#===========================#
every 15 tick:
if {push} is true:
if {push.join} is 5:
make player execute command "/timer"
set {timer} false
else if {push.join} is 8:
set {push} to false
every 15 tick:
if {push1} is true:
if {push1.join} is 5:
make player execute command "/timer1"
set {timer1} false
else if {push1.join} is 8:
set {push1} to false
every 15 tick:
if {push2} is true:
if {push2.join} is 5:
make player execute command "/timer2"
set {timer2} false
else if {push2.join} is 8:
set {push2} to false
every 15 tick:
if {push3} is true:
if {push3.join} is 5:
make player execute command "/timer3"
set {timer3} false
else if {push3.join} is 8:
set {push3} to false
every 15 tick:
if {push4} is true:
if {push4.join} is 5:
make player execute command "/timer4"
set {timer4} false
else if {push4.join} is 8:
set {push4} to false
#===========================#
command /timer:
trigger:
if {push} is true:
if {timer} is true:
send "&8(&fBomber&8) &8>> &eDébut de la partie dans &f30 &esecondes."
play raw sound "note.pling" at player with pitch 1 volume 255
wait 10 seconds
send "&8(&fBomber&8) &8>> &eDébut de la partie dans &f20 &esecondes."
play raw sound "note.pling" at player with pitch 1 volume 255
wait 10 seconds
send "&8(&fBomber&8) &8>> &eDébut de la partie dans &f10 &esecondes."
play raw sound "note.pling" at player with pitch 1 volume 255
wait 5 seconds
send "&8(&fBomber&8) &8>> &eDébut de la partie dans &f5 &esecondes."
play raw sound "note.pling" at player with pitch 1 volume 255
wait 1 seconds
send "&8(&fBomber&8) &8>> &eDébut de la partie dans &f4 &esecondes."
play raw sound "note.pling" at player with pitch 1 volume 255
wait 1 seconds
send "&8(&fBomber&8) &8>> &eDébut de la partie dans &f3 &esecondes."
play raw sound "note.pling" at player with pitch 1 volume 255
wait 1 seconds
send "&8(&fBomber&8) &8>> &eDébut de la partie dans &f2 &esecondes."
play raw sound "note.pling" at player with pitch 1 volume 255
wait 1 seconds
send "&8(&fBomber&8) &8>> &eDébut de la partie dans &f1 &esecondes."
play raw sound "note.pling" at player with pitch 1 volume 255
send "&8(&fBomber&8) &8>> &dDébut de la partie ! Nous vous souhaitons bonne chance !"
play raw sound " random.levelup" at player with pitch 1 volume 255
clear player's inventory
set slot 0 of player to stick of knockback 2
show 100 "instantSpell" particles at location of player for player offset by 10, 10 and 10
set {push} to false
delete {push.join}
set {timer} to true
stop
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Question
LOW3RMC
Bonjour, voici mon code:
Voici ce que me renvoie le plugin skript:
→ http://image.noelshack.com/fichiers/2016/29/1469392988-2016-07-24-22-28-07.png
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