MathisGames94 Posté(e) le 26 janvier 2019 Posté(e) le 26 janvier 2019 (modifié) Bonjour, bonsoir, Je tien a m'excuser de peut-être vous déranger, Version Skript / Minecraft : 2.1.2 / 1.8.8 Mais voilà mon problème : J'aimerais faire en sorte que quand nous appuyons sur un item se trouvent dans un gui, ici nous parlerons de la "Capacité de vol" (fly), le lore étant mis en Désactivé soit mis en Activé Dès que le clique est fait. Et inversement Voici mes code pour vous donné comment mon gui et mon fly sont fait : Fly : command /fly: usage: /fly executable by: players trigger: if {grade.%uuid of player%} is "&4&l⇛ Admin ⇚&f", "&6⇏ Responsable ⇍", "&b⇉ Super Modérateur ⇇", "&aBuilder", "&c ▸ YouT&fuber ◂&f", "&5MégaVIP" or "&f[&6❤&f]": if {fly.%player%} is "&c&lDésactivé": send "&6&lCapacité de vol &f: &a&lActivé" to player set player's flight mode to true set {fly.%player%} to "&a&lActivé" stop else: send "&6&lCapacité de vol &f: &c&lDésactivé." to player set player's flight mode to false set {fly.%player%} to "&c&lDésactivé" stop else: send "&cMédiévaltown ➢ &fTu n'a pas l'accès a cette commande !" to player Gui : command /profil [<offline player>]: trigger: if arg 1 is set: open chest with 6 row named "&f&l>> &6&lProfil" to player wait 3 ticks format slot 31 of player with arg 1's skull named "&eProfil &f| &7Informations du compte" with lore " &8-------------------------------- || || &3â– &7Infomations &8>> || &e| &7Compte &f: &7%arg 1% || &e| &7Grade &f: &f%{grade.%uuid of arg 1%}% || &e| &7Date d'inscription &f>> &e%{inscription.%uuid of arg 1%}% || || &3â– &7Economie &8>> || &e| &4Rubis &f: &e%{rubi.%uuid of arg 1%}% || &e| &aCoins &f: &e%{coins.%uuid of arg 1%}% || &e| &bEXP. Libre &f: &e%{exp.%uuid of arg 1%}%" to be unstealable format slot 41 of player with feather named "&f&l>> &6&lCapacite de vol" with lore " ||&bâ– &7Permet de fly dans le lobby. || &f| &7Statut du fly &f>> %{fly.%arg 1%}% || &b* &7Réservé aux &6[MégaVIP] &7et plus. " to run [make player execute command "fly"] format slot 20 of player with redstone comparator item named "&3&lParametres &f| &7Menu" to be unstealable format slot 39 of player with iron chestplate item named "&d&lArmure Magique &f| &cx Indisponible x" with lore " &8-----------------------------|| ||&bâ– &7Statut &8>> || &f| Necessite &f: &f[&cYouTu&fbeur] &8(ou plus)" to be unstealable else: open chest with 6 row named "&f&l>> &6&lProfil" to player wait 3 ticks format slot 31 of player with player's skull named "&eProfil &f| &7Informations du compte" with lore " &8-------------------------------- || || &3â– &7Infomations &8>> || &e| &7Compte &f: &7%player% || &e| &7Grade &f: &f%{grade.%uuid of player%}% || &e| &7Date d'inscription &f>> &e%{inscription.%uuid of player%}% || || &3â– &7Economie &8>> || &e| &4Rubis &f: &e%{rubi.%uuid of player%}% || &e| &aCoins &f: &e%{coins.%uuid of player%}% || &e| &bEXP. Libre &f: &e%{exp.%uuid of player%}%" to be unstealable format slot 41 of player with feather named "&f&l>> &6&lCapacite de vol" with lore " ||&bâ– &7Permet de fly dans le lobby. || &f| &7Réservé aux &6[MégaVIP] &7et plus. || &b* &7Statut du fly &f>> %{fly.%player%}%" to run [make player execute command "fly"] format slot 20 of player with redstone comparator item named "&3&lParametres &f| &7Menu" to be unstealable format slot 39 of player with iron chestplate item named "&d&lArmure Magique &f| &cx Indisponible x" with lore " &8-----------------------------|| ||&bâ– &7Statut &8>> || &f| Necessite &f: &f[&cYouTu&fbeur] &8(ou plus)" to be unstealable on first join: set {inscription.%uuid of player%} to "%now%" on join: if {inscription.%uuid of player%} is not set: set {inscription.%uuid of player%} to "%now%" if {rubi.%uuid of player%} is not set: set {rubi.%uuid of player%} to 0 if {coins.%uuid of player%} is not set: set {coins.%uuid of player%} to 0 if {exp.%uuid of player%} is not set: set {exp.%uuid of player%} to 0 command /money-give [<text>] [<text>] [<offline player>]: permission: money.give.admin permission message: &cMédiévaltown : &cTu n'a pas l'accès a cette commande ! trigger: if arg 1 is "rubi": if arg 2 is set: if arg 3 is set: set {rubi.%uuid of arg 3%} to arg 2 send "&6Tu vient d'ajouté %arg 2% rubis a %arg 3%" else if arg 1 is "coins": if arg 2 is set: if arg 3 is set: set {coins.%uuid of arg 3%} to arg 2 send "&6Tu vient d'ajouté %arg 2% coins a %arg 3%" else if arg 1 is "exp": if arg 2 is set: if arg 3 is set: set {exp.%uuid of arg 3%} to arg 2 send "&6Tu vient d'ajouté %arg 2% Exp a %arg 3%" else: send "&cUtilisation correct >>&6 /money-give [rubi/coins/exp] [montant] [Personne] " Je tiens a vous remercier d'avance de votre aide. Modifié le 26 janvier 2019 par MathisGames94
Mathitux Posté(e) le 4 février 2019 Posté(e) le 4 février 2019 Bonjour, Sujet inactif je déplace! Ré ouvrable sur demande. Bonne continuation!
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