Classement
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Affichage du contenu avec la meilleure réputation le 23/11/2017 dans toutes les zones
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options: logo: &8&l[&6&lDon&8&l] &c&l» command /don [<text>] [<text>]: trigger: if arg 1 is not set: make player execute command "/don cmd" if arg 1 is not "send" or "open": message "&7&m&l--------&8&l[&6&lDon&8&l]&7&m&l---------" message "&6&l● &a/don send <joueur>" message "&6&l● &a/don open" message "&7&m&l---------------------" if arg 1 is "send": if arg 2 is not set: message "{@logo} &cVeuillez rentrer le nom du joueur" else: if arg 2 parsed as player is not online: message "{@logo} &cLe joueur doit être connecté, pour reçevoir des dons" stop #if arg 2 is player: # message "{@logo} Vous ne pouvez pas vous envoyez des dons" # stop wait 2 tick open chest with 6 row named "&4&lDon pour &l&n%arg 2%" to player wait 2 tick format slot 52 of player with light green wool named "&a&l✔ Valider le don ✔" to run [invoke "DonGive" from player and arg 2] format slot 53 of player with red wool named "&c&l✖ Annuler le don ✖" to run [invoke "DonCancel" from player] if arg 1 is "open": wait 3 tick open chest with 6 row named "&4&lMes dons reçus" to player wait 2 tick add 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 17, 18, 26, 27, 35, 36, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53 to {_liste::*} loop {_liste::*}: format slot loop-value of player with white stained glass pane named " " to be unstealable if {Don.liste.%player%::*} is not set: format slot 10 of player with red wool named "&cVous n'avez aucun don" to be unstealable else: loop 7 times: add loop-number + 9 to {_slot::*} loop 7 times: add loop-number + 18 to {_slot::*} loop 7 times: add loop-number + 27 to {_slot::*} loop 7 times: add loop-number + 36 to {_slot::*} set {_nbr} to 1 loop {Don.liste.%player%::*}: set {_size} to size of {Don.%player%.%loop-value%::*} evaluate "format slot {_slot::%{_nbr}%} of player with {Don.%player%.%loop-value%::%{_size}%} to close then run [invoke ""DonGet"" from ""%player%"" and ""%loop-value%""]" add 1 to {_nbr} if {_nbr} > 28: stop loop sub "DonGet": set {_p} to "%parameter 1%" parsed as player set {_giver} to "%parameter 2%" wait 3 tick open chest with 6 row named "&4&lDon de %{_giver}%" to {_p} wait 3 tick loop size of {Don.%{_p}%.%{_giver}%::*} - 1 times: format slot loop-number - 1 of {_p} with {Don.%{_p}%.%{_giver}%::%loop-number%} to be unstealable format slot 53 of {_p} with red wool named "&c&lRetour en arriére" to close then run [make {_p} execute command "/don open"] format slot 52 of {_p} with light green wool named "&a&lRecuperer tous les objets" to close then run [invoke "GetObject" from {_p} and {_giver}] sub "GetObject": set {_p} to "%parameter 1%" parsed as player set {_giver} to "%parameter 2%" wait 3 tick set {_size} to size of {Don.%{_p}%.%{_giver}%::*} loop {_size} - 1 times: if {_p}'s inventory contains air: give {Don.%{_p}%.%{_giver}%::%loop-number%} to {_p} else: drop {Don.%{_p}%.%{_giver}%::%loop-number%} at {_p} clear {Don.%{_p}%.%{_giver}%::*} remove {_giver} from {Don.liste.%{_p}%::*} sub "DonCancel": set {_p} to parameter 1 loop 52 times: set {_objet} to slot loop-number - 1 of current inventory of {_p} give {_objet} to {_p} close {_p}'s inventory sub "DonGive": set {_p} to parameter 1 set {_give} to parameter 2 broadcast "%{_p}% %{_give}%" if {Don.%{_give}%.%{_p}%::*} is set: send "{@logo} &cVous avez déja envoyé un don à &a%{_give}%" to {_p} else: loop 52 times: set {_objet} to slot loop-number - 1 of current inventory of {_p} if {_objet} is not air: add {_objet} to {Don.%{_give}%.%{_p}%::*} if {Don.%{_give}%.%{_p}%::*} is not set: send "{@logo} &cIl n'y a aucun objet" to {_p} else: add {_p} to {Don.liste.%{_give}%::*} add paper named "&6&lDon de &a&l%{_p}%" with lore "||&6&l● &eReçu le : &b%now%||||&6&l● &eNombre d'objet : &b%size of {Don.%{_give}%.%{_p}%::*}%" to {Don.%{_give}%.%{_p}%::*} close {_p}'s inventory send "{@logo} &eVotre don pour &a%{_give}% &eà bien été envoyé" to {_p} send "{@logo} &eVous avez reçu un don de &a%{_p}% &8(&7/don open&8)" to {_give} parsed as player cadeau :)1 point
