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Posté(e)

Bonjour, je cherche une personne pour faire un skript, quand on descend en dessous de la couche 20 sa nou give une epee en bois et quand on est au dessus de la couche 20 sa nous give rien.Merci

Posté(e)
every 1 second in world "world":
   loop all players:
       if y-coordinate of loop-player is less than 21:
           if loop-player's inventory do not have wooden sword:
               give wooden sword to loop-player

Posté(e)
every 1 second in world "world":
   loop all players:
       if y-coordinate of loop-player is less than 21:
           if loop-player's inventory do not have wooden sword:
               give wooden sword to loop-player

every 1 second in world "world":
   loop all players:
       if y-coordinate of loop-player is less than 21:
           if loop-player's inventory do not have wooden sword:
               give wooden sword to loop-player

Merci mais je veut que quand on drop l'item que sa le regive pas

Posté(e)

Essaye çà :

 

every 1 second in world "world":
   loop all players:
       if y-coordinate of loop-player is less than 21:
           if loop-player's inventory do not have wooden sword:
               give wooden sword to loop-player
	add %player% to {give.bois.%player%}
	set {give.bois.%player%} to true
	if {give.bois.%player%} is true:
		cancel event
		message "&aVous avez déjà eu l'épée en bois." to player
	else:
		give wooden sword to loop-player

Posté(e)
Merci !

Essaye çà :

 

every 1 second in world "world":
   loop all players:
       if y-coordinate of loop-player is less than 21:
           if loop-player's inventory do not have wooden sword:
               give wooden sword to loop-player
	add %player% to {give.bois.%player%}
	set {give.bois.%player%} to true
	if {give.bois.%player%} is true:
		cancel event
		message "&aVous avez déjà eu l'épée en bois." to player
	else:
		give wooden sword to loop-player

sa marche pas

Posté(e)

every 1 second in world "world":
   loop all players:
       if y-coordinate of loop-player is less than 21:
           if loop-player's inventory do not have wooden sword:
               give wooden sword to looop-player

Je sais pourquoi ça ne marche pas ;). Tu as rajouté du code TOTALEMENT inutile ._.

Code NORMALEMENT corrigé au dessus.

Posté(e)
every 1 second in world "world":
   loop all players:
       if y-coordinate of loop-player is less than 21:
           if loop-player's inventory do not have wooden sword:
               give wooden sword to looop-player

Je sais pourquoi ça ne marche pas ;). Tu as rajouté du code TOTALEMENT inutile ._.

Code NORMALEMENT corrigé au dessus.

Non c'est pas ce que je veut car quand je drop l'item sa me le regive...

Posté(e)
Non c'est pas ce que je veut car quand je drop l'item sa me le regive...

Ah d'accord! Attends, je corrige :

every 1 second in world "world":
   loop all players:
       if y-coordinate of loop-player is less than 21:
           if {has.given.%loop-player%} isn't true:
               if loop-player's inventory do not have wooden sword:
                   give wooden sword to looop-player
                   set {has.given.%loop-player%} to true

Posté(e)
Ah d'accord! Attends, je corrige :

every 1 second in world "world":
   loop all players:
       if y-coordinate of loop-player is less than 21:
           if {has.given.%loop-player%} isn't true:
               if loop-player's inventory do not have wooden sword:
                   give wooden sword to looop-player
                   set {has.given.%loop-player%} to true

Il y a aucune erreur mais sa me give pas

Posté(e)
Il y a aucune erreur mais sa me give pas

Ah :/. Bah alors, faudrait faire ça

every 1 second in world "world":
   loop all players:
       if y-coordinate of loop-player is less than 21:
           if {has.given.%loop-player%} isn't true:
               give wooden sword to looop-player
               set {has.given.%loop-player%} to true

Posté(e)
Ah :/. Bah alors, faudrait faire ça

every 1 second in world "world":
   loop all players:
       if y-coordinate of loop-player is less than 21:
           if {has.given.%loop-player%} isn't true:
               give wooden sword to looop-player
               set {has.given.%loop-player%} to true

sa marche pas

Posté(e)

Peut-être parce que d'office le {has.given.%loop-player%} est en true, essaie de rajouter une commande genre

command /test:
   trigger:
       set {has.given.%loop-player%} to false

 

Et tu descends en dessous de la couche 20 après ^^

Posté(e)
every 1 second in world "world":
   loop all players:
       if y-coordinate of loop-player is less than 21:
           if loop-player's inventory do not have wooden sword:
               give wooden sword to loop-player

Mec est-ce que tu sais pk quand je tue une personne sa me give une epee en bois a cause du skript de humakuma215

Posté(e)
--' Le mec que tu as tué , il avait une épée en bois sur lui. Voila pourquoi tu as une épée lors d'un kill -_-'

Ba j'ai pas envie que sa give quand on le tue

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