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Affichage du contenu avec la meilleure réputation le 11/29/15 dans toutes les zones

  1. 2 points
    Hello, Je vais vous faire la présentation d'un pti code voici la phrase qui ma tout fait débloquer j'ai chercher chercher puis je suis tomber sur number of Name Tag in the player's inventory a kwa ser ce kod ? Tout simplement a compter le nombre d'item que la personne possède exemple message "Vous diposez %number of compass in the player's inventory% boussole On peut faire pleins de truck exemple avoir que 1 item max voici un exemple On rightclick with compass: set {_test} to number of compass in the player's inventory if {_test} >= 1: remove 99999 compass from player's inventory message "Tu avais trop de boussole sur toi !" give 1 compass to player
  2. 2 points
    Sublime text est un ide .... Ok uneo. :')
  3. 1 point
    C'est pas propre mais voilà: command /sorts: trigger: if target is a player: wait 5 ticks set {_x-} to location of target player set {_x+} to location of target player set {_z-} to location of target player set {_z+} to location of target player remove 1 from x-coordinate of {_x-} add 1 to x-coordinate of {_x+} remove 1 from z-coordinate of {_z-} add 1 to z-coordinate of {_z+} if block at {_x-} is air: set block at {_x-} to cobweb if block at {_x+} is air: set block at {_x+} to cobweb if block at {_z-} is air: set block at {_z-} to cobweb if block at {_z+} is air: set block at {_z+} to cobweb add 1 to y-coordinate of {_x-} add 1 to y-coordinate of {_x+} add 1 to y-coordinate of {_z-} add 1 to y-coordinate of {_z+} if block at {_x-} is air: set block at {_x-} to cobweb if block at {_x+} is air: set block at {_x+} to cobweb if block at {_z-} is air: set block at {_z-} to cobweb if block at {_z+} is air: set block at {_z+} to cobweb
  4. 1 point
    Ducoup, Quel est la Différence entre une function & un sub (avec un invoke) ? o_O :confused:o_O:eek::confused:
  5. 1 point
    command /licence [<text>]: trigger: if arg 1 is set: if {licence.%arg 1%} is "Oui": message "%arg 1% a une licence !" else: message "%arg 1% a pas de licence !" Si tu veux que ça envoye a tout le monde tu mais broadcast a la place de message sa fait comme un /bc
  6. 1 point
    Moi je pensais à un on pickup: Et ca renomme l' item aléatoirement, du cout ils ne peuvent pas se stack
  7. 1 point
    Mais enlevé ton truck de new ability, c'est quoi ca ? Mets JUSTE le code qu'on t'a donné
  8. 1 point
    Juste ta tester le skript ?
  9. 1 point
    Je t'ai fait le debut du shop + le nombre de kill + la monnaie + les killstreak on death of player: add 1 to {kills.%attacker%} add 1 to {killstreak.%attacker%} add 1 to {morts.%victim%} set {killstreak.%victim%} to 0 add 10 to {Kayascoins.%attacker%} if {killstreak.%attacker%} is 3: broadcast "%attacker% vient de tuer %victim% est en série de 3kills!" add 3 to {Kayascoins.%attacker%} set {particule.%player%.coeur} to true if {particule.%player%.coeur} is true: set {particule.%player%} to location of player show 10 "heart" particles at location of player for player offset wait 1 minute set {particule.%player%.coeur} to false stop if {killstreak.%attacker%} is 5: broadcast "%attacker% vient de tuer %victim% est en série de 5kills!" add 5 to {Kayascoins.%attacker%} if {particule.%player%.coeur} is true: set {particule.%player%} to location of player show 10 "heart" particles at location of player for player offset wait 1 minute set {particule.%player%.coeur} to false stop if {killstreak.%attacker%} is 10: broadcast "%attacker% vient de tuer %victim% est en série de 10kills!" add 10 to {Kayascoins.%attacker%} if {particule.%player%.coeur} is true: set {particule.%player%} to location of player show 10 "heart" particles at location of player for player offset wait 1 minute set {particule.%player%.coeur} to false stop on join: if player have permission "VIP+": set {grade.%player%} to "VIP+" if player have permission "vip": set {grade.%player%} to "VIP" else: set {grade.%player%} to "Membre" command /shop [<text>] [<text>]: trigger: if arg 1 is not set: open chest with 1 row named "NomDuShop" to player wait 2 tick format slot 0 of player with stone named "&1Kayascoins" with lore "%player% ||Kayascoins %{Kayascoins.%player%}% ||Grade %{grade.%player%}%" to be unstealable format slot 1 of player with carrot named "&1Acheter des carrot" to run [make player execute command "/shop carrot"] if player have permission "VIP+": format slot 2 of player with carrot named "&1Carrot VIP" to run [make player execute command "/shop carrot"] else: format slot 2 of player with carrot named "&cCarrot VIP" to be unstealable format slot 8 of player with red wool named "Quitter" to close if arg 1 is "carrot": open chest with 1 row named "%arg 1%" to player wait 2 tick format slot 0 of player with carrot named "&1Carrot" with lore "Acheter de la %arg 1% ||Prix : 1Kayascoins" to run [make player execute command "/shopp buy %arg 1%"] format slot 8 of player with red wool named "Quitter" to close if arg 1 is set: if player have permission "VIP+": if {Kayascoins.%player%} >= 1 : add -1 to {Kayascoins.%player%} message "Tu as perdu 1 Kayascoins" give carrot to player message "tu a reçu une %arg 2%" else: message "Tu n'a pas assez de Kayascoins" else: if {Kayascoins.%player%} >= 2 : add -2 to {Kayascoins.%player%} message "Tu as perdu 2 Kayascoins" give carrot to player message "tu a reçu une %arg 2%" else: message "Tu n'a pas assez de Kayascoins"
  10. 1 point
    Tu voudrais pas exemple Si moi j'ai une licence, je te le donne et moi je l'ai plus ? Si c'est ça voici le code command /licensedonne [<offline player>] [<text>]: trigger: if arg 1 is not set: if player has permission "Give.licence": #licencedonne pour ceux qui on la permission Give.Licence message "<gold>/licencedonne <player> Donner<reset> Permet de give la licence au joueur" message "<gold>/licencedonne <player> remove<reset> Permet d'enlever la licence au joueur" if {licence.%player%} is "Oui": message "Tu as une licence !" else: message "Tu n'as pas de licence !" else: if {licence.%player%} is "Oui": message "Tu as une licence !" else: message "Tu n'as pas de licence !" message "<gold>/licencedonne <player> Donner<reset> Permet de donner ta licence au joueur" if arg 1 is not "Oui" or "donner" or "give" or "OUI" or "oui" or "Oui" or "donner" or "give" or "OUI" or "oui" or "gui" or "help" or "Help" or "HELP": make player execute command "/licencedonne" if arg 1 is "help" or "Help" or "HELP": make player execute command "/licencedonne" if arg 1 is "gui": wait 1 tick open chest with 5 row named "&1Licence" to player wait 1 tick if {licence.%player%} is "Non": format slot 0 of player with red stained glass named "Tu n'a pas de licence !" to be unstealable else: if {licence.%player%} is "Oui": format slot 0 of player with green stained glass named "Tu as ta licence !" to be unstealable if arg 1 is set: if player has permission "Give.licence": #Commande reserver au Admin pour give la licence if arg 2 is "Oui" or "donner" or "give" or "OUI" or "oui": set {licence.%arg 1%} to "Oui" message "%arg 1% a maintenant la licence !" send "Tu as maintenant ta licence" to arg 1 if arg 2 is "Non" or "not" or "remove" or "delete" or "non" or "NON": set {licence.%arg 1%} to "Non" message "Tu as enlever la licence de %arg 1%" send "Tu n'as plus ta licence" to arg 1 else: if arg 2 is "Oui" or "donner" or "give" or "OUI" or "oui": if {licence.%player%} is "Oui": message "Tu as donner ta licence a %arg 1%" else: message "Tu n'as pas de licence !"
  11. 1 point
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