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Ma condition passe pas. Pourquoi ?


Question

Posté(e)

Skript : 2.2 dev 25

Mc : 1.8

 

Bonjour/Bonsoir,

 

J'ai fais un skript de shop avec panneau mais le soucis c'est que j'ai une condition qui ne passe pas.

 

format gui slot 40 of player with light green wool named "&a&nValider" to run:
   set {_item} to "%{number.%player%}% %{lore3.%player%}%" parsed as item
   send "%{_item}%"
   if player has {_item}:
       remove {_item} from player's inventory
       add {prix2.%player%} to player's balance
       close player's inventory
   else:
       send "Nop"

ex : {number.%player%} = 5, {lore3.%player%} = dirt

 

J'ai 64 dirt, sa me dit "Nop" Alors que j'ai plus de 5 dirt Merci à tous

18 réponses à cette question

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  • 0
Posté(e)

Sa fais :

format gui slot 40 of player with light green wool named "&a&nValider" to run:
           set {_item} to {number.%player%} of {lore3.%player%}
           if player has {_item}:
               remove {_item} from player's inventory
               add {prix2.%player%} to player's balance
               close player's inventory
           else:
               send "Nop"

mais sa me marque toujours Nop :/

  • 0
Posté(e)

Bon j'ai toujours pas trouver :/ Je donne le code pour vous aidé d'avantage merci.

 

options:
   up: {display:{Name:""&6⬆ &7Ajouter &6⬆""},SkullOwner:{Id:""61cf2bb0-8951-440c-aecc-59e3dd548a75"",Properties:{textures:[{Value:""eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvODhjMGYzN2RlYzc2NGQ2ZTI2YjU3YWE4MjEyNTcyZmJhY2U1ZWU4ZjI3ZjdiNjFjMWZkYWE0N2RkNGM4OTMifX19""}]}}}
   up2: {display:{Name:""&6⬆ &7Vendre &6⬆""},SkullOwner:{Id:""61cf2bb0-8951-440c-aecc-59e3dd548a75"",Properties:{textures:[{Value:""eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvODhjMGYzN2RlYzc2NGQ2ZTI2YjU3YWE4MjEyNTcyZmJhY2U1ZWU4ZjI3ZjdiNjFjMWZkYWE0N2RkNGM4OTMifX19""}]}}}
   down: {display:{Name:""&6⬇ &7Retirer &6⬇""},SkullOwner:{Id:""839c4c37-0055-48cb-ba40-b7a89b71226d"",Properties:{textures:[{Value:""eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNzUxY2VkMmU2NDczNjZmOGYzYWQyZGZlNDE1Y2NhODU2NTFiZmFmOTczOWE5NWNkNTdiNmYyMWNiYTA1MyJ9fX0=""}]}}}
   down2: {display:{Name:""&6⬇ &7Acheter &6⬇""},SkullOwner:{Id:""839c4c37-0055-48cb-ba40-b7a89b71226d"",Properties:{textures:[{Value:""eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNzUxY2VkMmU2NDczNjZmOGYzYWQyZGZlNDE1Y2NhODU2NTFiZmFmOTczOWE5NWNkNTdiNmYyMWNiYTA1MyJ9fX0=""}]}}}

on sign change:
   if line 1 of event-block is "[shop]":
       if player has permission "Shop.edit":
           set line 2 of event-block to ""
           if line 3 of event-block or line 4 of event-block is "":
               broadcast "&7Syntaxe inccorect : Ligne 1 [shop] ligne 3 item"
       else:
           cancel event

command /§shop <item> [<text>]:
   trigger:
       open virtual chest inventory with size 5 named "&bShop > &7%{lore3.%player%}%" to player
       wait 1 tick
       if arg 2 is set:
           set {number.%player%} to 1
           set {prix2.%player%} to {prix.%player%}
       set {_item.%player%} to "%{number.%player%}% %{lore3.%player%}%" parsed as item
       format gui slot 13 of player with {_item.%player%} with lore "&7• Acheter %{number.%player%}% %{lore3.%player%}%||&7• Pour %{prix2.%player%}% €" to do nothing
       format gui slot 29 of player with player head with custom nbt "{@down}" with lore "|| &fUtilisation :||||  &8&l» &7Clic gauche &f» &f&oRetirer 1||  &8&l» &7Shift clic gauche &f» &f&oRetirer 10||  &8&l» &7Drop/Jeter &f» &f&oRemettre a 1" to run:
           if gui-click-type is left mouse button:
               {number.%player%} isn't 1
               remove 1 from {number.%player%}
               remove {prix.%player%} from {prix2.%player%}
               execute player command "/§shop %{lore3.%player%}%"
           if gui-click-type is left mouse button with shift:
               {number.%player%} isn't 1
               if {number.%player%} is 10 or 9 or 8 or 7 or 6 or 5 or 4 or 3 or 2 or 1:
                   set {number.%player%} to 1
                   set {prix2.%player%} to {prix.%player%}
                   execute player command "/§shop %{lore3.%player%}%"
               else:
                   remove 10 from {number.%player%}
                   set {_u.%player%} to {prix.%player%}*10
                   remove {_u.%player%} from {prix2.%player%}
                   execute player command "/§shop %{lore3.%player%}%"
           if gui-click-type is drop key:
               set {number.%player%} to 1
               set {prix2.%player%} to {prix.%player%}
               execute player command "/§shop %{lore3.%player%}%"
       format gui slot 33 of player with player head with custom nbt "{@up}" with lore "|| &fUtilisation :||||  &8&l» &7Clic gauche &f» &f&oAjouter 1||  &8&l» &7Shift clic gauche &f» &f&oAjouter 10||  &8&l» &7Drop/Jeter &f» &f&oMettre a 64" to run:
           if gui-click-type is left mouse button:
               {number.%player%} isn't 64
               add 1 to {number.%player%}
               add {prix.%player%} to {prix2.%player%}
               execute player command "/§shop %{lore3.%player%}%"
           if gui-click-type is left mouse button with shift:
               {number.%player%} isn't 64
               if {number.%player%} is 55 or 56 or 57 or 58 or 59 or 60 or 61 or 62 or 63 or 64:
                   set {number.%player%} to 64
                   set {prix2.%player%} to {prix.%player%}*64
                   execute player command "/§shop %{lore3.%player%}%"
               else:
                   add 10 to {number.%player%}
                   set {_u.%player%} to {prix.%player%}*10
                   add {_u.%player%} to {prix2.%player%}
                   execute player command "/§shop %{lore3.%player%}%"
           if gui-click-type is drop key:
               set {number.%player%} to 64
               set {prix2.%player%} to {prix.%player%}*64
               execute player command "/§shop %{lore3.%player%}%"       
       format gui slot 40 of player with light green wool named "&a&nValider" to run:
           set {_item.%player%} to "%{number.%player%}% %{lore3.%player%}%" parsed as item
           if balance of player >= {prix2.%player%}:
               give {_item.%player%} to player
               remove {prix2.%player%} from player's balance
               close player's inventory
command /§shop2 <item> [<text>]:
   trigger:
       open virtual chest inventory with size 5 named "&bShop > &7%{lore3.%player%}%" to player
       wait 1 tick
       if arg 2 is set:
           set {number.%player%} to 1
           set {prix2.%player%} to {prix.%player%}
       set {_item.%player%} to "%{number.%player%}% %{lore3.%player%}%" parsed as item
       format gui slot 13 of player with {_item.%player%} with lore "&7• Vendre %{number.%player%}% %{lore3.%player%}%||&7• Pour %{prix2.%player%}% €" to do nothing
       format gui slot 29 of player with player head with custom nbt "{@down}" with lore "|| &fUtilisation :||||  &8&l» &7Clic gauche &f» &f&oRetirer 1||  &8&l» &7Shift clic gauche &f» &f&oRetirer 10||  &8&l» &7Drop/Jeter &f» &f&oRemettre a 1" to run:
           if gui-click-type is left mouse button:
               {number.%player%} isn't 1
               remove 1 from {number.%player%}
               remove {prix.%player%} from {prix2.%player%}
               execute player command "/§shop2 %{lore3.%player%}%"
           if gui-click-type is left mouse button with shift:
               {number.%player%} isn't 1
               if {number.%player%} is 10 or 9 or 8 or 7 or 6 or 5 or 4 or 3 or 2 or 1:
                   set {number.%player%} to 1
                   set {prix2.%player%} to {prix.%player%}
                   execute player command "/§shop2 %{lore3.%player%}%"
               else:
                   remove 10 from {number.%player%}
                   set {_u.%player%} to {prix.%player%}*10
                   remove {_u.%player%} from {prix2.%player%}
                   execute player command "/§shop2 %{lore3.%player%}%"
           if gui-click-type is drop key:
               set {number.%player%} to 1
               set {prix2.%player%} to {prix.%player%}
               execute player command "/§shop2 %{lore3.%player%}%"
       format gui slot 33 of player with player head with custom nbt "{@up}" with lore "|| &fUtilisation :||||  &8&l» &7Clic gauche &f» &f&oAjouter 1||  &8&l» &7Shift clic gauche &f» &f&oAjouter 10||  &8&l» &7Drop/Jeter &f» &f&oMettre a 64" to run:
           if gui-click-type is left mouse button:
               {number.%player%} isn't 64
               add 1 to {number.%player%}
               add {prix.%player%} to {prix2.%player%}
               execute player command "/§shop2 %{lore3.%player%}%"
           if gui-click-type is left mouse button with shift:
               {number.%player%} isn't 64
               if {number.%player%} is 55 or 56 or 57 or 58 or 59 or 60 or 61 or 62 or 63 or 64:
                   set {number.%player%} to 64
                   set {prix2.%player%} to {prix.%player%}*64
                   execute player command "/§shop2 %{lore3.%player%}%"
               else:
                   add 10 to {number.%player%}
                   set {_u.%player%} to {prix.%player%}*10
                   add {_u.%player%} to {prix2.%player%}
                   execute player command "/§shop2 %{lore3.%player%}%"
           if gui-click-type is drop key:
               set {number.%player%} to 64
               set {prix2.%player%} to {prix.%player%}*64
               execute player command "/§shop2 %{lore3.%player%}%"       
       format gui slot 40 of player with light green wool named "&a&nValider" to run:
           set {_item.%player%} to {number.%player%} of {lore3.%player%}
           loop all items in player's inventory:
               loop-item is {lore3.%player%}
               if loop-item contains a number:
                   send "%loop-item% >= %{_item.%player%}%"
                   remove {_item.%player%} from player's inventory
                   add {prix2.%player%} to player's balance
                   close player's inventory
                   # else:
                       # send "non"   
               else:
                   send "non"
               # remove {_item.%player%} from player's inventory
               # add {prix2.%player%} to player's balance
               # close player's inventory
           # else:
               # send "Nop"
function choix(p: player):
   open virtual chest inventory with size 3 named "&bShop > &7%{lore3.%{_p}%}%" to {_p}
   wait 1 tick
   format gui slot 11 of {_p} with player head with custom nbt "{@up2}" to run:
       execute player command "/§shop2 %{lore3.%player%}% on"
   format gui slot 15 of {_p} with player head with custom nbt "{@down2}" to run:
       execute player command "/§shop %{lore3.%player%}% on"
on click on sign:
   if line 1 of event-block is "[shop]":
       if line 3 of event-block and line 4 of event-block  isn't "":
           set {lore3.%player%} to line 3 of event-block parsed as item
           set {prix.%player%} to line 4 of event-block parsed as number
           choix(player)

  • 0
Posté(e)

Toujours pas la solution je redonne mon code en entier !

 

[spoiler=Code Entier !]

options:
   up: {display:{Name:""&6⬆ &7Ajouter &6⬆""},SkullOwner:{Id:""61cf2bb0-8951-440c-aecc-59e3dd548a75"",Properties:{textures:[{Value:""eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvODhjMGYzN2RlYzc2NGQ2ZTI2YjU3YWE4MjEyNTcyZmJhY2U1ZWU4ZjI3ZjdiNjFjMWZkYWE0N2RkNGM4OTMifX19""}]}}}
   up2: {display:{Name:""&6⬆ &7Vendre &6⬆""},SkullOwner:{Id:""61cf2bb0-8951-440c-aecc-59e3dd548a75"",Properties:{textures:[{Value:""eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvODhjMGYzN2RlYzc2NGQ2ZTI2YjU3YWE4MjEyNTcyZmJhY2U1ZWU4ZjI3ZjdiNjFjMWZkYWE0N2RkNGM4OTMifX19""}]}}}
   down: {display:{Name:""&6⬇ &7Retirer &6⬇""},SkullOwner:{Id:""839c4c37-0055-48cb-ba40-b7a89b71226d"",Properties:{textures:[{Value:""eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNzUxY2VkMmU2NDczNjZmOGYzYWQyZGZlNDE1Y2NhODU2NTFiZmFmOTczOWE5NWNkNTdiNmYyMWNiYTA1MyJ9fX0=""}]}}}
   down2: {display:{Name:""&6⬇ &7Acheter &6⬇""},SkullOwner:{Id:""839c4c37-0055-48cb-ba40-b7a89b71226d"",Properties:{textures:[{Value:""eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNzUxY2VkMmU2NDczNjZmOGYzYWQyZGZlNDE1Y2NhODU2NTFiZmFmOTczOWE5NWNkNTdiNmYyMWNiYTA1MyJ9fX0=""}]}}}

on sign change:
   if line 1 of event-block is "[shop]":
       if player has permission "Shop.edit":
           set line 2 of event-block to ""
           if line 3 of event-block or line 4 of event-block is "":
               broadcast "&7Syntaxe inccorect : Ligne 1 [shop] ligne 3 item"
       else:
           cancel event

command /§shop <item> [<text>]:
   trigger:
       open virtual chest inventory with size 5 named "&bShop > &7%{lore3.%player%}%" to player
       wait 1 tick
       if arg 2 is set:
           set {number.%player%} to 1
           set {prix2.%player%} to {prix.%player%}
       set {_item.%player%} to "%{number.%player%}% %{lore3.%player%}%" parsed as item
       format gui slot 13 of player with {_item.%player%} with lore "&7• Acheter %{number.%player%}% %{lore3.%player%}%||&7• Pour %{prix2.%player%}% €" to do nothing
       format gui slot 29 of player with player head with custom nbt "{@down}" with lore "|| &fUtilisation :||||  &8&l» &7Clic gauche &f» &f&oRetirer 1||  &8&l» &7Shift clic gauche &f» &f&oRetirer 10||  &8&l» &7Drop/Jeter &f» &f&oRemettre a 1" to run:
           if gui-click-type is left mouse button:
               {number.%player%} isn't 1
               remove 1 from {number.%player%}
               remove {prix.%player%} from {prix2.%player%}
               execute player command "/§shop %{lore3.%player%}%"
           if gui-click-type is left mouse button with shift:
               {number.%player%} isn't 1
               if {number.%player%} is 10 or 9 or 8 or 7 or 6 or 5 or 4 or 3 or 2 or 1:
                   set {number.%player%} to 1
                   set {prix2.%player%} to {prix.%player%}
                   execute player command "/§shop %{lore3.%player%}%"
               else:
                   remove 10 from {number.%player%}
                   set {_u.%player%} to {prix.%player%}*10
                   remove {_u.%player%} from {prix2.%player%}
                   execute player command "/§shop %{lore3.%player%}%"
           if gui-click-type is drop key:
               set {number.%player%} to 1
               set {prix2.%player%} to {prix.%player%}
               execute player command "/§shop %{lore3.%player%}%"
       format gui slot 33 of player with player head with custom nbt "{@up}" with lore "|| &fUtilisation :||||  &8&l» &7Clic gauche &f» &f&oAjouter 1||  &8&l» &7Shift clic gauche &f» &f&oAjouter 10||  &8&l» &7Drop/Jeter &f» &f&oMettre a 64" to run:
           if gui-click-type is left mouse button:
               {number.%player%} isn't 64
               add 1 to {number.%player%}
               add {prix.%player%} to {prix2.%player%}
               execute player command "/§shop %{lore3.%player%}%"
           if gui-click-type is left mouse button with shift:
               {number.%player%} isn't 64
               if {number.%player%} is 55 or 56 or 57 or 58 or 59 or 60 or 61 or 62 or 63 or 64:
                   set {number.%player%} to 64
                   set {prix2.%player%} to {prix.%player%}*64
                   execute player command "/§shop %{lore3.%player%}%"
               else:
                   add 10 to {number.%player%}
                   set {_u.%player%} to {prix.%player%}*10
                   add {_u.%player%} to {prix2.%player%}
                   execute player command "/§shop %{lore3.%player%}%"
           if gui-click-type is drop key:
               set {number.%player%} to 64
               set {prix2.%player%} to {prix.%player%}*64
               execute player command "/§shop %{lore3.%player%}%"       
       format gui slot 40 of player with light green wool named "&a&nValider" to run:
           set {_item.%player%} to "%{number.%player%}% %{lore3.%player%}%" parsed as item
           if balance of player >= {prix2.%player%}:
               give {_item.%player%} to player
               remove {prix2.%player%} from player's balance
               close player's inventory
command /§shop2 <item> [<text>]:
   trigger:
       open virtual chest inventory with size 5 named "&bShop > &7%{lore3.%player%}%" to player
       wait 1 tick
       if arg 2 is set:
           set {number.%player%} to 1
           set {prix2.%player%} to {prix.%player%}
       set {_item.%player%} to "%{number.%player%}% %{lore3.%player%}%" parsed as item
       format gui slot 13 of player with {_item.%player%} with lore "&7• Vendre %{number.%player%}% %{lore3.%player%}%||&7• Pour %{prix2.%player%}% €" to do nothing
       format gui slot 29 of player with player head with custom nbt "{@down}" with lore "|| &fUtilisation :||||  &8&l» &7Clic gauche &f» &f&oRetirer 1||  &8&l» &7Shift clic gauche &f» &f&oRetirer 10||  &8&l» &7Drop/Jeter &f» &f&oRemettre a 1" to run:
           if gui-click-type is left mouse button:
               {number.%player%} isn't 1
               remove 1 from {number.%player%}
               remove {prix.%player%} from {prix2.%player%}
               execute player command "/§shop2 %{lore3.%player%}%"
           if gui-click-type is left mouse button with shift:
               {number.%player%} isn't 1
               if {number.%player%} is 10 or 9 or 8 or 7 or 6 or 5 or 4 or 3 or 2 or 1:
                   set {number.%player%} to 1
                   set {prix2.%player%} to {prix.%player%}
                   execute player command "/§shop2 %{lore3.%player%}%"
               else:
                   remove 10 from {number.%player%}
                   set {_u.%player%} to {prix.%player%}*10
                   remove {_u.%player%} from {prix2.%player%}
                   execute player command "/§shop2 %{lore3.%player%}%"
           if gui-click-type is drop key:
               set {number.%player%} to 1
               set {prix2.%player%} to {prix.%player%}
               execute player command "/§shop2 %{lore3.%player%}%"
       format gui slot 33 of player with player head with custom nbt "{@up}" with lore "|| &fUtilisation :||||  &8&l» &7Clic gauche &f» &f&oAjouter 1||  &8&l» &7Shift clic gauche &f» &f&oAjouter 10||  &8&l» &7Drop/Jeter &f» &f&oMettre a 64" to run:
           if gui-click-type is left mouse button:
               {number.%player%} isn't 64
               add 1 to {number.%player%}
               add {prix.%player%} to {prix2.%player%}
               execute player command "/§shop2 %{lore3.%player%}%"
           if gui-click-type is left mouse button with shift:
               {number.%player%} isn't 64
               if {number.%player%} is 55 or 56 or 57 or 58 or 59 or 60 or 61 or 62 or 63 or 64:
                   set {number.%player%} to 64
                   set {prix2.%player%} to {prix.%player%}*64
                   execute player command "/§shop2 %{lore3.%player%}%"
               else:
                   add 10 to {number.%player%}
                   set {_u.%player%} to {prix.%player%}*10
                   add {_u.%player%} to {prix2.%player%}
                   execute player command "/§shop2 %{lore3.%player%}%"
           if gui-click-type is drop key:
               set {number.%player%} to 64
               set {prix2.%player%} to {prix.%player%}*64
               execute player command "/§shop2 %{lore3.%player%}%"       
       format gui slot 40 of player with light green wool named "&a&nValider" to run:
           set {_item.%player%} to {number.%player%} of {lore3.%player%}
           loop all items in player's inventory:
               loop-item is {lore3.%player%}
               if loop-item contains a number:
                   send "%loop-item% >= %{_item.%player%}%"
                   remove {_item.%player%} from player's inventory
                   add {prix2.%player%} to player's balance
                   close player's inventory
                   # else:
                       # send "non"   
               else:
                   send "non"
               # remove {_item.%player%} from player's inventory
               # add {prix2.%player%} to player's balance
               # close player's inventory
           # else:
               # send "Nop"
function choix(p: player):
   open virtual chest inventory with size 3 named "&bShop > &7%{lore3.%{_p}%}%" to {_p}
   wait 1 tick
   format gui slot 11 of {_p} with player head with custom nbt "{@up2}" to run:
       execute player command "/§shop2 %{lore3.%player%}% on"
   format gui slot 15 of {_p} with player head with custom nbt "{@down2}" to run:
       execute player command "/§shop %{lore3.%player%}% on"
on click on sign:
   if line 1 of event-block is "[shop]":
       if line 3 of event-block and line 4 of event-block  isn't "":
           set {lore3.%player%} to line 3 of event-block parsed as item
           set {prix.%player%} to line 4 of event-block parsed as number
           choix(player)

 

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Posté(e)

Pour avoir le nombre d'un item dans l'inventaire d'un joueur:

 

function itemsInInventory(p: player, item: material) :: number:
   loop all items in {_p}'s inventory:
       "%loop-item%" contains "%{_item}%"
       set {_num::*} to ("%loop-item%") split at " "
       "%{_num::1}%" parsed as a number is a number:
           add {_num::1} parsed as a number to {_result}
       else:
           add 1 to {_result}
   {_result} is set:
       return {_result}
       stop
   return 0

 

set {_num} to itemsInInventory(<player/arg>, <item>)

 

Exemple:

set {_num} to itemsInInventory(player, carrot)
{_num} is bigger than 30:
   send "&aVous avez + de 30 carottes"

 

Dédi à @PsYZiiK qui me l'avait fait à mes débuts

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Posté(e)
Pour avoir le nombre d'un item dans l'inventaire d'un joueur:

 

function itemsInInventory(p: player, item: material) :: number:
   loop all items in {_p}'s inventory:
       "%loop-item%" contains "%{_item}%"
       set {_num::*} to ("%loop-item%") split at " "
       "%{_num::1}%" parsed as a number is a number:
           add {_num::1} parsed as a number to {_result}
       else:
           add 1 to {_result}
   {_result} is set:
       return {_result}
       stop
   return 0

 

set {_num} to itemsInInventory(<player/arg>, <item>)

 

Exemple:

set {_num} to itemsInInventory(player, carrot)
{_num} is bigger than 30:
   send "&aVous avez + de 30 carottes"

 

Dédi à @PsYZiiK qui me l'avait fait à mes débuts

Merci à toi j'essaye est je vous redit quoi :)

 

On dit KyloRen @KyloRen3600 :')
Désolée ;) Mais après tous c'est qu'un pseado ;)
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