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    Version de Minecraft : 1.12.2 Version de Skript : 2.6.0 Addons utilisés: aucun Type du skript : menottes qui s'applique au bout de 5s et quand il met de dommage sa tp sur le gars qui lui as mis Description du script : Bonjour, je voudrais juste savoir comment épuré mon skript et si possible d'ajouter un on damage qui tp le gars qui prend les domages au gars qui lui mets, seulement quand il est menotté (tout fonctionne actuellement) command /menotte: permission: scp.staff.members permission message: &cSCP-BSEW-ERREUR: tu ne peux pas effectuer cette commande petit saligot! trigger: give 1 stick named "&bMenotte" to player on right click on a player: if player's tool is stick named "&bMenotte": if {menotte::%targeted entity%} is not set: set {_loc} to player's position set {_Te} to targeted entity send "&7Vous étes en train d'etre menotté..." if {_loc} = player's position: send action bar "&a.&7...." to player play sound "block.note.pling" with volume 0.1 at player if {_loc} = player's position: wait 1 second send action bar "&a..&7..." to player play sound "block.note.pling" with volume 0.2 at player if {_loc} = player's position: wait 1 second send action bar "&a...&7.." to player play sound "block.note.pling" with volume 0.3 at player if {_loc} = player's position: wait 1 second send action bar "&a....&7." to player play sound "block.note.pling" with volume 0.4 at player if {_loc} = player's position: wait 1 second if {_loc} = player's position: set {menotte::%targeted entity%} to true send action bar "&a....." to player play sound "block.note.chime" with volume 1 at player send "&7Tu est menotté" to targeted entity send "&7Tu vien de le menotté" to player apply slowness 3 to targeted entity for 9999 days else: delete {menotte::%targeted entity%} send "&6 Vous avez bougé !" to player send action bar "&c....." to player play sound "block.note.bass" with volume 0.4 at player else: delete {menotte::%targeted entity%} send "&6 Vous avez bougé !" to player send action bar "&c....." to player play sound "block.note.bass" with volume 0.4 at player else: delete {menotte::%targeted entity%} send "&6 Vous avez bougé !" to player send action bar "&c....." to player play sound "block.note.bass" with volume 0.4 at player else: delete {menotte::%targeted entity%} send "&6 Vous avez bougé !" to player send action bar "&c....." to player play sound "block.note.bass" with volume 0.4 at player else: delete {menotte::%targeted entity%} send "&6 Vous avez bougé !" to player send action bar "&c....." to player play sound "block.note.bass" with volume 0.4 at player else: send "&6 Vous avez bougé !" to player send action bar "&c....." to player play sound "block.note.bass" with volume 0.4 at player else: delete {menotte::%targeted entity%} send "&7Tu est demenotté" to targeted entity send "&7Tu vien de le demenotté" to player remove slowness from targeted entity on damage: if attacker is player: cancel event send "&7vous étes actuelement trainé de force." to victim if {menotte::%victim%} is true: set {_a} to 3 while {_a} > 0: remove 1 from {_a} wait 2 second make console execute command "/tp %victim% %attacker% "
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