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Erreur de skript


Question

Posté(e)

Version: 1.12.2

Version skript: dev35c

Addons: SkRayFall, SkQuery, MundoSK, Skelett, TuSKe

Skript:

on script load:	
	set {_&} to "&"	
	if yaml value "CHAT-FORMAT" from file "plugins/Battlegrounds/config.yml" is not set:	
		set yaml value "CHAT-FORMAT" from file "plugins/Battlegrounds/config.yml" to "%{_&}%3{player} %{_&}%8%{_&}%l{arrow-right} %{_&}%7{message}"			
	if yaml value "COMMANDS.KILL" from file "plugins/Battlegrounds/config.yml" is not set:	
		set yaml value "COMMANDS.KILL" from file "plugins/Battlegrounds/config.yml" to "eco give {player} 5"		
	if yaml value "COMMANDS.WIN" from file "plugins/Battlegrounds/config.yml" is not set:	
		set yaml value "COMMANDS.WIN" from file "plugins/Battlegrounds/config.yml" to "eco give {player} 20"	
	if yaml value "COMMANDS.GOAL" from file "plugins/Battlegrounds/config.yml" is not set:	
		set yaml value "COMMANDS.GOAL" from file "plugins/Battlegrounds/config.yml" to "eco give {player} 10"		
	if yaml value "TIMERS.WAITING" from file "plugins/Battlegrounds/config.yml" is not set:	
		set yaml value "TIMERS.WAITING" from file "plugins/Battlegrounds/config.yml" to 30
	if yaml value "TIMERS.BORDER" from file "plugins/Battlegrounds/config.yml" is not set:	
		set yaml value "TIMERS.BORDER" from file "plugins/Battlegrounds/config.yml" to 3		
	if yaml value "MIX.ALLOW-PARACHUTE-AFTER" from file "plugins/Battlegrounds/config.yml" is not set:	
		set yaml value "MIX.ALLOW-PARACHUTE-AFTER" from file "plugins/Battlegrounds/config.yml" to 30	
	if yaml value "MIX.ENABLE-CHESTS" from file "plugins/Battlegrounds/config.yml" is not set:	
		set yaml value "MIX.ENABLE-CHESTS" from file "plugins/Battlegrounds/config.yml" to true		
	if yaml value "ITEMS.LEAVE" from file "plugins/Battlegrounds/config.yml" is not set:	
		set yaml value "ITEMS.LEAVE" from file "plugins/Battlegrounds/config.yml" to "bed_item"	
	if yaml value "ITEMS.LEAVE-NAME" from file "plugins/Battlegrounds/config.yml" is not set:	
		set yaml value "ITEMS.LEAVE-NAME" from file "plugins/Battlegrounds/config.yml" to "%{_&}%c%{_&}%lLEAVE"	
	if yaml value "MESSAGES.PREFIX" from file "plugins/Battlegrounds/config.yml" is not set:
		set yaml value "MESSAGES.PREFIX" from file "plugins/Battlegrounds/config.yml" to "%{_&}%6%{_&}%lBATTLEGROUNDS %{_&}%8%{_&}%l{arrow-right} %{_&}%7"		
	if yaml value "MESSAGES.JOIN-MESSAGE" from file "plugins/Battlegrounds/config.yml" is not set:	
		set yaml value "MESSAGES.JOIN-MESSAGE" from file "plugins/Battlegrounds/config.yml" to "%{_&}%a{player} %{_&}%ehas joined to the game."	
	if yaml value "MESSAGES.LEFT-MESSAGE" from file "plugins/Battlegrounds/config.yml" is not set:	
		set yaml value "MESSAGES.LEFT-MESSAGE" from file "plugins/Battlegrounds/config.yml" to "%{_&}%a{player} %{_&}%ehas left the game."	
	if yaml value "MESSAGES.STARTING-IN" from file "plugins/Battlegrounds/config.yml" is not set:	
		set yaml value "MESSAGES.STARTING-IN" from file "plugins/Battlegrounds/config.yml" to "%{_&}%eStarting in %{_&}%6{seconds} %{_&}%eseconds"		
	if yaml value "SCOREBOARD.WEBSITE" from file "plugins/Battlegrounds/config.yml" is not set:	
		set yaml value "SCOREBOARD.WEBSITE" from file "plugins/Battlegrounds/config.yml" to "%{_&}%eMC.SERVER.NET"				
	if yaml value "STATUS.INGAME" from file "plugins/Battlegrounds/config.yml" is not set:	
		set yaml value "STATUS.INGAME" from file "plugins/Battlegrounds/config.yml" to "%{_&}%cINGAME"
	if yaml value "STATUS.STARTING" from file "plugins/Battlegrounds/config.yml" is not set:	
		set yaml value "STATUS.STARTING" from file "plugins/Battlegrounds/config.yml" to "%{_&}%3STARTING..."
	if yaml value "STATUS.WAITING" from file "plugins/Battlegrounds/config.yml" is not set:	
		set yaml value "STATUS.WAITING" from file "plugins/Battlegrounds/config.yml" to "%{_&}%aWAITING"		
	if yaml value "MESSAGES.IN-GAME" from file "plugins/Battlegrounds/config.yml" is not set:		
		set yaml value "MESSAGES.IN-GAME" from file "plugins/Battlegrounds/config.yml" to "%{_&}%cYou are already in game."	
	if yaml value "MESSAGES.NOT-IN-GAME" from file "plugins/Battlegrounds/config.yml" is not set:		
		set yaml value "MESSAGES.NOT-IN-GAME" from file "plugins/Battlegrounds/config.yml" to "%{_&}%c%{_&}%lYou are not in game."	
	if yaml value "MESSAGES.KILL-MESSAGE" from file "plugins/Battlegrounds/config.yml" is not set:		
		set yaml value "MESSAGES.KILL-MESSAGE" from file "plugins/Battlegrounds/config.yml" to "%{_&}%7{victim} %{_&}%7was killed by %{_&}%7{killer}"	
	if yaml list "MESSAGES.SUMMARY" from file "plugins/Battlegrounds/config.yml" is not set:	
		add "%{_&}%a----------------------------------------------", " ", "                     %{_&}%e%{_&}%lBATTLE ROYALE     ", " ", "                  %{_&}%fWINNER - %{_&}%7{winner}       ", " ", "                      %{_&}%3KILLS - %{_&}%7{kills}       ", " " and "%{_&}%a----------------------------------------------" to {_SUMMARY::*}
	loop {_SUMMARY::*}:
		add "%loop-value%" to yaml list "MESSAGES.SUMMARY" from file "plugins/Battlegrounds/config.yml"	
	if yaml value "Min-Items" from file "plugins/Battlegrounds/chest.yml" is not set:		
		set yaml value "Min-Items" from file "plugins/Battlegrounds/chest.yml" to 3
	if yaml value "Max-Items" from file "plugins/Battlegrounds/chest.yml" is not set:		
		set yaml value "Max-Items" from file "plugins/Battlegrounds/chest.yml" to 7		
	if yaml list "CHEST" from file "plugins/Battlegrounds/chest.yml" is not set:		
		add 1 stone_sword,1 diamond,1 golden_carrot,1 golden_apple, 1 bread,1 baked potato,1 cooked_beef,1 cooked_porkchop,1 cooked_chicken,1 iron_helmet,1 iron_chestplate,1 iron_leggings,1 iron_boots,1 chainmail_helmet,1 chainmail_chestplate,1 chainmail_leggings,1 chainmail_boots,1 golden_helmet,1 golden_chestplate,1 golden_leggings,1 golden_boots,1 bow, 1 pumpkin pie, 1 raw porkchop, 1 raw_chicken, 1 cookie, 1 cooked_fish, 1 stone_sword, 1 wooden_sword, 1 stone_axe, 1 wooden_axe, 1 fishing_rod, 1 bow, 5 arrows, 1 iron_ingot, 1 gold_ingot, 1 stick, 1 feather, 1 leather_helmet, 1 leather_chestplate, 1 leather_leggings, leather_boots and 5 arrows to {_list::*}
		loop {_list::*}:
			add "%loop-value%" to yaml list "CHEST" from file "plugins/Battlegrounds/chest.yml"	
	delete {BG::*}
	loop "CHAT-FORMAT", "ITEMS.LEAVE", "ITEMS.LEAVE-NAME", "SCOREBOARD.WEBSITE", "COMMANDS.KILL", "COMMANDS.WIN", "MESSAGES.PREFIX", "MESSAGES.JOIN-MESSAGE", "MESSAGES.LEFT-MESSAGE", "MESSAGES.IN-GAME", "STATUS.WAITING", "STATUS.INGAME", "STATUS-STARTING", "MESSAGES.NOT-IN-GAME", "MESSAGES.NOT-IN-GAME", "MESSAGES.KILL-MESSAGE" and "MESSAGES.STARTING-IN":
		set {BG::CONFIG::%loop-value%} to yaml value "%loop-value%" from file "plugins/Battlegrounds/config.yml"	
	loop {BG::CONFIG::*}:
		replace all "&" with "§" in {BG::CONFIG::%loop-index%}
		replace all "{arrow-right}" with "»" in {BG::CONFIG::%loop-index%}	
		replace all "{arrow-left}" with "«" in {BG::CONFIG::%loop-index%}		


function format_slot(inv: inventory, slot: number, amount: number, item: item, name: text = "", lore: text = ""):
	{_lore} is not "":
		set {_line} to 1
		loop {_lore} split at "||":
			set line {_line} of the lore of {_item} to colored loop-value
			add 1 to {_line}
	set slot {_slot} of {_inv} to {_amount} of {_item} named {_name}
		
command /battlegrouns [<text>] [<text>] [<text>] [<number>]:
	aliases: bg
	executable by: players
	trigger:
		if arg-1 is "help" or "createarena" or "setspawn" or "join" or "leave" or "setlobby" or "deleteArena" or "list" or "autojoin" or "savearena" or "autojoin" or "stats" or "setarenalobby" or "setcenter" or "set-route-start" or "set-route-end" or "save-route" or "remove-route" or "start" or "border" or "reload" or "setbordersize":
			if arg 1 is "help":
				if player have permission "bg.player":
					send "&7&l------------&8[ &6&lBATTLEGROUNDS &8]&7&l------------"
					send "&7/bg list"
					send "&7/bg join &8(&7arena_name&8)"
					send "&7/bg autojoin"
					send "&7/bg leave"
				if player have permission "bg.admin":
					send "&7/bg Start"				
					send "&7/bg ResetStats &8(&7player_name&8)"				
					send "&7/bg SetLobby"
					send "&7/bg CreateArena &8(&7arena_name&8)"			
					send "&7/bg SetArenaLobby &8(&7arena_name&8)"	
					send "&7/bg SetCenter &8(&7arena_name&8)"						
					send "&7/bg Set-Route-Start &8(&7arena_name&8)"							
					send "&7/bg Set-Route-End &8(&7arena_name&8)"	
					send "&7/bg Save-Route &8(&7arena_name&8)"								
					send "&7/bg Remove-Route &8(&7arena_name&8)"						
					send "&7/bg Border &8(&7arena_name&8) &8(&7add/list&8/&7remove)"		
					send "&7/bg SetBorderSize &8(&7arena_name&8) &8(&7first border size&8)"							
					send "&7/bg SaveArena &8(&7arena_name&8)"							
					send "&7/bg DeleteArena &8(&7arena_name&8)"					
					send "&7&l------------------------------------------"
					stop
			if arg 1 is "join":		
				bg_join(player, arg-2)
			if arg 1 is "list":		
				if {bg.player::%uuid of player%.state} is not set:	
					open chest inventory with 6 rows named "&8&l» &7BATTLEGROUNDS - ARENAS" to player	
					set {_slot} to 10					
					set slot 0, 1, 2, 3, 4, 5, 6, 7, 17, 26, 35, 44, 18, 27, 36, 9, 45, 46, 47, 48, 49, 50, 51, 52, 53 and 8 of player's current inventory to green glass named "&8 "			
					loop {bg.arenas::*}:
						format_slot(player's current inventory, {_slot}, 1, green clay, "&e", "&8&l» &7NAME: &c&l%loop-value%||||&8&l» &7PLAYING: &3%size of {bg.arena.%loop-value%.ninjas::*}%||||&8&l» &7STATE: &a%{bg.arena.%loop-value%.status}%")
						add 1 to {_slot}
						if {_slot} is 17 or 26 or 35:
							add 2 to {_slot}						
			if arg 1 is "leave":	
				bg_leave(player)
			if arg 1 is "autojoin":		
				if {bg.player::%uuid of player%.state} is not set:
					loop {bg.arenas::*}:
						if {bg.arena.%loop-value%.status} is "WAITING" or "STARTING":
							bg_join(player, loop-value)
							stop
			if arg-1 is "stats":
				send "&e&l✦&7&l&m--------------------------------------&e&l✦"
				send ""
				send "&8&l»          &6&lBATTLEGROUNDS STATS        &8&l«"		
				send ""				
				send "&6&l» &7&lWINS &c%{bg.stats.wins::%uuid of player%}%"	
				send "&6&l» &7&lKILLS &c%{bg.stats.kills::%uuid of player%}%"	
				send "&6&l» &7&lDEATHS &c%{bg.stats.deaths::%uuid of player%}%"				
				send ""
				send "&e&l✦&7&l&m--------------------------------------&e&l✦"
			if arg 1 is "createarena":	
				if player has permission "bg.admin":		
					if arg-2 is set:
						if {bg.arena.%arg-2%.state} is not set:
							set {bg.arena.%arg-2%.state} to "created"
							send "%{BG::CONFIG::MESSAGES.PREFIX}% &aArena &c%arg-2% &ahas been created!"
						else:
							send "%{BG::CONFIG::MESSAGES.PREFIX}% &aThis arena already exists!"	
					else:
						send "%{BG::CONFIG::MESSAGES.PREFIX}% &aSpecify Arena!"				
			if arg 1 is "setarenalobby":
				if player has permission "bg.admin":		
					if {bg.arena.%arg-2%.state} is "created" or "ready":
						set {bg.arena.%arg-2%.lobby} to location of player
						send "%{BG::CONFIG::MESSAGES.PREFIX}% &aLobby  for Arena &3%arg-2% &ahas been set!"						
					else:
						send "%{BG::CONFIG::MESSAGES.PREFIX}% &aThis arena not exists"											
			if arg 1 is "setlobby":	
				if player has permission "bg.admin":
					set {bg.lobby} to location of player
					send "%{BG::CONFIG::MESSAGES.PREFIX}% &aLobby set."	
			if arg 1 is "set-route-start":	
				if player has permission "bg.admin":
					if arg-2 is set:
						if {bg.arena.%arg-2%.route.id} is not set:
							set {bg.arena.%arg-2%.route.id} to 1
						set {bg.arena.%arg-2%.start.%{bg.arena.%arg-2%.route.id}%} to location of player
						send "%{BG::CONFIG::MESSAGES.PREFIX}% &aStart with id &e&n%{bg.arena.%arg-2%.route.id}%&r &aset."
			if arg 1 is "set-route-end":	
				if player has permission "bg.admin":
					if arg-2 is set:				
						if {bg.arena.%arg-2%.route.id} is not set:
							set {bg.arena.%arg-2%.route.id} to 1
						set {bg.arena.%arg-2%.end.%{bg.arena.%arg-2%.route.id}%} to location of player
						send "%{BG::CONFIG::MESSAGES.PREFIX}% &aEnd with id &e&n%{bg.arena.%arg-2%.route.id}%&r &aset."	
			if arg 1 is "save-route":	
				if player has permission "bg.admin":
					if arg-2 is set:				
						if {bg.arena.%arg-2%.route.id} is set:
							if {bg.arena.%arg-2%.start.%{bg.arena.%arg-2%.route.id}%} and {bg.arena.%arg-2%.end.%{bg.arena.%arg-2%.route.id}%} is set:
								send "%{BG::CONFIG::MESSAGES.PREFIX}% &aRoute with id &e&n%{bg.arena.%arg-2%.route.id}%&r&a saved."	
								add 1 to {bg.arena.%arg-2%.route.id}	
			if arg 1 is "remove-route":	
				if player has permission "bg.admin":
					if arg-2 is set:				
						if {bg.arena.%arg-2%.route.id} is set:
							delete {bg.arena.%arg-2%.start.%{bg.arena.%arg-2%.route.id}%} and {bg.arena.%arg-2%.end.%{bg.arena.%arg-2%.route.id}%}
							send "%{BG::CONFIG::MESSAGES.PREFIX}% &aDelete route with id &e&n%{bg.arena.%arg-2%.route.id}%&r&a."
							remove 1 from {bg.arena.%arg-2%.route.id}	
			if arg 1 is "setcenter":	
				if player has permission "bg.admin":
					set {bg.arena.%arg-2%.center} to location of player
					send "%{BG::CONFIG::MESSAGES.PREFIX}% &aCenter set."	
			if arg 1 is "setbordersize":	
				if player has permission "bg.admin":
					set {bg.arena.%arg-2%.first-border} to arg-3 parsed as number
					send "%{BG::CONFIG::MESSAGES.PREFIX}% &aBorder size set."									
			if arg 1 is "resetstats":	
				if player has permission "bg.admin":		
					set {_p} to arg-2 parsed as player
					bg_stats("reset", {_p})
					send "%{BG::CONFIG::MESSAGES.PREFIX}% &cReseted Stats for &a%{_p}%"	
			if arg 1 is "border":	
				if player has permission "bg.admin":		
					if arg-3 is "add":
						if {bg.arena.%arg-2%.border.id} is not set:
							set {bg.arena.%arg-2%.border.id} to 1
						set {bg.arena.%arg-2%.BORDERS::%{bg.arena.%arg-2%.border.id}%} to location of player
						send "%{BG::CONFIG::MESSAGES.PREFIX}% &aAdded border with id ##%{bg.arena.%arg-2%.border.id}% to your location."
						add 1 to {bg.arena.%arg-2%.border.id}
					else if arg-3 is "list":
						send "&a○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○"
						loop {bg.arena.%arg-2%.BORDERS::*}:
							send "&a##%loop-index% &e&n%loop-value%"
						send "&a○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○"
					else if arg-3 is "remove":
						if arg-4 is set:
							delete {bg.arena.%arg-2%.BORDERS::%arg-4%}
							send "%{BG::CONFIG::MESSAGES.PREFIX}% &cDeleted border with id ##%arg-4%."
					else:
						send "%{BG::CONFIG::MESSAGES.PREFIX}% &a/bg border (arena) [add/list/remove = (id)]"						
			if arg 1 is "start":
				if player has permission "bg.admin":
					#size of {bg.arena.%{bg.player::%uuid of player%.arena}%.ninjas::*} > 1
					bg_start({bg.player::%uuid of player%.arena})
			if arg 1 is "reload":		
				if player has permission "bg.admin":
					broadcast "%{BG::CONFIG::MESSAGES.PREFIX}% &aReloading..."
					make console execute command "sk reload %script%"
			if arg 1 is "savearena":	
				if player has permission "bg.admin":		
					if {bg.arena.%arg-2%.state} is "created":
						if {bg.arena.%arg-2%.lobby} is set:		
							if {bg.arena.%arg-2%.start.1} is set:
								if {bg.arena.%arg-2%.end.1} is set:							
									if {bg.arena.%arg-2%.center} is set:	
										if {bg.arena.%arg-2%.first-border} is set:
											if size of {bg.arena.%arg-2%.BORDERS::*} > 1:
												set {bg.arena.%arg-2%.state} to "ready"
												add arg-2 to {bg.arenas::*}
												send "%{BG::CONFIG::MESSAGES.PREFIX}% &aArena &c%arg-2% &ahas been saved."
												bg_resetarena(arg-2)
											else:
												send "%{BG::CONFIG::MESSAGES.PREFIX}% &aNo border locations added!"												
										else:
											send "%{BG::CONFIG::MESSAGES.PREFIX}% &aBorder size is not set!"												
									else:
										send "%{BG::CONFIG::MESSAGES.PREFIX}% &aCenter is not set!"										
								else:
									send "%{BG::CONFIG::MESSAGES.PREFIX}% &aEnd point is not set"											
							else:
								send "%{BG::CONFIG::MESSAGES.PREFIX}% &aStart point is not set"																			
						else:
							send "%{BG::CONFIG::MESSAGES.PREFIX}% &aLobby is not set!"						
					else:
						send "%{BG::CONFIG::MESSAGES.PREFIX}% &aThis arena not exists"
			if arg 1 is "deletearena":	
				if player has permission "bg.admin":		
					if {bg.arena.%arg-2%.state} is set:
						bg_resetarena(arg-2)
						delete {bg.arena.%arg-2%.lobby}
						delete {bg.arena.%arg-2%.center}
						delete {bg.arena.%arg-2%.seconds}
						delete {bg.arena.%arg-2%.minutes}
						delete {bg.arena.%arg-2%.status}
						delete {bg.arena.%arg-2%.BORDERS::*}
						delete {bg.arena.%arg-2%.border.status}
						delete {bg.arena.%arg-2%.ninjas::*}
						delete {bg.arena.%arg-2%.border-size}
						delete {bg.arena.%arg-2%.game-center}
						delete {bg.arena.%arg-2%.state} 
						delete {bg.arena.%arg-2%.center}
						loop {bg.arena.%arg-2%.route.id} times:
							delete {bg.arena.%arg-2%.start.%loop-number%}
							delete {bg.arena.%arg-2%.end.%loop-number%}
						delete {bg.arena.%arg-2%.route.id}							
						remove arg-2 from {bg.arenas::*}
						send "%{BG::CONFIG::MESSAGES.PREFIX}% &aArena &c%arg-2% &ahas been deleted."
					else:
						send "%{BG::CONFIG::MESSAGES.PREFIX}% &aThis arena not exists"
		else:
			make player execute command "bg help"
		
	
	
on chat:
	if {bg.player::%uuid of player%.state} is "IN-GAME":
		cancel event
		set {_msg} to {BG::CONFIG::CHAT-FORMAT}
		replace all "{player}" in {_msg} with player's displayname
		replace all "&" with " " in message	
		replace all "{message}" with message in {_msg} 			
		send {_msg} to {bg.arena.%{bg.player::%uuid of player%.arena}%.ninjas::*}	

on drop:
	if {bg.arena.%{bg.player::%uuid of player%.arena}%.status} is "STARTING" or "WAITING":
		cancel event
		
on right click on chest:	
	if {bg.player::%uuid of player%.state} is "IN-GAME":
		yaml value "MIX.ENABLE-CHESTS" from file "plugins/Battlegrounds/config.yml" is true
		if {bg.arena.%{bg.player::%uuid of player%.arena}%.CHESTS::%location of event-block%} is not set:
			clear inventory of block at event-block
			set {_min} to yaml value "Min-Items" from file "plugins/Battlegrounds/chest.yml"
			set {_max} to yaml value "Max-Items" from file "plugins/Battlegrounds/chest.yml"
			set {_items} to random number between {_min} and {_max}
			set {_loot::*} to yaml list "CHEST" from file "plugins/Battlegrounds/chest.yml"	
			loop rounded {_items} times:
				set {_slot} to a random number between 0 and 26
				set {_random} to a random element out of {_loot::*}
				add {_random} parsed as material to slot {_slot} of block at event-block
			set {bg.arena.%{bg.player::%uuid of player%.arena}%.CHESTS::%location of event-block%} to location of event-block
			
on hunger bar change:	
	if {bg.player::%uuid of player%.state} is "IN-GAME":
		if {bg.arena.%{bg.player::%uuid of player%.arena}%.status} is "STARTING" or "WAITING":
			set player's hunger to 20
		
		
on damage of player:
	if {bg.player::%uuid of victim%.state} is "IN-GAME":
		if {bg.arena.%{bg.player::%uuid of victim%.arena}%.status} is "STARTING" or "WAITING":
			cancel event
			damage was caused by void
            teleport victim to {bg.arena.%{bg.player::%uuid of victim%.arena}%.lobby}
		if {bg.arena.%{bg.player::%uuid of victim%.arena}%.status} is "INGAME":	
			metadata value "BG-LANDED" of victim is not set:
				cancel event
			if damage >= health of victim:
				cancel event
				add 1 to {bg.player::%uuid of attacker%.kills}
				show an action bar from "&7You killed %victim% with %attacker's tool% &7- %size of {bg.arena.%{bg.player::%uuid of attacker%.arena}%.ninjas::*}% &7left &c&l%{bg.player::%uuid of attacker%.kills}% &c&lKILLS" to attacker
				bg_death(victim)
			if attacker is player:
				attacker is not victim
				set metadata value "LAST-HIT" of victim to attacker	
			damage was caused by void:
				cancel event
				bg_death(victim)
					
					
function bg_remove(p: player, arena: text):
	remove {_p} from {bg.arena.%{_arena}%.ninjas::*}
	if {bg.arena.%{_arena}%.status} is "INGAME":	
		size of {bg.arena.%{_arena}%.ninjas::*} is 1:
			set {_winner} to random element out of {bg.arena.%{_arena}%.ninjas::*}
			set {_uuid} to uuid of {_winner}
			loop yaml list "MESSAGES.SUMMARY" from file "plugins/Battlegrounds/config.yml":
				set {_msg} to loop-value
				replace all "{winner}" with "%{_winner}%" in {_msg}
				replace all "{kills}" with "%{bg.player::%{_uuid}%.kills}%" in {_msg}
				send coloured {_msg} to {bg.arena.%{_arena}%.ninjas::*}
			add 1 to {bg.stats.wins::%{_uuid}%}
			loop 10 times:
				launch "BALL" firework at location of {_winner} timed 1 coloured "RED" and "BLUE" AND "YELLOW" AND "GREEN"
				wait a second				
			bg_resetarena({_arena})
	
function bg_death(p: player):
	metadata value "BG-DEATH" of {_p} is not set:
		set metadata value "BG-DEATH" of {_p} to "SET"	
		set {_uuid} to uuid of {_p}
		add 1 to {bg.stats.deaths::%{_uuid}%}
		metadata value "LAST-HIT" of {_p} is not set:
			set {_y} to "unknown"
		else:
			set {_y} to metadata value "LAST-HIT" of {_p}
			set {_uuid} to uuid of {_y}
			add 1 to {bg.stats.kills::%{_uuid}%}	
			set {_o-o} to {BG::CONFIG::COMMANDS.KILL}
			replace all "{player}" in {_o-o} with "%{_y}%"
			make console execute command "%{_o-o}%"
		set {_msg} to {BG::CONFIG::MESSAGES.KILL-MESSAGE}
		replace all "{victim}" in {_msg} with "%{_p}%"
		replace all "{killer}" in {_msg} with "%{_y}%"				
		send "%{BG::CONFIG::MESSAGES.PREFIX}% %{_msg}%" to {bg.arena.%{bg.player::%{_uuid}%.arena}%.ninjas::*}	
		add {_p} to {bg.arena.%{bg.player::%{_uuid}%.arena}%.bad-ninjas::*}
		send {_p} title "&e&l##%size of {bg.arena.%{bg.player::%{_uuid}%.arena}%.ninjas::*}% &c&lGAME OVER" with subtitle "&eBATTLE ROYALE" for 5 seconds
		bg_remove({_p}, {bg.player::%{_uuid}%.arena})
		set {_p}'s gamemode to spectator
		set {_helmet} to {_p}'s helmet		
		set {_chestplate} to {_p}'s chestplate
		set {_leggings} to {_p}'s leggings
		set {_boots} to {_p}'s boots	
		loop blocks in radius 1 of {_p}:
			loop-block is air
			set loop-block to chest
			set {bg.arena.%{bg.player::%{_uuid}%.arena}%.CHESTS::%location of loop-block%} to location of loop-block
			add {_helmet}, {_chestplate}, {_leggings} and {_boots} to loop-block
			loop items in {_p}'s inventory:
				add loop-item to loop-block
			add 1 golden apple to loop-block
			add location of loop-block to {bg.arena.%{bg.player::%{_uuid}%.arena}%.KILL-ME-PLS::*}
			set {_block} to true
			stop	
		loop items in {_p}'s inventory:
			drop loop-item at {_p}
			
			
on load:
	delete {bg.player::*}
	send "&7&l--------------------------------------------" to console
	send " " to console
	send "%{BG::CONFIG::MESSAGES.PREFIX}% &aLoading &ev.0.0.4-B&a..." to console
	wait a tick
	broadcast "%{BG::CONFIG::MESSAGES.PREFIX}% &a&lPlugin loaded!"
	send " " to console
	send "&7&l--------------------------------------------" to console
	loop {bg.arenas::*}:
		delete {bg.arena.%loop-value-1%.ninjas::*} and {bg.arena.%loop-value-1%.bad-ninjas::*}
		bg_resetarena(loop-value)


on unload:
	send "&7&l--------------------------------------------" to console
	send " " to console
	send "%{BG::CONFIG::MESSAGES.PREFIX}% &aDisabling &ev.0.0.4-B&a..." to console
	send "%{BG::CONFIG::MESSAGES.PREFIX}% &ev.0.0.4-B &adisabled!" to console
	send " " to console
	send "&7&l--------------------------------------------" to console


function bg_stats(do: text, p: player):
	set {_uuid} to uuid of {_p}
	{_do} is "check":
		loop "kills", "deaths" and "wins":
			{bg.stats.%loop-value%::%{_uuid}%} is not set
			set {bg.stats.%loop-value%::%{_uuid}%} to 0
	{_do} is "reset":
		loop "kills", "deaths" and "wins":
			set {bg.stats.%loop-value%::%{_uuid}%} to 0	
	
function bg_leave(p: player):
	set {_uuid} to uuid of {_p}
	if {bg.player::%{_uuid}%.state} is "IN-GAME":
		set {_msg} to {BG::CONFIG::MESSAGES.LEFT-MESSAGE}
		replace all "{player}" in {_msg} with {_p}'s displayname
		bg_remove({_p}, {bg.player::%{_uuid}%.arena})
		send "%{BG::CONFIG::MESSAGES.PREFIX}% %{_msg}%" to {bg.arena.%{bg.player::%{_uuid}%.arena}%.ninjas::*}		
		loop "fly", "arena", "start", "end" and "state":
			delete {bg.player::%{_uuid}%.%loop-value%}	
		bg_clear_player({_p})
		bg_deleteBoard({_p})
		teleport {_p} to {bg.lobby}
		#need to be removed
		lobby({_p})
	else:
		send "%{BG::CONFIG::MESSAGES.PREFIX}% %{BG::CONFIG::MESSAGES.NOT-IN-GAME}%" to {_p}
		
		
function bg_join(p: player, arena: text):	
	set {_uuid} to uuid of {_p}
	if {bg.player::%{_uuid}%.state} is not set:
		if {bg.arena.%{_arena}%.state} is "ready":
			if {bg.arena.%{_arena}%.status} is "WAITING" or "STARTING":
				if size of {bg.arena.%{_arena}%.ninjas::*} < 100:
					bg_clear_player({_p})
					set {bg.player::%{_uuid}%.state} to "IN-GAME"
					set {bg.player::%{_uuid}%.arena} to {_arena}
					set {bg.player::%{_uuid}%.kills} to 0
					set slot 8 of {_p} to {BG::CONFIG::ITEMS.LEAVE} parsed as material named "%{BG::CONFIG::ITEMS.LEAVE-NAME}%"
					add {_p} to {bg.arena.%{_arena}%.ninjas::*}		
					if size of {bg.arena.%{_arena}%.ninjas::*} = 2:
						bg_start_countdown({_arena})											
					set {_msg} to {BG::CONFIG::MESSAGES.JOIN-MESSAGE}
					replace all "{player}" in {_msg} with {_p}'s displayname
					replace all "{players-count}" in {_msg} with "%size of {bg.arena.%{_arena}%.ninjas::*}%"
					send "%{BG::CONFIG::MESSAGES.PREFIX}% %{_msg}%" to {bg.arena.%{_arena}%.ninjas::*}
					teleport {_p} to {bg.arena.%{_arena}%.lobby}
					bg_createBoard({_p}, "BG-WAITING", 7)
				else:
					send "%{BG::CONFIG::MESSAGES.PREFIX}% &7This arena is full" to {_p}
			else:
				send "%{BG::CONFIG::MESSAGES.PREFIX}% &7This game is running" to {_p}
		else:
			send "%{BG::CONFIG::MESSAGES.PREFIX}% &7This arena not exists" to {_p}
	else:
		send "%{BG::CONFIG::MESSAGES.PREFIX}% %{BG::CONFIG::MESSAGES.IN-GAME}%" to {_p}
					
on join:
	bg_stats("check", player)
		
on right click with anything:
	if {bg.player::%uuid of player%.state} is "IN-GAME":
		name of event-item is {BG::CONFIG::ITEMS.LEAVE-NAME}:
			cancel event
			bg_leave(player)
on quit:
	bg_leave(player)

	
on flight togge:
	if {bg.player::%uuid of player%.state} is "IN-GAME":		
		if metadata value "BG-FLY" of player is set:
			cancel event
			
on damage of chicken:
	metadata value "type" of victim is "PLANE" or "PARACHUTE":
		cancel event

function bg_fly_2(p: player, start: location, end: location):
	load chunk chunk at {_start}
	set {_uuid} to uuid of {_p}
	teleport {_p} to {_start}
	wait 10 ticks
	set {_p}'s flight mode to true
	set {_p}'s gamemode to survival
	spawn an chicken at {_p}
	set {_p-plane-%{_p}%} to spawned chicken
	set metadata value "type" of {_p-plane-%{_p}%} to "PLANE"
	set metadata value "BG-PLANE" of {_p-plane-%{_p}%} to {_p}
	#apply invisibility without any particles to {_p-plane-%{_p}%} for 7 days
	make {_p} ride {_p-plane-%{_p}%}
	set metadata value "BG-FLY" of {_p} to "SET"
	while metadata value "BG-FLY" of {_p} is set:
		add 1 to {_title}
		set {_v} to vector between {_p} and {_end}
		push {_p-plane-%{_p}%} {_v} at speed 0.1
		if y-coords of {_p} < y-coords of {_end}:
			push {_p-plane-%{_p}%} upwards at speed 0.2
		if y-coords of {_p} > y-coords of {_end} +10:	
			push {_p-plane-%{_p}%} downwards at speed 0.1
		if distance between {_p} and {_end} < 30:
			bg_parachute({_p})
			wait 2 ticks
			loop all chickens in radius 2 of {_p}:
				metadata value "BG-PLANE" of loop-value is {_p}:
					delete loop-value
			stop
		if distance between {_p} and {_start} > yaml value "MIX.ALLOW-PARACHUTE-AFTER" from file "plugins/Battlegrounds/config.yml":
			{_title} >= 20:
				send {_p} title "&e" with subtitle "&ePRESS &bSNEAK &eTO OPEN PARACHUTE" for a second	
				set {_title} to 0
		if distance between {_p} and {_end} < 10:
			make {_p} dismount
		wait a tick

function bg_fly(arena: text):
	set {_route} to rounded random number between 1 and {bg.arena.%{_arena}%.route.id} -1
	set {_center} to {bg.arena.%{_arena}%.start.%{_route}%}
	set {_end} to {bg.arena.%{_arena}%.end.%{_route}%}
	set x-coords of {_center} to x-coords of {bg.arena.%{_arena}%.start.%{_route}%} -5
	set x-coords of {_end} to x-coords of {bg.arena.%{_arena}%.start.%{_route}%} -5
	set {_count} to 0
	loop {bg.arena.%{_arena}%.ninjas::*}:
		set {bg.player::%uuid of loop-value%.start} to {_center}
		set {bg.player::%uuid of loop-value%.end} to {_end}	
		teleport loop-value to {_center}
		apply blindness to loop-value for 3 seconds
		bg_fly_2(loop-value, {_center}, {_end})
		add 1 to x-coords of {_center}
		add 1 to x-coords of {_end}
		add 1 to {_count}
		{_count} = 10:
			add 2 to x-coords of {_center}
			add 2 to x-coords of {_end}
			set {_count} to 0		
		
function bg_parachute(p: player):
	delete metadata value "BG-FLY" of {_p}
	set {_p}'s flight mode to false	
	loop all chickens in radius 2 of {_p}:
		metadata value "BG-PARACHUTE" of loop-value is {_p}:
			delete loop-value
	wait 10 ticks
	if {_p} is on ground:
		set metadata value "BG-LANDED" of {_p} to "SET"
		stop
	spawn an chicken at {_p}
	set {_p-parachute} to spawned chicken
	set metadata value "type" of {_p-parachute} to "PARACHUTE"
	#apply invisibility without any particles to {_p-parachute} for 7 days	
	set metadata value "BG-PARACHUTE" of {_p-parachute} to {_p}
	make {_p} ride {_p-parachute}
	push {_p} forwards at speed 0.2
	while {_p} is not on ground:
		{_p} is riding a chicken:
			{_p-parachute} is not on ground:
				set {_v} to vector between {_p} and block in front of {_p}
				push {_p-parachute} {_v} at speed 0.05
				push {_p} downwards at speed 0.1
			{_p-parachute} is on ground:
				make {_p} dismount
				set {_loc} to location of {_p}
				set y-coords of {_loc} to -100
				teleport {_p-parachute} to {_loc}
				set metadata value "BG-LANDED" of {_p} to "SET"
				push {_p} upwards at speed 0.2
				stop
		else:
			stop
		wait a tick
		

on dismount:
	if {bg.player::%uuid of player%.state} is "IN-GAME":
		player is riding a chicken
		metadata value "BG-FLY" of player is set:
			loop all chickens in radius 2 of player:
				metadata value "BG-PLANE" of loop-value is player:
					delete loop-value
			wait a tick
			if distance between {bg.player::%uuid of player%.start} and player < yaml value "MIX.ALLOW-PARACHUTE-AFTER" from file "plugins/Battlegrounds/config.yml":
				bg_fly_2(player, {bg.player::%uuid of player%.start}, {bg.player::%uuid of player%.end})
			else:
				bg_parachute(player)
			stop
		metadata value "BG-FLY" of player is not set:
			wait a tick
			bg_parachute(player)			
				
on break:
	if {bg.player::%uuid of player%.state} is "IN-GAME":
		cancel event
	
on place:
	if {bg.player::%uuid of player%.state} is "IN-GAME":
		cancel event
on inventory click:
	if display name of top inventory of player is "&8&l» &7BATTLEGROUNDS - ARENAS":
		cancel event
		set {_arena} to line 1 of the lore of event-item 
		bg_join(player, last element of {_arena} split at "8&l» &7NAME: &c&l")
		
function bg_border_shrink(arena: text, size: number):
	set diameter of world "%{bg.arena.%{_arena}%.game-center}'s world%" to {_size} over 2 minutes
	loop 120 times:
		if {bg.arena.%{_arena}%.status} is "INGAME":
			wait a second
		else:
			stop
	set {_time} to yaml value "TIMERS.BORDER" from file "plugins/Battlegrounds/config.yml"
	set {bg.arena.%{_arena}%.game-center} to {bg.arena.%{_arena}%.center}
	bg_game_border({_arena}, {_time}, {bg.arena.%{_arena}%.center})		
		
function bg_game_border(arena: text, minutes: number, center: location):	
	set {bg.arena.%{_arena}%.minutes} to {_minutes} -1
	set {bg.arena.%{_arena}%.seconds} to 60	
	set {bg.arena.%{_arena}%.border.status} to ""	
	set {bg.arena.%{_arena}%.game-center} to {_center}
	wait a tick
	set center of world "%{bg.arena.%{_arena}%.game-center}'s world%" to {bg.arena.%{_arena}%.game-center}
	set diameter of world "%{bg.arena.%{_arena}%.game-center}'s world%" to {bg.arena.%{_arena}%.border-size}
	while {bg.arena.%{_arena}%.status} is "INGAME":	
		remove 1 from {bg.arena.%{_arena}%.seconds}
		if {bg.arena.%{_arena}%.seconds} < 9:
			set {_sec} to "0%{bg.arena.%{_arena}%.seconds}%"
		else:
			set {_sec} to {bg.arena.%{_arena}%.seconds}
		set {bg.arena.%{_arena}%.border.status} to "&fNEXT BORDER &a0%{bg.arena.%{_arena}%.minutes}%:%{_sec}%"
		if {bg.arena.%{_arena}%.seconds} is 1:
			if {bg.arena.%{_arena}%.minutes} = 0:
				set {bg.arena.%{_arena}%.border.status} to "&cBORDER CLOSING"
				set {bg.arena.%{_arena}%.border-size} to {bg.arena.%{_arena}%.border-size}/2
				bg_border_shrink({_arena}, {bg.arena.%{_arena}%.border-size})			
				set {bg.arena.%{_arena}%.minutes} and {bg.arena.%{_arena}%.seconds} to 0
				stop
		if {bg.arena.%{_arena}%.seconds} is 1:	
			if {bg.arena.%{_arena}%.minutes} > 0:
				remove 1 from {bg.arena.%{_arena}%.minutes}
				set {bg.arena.%{_arena}%.seconds} to 59
		wait a second					

	
function bg_start(arena: text):
	set {bg.arena.%{_arena}%.status} to "INGAME"	
	set {_time} to yaml value "TIMERS.BORDER" from file "plugins/Battlegrounds/config.yml"
	set {bg.arena.%{_arena}%.border-size} to {bg.arena.%{_arena}%.first-border}
	set {_center} to a random element out of {bg.arena.%{_arena}%.BORDERS::*}
	bg_game_border({_arena}, {_time}, {_center})
	loop {bg.arena.%{_arena}%.ninjas::*}:	
		#apply blindness to loop-value for 3 seconds
		teleport loop-value to {bg.arena.%{_arena}%.start}
		bg_clear_player(loop-value)
		bg_createBoard(loop-value, "BG-GAME", 11)
	wait a second
	bg_fly({_arena})


function bg_start_countdown(arena: text):
	set {bg.arena.%{_arena}%.status} to "STARTING"
	loop {bg.arena.%{_arena}%.seconds} times:
		if {bg.arena.%{_arena}%.status} is "STARTING" or "WAITING":
			size of {bg.arena.%{_arena}%.ninjas::*} >= 2:
				wait a second
				remove 1 from {bg.arena.%{_arena}%.seconds}	
				if {bg.arena.%{_arena}%.seconds} = 1 or 2 or 3 or 4 or 5 or 10:
					set {_msg} to {BG::CONFIG::MESSAGES.STARTING-IN}
					replace all "{seconds}" in {_msg} with "%{bg.arena.%{_arena}%.seconds}%"
					send "%{BG::CONFIG::MESSAGES.PREFIX}% %{_msg}%" to {bg.arena.%{_arena}%.ninjas::*}		
					send {bg.arena.%{_arena}%.ninjas::*} title "&e&lSTARTING IN &c%{bg.arena.%{_arena}%.seconds}%" with subtitle "&eBATTLE ROYALE" for a second	
				if {bg.arena.%{_arena}%.seconds} = 1:
					size of {bg.arena.%{_arena}%.ninjas::*} >= 2:
						bg_start({_arena})
			else:
				set {bg.arena.%{_arena}%.status} to "WAITING"
				set {bg.arena.%{_arena}%.seconds} to yaml value "TIMERS.WAITING" from file "plugins/Battlegrounds/config.yml"
				stop
		
function bg_resetarena(arena: text):
	loop {bg.arena.%{_arena}%.ninjas::*} and {bg.arena.%{_arena}%.bad-ninjas::*}:
		loop "fly", "arena" and "state":
			delete {bg.player::%uuid of loop-value-1%.%loop-value-2%}	
		bg_clear_player(loop-value-1)
		bg_deleteBoard(loop-value-1)
		set loop-value-1's gamemode to spectator
		push loop-value-1 upwards at speed 0.5
		teleport loop-value-1 to {bg.lobby}
		set loop-value-1's gamemode to survival
		#need to be removed
		lobby(loop-value-1)
	loop {bg.arena.%{_arena}%.CHESTS::*}:
		clear inventory of block at loop-value
	loop {bg.arena.%{_arena}%.KILL-ME-PLS::*}:
		set block at loop-value to air
		remove loop-value from {bg.arena.%{_arena}%.KILL-ME-PLS::*}
	delete {bg.arena.%{_arena}%.KILL-ME-PLS::*}		
	delete {bg.arena.%{_arena}%.ninjas::*} and {bg.arena.%{bg.player::%{_uuid}%.arena}%.bad-ninjas::*}
	delete {bg.arena.%{_arena}%.CHESTS::*}
	set {bg.arena.%{_arena}%.border.status} to ""
	loop all entities in radius 50000 around {bg.arena.%{_arena}%.center}:
		clear loop-entity						
	set {bg.arena.%{_arena}%.seconds} to yaml value "TIMERS.WAITING" from file "plugins/Battlegrounds/config.yml"
	set {bg.arena.%{_arena}%.status} to "WAITING"
							
function bg_clear_player(p: player):						
	heal {_p}
	extinguish {_p}
	set {_p}'s food to 20	
	clear {_p}'s level
	clear {_p}'s inventory
	set {_p}'s gamemode to survival
	set {_p}'s flight mode to false		
	milk {_p}	
	loop "LAST-HIT", "BG-DEATH" and "BG-LANDED", "BG-FLY":
		delete metadata value "%loop-value%" of {_p}
	
function bg_deleteBoard(p: player):
	loop "BG-GAME" and "BG-WAITING":
		if stylish scoreboard "%loop-value-1%-%{_p}%" exists:
			loop 15 times:
				delete the id based score "%{_p}%Slot%loop-number-2%" in stylish scoreboard "%loop-value-1%-%{_p}%"
			delete stylish scoreboard "%loop-value-1%-%{_p}%"
			
function bg_setSlot(p: player, board: text, slot: integer, t: text):
    add "&a", "&b", "&c", "&d", "&e", "&1", "&2", "&3", "&4", "&5", "&6", "&7", "&8", "&9" and "&f" to {_d::*}
    if {_slot} is between 1 and 15:
        set text of id "%{_p}%Slot%{_slot}%" to "%{_d::%{_slot}%}%%{_t}%"  

function bg_createBoard(p: player, t: text, size: integer = 15):
	set {_uuid} to uuid of {_p}
	bg_deleteBoard({_p})
	add "&a", "&b", "&c", "&d", "&e", "&1", "&2", "&3", "&4", "&5", "&6", "&7", "&8", "&9" and "&f" to {_d::*}
	if stylish scoreboard "%{_t}%-%{_p}%" does not exist:
		create new stylish scoreboard named "%{_t}%-%{_p}%"
		loop {_size} times:
			create a new id based score "%{_p}%Slot%loop-number%" with text "%{_d::%loop-number%}%" slot loop-number for stylish scoreboard "%{_t}%-%{_p}%"
		wait a tick
		set stylish scoreboard of {_p} to "%{_t}%-%{_p}%"
	if {_t} is "BG-GAME":
		set title of stylish scoreboard "BG-GAME-%{_p}%" to "&eBATTLE ROYALE"
		while {bg.arena.%{bg.player::%{_uuid}%.arena}%.status} is "INGAME":
			if location of {_p} is within border:
				set {_state} to "&aSAFE"
			else:
				set {_state} to "&cNOT SAFE"		
			if stylish scoreboard "BG-GAME-%{_p}%" exists:	
				bg_setSlot({_p}, "BG-GAME", 11, "&7%now%")
				bg_setSlot({_p}, "BG-GAME", 10, "")					
				bg_setSlot({_p}, "BG-GAME", 9, "&8&l» &a%{bg.arena.%{bg.player::%{_uuid}%.arena}%.border.status}%")				
				bg_setSlot({_p}, "BG-GAME", 8, "")					
				bg_setSlot({_p}, "BG-GAME", 7, "&8&l» &fLOCATION %{_state}%")		
				bg_setSlot({_p}, "BG-GAME", 6, "&8&l» &aSize %{bg.arena.%{bg.player::%{_uuid}%.arena}%.border-size}%&am")					
				bg_setSlot({_p}, "BG-GAME", 5, "")					
				bg_setSlot({_p}, "BG-GAME", 4, "&8&l» &fKILLS &a%{bg.player::%{_uuid}%.kills}%")		
				bg_setSlot({_p}, "BG-GAME", 3, "&8&l» &fPLAYERS LEFT &a%size of {bg.arena.%{bg.player::%{_uuid}%.arena}%.ninjas::*}%")					
				bg_setSlot({_p}, "BG-GAME", 2, "")	
				bg_setSlot({_p}, "BG-GAME", 1, "%{BG::CONFIG::SCOREBOARD.WEBSITE}%")				
			else:
				stop				
			wait a second
	if {_t} is "BG-WAITING":
		set title of stylish scoreboard "BG-WAITING-%{_p}%" to "&eBATTLE ROYALE"
		while {bg.arena.%{bg.player::%{_uuid}%.arena}%.status} is "WAITING" or "STARTING":	
			if stylish scoreboard "BG-WAITING-%{_p}%" exists:	
				bg_setSlot({_p}, "BG-WAITING", 7, "&7%now%")
				bg_setSlot({_p}, "BG-WAITING", 6, "")					
				bg_setSlot({_p}, "BG-WAITING", 5, "&8&l» &fSTARTING IN &a%{bg.arena.%{bg.player::%{_uuid}%.arena}%.seconds}%")				
				bg_setSlot({_p}, "BG-WAITING", 4, "")						
				bg_setSlot({_p}, "BG-WAITING", 3, "&8&l» &fPLAYERS &a%size of {bg.arena.%{bg.player::%{_uuid}%.arena}%.ninjas::*}%")					
				bg_setSlot({_p}, "BG-WAITING", 2, "")	
				bg_setSlot({_p}, "BG-WAITING", 1, "%{BG::CONFIG::SCOREBOARD.WEBSITE}%")				
			else:
				stop			
			wait a second

Erreur:

indentation error: expected 3 tabs, but found 12 spaces (BG.sk, line 317: teleport victim to {bg.arena.%{bg.player::%uuid of victim%.arena}%.lobby}')

Can't understand this condition/effect: send {_p} title "&e&l#%size of {bg.arena.%{bg.player::%{_uuid}%.arena}%.ninjas::*}% &c&lGAME OVER" with subtitle "&eBATTLE ROYALE" for 5 seconds (BG.sk, line 370: send {_p} title "&e&l##%size of {bg.arena.%{bg.player::%{_uuid}%.arena}%.ninjas::*}% &c&lGAME OVER" with subtitle "&eBATTLE ROYALE" for 5 seconds')

Can't understand this condition/effect: send {_p} title "&e" with subtitle "&ePRESS &bSNEAK &eTO OPEN PARACHUTE" for a second (BG.sk, line 524: send {_p} title "&e" with subtitle "&ePRESS &bSNEAK &eTO OPEN PARACHUTE" for a second')

Can't understand this condition/effect: set diameter of world "%{bg.arena.%{_arena}%.game-center}'s world%" to {_size} over 2 minutes (BG.sk, line 618: set diameter of world "%{bg.arena.%{_arena}%.game-center}'s world%" to {_size} over 2 minutes')

Can't understand this condition/effect: set center of world "%{bg.arena.%{_arena}%.game-center}'s world%" to {bg.arena.%{_arena}%.game-center} (BG.sk, line 634: set center of world "%{bg.arena.%{_arena}%.game-center}'s world%" to {bg.arena.%{_arena}%.game-center}')

Can't understand this condition/effect: set diameter of world "%{bg.arena.%{_arena}%.game-center}'s world%" to {bg.arena.%{_arena}%.border-size} (BG.sk, line 635: set diameter of world "%{bg.arena.%{_arena}%.game-center}'s world%" to {bg.arena.%{_arena}%.border-size}')

Can't understand this condition/effect: send {bg.arena.%{_arena}%.ninjas::*} title "&e&lSTARTING IN &c%{bg.arena.%{_arena}%.seconds}%" with subtitle "&eBATTLE ROYALE" for a second (BG.sk, line 683: send {bg.arena.%{_arena}%.ninjas::*} title "&e&lSTARTING IN &c%{bg.arena.%{_arena}%.seconds}%" with subtitle "&eBATTLE ROYALE" for a second')

Can't compare a location with 'within border' (BG.sk, line 755: if location of {_p} is within border:')

else' has to be placed just after an 'if' or 'else if' section (BG.sk, line 757: else:')

Bonjour je cherche quelqu'un qui pourrais m'aider pour enlever tout les erreurs de mon skirpt en 1.8 cela foctionne mais en 1.12  cela ne fonctionne pas est j'ai ces erreur .

J'ai dêja esseyer mes bon je suis nul 😕

Merci au reponse suivant.

5 réponses à cette question

Messages recommandés

  • 0
Posté(e)

Bonjour,

Avec un minimum de recherches internet, et de réflexion, tu pourrais vite comprendre les erreurs. 

Tout d'abord, tu as des soucis de tabulation concernant les lignes indiqués dans l'erreur (c'est comme le port-salut c'est écrit dessus). Ensuite, tu dois avoir un addon ou ainsi que des conditions qui ne fonctionnent plus de la même manière, donc encore une fois avec grand max 20 minutes de recherches tu peux résoudre toutes les erreurs.

Le mieux serait de quand même chercher un minimum avant de venir faire des demandes en disant : "Hé sivouplé vou pouvé réglé mé erreur aisvépé gé la flem1gite Aigue"

image.png.6a875c21d6a7d2556f40dc60d03ad064.png

Être nul n'est pas une excuse, il te suffit de lire des documentations, et différents topics forum qui expliquent parfaitement bien les problèmes, et c'est généralisé, donc tu pourras trouver ses problèmes en français, comme en anglais sur beaucoup de sites, et je suis presque certains que des erreurs du genre sont déjà revenues sur SkriptMC, mais encore une fois, il faut faire des recherches avant de demander à ce qu'on te résolve l'intégralité de t'es problèmes. Si tu part comme ça, je préfère être sincère, tu n'ira guère loin en développement Skript.

Très bonne continuation à toi,
Rémi.

  • 0
Posté(e)

J'ai deja regler plusieur erreur mais il y'en a que je ne sais pas commennt regler car les lines ne sont pas comme la 1.12.2 et je vient de passer de la 1.7.10 de la 1.12.2

J'ai deja cherchais sur internet des problème de cela que je n'ai pas trouvé

  • 0
Posté(e)

Si tu ne trouves pas, ce que tu ne cherches pas comme il faut, l'ai la réel impression que ce que je t'ai écris juste avant n'a servis à rien. Enfin bref.

Bonne journée.

  • 0
Posté(e)

par exemple ce que j'arrive pas a trouvé ses: 

Can't compare a location with 'within border'

Donc par exemple j'écrit c cette erreur puis si je trouve pas j'écrit Can't compare a location

Puis après je cherche le code que j'ai mis ....

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