Classement
Contenu populaire
Affichage du contenu avec la meilleure réputation le 11/10/2016 dans Messages
-
Bonjour, j'ai hier (justement) fais un skript a peu prêt comme celui que tu demande : command /modz <text>: permission: modz.inv permission message: &cErreur ! : &7Tu n'as pas la permission d'effectuer cette commande ! trigger: if player has permission "modz.inv.perm" or "modz.*": if arg 1 is "on": set {inventaire.%player%} to player's inventory set {exemple.%player%::inventaire} to serialized contents of player's inventory #Sauvegarde l'inventaire du joueur set {exemple.%player%::casque} to helmet of player #Sauvegarde le casque du joueur set {exemple.%player%::plastron} to chestplate of player #Sauvegarde le plastron du joueur set {exemple.%player%::pantalon} to leggings of player #Sauvegarde les jambières du joueur set {exemple.%player%::bottes} to boots of player #Sauvegarde les bottes du joueu set {god.%player%} to true set {mod.inv.%player%} to true send "" to player send "" to player send "" to player send "" to player send "" to player send "" to player send "" to player send "" to player send "" to player send "" to player send "" to player send "" to player send "&9[&3Mod&9] &bLancement de l'inventaire dans 3 secondes !" to player wait 1 seconds send "&9[&3Mod&9] &bLancement de l'inventaire dans 2 secondes !" to player wait 1 seconds send "&9[&3Mod&9] &bLancement de l'inventaire dans 1 secondes !" to player wait 1 seconds send "&9[&3Mod&9] &bInventaire Modérateur Activé" to player set {inv.kitmod.%player%} to player's serialized inventory set slot 0 of player to sugar named "&cVanish &7[&cOff&7]" set slot 1 of player to eye of ender named "&7Téléportation aléatoire" set slot 2 of player to bone named "&4Kill" set slot 4 of player to ice named "&2Freeze" set slot 5 of player to chest named "&dInformations" set slot 6 of player to gold ingot named "&5Verif" set slot 7 of player to book named "&eFouille D'inventaire" set slot 8 of player to wooden sword of knockback 50 named "&9Epée de KnockBack" if arg 1 is "off": execute player command "/v off" delete {mod.inv.%player%} execute player command "/clear" send "" to player send "" to player send "" to player send "" to player send "" to player send "" to player send "" to player send "" to player send "" to player send "" to player send "" to player send "" to playerr send "&9[&3Mod&9] &bInventaire modérateur desactivé" to player give {inventaire.%player%} to player set player's inventory's serialized contents to {exemple.%player%::inventaire} # Remets l'inventaire du joueur set helmet of player to {exemple.%player%::casque} #Remets le casque du joueur set chestplate of player to {exemple.%player%::plastron} #Remets le plastron du joueur set leggings of player to {exemple.%player%::pantalon} #Remets les jambières du joueur set boots of player to {exemple.%player%::bottes} #Remets les bottes du joueur on right click on a player: if player's tool is a book: if name of player's tool is "&eFouille D'inventaire": show the targeted entity's inventory to the player if player's tool is a gold ingot: if name of player's tool is "&5Verif": if targeted entity is a player: make player execute command "/verif %targeted entity%" if player tool is chest: if name of player's tool is "&dInformations": if targeted entity is a player: open chest with 1 rows named "&5&m---&d &dInformation &7&l> &d%targeted entity% &5&m---" to player wait 1 tick format slot 0 of player with emerald ore named "&aEmeraude" with lore "||&aEmeraudes cassé : %{emeraldore.%targeted entity%}%" format slot 1 of player with diamond ore named "&bDiamant" with lore "||&bDiamants cassé : %{emeraldore.%targeted entity%}%" format slot 2 of player with gold ore named "&6Or" with lore "||&6Or cassé : %{emeraldore.%targeted entity%}%" format slot 3 of player with iron ore named "&7Fer" with lore "||&7Fers cassé : %{emeraldore.%targeted entity%}%" format slot 4 of player with coal ore named "&8Charbon" with lore "||&8Charbons cassé : %{emeraldore.%targeted entity%}%" format slot 5 of player with redstone ore named "&4Redstone" with lore "||&4Redstones cassé : %{emeraldore.%targeted entity%}%" format slot 6 of player with lapis lazuli ore named "&9Lapis Lazuli" with lore "||&aLapis Lazuli cassé : %{emeraldore.%targeted entity%}%" format slot 8 of player with nether quartz ore named "&cNether Quartz" with lore "||&cNether Quartz cassé : %{emeraldore.%targeted entity%}%" on place: if player's tool is chest: if name of player's tool is "&dInformations": cancel event on right click with bone: if name of player's tool is "&4Kill": make player execute command "/kill %targeted entity%" on right click with eye of ender: if name of player's tool is "&7Téléportation aléatoire": cancel event make player execute command "/tp %random player out of all players%" on right click with sugar: if name of player's tool is "&cVanish &7[&cOff&7]": set slot 0 of player to sugar named "&aVanish &7[&aOn&7]" reveal player from all players if name of player's tool is "&aVanish &7[&aOn&7]": wait 1 tick set slot 1 of player to sugar named "&cVanish &7[&cOff&7]" hide player from all players on break a diamond ore: add 1 to {diamondore.%player%} on break a emerald ore: add 1 to {emeraldore.%player%} on break a coal ore: add 1 to {coalore.%player%} on break a gold ore: add 1 to {goldore.%player%} on break a iron ore: add 1 to {ironore.%player%} on break a lapis lazuli ore: add 1 to {lapisore.%player%} on break a redstone ore: add 1 to {redstoneore.%player%} on break a nether quartz ore: add 1 to {netherore.%player%} on damage: if attacker is a player: if victim is a player: if {mod.inv.%victim%} is true: cancel event send "&9[&3Mod&9] &b%attacker% a essayé de t'attaquer. Fait attention !" if {mod.inv.%victim%} is false: stop send "&9[&3Mod&9] &bVous avez attaquez %victim%." on death: set {mod.inv.%player%} to false on quit: set {mod.inv.%player%} to false on place: if {mod.inv.%player%} is true: cancel event else: stop on break: if {mod.inv.%player%} is true: cancel event else: stop on pickup: if {mod.inv.%player%} is true: cancel event else: stop On Hunger Meter Change: if {mod.inv.%player%} is true: cancel event else: stop on drop: if {mod.inv.%player%} is true: cancel event else: stop command /freeze [<player>]: trigger: if player has permission "freeze.*": if arg 1 is set: if {freeze.player.%arg 1%} is true: set {player.freeze.ban.%arg 1%} to player set {freeze.player.%arg 1%} to false send "&2[Freeze] &aVous avez bien unfreeze %arg 1%" to player send "&2[Freeze] &aVous avez été unfreeze par %player%" to arg 1 else if {freeze.player.%arg 1%} is false: set {freeze.player.%arg 1%} to true send "&4[Freeze] &cVous avez bien freeze %arg 1%" to player send "&4[Freeze] &cVous avez été freeze par %player%" to arg 1 if arg 1 is not set: send "&4[Freeze] /freeze (joueur)" else: send "&4Erreur ! : &cTu n'as pas la permission d'effectuer cette commande !" on command: if {freeze.player.%player%} is true: if command is "/m" or "/t" or "/w" or "/r" or "/ts": stop else: stop else: stop on any move: set {freeze.anymove.time.%player%} to now if difference to {freeze.anymove.time.%player%} and now is less than 2 seconds: cancel event send "&4[Freeze] &cVous êtes actuelement freeze, vous ne pouvez donc pas bouger !" send " &cSi vous vous déconnecté, vous serez &4&lbanni&c." on break: if {freeze.player.%player%} is true: send "&4[Freeze] &cVous êtes freeze, vous ne pouvez donc pas casser des blocks" cancel event on place: if {freeze.player.%player%} is true: send "&4[Freeze] &cVous êtes freeze, vous ne pouvez donc pas placer des blocks" cancel event on rightclick: if {freeze.player.%player%} is true: send "&4[Freeze] &cVous êtes freeze, vous ne pouvez donc pas faire de click droit" cancel event on leftclick: if {freeze.player.%player%} is true: send "&4[Freeze] &cVous êtes freeze, vous ne pouvez donc pas faire de click gauche" cancel event on damage: if {freeze.player.%victim%} is true: send "&4[Freeze] &cCe joueur est freeze, veuillez ne pas le taper !" cancel event if {freeze.player.%attacker%} is true: send "&4[Freeze] &cVous êtes freeze, vous ne pouvez donc pas taper" cancel event on quit: set {quit.%player%} to player loop all players: if {freeze.player.%loop-player%} is true: set {freeze.loopplayer.%loop-player%} to true wait 1 seconds if {freeze.loopplayer.%player%} is true: loop all players: if name of loop-player is "%{player.freeze.ban.%player%}%": make loop-player execute command "/ban %{quit.%loop-player%}%" Si il t'a plus dis moi, si il y a des bug dis moi aussi !2 points
-
1 point
-
Regarde juste le sens de ton expression : set random number between 100 and 500 to {coins.random} "Met un nombre avec une variable" ça ne veux rien dire ... Plutôt... set {coins.random} to random number between 100 and 5001 point
-
Umhhh.. il me semble pour plus simple que c'est Set {var} to player serialized inventory un truc du genre1 point
-
1 point
-
command /Objets: trigger: close player's inventory # On doit fermer l'inventaire du joueur wait 2 ticks open chest with 3 rows named "&2&lObjets" to player # Et le réouvrir par la suite wait 2 ticks format slot 12 of player with 1 sand named "sand" to be unstealable format slot 0 of player with bucket of water named "&e&lSeau d'eau" with lore "&225 $" to close then run [make player execute command "/eco take %player% 25"] format slot 1 of player with bucket of lava named "&e&lSeau de lave" with lore "&250 $" to close then run [make player execute command "/eco take %player% 50"]=>[make player execute command "/give %player% 327 1"] format slot 2 of player with bucket of water named "&e&lSeau d'eau" with lore "25 €" to close then run [invoke "TonSub" from player] Sub "TonSub": set {_p} to parameter 1 wait 1 tick if {_p}'s balance is less than 25: send "&cPas assez d'argent !" to {_p} else: execute console command "/eco take %{_p}% 25" execute console command "/give %{_p}% 326 1"1 point
-
Si tu veux qu'on t'aide il nous plus d'informations, on ne comprend rien...1 point
