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Bonjour Bonswar je vous ai manqué ...

-Non

Bon ok Aujourd'hui voici mon problème

En gros sa ne mais pas le scoreboard a tout le monde lors de la party et comment faire en sorte que quand un joueur meurt sa set le scoreboard a tout le monde dans la party merci:

        if arg 1 is "join":
           if arg 2 is set:
               if {bb.slots.%arg-2%} is greater than 1:
                   send "La partie est pleine"
               else:
                   if {bb.arena.%arg 2%} is true:
                       set {bb.noequipe.%player%} to true
                       clear inventory of player
                       clear player's inventory
                       set {bb.join.%arg 2%} to true
                       set {bb.game.%player%} to arg 2
                       add player to {bb.jeux.%arg 2%::*}
                       give an chest named "&6Kits" to slot 0 of player's inventory
                       give an door named "&cQuitter" with lore "&cVeux-tu quitter ?" to slot 8 of player's inventory
                       give an lapis lazuli named "&6Rejoint l'equipe bleu (clique droit)" to slot 3 of player's inventory
                       give an rose red named "&6Rejoint l'equipe rouge (clique droit)" to slot 5 of player's inventory
                       message "&7Veuillez cliquez sur les items pour choisir votre équipe."
                       add 1 to {bb.slots.%arg 2%}
                       teleport player to {bb.attente.%arg 2%}
                       if {bb.slots.%arg-2%} is greater than 1:
                           wait 30 seconds
                           if {bb.noequipe.%player%} is true:
                               if {bb.rouge.%player%} is greater than 4:
                                   add 1 to {bb.bleu.%arg-2%}
                                   set {bb.noequipe%player%} to false
                                   set {bb.blue.%player%} to true
                                   set {bb.rouge.%player%} to false
                               else:
                                   add 1 to {bb.rouge.%arg-2%}
                                   set {bb.noequipe.%player%} to false
                                   set {bb.blue.%player%} to true
                                   set {bb.rouge.%player%} to false
                           loop {bb.jeux.%arg 2%::*}:
                               set {bb.life.red.%arg-2%} to 30
                               set {bb.life.blue.%arg-2%} to 30
                               set {bb.start.%arg 2%} to true
                               clear inventory of player
                               clear player's inventory
                               equip player with all leather armour
                               if {bb.rouge.%player%} is true:
                                   teleport player to {bb.rouge.%arg 2%}
                                   add player to {bb.red.%player%::*}
                               if {bb.blue.%player%} is true:
                                   teleport player to {bb.bleu.%arg 2%}
                                   add player to {bb.blue.%player%::*}
                               if {bb.combattant.%player%}:
                                   set slot 9 of player to 64 steak
                                   set slot 0 of player to stone sword of sharpness 1
                                   set slot 1 of player to bow
                               if {bb.archer.%player%} is true: 
                                   set slot 9 of player to 64 steak
                                   set slot 0 of player to wooden sword
                                   set slot 1 of player to bow of power 1
                               if {bb.hades.%player%} is true:
                                   set slot 1 of player to blaze rod
                                   equip player with all leather armour
                                   dye player's chestplate Red
                                   dye player's leggings Red
                                   set slot 9 of player to 64 steak
                               if {bb.soigneur.%player%} is true:
                                   set slot 1 of player to rose
                                   equip player with all leather armour
                                   dye player's chestplate pink
                                   dye player's leggings pink
                                   set slot 9 of player to 64 steak
                           loop {bb.jeux.%arg-2%::*}:
                               display board named "&6&lBigBattle" to loop-value
                               make score of "&c Rouge:" in scoreboard of loop-value to {bb.life.red.%arg-2%}
                               make score of "&1 Bleu:" in scoreboard of loop-value to {bb.life.blue.%arg-2%}
                               move display of loop-value to sidebar
                               message "{@logo} &7La partie commence"
                               stop
on death of player:
   if {bb.rouge.%player%} or {bb.bleu.%player%} is true:
       loop {bb.jeux.%{bb.game.%player%}%::*}:
           if {bb.rouge.%player%} is true:
               remove 1 from {bb.life.red.%{bb.game.%player%}%}
               make score of "&c Rouge:" in scoreboard of loop-value to {bb.life.red.%{bb.game.%player%}%}
               stop
           if {bb.bleu.%player%} is true:
               subtract 1 from {bb.life.bleu.%{bb.game.%player%}%}
               make score of "&1 Bleu: &3" in scoreboard of loop-value to {bb.life.bleu.%{bb.game.%player%}%}
               stop

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