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Affichage du contenu avec la meilleure réputation le 16/01/2016 dans Messages

  1. D'après moi le plugin skquery ne s'est pas bien installé sur ton serveur, vérifie qu'il se démarre bien au démarrage du serveur
    1 point
  2. Et bien je vais tenter :D Edit: Cela ne fonctionne pas, cela renvoie bien le dernier tour que la boucle a effectuée
    1 point
  3. http://www.minecraftforum.net/forums/mapping-and-modding/mapping-and-modding-tutorials/1571574-all-minecraft-playsound-file-names
    1 point
  4. J'ai tester mais non play raw sound "splash" at player with pitch 1 volume 1
    1 point
  5. http://dev.bukkit.org/bukkit-plugins/justsound/pages/sound-list/
    1 point
  6. options: cooldown: 5 command /setspawn: permission: "admin.setspawn" trigger: set {loc.spawn} to location of player send "&aTu as défini le point de spawn au coordonnées: &6%location of player%" to player command /spawn: trigger: send "&7Téléportation au spawn dans &c{@cooldown} secondes" set {_loc} to location of player wait {@cooldown} seconds if location of player isn't {_loc}: send "&cTu as bougé." to player stop else: teleport player to {loc.spawn} send "&aTu as été téléporté au spawn." to player
    1 point
  7. Je ne saurais te le trouver comme cela mais un conseil si tu trouves pas l'item, mets l'ID, Skript va te dire "nanana les noms c'est mieux" et te donner le nom à écrire ;)
    1 point
  8. command /setspawn: permission: "admin.setspawn" trigger: set {spawn} to location of player command /spawn: trigger: send "&7Téléportation au spawn dans &c15 secondes" wait 15 seconds teleport player to {spawn} Voilà, mets un j'aime si je t'ai aider :)
    1 point
  9. loop all players: send "{@logo} &aVous venez de vous givez le &6Freezer Bow" to loop-player clear inventory of loop-player set {freezer.kill.%loop-player%} to 0 set {freezer.mort.%loop-player%} to 0 set slot 0 of loop-player to bow of infinity 1 and unbreaking 10 named "&b&k||| &6&lFreezer Bow &b&k|||" set slot 1 of loop-player to arrow named "&bFleche Geler" set slot 8 of loop-player to blaze rod named "&c&k||| &6&lDégèle un joueur &c&k|||" play raw sound "portal.trigger" at loop-player with pitch 1 volume 10 Un Petit J'aime ca fait toujours plaisir :)
    1 point
  10. En fait, je l'ai fait mais il reste encore quelques erreurs. Je le posterai dans 1 voir 2 semaines grand max. Tu peux attendre jusque là ^^.
    1 point
  11. function changeIt(changer : player, id : text): if {list::*} is set: set {_loop} to {_id} parsed as an integer loop {list::*}: if loop-number is {_loop}: set {_id} to loop-value delete {list::*} exit loop else: set {_id} to {_id} parsed as integer send "%{_id}%" to {_changer} set {_itemP} to the first element out of objects in column "echange_item" from result of query "SELECT echange_item FROM offres_hde WHERE id = '%{_id}%'" and close set {_numbV} to the first element out of objects in column "item_nombre" from result of query "SELECT item_nombre FROM offres_hde WHERE id = '%{_id}%'" and close set {_itemV} to the first element out of objects in column "item_vente" from result of query "SELECT item_vente FROM offres_hde WHERE id = '%{_id}%'" and close set {_numbP} to the first element out of objects in column "echange_nombre" from result of query "SELECT echange_nombre FROM offres_hde WHERE id = '%{_id}%'" and close send "%{_itemP}% %{_numbV}% %{_itemV}% %{_numbP}%" to {_changer} if number of {_itemP} in {_changer}'s inventory < {_numbP}: set {_msgAnnul} to {@NoSuffItems} replace all "[prix]" in {_msgAnnul} with "%{_itemIdP}%" broadcast "bite" annuler({_changer}, "%{_msgAnnul}%") stop remove {_numbP} of {_itemP} from {_changer}'s inventory give {_numbV} of {_itemV} to {_changer} annuler({_changer}, {@SuccEchange}) command /hde: trigger: add objects in column "id" from result of query "SELECT id FROM offres_hde LIMIT 0,45" and close to {_ID::*} add objects in column "pseudo_vendeur" from result of query "SELECT pseudo_vendeur FROM offres_hde LIMIT 0,45" and close to {_vendeur::*} add objects in column "item_id" from result of query "SELECT item_id FROM offres_hde LIMIT 0,45" and close to {_idV::*} add objects in column "item_nombre" from result of query "SELECT item_nombre FROM offres_hde LIMIT 0,45" and close to {_numbV::*} add objects in column "item_name" from result of query "SELECT item_name FROM offres_hde LIMIT 0,45" and close to {_nameV::*} add objects in column "item_enchantements" from result of query "SELECT item_enchantements FROM offres_hde LIMIT 0,45" and close to {_enchantV::*} add objects in column "echange_id" from result of query "SELECT echange_id FROM offres_hde LIMIT 0,45" and close to {_idP::*} add objects in column "echange_nombre" from result of query "SELECT echange_nombre FROM offres_hde LIMIT 0,45" and close to {_numbP::*} add objects in column "echange_enchantements" from result of query "SELECT echange_enchantements FROM offres_hde LIMIT 0,45" and close to {_enchantP::*} open chest with 6 rows named {@NomMenuHDE} to player format slot 48 of player with egg named "&bVendre" to close then run [send {@VendreMenu}] format slot 50 of player with stick named "&r%{_nombreOffres}% offres en ventes" to be unstealable format slot 53 of player with 2 arrows named "&rPage &a2" to be unstealable set {_count} to 0 set {_count1} to 1 loop 45 times: if {_idV::%{_count1}%} is not set: stop add {_count1} to {list::*} set {_item} to "%{_idV::%{_count1}%}%" parsed as item set {_itemP} to "%{_idP::%{_count1}%}%" parsed as item if {_enchantP::%{_count1}%} is "NULL": set {_enchantsP} to "" else: replace all "/" in {_enchantP::%{_count1}%} with "||&7" set {_enchantsP} to "||&7echanté(e)(s)||&7%{_enchantP::%{_count1}%}%" if {_nameV::%{_count1}%} is "NULL": if {_enchantV::%{_count1}%} is "NULL": format slot {_count} of player with {_numbV::%{_count1}%} of {_item} with lore "||||&eVendu par: &7%{_vendeur::%{_count1}%}%||&eContre: &7%{_numbP::%{_count1}%}% %{_itemP}%%{_enchantsP}%" to close then run [changeIt(player, loop-number)] else: replace all "/" in {_enchantV::%{_count1}%} with "||&7" format slot {_count} of player with {_numbV::%{_count1}%} of {_item} with lore "&7%{_enchantV::%{_count1}%}%||||&eVendu par: &7%{_vendeur::%{_count1}%}%||&eContre: &7%{_numbP::%{_count1}%}% %{_itemP}%%{_enchantsP}%" to close then run [changeIt(player, loop-number)] else: if {_enchantV::%{_count1}%} is "NULL": format slot {_count} of player with {_numbV::%{_count1}%} of {_item} named "&b&o%{_nameV::%{_count1}%}%" with lore "||||&eVendu par: &7%{_vendeur::%{_count1}%}%||&eContre: &7%{_numbP::%{_count1}%}% %{_itemP}%%{_enchantsP}%" to close then run [changeIt(player, loop-number)] else: replace all "/" in {_enchantV::%{_count1}%} with "||&7" format slot {_count} of player with {_numbV::%{_count1}%} of {_item} named "&b&o%{_nameV::%{_count1}%}%" with lore "&7%{_enchantV::%{_count1}%}%||||&eVendu par: &7%{_vendeur::%{_count1}%}%||&eContre: &7%{_numbP::%{_count1}%}% %{_itemP}%%{_enchantsP}%" to close then run [changeIt(player, loop-number)] add 1 to {_count} add 1 to {_count1} J'ai pas testé mais sa devrais marcher. Donne moi en des nouvelles
    1 point
  12. Lache un like si sa a marché ;)
    1 point
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