_found}%" if {money::%argument 2%::value} is not set: set {money::%argument 2%::value} to {@start} send "§bCréation du compte:§3 %{_found}% --> {@start}$%nl%§bChemin d'accès:§f %argument 2%" to sender and "%{_found}%" parsed as player else: send "§cErreur: Ce compte bancaire existe déjà." to sender else: send "§cErreur: Aucun joueur connecté n'est associé à cet UUID." to sender else: send "§cErreur: {@cmd_money} h,help,? [page=1] pour afficher l'aide." to sender else if argument 1 is "del" or "delete": if argument 2 is set: if "%argument 2%" parsed as offline player is online: if {money::%uuid of argument 2 parsed as offline player%} is set: clear {money::%uuid of argument 2 parsed as offline player%::value} clear {money::%uuid of argument 2 parsed as offline player%} send "§bSuppression du compte bancaire§3 %argument 2%§b effecutée.%nl%§bAncien chemin:§f %uuid of argument 2 parsed as offline player%" to sender and argument 2 parsed as offline player else: send "§cErreur: Ce compte bancaire n'existe pas." to sender else: loop {money::*}: if "%loop-value%" is "%argument 2 parsed as offline player%": set {_found} to "%loop-index%" exit loop if {_found} is set: clear {money::%uuid of argument 2 parsed as offline player%::value} clear {money::%uuid of argument 2 parsed as offline player%} send "§bSuppression du compte bancaire§3 %argument 2%§b effecutée.%nl%§bAncien chemin:§f %uuid of argument 2 parsed as offline player%" to sender else: send "§cErreur: Ce compte bancaire n'existe pas." to sender else: send "§cErreur: {@cmd_money} h,help,? [page=1] pour afficher l'aide." to sender else if argument 1 is "take" or "give" or "set": if argument 2 is set: if argument 3 parsed as number is set: loop {money::*}: if "%loop-value%" is "%argument 2 parsed as offline player%": set {_found} to "%loop-index%" exit loop if {_found} is set: if argument 1 is "take": if {money::%uuid of argument 2 parsed as offline player%::value} is bigger or equal to argument 3 parsed as number: set {_money} to argument 3 parsed as number * -1 else if argument 1 is "give": set {_money} to argument 3 parsed as number if argument 1 is "take" or "give": if "%sender%" is not "%argument 2%": send "§bNouveau montant du joueur§3 %argument 2%§b:§3 %{money::%uuid of argument 2 parsed as offline player%::value} + {_money}%$%nl%§f%{_money}%$" to sender and argument 2 parsed as player else: send "§bNouveau montant du joueur§3 %argument 2%§b:§3 %{money::%uuid of argument 2 parsed as offline player%::value} + {_money}%$%nl%§f%{_money}%$" to sender set {money::%uuid of argument 2 parsed as offline player%::value} to {money::%uuid of argument 2 parsed as offline player%::value} + {_money} else if argument 3 parsed as number is bigger or equal to 0: if "%sender%" is not "%argument 2%": send "§bNouveau montant du joueur§3 %argument 2%§b:§3 %argument 3 parsed as number%$" to sender and argument 2 parsed as player else: send "§bNouveau montant du joueur§3 %argument 2%§b:§3 %argument 3 parsed as number%$" to sender set {money::%uuid of argument 2 parsed as offline player%::value} to argument 3 parsed as number else: send "§cErreur: Un compte bancaire ne peut être négatif." to sender else: send "§cErreur: Ce compte bancaire n'existe pas." to sender else: send "§cErreur: {@cmd_money} h,help,? [page=1] pour afficher l'aide." to sender else: send "§cErreur: {@cmd_money} h,help,? [page=1] pour afficher l'aide." to sender else if argument 1 is "top": if argument 2 parsed as number is set: if argument 2 parsed as number is bigger than 0: if argument 2 parsed as number is smaller or equal to rounded up (size of {money::*} / {@page_size}): loop {money::*}: set {_liste::%loop-value%} to {money::%loop-index%::value} while size of {_liste::*} is not 0: loop {_liste::*}: if {_max} is not set: set {_max} to loop-value set {_index} to loop-index else if loop-value is bigger or equal to {_max}: set {_max} to loop-value set {_index} to loop-index clear {_liste::%{_index}%} add {_max} to {_value::*} add {_index} to {_account::*} do [clear {_max}]->[clear {_index}] set {_index} to 0 send "§8§m-------------------------%nl%§8Page %argument 2 parsed as number%/%rounded up (size of {money::*} / {@page_size})%" to sender loop size of {money::*} times: if {_index} >= argument 2 parsed as number * {@page_size} - {@page_size}: if {_index} < argument 2 parsed as number * {@page_size}: set {_checked} to {_index} + 1 send "§b##%{_checked}% - %{_account::%{_checked}%}%:§f %{_value::%{_checked}%}%$" to sender else: exit loop add 1 to {_index} send "§8§m-------------------------" to sender else: send "§cErreur: La page demandée n'a pas pu être affichée." to sender else: send "§cErreur: La page demandée n'a pas pu être affichée." to sender else: execute sender command "{@cmd_money} %argument 1% 1" else if argument 1 is not set: execute sender command "{@cmd_money} %player%" else: loop {money::*}: if "%{money::%uuid of argument 1 parsed as offline player%}%" is "%argument 1%": set {_found} to loop-index exit loop if {_found} is set: send "§bArgent de§3 %argument 1%§b:§f %{money::%uuid of argument 1 parsed as offline player%::value}%$" to sender else: send "§cErreur: Ce compte bancaire n'existe pas." to sender
Code testé et fonctionnel, bonne journée.
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Si ça peut t'aider à faire un shop, je t'invite à télécharger mon script "virtualshop.sk":
https://skript-mc.fr/forum/resources/shop-virtuel-guis.1478/
Lis bien la description pour comprendre comment configurer le script.
Bonne journée.
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click: if "%targeted block%" is "emerald block": if distance between targeted block and player is smaller than 3: send "§cVous êtes passer en Zombie" to player
Ici, il faut être à moins de 3 blocs pour passer en mode zombie.
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Push un joueur
dans Résolus
Pour changer le message quand un joueur rejoint le serveur, il faut:
on join: set join message to "message" on first join: set join message to "message"
Cordialement, McLincoln2
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Push un joueur
dans Résolus
Si tu veux pousser le joueur dans sa direction, tu peux faire ça:
push player in direction of player with force 1
Cordialement, McLincoln2
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set message to "%{_C}%%{_T}%."
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inscriptions
dans Inactifs
on first join: add 1 to {new.joueurs}
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Fais des tests par exemple:
rightclick: broadcast "%targeted block%"
Par exemple après tu compares le format texte avec un autre:
rightclick: "%targeted block%" is "tonbloc": # suite du code
Malheureusement si "%targeted block%" c'est "<none>", essaie avec ces positions, toujours des solutions.
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ou utilise : je suis pas sur du tout
on righclick with ....[/Code] Bien vu, c'est ça;) [code][on] rightclick with [on] rightclick on
Différents.
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Tournois Sumo
dans Inactifs
Merci y'a des petits soucis mais tu gères, ajoute moi Discord: 4ve#9061Je rentre chez moi dans 30 minutes.
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death: Victim has permission "save.stuff" Loop all numbers between 0 and 35: If slot loop-number of victim is not "air": set {deathslot.%victim%::%loop-number%} to slot loop-number of victim If "%victim's helmet%" is not "air" or "<none>": Set {deathslot.%victim%::helmet} to victim's helmet # pareil pour chestplate, leggings et boots Clear dropped items Respawn: Size of {deathslot.%player%::*} is not 0: Loop {deathslot.%victim%::*}: If "%loop-index parsed as number%" is not "<none>": Set slot loop-index parsed as number of playrr to "%loop-value%" parsed as item Else: If "%loop-index%" is "helmet": Set player's helmet to "%loop-value%" parsed as item # pareil pour chestplate, leggings et boots Clear {deathslot.%victim%::*}
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Tournois Sumo
dans Inactifs
options: ypos: 10 join: set slot 5 of player to book named "§6Tournament Create" with lore "§7Right-Click" click with book: if name of tool is "§6Tournament Create": cancel event if {creator} is not set: lore of tool is "§7Right-Click" player has permission "tournament.create" set {_s} to 60 set {creator} to "%sender%" while {_s} is not 0: if {_f} is set: delete {_f} else if {_s} is 60 or 30 or 10 or 5: loop all players: send "§6Tournament (§eSumo§6) will start in few seconds, minimum %{_s}% seconds.%nl%§b/tournament join§e to join tournament" to loop-player if size of {tournament::*} is bigger or equal to 3: remove 1 from {_s} else: set {_s} to 60 set {_f} to true wait a second loop {tournament::*}: set {_copy::%loop-index%} to "%loop-value%" teleport loop-index parsed as player to {spectatingroom} set {start} to true while size of {tournament::*} is bigger than 1: loop {tournament::*}: set {_copy::%loop-index%} to "%loop-value%" set {_player1} to a random element of {_copy::*} set {_player1} parsed as player's display name to "§a%{_player1}%" delete {_copy::%{_player1}%} set {_player2} to a random element of {_copy::*} set {_player2} parsed as player's display name to "§c%{_player2}%" set {_copy::%{_player1}%} to "%{_player1}%" loop all players: if {tournament::%loop-player%} is set: if "%loop-player%" is not "%{_player1}%": if "%loop-player%" is not "%{_player2}%": send "§6Picked players:§e %{_player1}%§6,§e %{_player2}%" to loop-player else: send loop-player title "§cPicked !" clear loop-player's inventory teleport loop-player to {tournamentpostion.2} else: send loop-player title "§cPicked !" clear loop-player's inventory teleport loop-player to {tournamentpostion.1} set {_statut} to true while {_statut} is set: if "%{_player1}%" parsed as offline player is online: if "%{_player2}%" parsed as offline player is online: if y-coordinate of "%{_player1}%" parsed as player is bigger than {@ypos}: if y-coordinate of "%{_player2}%" parsed as player is bigger than {@ypos}: add 1 to {_time} wait 1 second else: delete {_statut} delete {_copy::%{_player2}%} set {_m} to "§bElimined player(s):§c %{_player2}%" else: delete {_statut} delete {_copy::%{_player1}%} set {_m} to "§bElimined player(s):§c %{_player1}%" else: delete {_statut} delete {_copy::%{_player2}%} set {_m} to "§bElimined player(s):§c %{_player2}%" else: delete {_statut} delete {_copy::%{_player1}%} set {_m} to "§bEliminated player(s):§c %{_player1}%" if "%{_player1}%" parsed as offline player is offline: delete {_copy::%{_player1}%} if "%{_player2}%" parsed as offline player is offline: delete {_copy::%{_player2}%} loop {tournament::*}: if {_copy::%loop-index%} is not set: clear {tournament::%loop-index%} teleport loop-index parsed as player to {spawn} loop all players: if {tournament::%loop-player%} is set: send "%{_m}%" to loop-player delete {_m} delete {_player1} delete {_player2} delete {creator} delete {start} if size of {tournament::*} is not 0: loop {tournament::*}: set {_winner} to "%{tournament::%loop-index%}%" else: stop loop all players: send "§6Tournament is now ended, winner is §a%{_winner}%" to loop-player clear {tournament::*} else: send "§6Tournament will start, sorry." to sender else if name of tool is "§6Tournament info": cancel event lore of tool is "§7Right-Click" loop {tournament::*}: if {_t} is not set: set {_t} to "§6Player(s) [§e%size of {tournament::*}%/12§6]:§e %{tournament::%loop-index%}%" else: set {_t} to "%{_t}%§6,§e %{tournament::%loop-index%}%" send "§6Tournament's creator:§e %{creator}%%nl%%{_t}%" to sender quit: {tournament::%player%} is set: clear {tournament::%player%} click with redstone torch: name of tool is "§cLeave tournament": cancel event if {tournament::%player%} is set: clear player's inventory wait 3 ticks # remet ton inventaire ici 'set slot <slot> of player to <item> named "<text>" with lore "<text>" clear {tournament::%player%} teleport player to {spawn} command /queue <text>: permission: tournament.create trigger: if arg is "setspawn": send "§6Tournament Sumo's waiting room is now set where you are." to sender set {waitingroom} to position of sender else: send "§cCorrect usage: /queue setspawn" to sender command /waitfight <text>: permission: tournament.create trigger: if arg is "setspawn": send "§6Tournament Sumo's spectating room is now set where you are." to sender set {spectatingroom} to position of sender else: send "§cCorrect usage: /waitfight setspawn" to sender command /tournament <text> [<number>]: trigger: arg 2 is not set: arg 1 is "join": {start} is not set {creator} is set {tournament::%sender%} is not set: size of {tournament::*} is smaller than 12 set {tournament::%sender%} to "%sender%" loop all players: {tournament::%loop-player%} is set send "§3%sender%§b joins tournament§3 (%size of {tournament::*}%/12)" to loop-player clear sender's inventory wait 3 ticks set slot 4 of sender to book named "§6Tournament info" with lore "§7Right-Click" set slot 8 of sender to redstone torch named "§cLeave tournament" teleport player to {waitingroom} arg 1 is "setspawn": player has permission "tournament.create": arg 2 is 1 or 2: set {tournamentpostion.%arg 2%} to position of sender send "§6Tournament Sumo's position number %arg 2% is now set where you are." to sender else: send "§cCorrect usage: /tournament setspawn 1/2"
Il se peut que j'ai terminé, si tu veux préciser certaines choses viens sur ce teamspeak:
ts.hadside.fr
Un double while c'est pas tous les jours, si ?
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jpeux lavoir ou
https://skript-mc.fr/forum/resources/shop-virtuel-guis.1478/
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Tournois Sumo
dans Inactifs
Je peux te le faire, dis moi si cela tient toujours.
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Essaie mon skript VirtualShop.
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Essaie ceci:
evaluate "format slot {_count} of player with {banner.%loop-value%} named ""&eGuilde : &6%loop-value%"" with lore ""blablabla"" to close then run [run player command ""/guilde join %loop-value%"" as op]"
Sinon utilise l'add-ons Tuske.
Algorithme (chunks around %location%)
dans Fragments codes
Posté(e)
Cet algorithme va permettre de récupérer les chunks autour d'un joueur ou d'une position.
Pour mieux comprendre, on a ceci:
[ATTACH=full]7943[/ATTACH]
Dans notre expression ci-dessus nos valeurs sont bien stockées.
Exemple d'utilisation de l'expression:
Pour changer de chunk on ajoute 16 à la coordonnée X ou Z du joueur visé.
Dans cet algorithme on va se placer dans un coin puis remonter jusqu'en haut.
Résultat: