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Besoin d'aide avec mes particules!


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Bonjour! J'aimerais savoir comment mettre les particules au dessus de notre tête, et sa me dit des erreurs.

Veuillez m'aider :)!

 

Je c'est pas comment mettre le code dans le truc pour mettre les codes

 

 on join:
  set {particule.%player%.coeur} to false
  set {particule.%player%.flame} to false
  set {particule.%player%.happy} to false
  set {particule.%player%.angry} to false

command /particule [<text>]:
  permission: iroas.particule
  aliases: p
  permission message: &8[&cModération&8] &cVous n'avez pas la permission requise.
  trigger:
    open chest with 3 rows named "&c&lIroas Particule " to player
    wait 1 ticks
    format slot 0 of player with brown stained glass pane named " " to be unstealable
    format slot 1 of player with gray stained glass pane named " " to be unstealable
    format slot 2 of player with green stained glass pane named " " to be unstealable
    format slot 3 of player with brown stained glass pane named " " to be unstealable
    format slot 4 of player with redstone named "&4Stop" to be unstealable
    format slot 5 of player with green stained glass pane named " " to be unstealable
    format slot 6 of player with brown stained glass pane named " " to be unstealable
    format slot 7 of player with gray stained glass pane named " " to be unstealable
    format slot 8 of player with green stained glass pane named " " to be unstealable
    format slot 9 of player with green stained glass pane named " " to be unstealable
    format slot 10 of player with rose red named "&cCoeur" to be unstealable
    format slot 11 of player with gray stained glass pane named " " to be unstealable
    format slot 12 of player with blaze powder named "&6Flame" to be unstealable
    format slot 13 of player with brown stained glass pane named " " to be unstealable
    format slot 14 of player with emerald named "&2Happy" to be unstealable
    format slot 15 of player with green stained glass pane named " " to be unstealable
    format slot 16 of player with magma cream named "&cAngry" to be unstealable
    format slot 17 of player with gray stained glass pane named " " to be unstealable
    format slot 18 of player with gray stained glass pane named " " to be unstealable
    format slot 19 of player with green stained glass pane named " " to be unstealable
    format slot 20 of player with brown stained glass pane named " " to be unstealable
    format slot 21 of player with gray stained glass pane named " " to be unstealable
    format slot 22 of player with green stained glass pane named " " to be unstealable
    format slot 23 of player with brown stained glass pane named " " to be unstealable
    format slot 24 of player with gray stained glass pane named " " to be unstealable
    format slot 25 of player with green stained glass pane named " " to be unstealable
    format slot 26 of player with brown stained glass pane named " " to be unstealable

command /particule coeur:
  trigger:
    if {particule.%player%.coeur} is false:
      set {particule.%player%.coeur} to true
      message "&cTu as activé les particules de &cCoeur"
    else:
      set {particule.%player%.coeur} to false
      message "&6Tu as désactivé les particules des &cCoeur"





command /particule flame:
  trigger:
    if {particule.%player%.flame} is false:
      set {particule.%player%.flame} to true
      message "&cTu as activé les particules de &cFlame"
    else:
      set {particule.%player%.flame} to false
      message "&6u as désactivé les particules de &cFlame"


command /particule happy:
  trigger:
    if {particule.%player%.happy} is false:
      set {particule.%player%.happy} to true
      message "&cTu as activé les particules de &cHappy"
    else:
      set {particule.%player%.happy} to false
      message "&6Tu as désactivé les particules de &cHappy"

command /particule angry:
  trigger:
    if {particule.%player%.angry} is false:
      set {particule.%player%.angry} to true
      message "&cTu as activé les particules de &cAngry"
    else:
      set {particule.%player%.angry} to false
      message "&6Tu as désactivé les particules de &cAngry"


command /ptcclear:
  trigger:
    set {particule.%player%.coeur} to false
    set {particule.%player%.musique} to false
    set {particule.%player%.enchant} to false
    set {particule.%player%.clouds} to false
    set {particule.%player%.flame} to false
    set {particule.%player%.happy} to false
    set {particule.%player%.angry} to false
    message "&c[Particules]&9 Vous n'avez plus de particules"



on any move:
  if {particule.%player%.coeur} is true:
    set {loc.%player%} to location of player
    spawn 1 of particle heart offset by 1, 2, 1 at {loc.%player%}
  if {particule.%player%.flame} is true:
    set {loc.%player%} to location of player
    spawn 1 of particle flame offset by 1, 2, 1 at {loc.%player%}
  if {particule.%player%.happy} is true:
    set {loc.%player%} to location of player
    spawn 1 of particle happy_Villager offset by 1, 2, 1 at {loc.%player%}
  if {particule.%player%.angry} is true:
    set {loc.%player%} to location of player
    spawn 1 of particle angry_Villager offset by 1, 2, 1 at {loc.%player%} 

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