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Affichage du contenu avec la meilleure réputation le 01/30/21 dans toutes les zones

  1. 1 point
    on right click on player with blaze rod: if {1v1.%player%} is not set: send clicked entity title "" with subtitle "&4%player% vous défie !" for 2 seconds set action bar of clicked entity to "&4Clic droit sur %player% pour accepter le défi" send "&9Duel> &7Demande de défi envoyée à &b%clicked entity%" to player set {1v1.%player%} to "%clicked entity%" stop if {1v1.%player%} is not "%clicked entity%": send clicked entity title "" with subtitle "&4%player% vous défie !" for 2 seconds set action bar of clicked entity to "&4Clic droit sur %player% pour accepter le défi" send "&9Duel> &7Demande de défi envoyée à &b%clicked entity%" to player set {1v1.%player%} to "%clicked entity%" stop if {1v1.%player%} is "%clicked entity%": send "&8Duel> &7Merci de patienter que %clicked entity% accepte votre demande" to player on right click on player with blaze rod: {1v1.%clicked entity%} is set {1v1.%clicked entity%} is "%player%" clear {1v1.%player%} clear {1v1.%clicked entity%} send "&9Duel> &aDemande de défi acceptée" to player send "&9Duel> &b%player% &aa accepté votre demande" to clicked entity clear player's inventory clear clicked entity's inventory set the player's gamemode to survival set the clicked entity's gamemode to survival set {Duel.%player%} to true set {Duel.%clicked entity%} to true wait 0.1 tick chance of 50%: chance of 50%: teleport player to {Room4.1} teleport clicked entity to {Room4.2} else: teleport player to {Room1.1} teleport clicked entity to {Room1.2} else: chance of 50%: teleport player to {Room2.1} teleport clicked entity to {Room2.2} else: teleport player to {Room3.1} teleport clicked entity to {Room3.2} hide all players to player hide all players to clicked entity wait 1 tick reveal clicked entity to player reveal player to clicked entity wait 3 ticks apply slowness 10 to clicked entity for 10 seconds apply jump boost -10 to clicked entity for 10 seconds apply slowness 10 to player for 10 seconds apply jump boost -10 to player for 10 seconds wait 2 seconds set {_t} to 8 loop 9 times: message "&9Duel> &7Début dans &e%{_t}% sec" to player message "&9Duel> &7Début dans &e%{_t}% sec" to clicked entity if {Duel.%clicked entity%} is not set: teleport player to {hub} clear player's inventory delete {Duel.%player%} execute console command "effect %player% clear" send "&9Duel> &e%clicked entity% &7a quitté le combat !" stop if {Duel.%player%} is not set: teleport clicked entity to {hub} clear clicked entity's inventory delete {Duel.%clicked entity%} execute console command "effect %clicked entity% clear" send "&9Duel> &e%player% &7a quitté le combat !" stop wait 1 seconds remove 1 from {_t} on death of a player: reveal all players to victim reveal all players to attacker if {Duel.%victim%} is true: set death message to "" broadcast "&9Duel> &e%victim% &7a été vaincu par &e%attacker%" send "=========================" to attacker send "Victoire contre %victim% en duel !" to attacker send "=========================" to attacker delete {Duel.%attacker%} delete {Duel.%victim%} clear attacker's inventory execute console command "effect %attacker% clear" heal the attacker set attacker's food level to 20 teleport attacker to {hub} wait 0.1 tick give ender chest named "&fChoix des kits" with lore "&7Clic droit pour ouvrir le menu" to attacker give blaze rod named "&fDéfier un joueur" with lore "&7Clic droit sur un joueur" to attacker command /1vs1 [<text>] [<text>] [<text>]: trigger: if player is op: if arg 1 is "define": if arg 2 is "room1": if arg 3 is "1": give a blaze rod named "&41v1" to player set {Room1.1} to the player's location send "&bLoc 1 of room 1 set !" else if arg 3 is "2": give a blaze rod named "&41v1" to player set {Room1.2} to the player's location send "&bLoc 2 of room 1 set !" if arg 2 is "room2": if arg 3 is "1": give a blaze rod named "&41v1" to player set {Room2.1} to the player's location send "&bLoc 1 of room 2 set !" else if arg 3 is "2": give a blaze rod named "&41v1" to player set {Room2.2} to the player's location send "&bLoc 2 of room 2 set !" if arg 2 is "room3": if arg 3 is "1": give a blaze rod named "&41v1" to player set {Room3.1} to the player's location send "&bLoc 1 of room 3 set !" else if arg 3 is "2": give a blaze rod named "&41v1" to player set {Room3.2} to the player's location send "&bLoc 2 of room 3 set !" if arg 2 is "room4": if arg 3 is "1": give a blaze rod named "&41v1" to player set {Room4.1} to the player's location send "&bLoc 1 of room 4 set !" else if arg 3 is "2": give a blaze rod named "&41v1" to player set {Room4.2} to the player's location send "&bLoc 2 of room 4 set !" else if arg 2 is "back": set {Back.1vs1} to the player's location send "&bBack 1vs1 set !" sa devrait marcher mais fais bien attention a bien set toute les salle :D oublie pas le petit like :)
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