En gros sa ne mais pas le scoreboard a tout le monde lors de la party et comment faire en sorte que quand un joueur meurt sa set le scoreboard a tout le monde dans la party merci:
if arg 1 is "join":
if arg 2 is set:
if {bb.slots.%arg-2%} is greater than 1:
send "La partie est pleine"
else:
if {bb.arena.%arg 2%} is true:
set {bb.noequipe.%player%} to true
clear inventory of player
clear player's inventory
set {bb.join.%arg 2%} to true
set {bb.game.%player%} to arg 2
add player to {bb.jeux.%arg 2%::*}
give an chest named "&6Kits" to slot 0 of player's inventory
give an door named "&cQuitter" with lore "&cVeux-tu quitter ?" to slot 8 of player's inventory
give an lapis lazuli named "&6Rejoint l'equipe bleu (clique droit)" to slot 3 of player's inventory
give an rose red named "&6Rejoint l'equipe rouge (clique droit)" to slot 5 of player's inventory
message "&7Veuillez cliquez sur les items pour choisir votre équipe."
add 1 to {bb.slots.%arg 2%}
teleport player to {bb.attente.%arg 2%}
if {bb.slots.%arg-2%} is greater than 1:
wait 30 seconds
if {bb.noequipe.%player%} is true:
if {bb.rouge.%player%} is greater than 4:
add 1 to {bb.bleu.%arg-2%}
set {bb.noequipe%player%} to false
set {bb.blue.%player%} to true
set {bb.rouge.%player%} to false
else:
add 1 to {bb.rouge.%arg-2%}
set {bb.noequipe.%player%} to false
set {bb.blue.%player%} to true
set {bb.rouge.%player%} to false
loop {bb.jeux.%arg 2%::*}:
set {bb.life.red.%arg-2%} to 30
set {bb.life.blue.%arg-2%} to 30
set {bb.start.%arg 2%} to true
clear inventory of player
clear player's inventory
equip player with all leather armour
if {bb.rouge.%player%} is true:
teleport player to {bb.rouge.%arg 2%}
add player to {bb.red.%player%::*}
if {bb.blue.%player%} is true:
teleport player to {bb.bleu.%arg 2%}
add player to {bb.blue.%player%::*}
if {bb.combattant.%player%}:
set slot 9 of player to 64 steak
set slot 0 of player to stone sword of sharpness 1
set slot 1 of player to bow
if {bb.archer.%player%} is true:
set slot 9 of player to 64 steak
set slot 0 of player to wooden sword
set slot 1 of player to bow of power 1
if {bb.hades.%player%} is true:
set slot 1 of player to blaze rod
equip player with all leather armour
dye player's chestplate Red
dye player's leggings Red
set slot 9 of player to 64 steak
if {bb.soigneur.%player%} is true:
set slot 1 of player to rose
equip player with all leather armour
dye player's chestplate pink
dye player's leggings pink
set slot 9 of player to 64 steak
loop {bb.jeux.%arg-2%::*}:
display board named "&6&lBigBattle" to loop-value
make score of "&c Rouge:" in scoreboard of loop-value to {bb.life.red.%arg-2%}
make score of "&1 Bleu:" in scoreboard of loop-value to {bb.life.blue.%arg-2%}
move display of loop-value to sidebar
message "{@logo} &7La partie commence"
stop
on death of player:
if {bb.rouge.%player%} or {bb.bleu.%player%} is true:
loop {bb.jeux.%{bb.game.%player%}%::*}:
if {bb.rouge.%player%} is true:
remove 1 from {bb.life.red.%{bb.game.%player%}%}
make score of "&c Rouge:" in scoreboard of loop-value to {bb.life.red.%{bb.game.%player%}%}
stop
if {bb.bleu.%player%} is true:
subtract 1 from {bb.life.bleu.%{bb.game.%player%}%}
make score of "&1 Bleu: &3" in scoreboard of loop-value to {bb.life.bleu.%{bb.game.%player%}%}
stop
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Question
LePanda
Bonjour Bonswar je vous ai manqué ...
-Non
Bon ok Aujourd'hui voici mon problème
En gros sa ne mais pas le scoreboard a tout le monde lors de la party et comment faire en sorte que quand un joueur meurt sa set le scoreboard a tout le monde dans la party merci:
if arg 1 is "join": if arg 2 is set: if {bb.slots.%arg-2%} is greater than 1: send "La partie est pleine" else: if {bb.arena.%arg 2%} is true: set {bb.noequipe.%player%} to true clear inventory of player clear player's inventory set {bb.join.%arg 2%} to true set {bb.game.%player%} to arg 2 add player to {bb.jeux.%arg 2%::*} give an chest named "&6Kits" to slot 0 of player's inventory give an door named "&cQuitter" with lore "&cVeux-tu quitter ?" to slot 8 of player's inventory give an lapis lazuli named "&6Rejoint l'equipe bleu (clique droit)" to slot 3 of player's inventory give an rose red named "&6Rejoint l'equipe rouge (clique droit)" to slot 5 of player's inventory message "&7Veuillez cliquez sur les items pour choisir votre équipe." add 1 to {bb.slots.%arg 2%} teleport player to {bb.attente.%arg 2%} if {bb.slots.%arg-2%} is greater than 1: wait 30 seconds if {bb.noequipe.%player%} is true: if {bb.rouge.%player%} is greater than 4: add 1 to {bb.bleu.%arg-2%} set {bb.noequipe%player%} to false set {bb.blue.%player%} to true set {bb.rouge.%player%} to false else: add 1 to {bb.rouge.%arg-2%} set {bb.noequipe.%player%} to false set {bb.blue.%player%} to true set {bb.rouge.%player%} to false loop {bb.jeux.%arg 2%::*}: set {bb.life.red.%arg-2%} to 30 set {bb.life.blue.%arg-2%} to 30 set {bb.start.%arg 2%} to true clear inventory of player clear player's inventory equip player with all leather armour if {bb.rouge.%player%} is true: teleport player to {bb.rouge.%arg 2%} add player to {bb.red.%player%::*} if {bb.blue.%player%} is true: teleport player to {bb.bleu.%arg 2%} add player to {bb.blue.%player%::*} if {bb.combattant.%player%}: set slot 9 of player to 64 steak set slot 0 of player to stone sword of sharpness 1 set slot 1 of player to bow if {bb.archer.%player%} is true: set slot 9 of player to 64 steak set slot 0 of player to wooden sword set slot 1 of player to bow of power 1 if {bb.hades.%player%} is true: set slot 1 of player to blaze rod equip player with all leather armour dye player's chestplate Red dye player's leggings Red set slot 9 of player to 64 steak if {bb.soigneur.%player%} is true: set slot 1 of player to rose equip player with all leather armour dye player's chestplate pink dye player's leggings pink set slot 9 of player to 64 steak loop {bb.jeux.%arg-2%::*}: display board named "&6&lBigBattle" to loop-value make score of "&c Rouge:" in scoreboard of loop-value to {bb.life.red.%arg-2%} make score of "&1 Bleu:" in scoreboard of loop-value to {bb.life.blue.%arg-2%} move display of loop-value to sidebar message "{@logo} &7La partie commence" stop on death of player: if {bb.rouge.%player%} or {bb.bleu.%player%} is true: loop {bb.jeux.%{bb.game.%player%}%::*}: if {bb.rouge.%player%} is true: remove 1 from {bb.life.red.%{bb.game.%player%}%} make score of "&c Rouge:" in scoreboard of loop-value to {bb.life.red.%{bb.game.%player%}%} stop if {bb.bleu.%player%} is true: subtract 1 from {bb.life.bleu.%{bb.game.%player%}%} make score of "&1 Bleu: &3" in scoreboard of loop-value to {bb.life.bleu.%{bb.game.%player%}%} stop0 réponse à cette question
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