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Affichage du contenu avec la meilleure réputation le 23/03/2017 dans toutes les zones

  1. Je crois que si, car il prend l'event-player par défaut. Je testerais quand même demain ! Sait-on jamais !
    1 point
  2. La même chose en plus complet :) (extrait du Skript partie ressource MOD.SK !) [spoiler=code] command /verif <player>: aliases: invsee permission: moder permission message: &fMauvaise commande. trigger: wait 1 tick if {target.hide.%arg 1%} is true: message "&2[invView]&4 Ce joueur ne peux pas être visionné!" else: set {target.%player%} to arg 1 open chest with 6 rows named "&a&lVérif &7> &b%arg 1%" to player set {_playerinv} to arg 1 set {_slot} to 0 loop 36 times: set {invview.%arg 1%.%{_slot}%} to slot {_slot} of arg 1's inventory add 1 to {_slot} set {_slot} to 0 set {_slotmenu} to 18 wait 1 tick loop 36 times: format slot {_slotmenu} of player with {invview.%arg 1%.%{_slot}%} to close add 1 to {_slot} add 1 to {_slotmenu} set {_health.%arg 1%} to arg 1's health set {hunger.%arg 1%} to arg 1's hunger set {armorview.helmet.%arg 1%} to arg 1's helmet set {armorview.chestplate.%arg 1%} to arg 1's chestplate set {armorview.leggings.%arg 1%} to arg 1's leggings set {armorview.boots.%arg 1%} to arg 1's boots if arg 1's gamemode is survival: format slot 4 of player with arg 1's skull named "&a&l%arg 1% &7> &ben surive" to close else: format slot 4 of player with arg 1's skull named "&a&l%arg 1% &7> &ben créatif" to close if arg 1's gamemode is survival: if {hunger.%arg 1%} = 10: format slot 14 of player with 10 steak named "&a&lNourriture &7:&r &6%{hunger.%arg 1%}%" to close if {hunger.%arg 1%} = 9.5: format slot 14 of player with 10 steak named "&a&lNourriture &7:&r &6%{hunger.%arg 1%}%" to close if {hunger.%arg 1%} = 9: format slot 14 of player with 9 steak named "&a&lNourriture &7:&r &6%{hunger.%arg 1%}%" to close if {hunger.%arg 1%} = 8.5: format slot 14 of player with 9 steak named "&a&lNourriture &7:&r &6%{hunger.%arg 1%}%" to close if {hunger.%arg 1%} = 8: format slot 14 of player with 8 steak named "&a&lNourriture &7:&r &6%{hunger.%arg 1%}%" to close if {hunger.%arg 1%} = 7.5: format slot 14 of player with 8 steak named "&a&lNourriture &7:&r &6%{hunger.%arg 1%}%" to close if {hunger.%arg 1%} = 7: format slot 14 of player with 7 steak named "&a&lNourriture &7:&r &6%{hunger.%arg 1%}%" to close if {hunger.%arg 1%} = 6.5: format slot 14 of player with 7 steak named "&a&lNourriture &7:&r &6%{hunger.%arg 1%}%" to close if {hunger.%arg 1%} = 6: format slot 14 of player with 6 steak named "&a&lNourriture &7:&r &6%{hunger.%arg 1%}%" to close if {hunger.%arg 1%} = 5.5: format slot 14 of player with 6 steak named "&a&lNourriture &7:&r &6%{hunger.%arg 1%}%" to close if {hunger.%arg 1%} = 5: format slot 14 of player with 5 steak named "&a&lNourriture &7:&r &6%{hunger.%arg 1%}%" to close if {hunger.%arg 1%} = 4.5: format slot 14 of player with 5 steak named "&a&lNourriture &7:&r &6%{hunger.%arg 1%}%" to close if {hunger.%arg 1%} = 4: format slot 14 of player with 4 steak named "&a&lNourriture &7:&r &6%{hunger.%arg 1%}%" to close if {hunger.%arg 1%} = 3.5: format slot 14 of player with 4 steak named "&a&lNourriture &7:&r &6%{hunger.%arg 1%}%" to close if {hunger.%arg 1%} = 3: format slot 14 of player with 3 steak named "&a&lNourriture &7:&r &6%{hunger.%arg 1%}%" to close if {hunger.%arg 1%} = 2.5: format slot 14 of player with 3 steak named "&a&lNourriture &7:&r &6%{hunger.%arg 1%}%" to close if {hunger.%arg 1%} = 2: format slot 14 of player with 2 steak named "&a&lNourriture &7:&r &6%{hunger.%arg 1%}%" to close if {hunger.%arg 1%} = 1.5: format slot 14 of player with 2 steak named "&a&lNourriture &7:&r &6%{hunger.%arg 1%}%" to close if {hunger.%arg 1%} = 1: format slot 14 of player with steak named "&a&lNourriture &7:&r &6%{hunger.%arg 1%}%" to close if {hunger.%arg 1%} = 0.5: format slot 14 of player with steak named "&a&lNourriture &7:&r &6%{hunger.%arg 1%}%" to close if {hunger.%arg 1%} = 0: format slot 14 of player with steak named "&a&lNourriture &7:&r &6%{hunger.%arg 1%}%" to close else: format slot 14 of player with steak named "&a&lNourriture &7:&r &6Illimitée !" to close if arg 1's gamemode is survival: format slot 12 of player with iron chestplate named "&a&lArmure" with lore "&6%{armorview.helmet.%arg 1%}%||&6%{armorview.chestplate.%arg 1%}%||&6%{armorview.leggings.%arg 1%}%||&6%{armorview.boots.%arg 1%}%" to close else: format slot 12 of player with iron chestplate named "&a&lArmure" with lore "&6Joueur en créatif !" to close format slot 8 of player with sunflower named "&4&lActualiser" to close then run [make player execute command "invreload"] format slot 0 of player with torch named "&a&lInformations &7:" with lore "&cMax CPS: %{maxclicks.%arg 1%}% ||&cCPS: %{clicks.%arg 1%}%||&cAlertes: %{alerts.%arg 1%}% " to be unstealable format slot 13 of player with apple named "&a&lVie &7: &4%{_health.%arg 1%}%&4 ❤" to close while inventory name of player's current inventory is "&a&lVérif &7> &b%arg 1%": wait 0.5 second format slot 0 of player with torch named "&a&lInformations &7:" with lore "&cMax CPS: %{maxclicks.%arg 1%}% ||&cCPS: %{clicks.%arg 1%}%||&cAlertes: %{alerts.%arg 1%}% " to be unstealable set {_slot} to 0 loop 36 times: delete {invview.%arg 1%.%{_slot}%} add 1 to {_slot} delete {_slotmenu} delete {_slot} delete {_health.%arg 1%} delete {hunger.%arg 1%} delete {armorview.helmet.%arg 1%} delete {armorview.chestplate.%arg 1%} delete {armorview.leggings.%arg 1%} delete {armorview.boots.%arg 1%} delete {target.%player%} delete {_playerinv} delete {_slot}
    1 point
  3. 1 point
  4. open virtual chest inventory with size 6 named "&c&&lVérif &8&l>> &e%arg%" to player make a gui slot 0 of player with raw chicken named "&aVie du joueur : %arg's health * 2%"
    1 point
  5. Tu prends le bloc en dessous comme ca par exemple. # 1ere méthode set {_target} to block at event-location . . . at block under {_target} # 2eme plus courte . . . at block under block at event-location Edit: Si tu tires sur un mur cela ne marchera pas, en l'occurence comme le lit ne peux pas être mit perpendiculairement au sol cela marchera.
    1 point
  6. Bah il demande a la console de vérifier toutes les secondes tous les joueurs donc ça vient de ça je pense
    1 point
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