AddOns: SkQuery SkRayFall Skellet SkStuff WildSkript TuSke (tous pour 1.8.8)
Code:
on right click on a chest:
if player's world is "dayz":
cancel event
set {random.%player%} to "%random integer from 1 to 5%" parsed as number
send "&eOuverture..."
wait 1 tick
send "&eOuverture...I"
if {random.%player%} = 1:
open chest with 1 row named "&bChest" to Player
send "&eOuverture...II"
wait 2 ticks
set slot 1 of player to iron horse armor named "&eGlock [pistolet I]"
set slot 3 of player to 8 firework star named "&eMunition Pistolet"
set slot 6 of player to paper named "&eBandages"
else if {random.%player%} = 2:
open chest with 1 row named "&bChest" to Player
send "&eOuverture...II"
wait 2 ticks
set slot 1 of player to iron horse armor named "&eM-16 [Assaut I]"
set slot 3 of player to 8 Flint named "&eMunition Fusil d'assaut"
set slot 6 of player to paper named "&eBandages"
else if {random.%player%} = 3:
open chest with 1 row named "&bChest" to Player
wait 2 ticks
send "&eOuverture...II"
set slot 1 of player to iron horse armor named "&eVSS VINTOREZ [sniper I]"
set slot 3 of player to 8 fire charge named "&eMunition sniper"
set slot 6 of player to paper named "&eBandages"
else if {random.%player%} = 4:
open chest with 1 row named "&bChest" to Player
wait 2 ticks
send "&eOuverture...II"
set slot 1 of player to iron horse armor named "&eBanshee [Pompe I]"
set slot 3 of player to 8 clay named "&eMunition pompe"
set slot 6 of player to paper named "&eBandages"
else if {random.%player%} = 5:
open chest with 1 row named "&bChest" to Player
wait 2 ticks
send "&eOuverture...II"
set slot 1 of player to iron horse armor named "&eBanshee [Pompe I]"
set slot 3 of player to 8 clay named "&eMunition pompe"
set slot 6 of player to paper named "&eBandages"
command /lol:
trigger:
send "%{random.%player%}%" to player
on right click:
if player is holding a iron horse armor named "&eGlock [pistolet I]":
set {damage.%player%} to 1
make player shoot a snowball
on right click:
if player is holding a iron horse armor named "&eM-16 [Assaut I]":
set {damage.%player%} to 1
make player shoot a snowball
on right click:
if player is holding a iron horse armor named "&eVSS VINTOREZ [sniper I]":
set {damage.%player%} to 10
make player shoot a snowball
on damage:
if damage cause is a snowball:
damage victim by {damage.%attacker%}
on damage:
projectile is an snowball
set damage to {damage.%attacker%}
command /lolb:
trigger:
send "%{damage.%player%}%"
on right click:
if player is holding a iron horse armor named "&eVSS VINTOREZ [sniper I]":
if {reload-sniper.%player%} = 0:
if player has 1 fire charge:
remove 1 fire charge from player's inventory
set {damage.%player%} to 10
make player shoot a snowball
set {reload-sniper.%player%} to 1
wait 3 seconds
set {reload-sniper.%player%} to 0
else:
send "&4Pas de munition" to player
else if {reload-sniper.%player%} = 1:
send "&4Rechargement..." to player
Les erreurs:
[/spoiler=Erreurs]
Quand je fais clique droit avec munition(fire charge) et hors reload time tout marche mais tout marche aussi sans munition/en reload time
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Question
Tintin78
Besoin d'aide avec un skript:
Version serv:1.8.8
Version SK: 2.1.2
AddOns: SkQuery SkRayFall Skellet SkStuff WildSkript TuSke (tous pour 1.8.8)
Code:
Les erreurs:
[/spoiler=Erreurs]
Quand je fais clique droit avec munition(fire charge) et hors reload time tout marche mais tout marche aussi sans munition/en reload time
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