Version de Minecraft : 1.12.2
Version de Skript : 2.6.0
Addons utilisés: aucun
Type du skript : menottes qui s'applique au bout de 5s et quand il met de dommage sa tp sur le gars qui lui as mis
Description du script :
Bonjour, je voudrais juste savoir comment épuré mon skript et si possible d'ajouter un on damage qui tp le gars qui prend les domages au gars qui lui mets, seulement quand il est menotté (tout fonctionne actuellement)
command /menotte:
permission: scp.staff.members
permission message: &cSCP-BSEW-ERREUR: tu ne peux pas effectuer cette commande petit saligot!
trigger:
give 1 stick named "&bMenotte" to player
on right click on a player:
if player's tool is stick named "&bMenotte":
if {menotte::%targeted entity%} is not set:
set {_loc} to player's position
set {_Te} to targeted entity
send "&7Vous étes en train d'etre menotté..."
if {_loc} = player's position:
send action bar "&a.&7...." to player
play sound "block.note.pling" with volume 0.1 at player
if {_loc} = player's position:
wait 1 second
send action bar "&a..&7..." to player
play sound "block.note.pling" with volume 0.2 at player
if {_loc} = player's position:
wait 1 second
send action bar "&a...&7.." to player
play sound "block.note.pling" with volume 0.3 at player
if {_loc} = player's position:
wait 1 second
send action bar "&a....&7." to player
play sound "block.note.pling" with volume 0.4 at player
if {_loc} = player's position:
wait 1 second
if {_loc} = player's position:
set {menotte::%targeted entity%} to true
send action bar "&a....." to player
play sound "block.note.chime" with volume 1 at player
send "&7Tu est menotté" to targeted entity
send "&7Tu vien de le menotté" to player
apply slowness 3 to targeted entity for 9999 days
else:
delete {menotte::%targeted entity%}
send "&6 Vous avez bougé !" to player
send action bar "&c....." to player
play sound "block.note.bass" with volume 0.4 at player
else:
delete {menotte::%targeted entity%}
send "&6 Vous avez bougé !" to player
send action bar "&c....." to player
play sound "block.note.bass" with volume 0.4 at player
else:
delete {menotte::%targeted entity%}
send "&6 Vous avez bougé !" to player
send action bar "&c....." to player
play sound "block.note.bass" with volume 0.4 at player
else:
delete {menotte::%targeted entity%}
send "&6 Vous avez bougé !" to player
send action bar "&c....." to player
play sound "block.note.bass" with volume 0.4 at player
else:
delete {menotte::%targeted entity%}
send "&6 Vous avez bougé !" to player
send action bar "&c....." to player
play sound "block.note.bass" with volume 0.4 at player
else:
send "&6 Vous avez bougé !" to player
send action bar "&c....." to player
play sound "block.note.bass" with volume 0.4 at player
else:
delete {menotte::%targeted entity%}
send "&7Tu est demenotté" to targeted entity
send "&7Tu vien de le demenotté" to player
remove slowness from targeted entity
on damage:
if attacker is player:
cancel event
send "&7vous étes actuelement trainé de force." to victim
if {menotte::%victim%} is true:
set {_a} to 3
while {_a} > 0:
remove 1 from {_a}
wait 2 second
make console execute command "/tp %victim% %attacker% "