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plugins de dons


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Bonjour, je suis actuellement à la recherche d'un skript 1.8 !

Type du skript: Dons d'items. via commande & GUI.

 

Je recherche actuellement une personne compétante sachant créer un skript permettant de faire des dons aux personnes ayant une permission en + ( style grade: youtubeur ).

Je voudrais que quelqu'un pouvant & ayant la motivation de le créer sur mesure ( comme demander si possible )

 

Les personnes voulant envoyer des items à la personne en question fera /don send <pseudo> .

Cette commande leur ouvrira un GUI qui permettra de déposer les items voulu ( ci-dessous: )

http://imgur.com/a/xJcML ( LAINE ROUGE = PERMETTANT D'ANNULER LE DON // LAINE VERT = PERMET DE VALIDER LE DON )

 

Une fois le dons envoyer, les personnes en questions peuvent récoler les dons à l'aide de la commande /dons open ou /dons ( screen ci-dessouss: )

http://imgur.com/a/i3qs1

 

Une fois la personne ayant cliquer sur le don de la personne celà la redirigeras vers un autre GUI lui ouvrant l'interface ou les items y sont afin de les récupérer: ( screen ci-dessous: )

http://imgur.com/a/mFLrv ( LAINE ROUGE PERMET DE RETOURNER AUX AUTRES DONS )

A préciser que une fois touts les items récupérer, le GUI de la personne ayant fait le don disparait, sauf si la personne n'as pas tout récupérer. mais une fois touts less items récupérer si posssible faire disparaitre le don.

 

La permission permettant d'envoyer des dons: permission.senddon

La permission de regarder les dons: permission.open ou permission.opendon

 

 

Merci de votre aide! merci de me contacter ou même laissez un poste ici si vous en êtes capable!

Sur ce bonne soirée et un grand merci.

Posté(e)

Et voila :) :

[spoiler=Code]

options:
   logo: &8&l[&6&lDon&8&l] &c&l»

command /don [<text>] [<text>]:
   trigger:
       if arg 1 is not set:
           make player execute command "/don cmd"
       if arg 1 is not "send" or "open":   
           message "&7&m&l--------&8&l[&6&lDon&8&l]&7&m&l---------"
           message "&6&l● &a/don send <joueur>"
           message "&6&l● &a/don open"
           message "&7&m&l---------------------"
       if arg 1 is "send":
           if arg 2 is not set:
               message "{@logo} &cVeuillez rentrer le nom du joueur"
           else:
               if arg 2 is player:
                   message "{@logo} Vous ne pouvez pas vous envoyez des dons"
                   stop
               wait 2 tick
               open chest with 6 row named "&4&lDon pour &l&n%arg 2%" to player
               wait 2 tick
               format slot 52 of player with light green wool named "&a&l✔ Valider le don ✔" to run [invoke "DonGive" from player and arg 2 parsed as player]
               format slot 53 of player with red wool named "&c&l✖ Annuler le don ✖" to run [invoke "DonCancel" from player]
       if arg 1 is "open":
           wait 3 tick
           open chest with 6 row named "&4&lMes dons reçus" to player
           wait 2 tick
           add 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 17, 18, 26, 27, 35, 36, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53 to {_liste::*}
           loop {_liste::*}:
               format slot loop-value of player with white stained glass pane named " " to be unstealable
           if {Don.liste.%player%::*} is not set:   
               format slot 10 of player with red wool named "&cVous n'avez aucun don" to be unstealable
           else:
               loop 7 times:
                   add loop-number + 9 to {_slot::*}
               loop 7 times:
                   add loop-number + 18 to {_slot::*}
               loop 7 times:
                   add loop-number + 27 to {_slot::*}
               loop 7 times:
                   add loop-number + 36 to {_slot::*}
               set {_nbr} to 1
               loop {Don.liste.%player%::*}:
                   set {_size} to size of {Don.%player%.%loop-value%::*}
                   evaluate "format slot {_slot::%{_nbr}%} of player with {Don.%player%.%loop-value%::%{_size}%} to close then run [invoke ""DonGet"" from ""%player%"" and ""%loop-value%""]"
                   add 1 to {_nbr}
                   if {_nbr} > 28:
                       stop loop

sub "DonGet":
   set {_p} to "%parameter 1%" parsed as player
   set {_giver} to "%parameter 2%"
   wait 3 tick
   open chest with 6 row named "&4&lDon de %{_giver}%" to {_p}
   wait 3 tick
   loop size of {Don.%{_p}%.%{_giver}%::*} - 1 times:
       set slot loop-number - 1 of current inventory of {_p} to {Don.%{_p}%.%{_giver}%::%loop-number%}
   format slot 53 of {_p} with red wool named "&c&lRetour en arriére" to close then run [make {_p} execute command "/don open"]

on close inventory:
   set {_name} to inventory name of player's current inventory
   if {_name} contains "&4&lDon de":
       set {_name} to inventory name of player's current inventory
       replace all "&4&lDon de " with "" in {_name}
       set {_last} to the last element of {Don.%player%.%{_name}%::*}
       clear {Don.%player%.%{_name}%::*}
       loop 52 times:
           set {_objet} to slot loop-number - 1 of current inventory of player
           if {_objet} is not air:
               add {_objet} to {Don.%player%.%{_name}%::*}
       if {Don.%player%.%{_name}%::*} is not set:
           remove {_name} from {Don.liste.%player%::*}
           message "{@logo} &eLe don de &a%player% &ea été recupéré en entier"
       else:
           add {_last} to {Don.%player%.%{_name}%::*}
           message "{@logo} &cLe don de &a%player% &cn'a pas été récuperé en entier"

sub "DonCancel":   
   set {_p} to parameter 1
   loop 52 times:
       set {_objet} to slot loop-number - 1 of current inventory of {_p}
       give {_objet} to {_p}
   close {_p}'s inventory

sub "DonGive":
   set {_p} to parameter 1
   set {_give} to parameter 2
   if {Don.%{_give}%.%{_p}%::*} is set:
       send "{@logo} &cVous avez déja envoyé un don à &a%{_give}%" to {_p}
   else:
       loop 52 times:
           set {_objet} to slot loop-number - 1 of current inventory of {_p}
           if {_objet} is not air:
               add {_objet} to {Don.%{_give}%.%{_p}%::*}
       if {Don.%{_give}%.%{_p}%::*} is not set:
           send "{@logo} &cIl n'y a aucun objet" to {_p}
       else:
           add {_p} to {Don.liste.%{_give}%::*}
           add paper named "&6&lDon de &a&l%{_p}%" with lore "||&6&l● &eReçu le : &b%now%||||&6&l● &eNombre d'objet : &b%size of {Don.%{_give}%.%{_p}%::*}%" to {Don.%{_give}%.%{_p}%::*}
           close {_p}'s inventory
           send "{@logo} &eVos don pour &a%{_give}% &eà bien été envoyé" to {_p}


 

 

 

Posté(e)
Et voila :) :

[spoiler=Code]

options:
   logo: &8&l[&6&lDon&8&l] &c&l»

command /don [<text>] [<text>]:
   trigger:
       if arg 1 is not set:
           make player execute command "/don cmd"
       if arg 1 is not "send" or "open":  
           message "&7&m&l--------&8&l[&6&lDon&8&l]&7&m&l---------"
           message "&6&l● &a/don send <joueur>"
           message "&6&l● &a/don open"
           message "&7&m&l---------------------"
       if arg 1 is "send":
           if arg 2 is not set:
               message "{@logo} &cVeuillez rentrer le nom du joueur"
           else:
               if arg 2 is player:
                   message "{@logo} Vous ne pouvez pas vous envoyez des dons"
                   stop
               wait 2 tick
               open chest with 6 row named "&4&lDon pour &l&n%arg 2%" to player
               wait 2 tick
               format slot 52 of player with light green wool named "&a&l✔ Valider le don ✔" to run [invoke "DonGive" from player and arg 2 parsed as player]
               format slot 53 of player with red wool named "&c&l✖ Annuler le don ✖" to run [invoke "DonCancel" from player]
       if arg 1 is "open":
           wait 3 tick
           open chest with 6 row named "&4&lMes dons reçus" to player
           wait 2 tick
           add 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 17, 18, 26, 27, 35, 36, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53 to {_liste::*}
           loop {_liste::*}:
               format slot loop-value of player with white stained glass pane named " " to be unstealable
           if {Don.liste.%player%::*} is not set:  
               format slot 10 of player with red wool named "&cVous n'avez aucun don" to be unstealable
           else:
               loop 7 times:
                   add loop-number + 9 to {_slot::*}
               loop 7 times:
                   add loop-number + 18 to {_slot::*}
               loop 7 times:
                   add loop-number + 27 to {_slot::*}
               loop 7 times:
                   add loop-number + 36 to {_slot::*}
               set {_nbr} to 1
               loop {Don.liste.%player%::*}:
                   set {_size} to size of {Don.%player%.%loop-value%::*}
                   evaluate "format slot {_slot::%{_nbr}%} of player with {Don.%player%.%loop-value%::%{_size}%} to close then run [invoke ""DonGet"" from ""%player%"" and ""%loop-value%""]"
                   add 1 to {_nbr}
                   if {_nbr} > 28:
                       stop loop

sub "DonGet":
   set {_p} to "%parameter 1%" parsed as player
   set {_giver} to "%parameter 2%"
   wait 3 tick
   open chest with 6 row named "&4&lDon de %{_giver}%" to {_p}
   wait 3 tick
   loop size of {Don.%{_p}%.%{_giver}%::*} - 1 times:
       set slot loop-number - 1 of current inventory of {_p} to {Don.%{_p}%.%{_giver}%::%loop-number%}
   format slot 53 of {_p} with red wool named "&c&lRetour en arriére" to close then run [make {_p} execute command "/don open"]

on close inventory:
   set {_name} to inventory name of player's current inventory
   if {_name} contains "&4&lDon de":
       set {_name} to inventory name of player's current inventory
       replace all "&4&lDon de " with "" in {_name}
       set {_last} to the last element of {Don.%player%.%{_name}%::*}
       clear {Don.%player%.%{_name}%::*}
       loop 52 times:
           set {_objet} to slot loop-number - 1 of current inventory of player
           if {_objet} is not air:
               add {_objet} to {Don.%player%.%{_name}%::*}
       if {Don.%player%.%{_name}%::*} is not set:
           remove {_name} from {Don.liste.%player%::*}
           message "{@logo} &eLe don de &a%player% &ea été recupéré en entier"
       else:
           add {_last} to {Don.%player%.%{_name}%::*}
           message "{@logo} &cLe don de &a%player% &cn'a pas été récuperé en entier"

sub "DonCancel":  
   set {_p} to parameter 1
   loop 52 times:
       set {_objet} to slot loop-number - 1 of current inventory of {_p}
       give {_objet} to {_p}
   close {_p}'s inventory

sub "DonGive":
   set {_p} to parameter 1
   set {_give} to parameter 2
   if {Don.%{_give}%.%{_p}%::*} is set:
       send "{@logo} &cVous avez déja envoyé un don à &a%{_give}%" to {_p}
   else:
       loop 52 times:
           set {_objet} to slot loop-number - 1 of current inventory of {_p}
           if {_objet} is not air:
               add {_objet} to {Don.%{_give}%.%{_p}%::*}
       if {Don.%{_give}%.%{_p}%::*} is not set:
           send "{@logo} &cIl n'y a aucun objet" to {_p}
       else:
           add {_p} to {Don.liste.%{_give}%::*}
           add paper named "&6&lDon de &a&l%{_p}%" with lore "||&6&l● &eReçu le : &b%now%||||&6&l● &eNombre d'objet : &b%size of {Don.%{_give}%.%{_p}%::*}%" to {Don.%{_give}%.%{_p}%::*}
           close {_p}'s inventory
           send "{@logo} &eVos don pour &a%{_give}% &eà bien été envoyé" to {_p}


 

 

Par contre si tu pourrais modifié le fait que on peut se give a l'infini les items, je m'explique enfaite quand tu ferme le menu et que tu le réouvre sa te redonne l'item, il faudrait si tu peux faire en sorte que dès que le menu a été ouvert si le joueur fait "échap" le don se supprime

Posté(e)
Par contre si tu pourrais modifié le fait que on peut se give a l'infini les items, je m'explique enfaite quand tu ferme le menu et que tu le réouvre sa te redonne l'item, il faudrait si tu peux faire en sorte que dès que le menu a été ouvert si le joueur fait "échap" le don se supprime

options:
   logo: &8&l[&6&lDon&8&l] &c&l»

command /don [<text>] [<text>]:
   trigger:
       if arg 1 is not set:
           make player execute command "/don cmd"
       if arg 1 is not "send" or "open":   
           message "&7&m&l--------&8&l[&6&lDon&8&l]&7&m&l---------"
           message "&6&l● &a/don send <joueur>"
           message "&6&l● &a/don open"
           message "&7&m&l---------------------"
       if arg 1 is "send":
           if arg 2 is not set:
               message "{@logo} &cVeuillez rentrer le nom du joueur"
           else:
               if arg 2 parsed as player is not online:
                   message "{@logo} &cLe joueur doit être connecté, pour reçevoir des dons"
                   stop
               #if arg 2 is player:
               #    message "{@logo} Vous ne pouvez pas vous envoyez des dons"
               #    stop
               wait 2 tick
               open chest with 6 row named "&4&lDon pour &l&n%arg 2%" to player
               wait 2 tick
               format slot 52 of player with light green wool named "&a&l✔ Valider le don ✔" to run [invoke "DonGive" from player and arg 2]
               format slot 53 of player with red wool named "&c&l✖ Annuler le don ✖" to run [invoke "DonCancel" from player]
       if arg 1 is "open":
           wait 3 tick
           open chest with 6 row named "&4&lMes dons reçus" to player
           wait 2 tick
           add 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 17, 18, 26, 27, 35, 36, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53 to {_liste::*}
           loop {_liste::*}:
               format slot loop-value of player with white stained glass pane named " " to be unstealable
           if {Don.liste.%player%::*} is not set:   
               format slot 10 of player with red wool named "&cVous n'avez aucun don" to be unstealable
           else:
               loop 7 times:
                   add loop-number + 9 to {_slot::*}
               loop 7 times:
                   add loop-number + 18 to {_slot::*}
               loop 7 times:
                   add loop-number + 27 to {_slot::*}
               loop 7 times:
                   add loop-number + 36 to {_slot::*}
               set {_nbr} to 1
               loop {Don.liste.%player%::*}:
                   set {_size} to size of {Don.%player%.%loop-value%::*}
                   evaluate "format slot {_slot::%{_nbr}%} of player with {Don.%player%.%loop-value%::%{_size}%} to close then run [invoke ""DonGet"" from ""%player%"" and ""%loop-value%""]"
                   add 1 to {_nbr}
                   if {_nbr} > 28:
                       stop loop

sub "DonGet":
   set {_p} to "%parameter 1%" parsed as player
   set {_giver} to "%parameter 2%"
   wait 3 tick
   open chest with 6 row named "&4&lDon de %{_giver}%" to {_p}
   wait 3 tick
   loop size of {Don.%{_p}%.%{_giver}%::*} - 1 times:
       format slot loop-number - 1 of {_p} with {Don.%{_p}%.%{_giver}%::%loop-number%} to be unstealable
   format slot 53 of {_p} with red wool named "&c&lRetour en arriére" to close then run [make {_p} execute command "/don open"]
   format slot 52 of {_p} with light green wool named "&a&lRecuperer tous les objets" to close then run [invoke "GetObject" from {_p} and {_giver}]

sub "GetObject":
   set {_p} to "%parameter 1%" parsed as player
   set {_giver} to "%parameter 2%"
   wait 3 tick
   set {_size} to size of {Don.%{_p}%.%{_giver}%::*}
   loop {_size} - 1 times:
       if {_p}'s inventory contains air:
           give {Don.%{_p}%.%{_giver}%::%loop-number%} to {_p}
       else:
           drop {Don.%{_p}%.%{_giver}%::%loop-number%} at {_p}
   clear {Don.%{_p}%.%{_giver}%::*}
   remove {_giver} from {Don.liste.%{_p}%::*}

sub "DonCancel":   
   set {_p} to parameter 1
   loop 52 times:
       set {_objet} to slot loop-number - 1 of current inventory of {_p}
       give {_objet} to {_p}
   close {_p}'s inventory

sub "DonGive":
   set {_p} to parameter 1
   set {_give} to parameter 2
   broadcast "%{_p}% %{_give}%"
   if {Don.%{_give}%.%{_p}%::*} is set:
       send "{@logo} &cVous avez déja envoyé un don à &a%{_give}%" to {_p}
   else:
       loop 52 times:
           set {_objet} to slot loop-number - 1 of current inventory of {_p}
           if {_objet} is not air:
               add {_objet} to {Don.%{_give}%.%{_p}%::*}
       if {Don.%{_give}%.%{_p}%::*} is not set:
           send "{@logo} &cIl n'y a aucun objet" to {_p}
       else:
           add {_p} to {Don.liste.%{_give}%::*}
           add paper named "&6&lDon de &a&l%{_p}%" with lore "||&6&l● &eReçu le : &b%now%||||&6&l● &eNombre d'objet : &b%size of {Don.%{_give}%.%{_p}%::*}%" to {Don.%{_give}%.%{_p}%::*}
           close {_p}'s inventory
           send "{@logo} &eVotre don pour &a%{_give}% &eà bien été envoyé" to {_p}
           send "{@logo} &eVous avez reçu un don de &a%{_p}% &8(&7/don open&8)" to {_give} parsed as player

 

 

cadeau :)

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