Bonjour! J'aimerais savoir comment mettre les particules au dessus de notre tête, et sa me dit des erreurs.
Veuillez m'aider :)!
Je c'est pas comment mettre le code dans le truc pour mettre les codes
on join:
set {particule.%player%.coeur} to false
set {particule.%player%.flame} to false
set {particule.%player%.happy} to false
set {particule.%player%.angry} to false
command /particule [<text>]:
permission: iroas.particule
aliases: p
permission message: &8[&cModération&8] &cVous n'avez pas la permission requise.
trigger:
open chest with 3 rows named "&c&lIroas Particule " to player
wait 1 ticks
format slot 0 of player with brown stained glass pane named " " to be unstealable
format slot 1 of player with gray stained glass pane named " " to be unstealable
format slot 2 of player with green stained glass pane named " " to be unstealable
format slot 3 of player with brown stained glass pane named " " to be unstealable
format slot 4 of player with redstone named "&4Stop" to be unstealable
format slot 5 of player with green stained glass pane named " " to be unstealable
format slot 6 of player with brown stained glass pane named " " to be unstealable
format slot 7 of player with gray stained glass pane named " " to be unstealable
format slot 8 of player with green stained glass pane named " " to be unstealable
format slot 9 of player with green stained glass pane named " " to be unstealable
format slot 10 of player with rose red named "&cCoeur" to be unstealable
format slot 11 of player with gray stained glass pane named " " to be unstealable
format slot 12 of player with blaze powder named "&6Flame" to be unstealable
format slot 13 of player with brown stained glass pane named " " to be unstealable
format slot 14 of player with emerald named "&2Happy" to be unstealable
format slot 15 of player with green stained glass pane named " " to be unstealable
format slot 16 of player with magma cream named "&cAngry" to be unstealable
format slot 17 of player with gray stained glass pane named " " to be unstealable
format slot 18 of player with gray stained glass pane named " " to be unstealable
format slot 19 of player with green stained glass pane named " " to be unstealable
format slot 20 of player with brown stained glass pane named " " to be unstealable
format slot 21 of player with gray stained glass pane named " " to be unstealable
format slot 22 of player with green stained glass pane named " " to be unstealable
format slot 23 of player with brown stained glass pane named " " to be unstealable
format slot 24 of player with gray stained glass pane named " " to be unstealable
format slot 25 of player with green stained glass pane named " " to be unstealable
format slot 26 of player with brown stained glass pane named " " to be unstealable
command /particule coeur:
trigger:
if {particule.%player%.coeur} is false:
set {particule.%player%.coeur} to true
message "&cTu as activé les particules de &cCoeur"
else:
set {particule.%player%.coeur} to false
message "&6Tu as désactivé les particules des &cCoeur"
command /particule flame:
trigger:
if {particule.%player%.flame} is false:
set {particule.%player%.flame} to true
message "&cTu as activé les particules de &cFlame"
else:
set {particule.%player%.flame} to false
message "&6u as désactivé les particules de &cFlame"
command /particule happy:
trigger:
if {particule.%player%.happy} is false:
set {particule.%player%.happy} to true
message "&cTu as activé les particules de &cHappy"
else:
set {particule.%player%.happy} to false
message "&6Tu as désactivé les particules de &cHappy"
command /particule angry:
trigger:
if {particule.%player%.angry} is false:
set {particule.%player%.angry} to true
message "&cTu as activé les particules de &cAngry"
else:
set {particule.%player%.angry} to false
message "&6Tu as désactivé les particules de &cAngry"
command /ptcclear:
trigger:
set {particule.%player%.coeur} to false
set {particule.%player%.musique} to false
set {particule.%player%.enchant} to false
set {particule.%player%.clouds} to false
set {particule.%player%.flame} to false
set {particule.%player%.happy} to false
set {particule.%player%.angry} to false
message "&c[Particules]&9 Vous n'avez plus de particules"
on any move:
if {particule.%player%.coeur} is true:
set {loc.%player%} to location of player
spawn 1 of particle heart offset by 1, 2, 1 at {loc.%player%}
if {particule.%player%.flame} is true:
set {loc.%player%} to location of player
spawn 1 of particle flame offset by 1, 2, 1 at {loc.%player%}
if {particule.%player%.happy} is true:
set {loc.%player%} to location of player
spawn 1 of particle happy_Villager offset by 1, 2, 1 at {loc.%player%}
if {particule.%player%.angry} is true:
set {loc.%player%} to location of player
spawn 1 of particle angry_Villager offset by 1, 2, 1 at {loc.%player%}
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Question
Alexeuh
Bonjour! J'aimerais savoir comment mettre les particules au dessus de notre tête, et sa me dit des erreurs.
Veuillez m'aider :)!
Je c'est pas comment mettre le code dans le truc pour mettre les codes
on join: set {particule.%player%.coeur} to false set {particule.%player%.flame} to false set {particule.%player%.happy} to false set {particule.%player%.angry} to false command /particule [<text>]: permission: iroas.particule aliases: p permission message: &8[&cModération&8] &cVous n'avez pas la permission requise. trigger: open chest with 3 rows named "&c&lIroas Particule " to player wait 1 ticks format slot 0 of player with brown stained glass pane named " " to be unstealable format slot 1 of player with gray stained glass pane named " " to be unstealable format slot 2 of player with green stained glass pane named " " to be unstealable format slot 3 of player with brown stained glass pane named " " to be unstealable format slot 4 of player with redstone named "&4Stop" to be unstealable format slot 5 of player with green stained glass pane named " " to be unstealable format slot 6 of player with brown stained glass pane named " " to be unstealable format slot 7 of player with gray stained glass pane named " " to be unstealable format slot 8 of player with green stained glass pane named " " to be unstealable format slot 9 of player with green stained glass pane named " " to be unstealable format slot 10 of player with rose red named "&cCoeur" to be unstealable format slot 11 of player with gray stained glass pane named " " to be unstealable format slot 12 of player with blaze powder named "&6Flame" to be unstealable format slot 13 of player with brown stained glass pane named " " to be unstealable format slot 14 of player with emerald named "&2Happy" to be unstealable format slot 15 of player with green stained glass pane named " " to be unstealable format slot 16 of player with magma cream named "&cAngry" to be unstealable format slot 17 of player with gray stained glass pane named " " to be unstealable format slot 18 of player with gray stained glass pane named " " to be unstealable format slot 19 of player with green stained glass pane named " " to be unstealable format slot 20 of player with brown stained glass pane named " " to be unstealable format slot 21 of player with gray stained glass pane named " " to be unstealable format slot 22 of player with green stained glass pane named " " to be unstealable format slot 23 of player with brown stained glass pane named " " to be unstealable format slot 24 of player with gray stained glass pane named " " to be unstealable format slot 25 of player with green stained glass pane named " " to be unstealable format slot 26 of player with brown stained glass pane named " " to be unstealable command /particule coeur: trigger: if {particule.%player%.coeur} is false: set {particule.%player%.coeur} to true message "&cTu as activé les particules de &cCoeur" else: set {particule.%player%.coeur} to false message "&6Tu as désactivé les particules des &cCoeur" command /particule flame: trigger: if {particule.%player%.flame} is false: set {particule.%player%.flame} to true message "&cTu as activé les particules de &cFlame" else: set {particule.%player%.flame} to false message "&6u as désactivé les particules de &cFlame" command /particule happy: trigger: if {particule.%player%.happy} is false: set {particule.%player%.happy} to true message "&cTu as activé les particules de &cHappy" else: set {particule.%player%.happy} to false message "&6Tu as désactivé les particules de &cHappy" command /particule angry: trigger: if {particule.%player%.angry} is false: set {particule.%player%.angry} to true message "&cTu as activé les particules de &cAngry" else: set {particule.%player%.angry} to false message "&6Tu as désactivé les particules de &cAngry" command /ptcclear: trigger: set {particule.%player%.coeur} to false set {particule.%player%.musique} to false set {particule.%player%.enchant} to false set {particule.%player%.clouds} to false set {particule.%player%.flame} to false set {particule.%player%.happy} to false set {particule.%player%.angry} to false message "&c[Particules]&9 Vous n'avez plus de particules" on any move: if {particule.%player%.coeur} is true: set {loc.%player%} to location of player spawn 1 of particle heart offset by 1, 2, 1 at {loc.%player%} if {particule.%player%.flame} is true: set {loc.%player%} to location of player spawn 1 of particle flame offset by 1, 2, 1 at {loc.%player%} if {particule.%player%.happy} is true: set {loc.%player%} to location of player spawn 1 of particle happy_Villager offset by 1, 2, 1 at {loc.%player%} if {particule.%player%.angry} is true: set {loc.%player%} to location of player spawn 1 of particle angry_Villager offset by 1, 2, 1 at {loc.%player%}1 réponse à cette question
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