On join:
set {_random} to a random integer between 1 and 10
options:
mini: 10
max: 14
min: 9
command /hg <text>:
permission: hg.admin
permission: &cVous n'avez pas la permission.
aliases: hungergamessadmin, hgdmin,
trigger:
if arg is "stop":
if {start} is true:
broadcast "&7[&1HG&7]&6 Le HungerGames est annulé!"
set {start} to false
set {start1} to false
clear {swn}
if arg is "scoreboard":
loop all players:
display board named "&bHungerGames" to loop-player
if arg is "setlobbyout":
set {lobbyout} to location of player
send "&6Vous avez set le lobby de sotie."
if arg is "lobbywait":
set {lobbywait} to location of player
send "&6Vous avez set le lobby d'attente."
if arg is "hgstart":
set {pasb} to true
set {start1} to true
wait 1 second
broadcast "&7[&1HG&7]&6 Le HungerGames commence dans 10 secondes!"
wait 1 second
broadcast "&7[&1HG&7]&6 Le HungerGames commence dans 9 secondes!"
wait 1 second
broadcast "&7[&1HG&7]&6 Le HungerGames commence dans 8 secondes!"
wait 1 second
broadcast "&7[&1HG&7]&6 Le HungerGames commence dans 7 secondes!"
wait 1 second
broadcast "&7[&1HG&7]&6 Le HungerGames commence dans 6 secondes!"
wait 1 second
broadcast "&7[&1HG&7]&6 Le HungerGames commence dans 5 secondes!"
wait 1 second
broadcast "&7[&1HG&7]&6 Le HungerGames commence dans 4 secondes!"
wait 1 second
broadcast "&7[&1HG&7]&6 Le HungerGames commence dans 3 secondes!"
wait 1 second
broadcast "&7[&1HG&7]&6 Le HungerGames commence dans 2 secondes!"
wait 1 second
broadcast "&7[&1HG&7]&6 Le HungerGames commence dans 1 secondes!"
wait 1 second
broadcast "&7[&1HG&7]&6 Vous allez être téléporter"
wait 1 tick
set {start1} to false
if {_random} is 1:
teleport player to {location.1}
if {_random} is 2:
teleport player to {location.2}
if {_random} is 3:
teleport player to {location.3}
if {_random} is 4:
teleport player to {location.4}
if {_random} is 5:
teleport player to {location.5}
if {_random} is 6:
teleport player to {location.6}
if {_random} is 7:
teleport player to {location.7}
if {_random} is 8:
teleport player to {location.8}
if {_random} is 9:
teleport player to {location.9}
if {_random} is 10:
teleport player to {location.10}
set {bouge} to true
wait 1 second
broadcast "&7[&1HG&7]&6 Le HungerGames commence dans 5 secondes!"
wait 1 second
broadcast "&7[&1HG&7]&6 Le HungerGames commence dans 4 secondes!"
wait 1 second
broadcast "&7[&1HG&7]&6 Le HungerGames commence dans 3 secondes!"
wait 1 second
broadcast "&7[&1HG&7]&6 Le HungerGames commence dans 2 secondes!"
wait 1 second
broadcast "&7[&1HG&7]&6 Le HungerGames commence dans 1 secondes!"
wait 1 second
broadcast "&7[&1HG&7]&6 Le HungerGames commence bonne chance"
make player execute command "/hgscoreboard"
set {pasb} to false
set {start} to true
set {bouge} to false
clear inventory of player
On Any Movement:
if {bouge} is true:
if entity is a player:
cancel event
command /hgjoueurs:
trigger:
if {pasb} is true:
broadcast "&7[&1HG&7]&6 Le HungerGames est annulé! il manque des joueurs"
set {start} to false
set {start1} to false
command /setlocation <text>:
trigger:
player has permission "admin":
set variable {location.%arg 1%} to location of player
send "&aSpawn %arg 1% set en : &b%{location.%arg 1%}%"
command /deletelocation <text>:
trigger:
player has permission "admin":
delete variable {location.%arg-1%}
send "&aSpawn %arg-1% supprimer: &b%{location.%arg-1%}%"
On join t:
make player execute command "/hgjoin"
On rightclick with bed:
execute player command "/hgleave"
On leftclick with bed:
execute player command "/hgleave"
command /hgjoin:
aliases: hgjoin
trigger:
if {start} is true:
send "&7[&1HG&7]&7 La partie a déjà commencé!"
stop
else:
if {swn} is greater than {@max}:
teleport player to {lobbyout}
send "&7[&1HG&7]&7 La partie est pleine"
stop
else:
send "&7[&1HG&7]&7 Vous avez rejoind le jeux HungerGames"
teleport player to {lobbywait}
add 1 to {swn}
make console execute command "/clear %player%"
wait 1 tick
set slot 8 of player to a bed named "&6Quitter" with lore "Cliquer pour quitter le jeux"
broadcast "&7[&1HG&7] &e%player% &7 a rejoind la partie &a%{swn}%&8/&a15"
make console execute command "/gamemode 0 %player%"
if {swn} is equal to {@mini}:
if {start1} is false:
make console execute command "/hg hgstart"
stop
if {swn} is greater than {@mini}:
if {start1} is false:
make console execute command "/hg hgstart"
stop
if {swn} is equal to {@min}:
make player execute command "/hgjoueurs"
stop
command /hgleave:
aliases: hgleave
trigger:
make console execute command "/clear %player%"
wait 1 tick
execute player command "/spawn spawn"
remove 1 from {swn}
clear {swp.%player%}
send "&7[&1HG&7]&7 Vous avez quitté le HungerGames."
broadcast "&7[&1HG&7]&7 Le joueur &e%player% &7a quitter la partie. &a%{swn}%&8/&a15"
et si quelqu'un sait comment faire pour que quand on se trouve a 9 joueurs et que
Nous avons placé des cookies sur votre appareil pour aider à améliorer ce site. Vous pouvez choisir d’ajuster vos paramètres de cookie, sinon nous supposerons que vous êtes d’accord pour continuer.
Question
foulehistory
Bonjour,
j'ai un problème mon skrip ne tp pas les joueurs
et si quelqu'un sait comment faire pour que quand on se trouve a 9 joueurs et que
on n'arrete le décompte
5 réponses à cette question
Messages recommandés