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Posté(e)

on rightclick with 4211:
   set {_target} to targeted entity
   if {_target} is a player:
       set {postarget.%{_target}%} to location of {_target}

on walk:
   if {postarget.%player%} is set:
       teleport player to {postarget.%player%}
       message "&cTu es menotté,tu ne peux plus bouger !"

Après ça ça reste éternellement faut faire un truc pour le libérer je suppose

Posté(e)

Voila finit (oui j'ai copier l'autre :))

on rightclick with 4211:
   if {postarget.%player%} is not set:
       set {postarget.%player%} to true
       set {_target} to targeted entity
       if {_target} is a player:
           set {postarget.%{_target}%} to location of {_target}
     if {postarget.%player%} is false:
       set {postarget.%player%} to true
       set {_target} to targeted entity
       if {_target} is a player:
           set {postarget.%{_target}%} to location of {_target}
   if {postarget.%player%} is true:
       set {postarget.%player%} to false
       set {_target} to targeted entity
       if {_target} is a player:
           set {postarget.%{_target}%} to location of {_target}
on walk:
   if {postarget.%player%} is set:
       teleport player to {postarget.%player%}
       message "&cTu es menotté,tu ne peux plus bouger !"

Posté(e)

on rightclick with 4211:
   if {postarget.%player%} is true:
       set {postarget.%player%} to false
       set {_target} to targeted entity
       if {_target} is a player:
           set {postarget.%{_target}%} to location of {_target}
   else:
       set {postarget.%player%} to true
       set {_target} to targeted entity
       if {_target} is a player:
           set {postarget.%{_target}%} to location of {_target}

on walk:
   if {postarget.%player%} is set:
       teleport player to {postarget.%player%}
       message "&cTu es menotté,tu ne peux plus bouger !"

J'ai simplifié, comme ça c'est plus court :)

Posté(e)
on rightclick with 4211:
   if {postarget.%player%} is true:
       set {postarget.%player%} to false
       set {_target} to targeted entity
       if {_target} is a player:
           set {postarget.%{_target}%} to location of {_target}
   else:
       set {postarget.%player%} to true
       set {_target} to targeted entity
       if {_target} is a player:
           set {postarget.%{_target}%} to location of {_target}

on walk:
   if {postarget.%player%} is set:
       teleport player to {postarget.%player%}
       message "&cTu es menotté,tu ne peux plus bouger !"

J'ai simplifié, comme ça c'est plus court :)

D'accord.

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