Gboy9155
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Gboy9155 a gagné Trophée Deux ans déjà ?
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Gboy9155 a gagné Trophée Petit Nouveau
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Gboy9155 a commencé à suivre Set une variable par rapport a la position d'un block, Skript 1.9, [Question]: Skript et et 6 autres
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Ok, meeci, je met en résolu
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Ah, et c'est prévu pour bientôt?
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Je te prévient je n'ai pas testé: command /join <text>: trigger: if argument 1 is "rouge": set {team.%player%} to "rouge" teleport player to {spawn.rouge} if argument 1 is "bleu": set {team.%player%} to "bleu" teleport player to {spawn.bleu} Et n'oublie pas de definir les variable {spawn.rouge} et {spawn.bleu} au coordonnées des spawn. Change les espace de début de migne par des rabumation, je duis sur téléphone
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Bonjours, Je vient depasser mon serveur en 1.9, tous les plugin fonctionnent sauf mais skript génère beaucoup d'erreur que ce soit dans la console ou lors du reload des scripts, quelqu'un sait comment faire? Merci d'avance pour votre aide
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Bonjour, il faut un ressources pack pour faire ca, tu modifie le son d'un cd avec le ressource pack et tu fait en script un playsound (je sait plus la commande exactes).
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Bonjour, pour faire un mini jeux, j'ai une liste de variable contenant le nom de mes map et je voudrait faire un menu pour rejoindre les map voila mon code: command /ssm <text> <text>: trigger: if argument 1 is "gui": if argument 2 is not set: wait 3 ticks open chest with 6 row named "&bSmash Mobs" to player wait 1 tick format slot 53 of player with compass named "&4Créer une partie." to close then run [make player execute command "ssm gui create"] set {_slot} to 0 loop {ssm.map::*}: wait 2 tick set {_map} to "%loop-value%" if {ssm.%{_map}%.start} is true: format slot {_slot} of player with redstone block named "&1Serveur: &b%{_map}%" with lore "&9Statut: %{ssm.%{_map}%.statut}%||&4Slot: &b%{ssm.%{_map}%.slots}%/%{ssm.%{_map}%.maxslots}%" to close then run [make player execute command "ssm join %{_map}%"] add 1 to {_slot} else: format slot {_slot} of player with emerald block named "&1Serveur: &b%{_map}%" with lore "&9Statut: %{ssm.%{_map}%.statut}%||&4Slot: &b%{ssm.%{_map}%.slots}%/%{ssm.%{_map}%.maxslots}%" to close then run [make player execute command "ssm join %{_map}%"] add 1 to {_slot} Ce code fonctionne mais il y a un problème: si il y a plusieurs map et que l'on clic sur un item sa run la commande du block d'à coté. Merci d'avance
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Daccord, merci mais j'ai pas trouvé pour réparer plusieur block, tu a une idée?
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Bonjour, Je veut faire un mini-jeux avec un item qui détruit puis reconstruit des block, voici le début mais je sait pas comment faire la reconstruction: on right click with a blaze rod: if name of player's tool is "&bFall Bean": loop blocks in radius 5 around the targeted block: set the loop-blocks to air wait 5 seconds %je sait pas comment réparer les block cassé% Aussi, si c'est possible j'aimerait créer et lancer en auteur des falling block pour faire comme si la map s'envolait. Merci d'avance pour votre aide.
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Salut, j'ai testé ton code Mastersfelix, le code: J'ai trouvé, j'ai remplacer chaque loop {_playerlist::*} par un loop all players, merci beaucoup Mastersfelix
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Merci beaucoup, je test ça toute suite
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Oui mais je veut que ça envoie le message qu' a ceux qui ont la variable {ssm.%player%.join} a true
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Salut, je voudrait faire un loop-player instantané, c'est a dire que je voudrait que tous les joueur voient les message en même temps, voici le code mais les joueur voient se message avec un temps de décalage: loop all players: if {ssm.%loop-player%.join} is "%arg 2%": set {_map} to "%arg 2%" send "&bSmash Mobs &4>> Début dans 30 secondes." to loop-player wait 10 seconds send "&bSmash Mobs &4>> Début dans 20 secondes." to loop-player wait 10 seconds send "&bSmash Mobs &4>> Début dans 10 secondes." to loop-player wait 1 seconds send "&bSmash Mobs &4>> Début dans 9 secondes." to loop-player wait 1 seconds send "&bSmash Mobs &4>> Début dans 8 secondes." to loop-player wait 1 seconds send "&bSmash Mobs &4>> Début dans 7 secondes." to loop-player wait 1 seconds send "&bSmash Mobs &4>> Début dans 6 secondes." to loop-player wait 1 seconds send "&bSmash Mobs &4>> Début dans 5 secondes." to loop-player wait 1 seconds send "&bSmash Mobs &4>> Début dans 4 secondes." to loop-player wait 1 seconds send "&bSmash Mobs &4>> Début dans 3 secondes." to loop-player wait 1 seconds send "&bSmash Mobs &4>> Début dans 2 secondes." to loop-player wait 1 seconds send "&bSmash Mobs &4>> Début dans 1 seconde." to loop-player wait 1 seconds send "&bSmash Mobs &4>> Début de la partie." to loop-player make loop-player execute command "/ssm kit %{ssm.%loop-player%.kit}%"
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Ok merci, j'ai trouvé le code avec skrayfall: set score "LeNonDeLaLigne" to player at Nombre to player"
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Salut! Je cherche le code pour définir la 2eme ligne d'un pseudo Example (fait en script): Lien du plugin trouvé:[Contenu masqué] Merci d'avance.
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J'ai eu le même problème, rajoute un délais sur la commande ptc, en gros sa donne ça: on rightclick with beacon: if name of player's tool is "&4Gadgets": open chest with 6 rows named "&4Gadgets" to player wait 1 tick format slot 0 of player with blue stained glass pane named "." to be unstealable format slot 1 of player with light blue stained glass pane named "." to be unstealable format slot 2 of player with red stained glass pane named "." to be unstealable format slot 3 of player with pink stained glass pane named "." to be unstealable format slot 4 of player with magenta stained glass pane named "." to be unstealable format slot 5 of player with green stained glass pane named "." to be unstealable format slot 6 of player with yellow stained glass pane named "." to be unstealable format slot 7 of player with orange stained glass pane named "." to be unstealable format slot 8 of player with white stained glass pane named "." to be unstealable format slot 9 of player with cyan stained glass pane named "." to be unstealable format slot 17 of player with brown stained glass pane named "." to be unstealable format slot 18 of player with purple stained glass pane named "." to be unstealable format slot 26 of player with glass pane named "." to be unstealable format slot 27 of player with gray stained glass pane named "." to be unstealable format slot 35 of player with orange stained glass pane named "." to be unstealable format slot 36 of player with light blue stained glass pane named "." to be unstealable format slot 40 of player with player's skull named "&a%player%" with lore "&6OC : %{okeycoins.%players%}%" to be unstealable format slot 44 of player with magenta stained glass pane named "." to be unstealable format slot 45 of player with red stained glass pane named "." to be unstealable format slot 46 of player with light blue stained glass pane named "." to be unstealable format slot 47 of player with red stained glass pane named "." to be unstealable format slot 48 of player with pink stained glass pane named "." to be unstealable format slot 49 of player with magenta stained glass pane named "." to be unstealable format slot 50 of player with green stained glass pane named "." to be unstealable format slot 51 of player with yellow stained glass pane named "." to be unstealable format slot 52 of player with orange stained glass pane named "." to be unstealable format slot 53 of player with white stained glass pane named "." to be unstealable format slot 10 of player with diamond block named "." to be unstealable format slot 16 of player with diamond block named "." to be unstealable format slot 20 of player with diamond block named "." to be unstealable format slot 24 of player with diamond block named "." to be unstealable format slot 39 of player with diamond block named "." to be unstealable format slot 41 of player with diamond block named "." to be unstealable format slot 32 of player with diamond block named "." to be unstealable format slot 31 of player with diamond block named "." to be unstealable format slot 30 of player with diamond block named "." to be unstealable format slot 22 of player with pumpkin named "&6&lChapeaux" to be unstealable format slot 12 of player with sugar named "&f&lParticules" to close then run [make player execute command "/ptc on"] format slot 14 of player with bone named "&9&lGadgets" with lore "&9&lEtâts: &4&l✘ En développement ✘" to be unstealable command /ptc [<text>] [<player>]: trigger: if arg 1 is "on": wait 5 tick open chest with 3 rows named "&f&lParticules" to player wait 1 tick format slot 0 of player with orange stained glass pane to be unstealable format slot 1 of player with orange stained glass pane to be unstealable format slot 2 of player with orange stained glass pane to be unstealable format slot 3 of player with orange stained glass pane to be unstealable format slot 4 of player with orange stained glass pane to be unstealable format slot 5 of player with orange stained glass pane to be unstealable format slot 6 of player with orange stained glass pane to be unstealable format slot 7 of player with orange stained glass pane to be unstealable format slot 8 of player with orange stained glass pane to be unstealable format slot 9 of player with orange stained glass pane to be unstealable format slot 10 of player with redstone named "&4&lParticules de Coeur" to be unstealable format slot 12 of player with snowball named "&f&lParticules de Cloud (nuage)" to be unstealable format slot 14 of player with lava bucket named "&6&lParticules de Lave" to be unstealable format slot 16 of player with end portal frame named "&5&lParticules de Nether Portail" to be unstealable format slot 17 of player with orange stained glass pane to be unstealable format slot 18 of player with orange stained glass pane to be unstealable format slot 19 of player with orange stained glass pane to be unstealable format slot 20 of player with orange stained glass pane to be unstealable format slot 21 of player with orange stained glass pane to be unstealable format slot 22 of player with orange stained glass pane to be unstealable format slot 23 of player with orange stained glass pane to be unstealable format slot 24 of player with orange stained glass pane to be unstealable format slot 25 of player with orange stained glass pane to be unstealable format slot 26 of player with orange stained glass pane to be unstealable J'ai mis 5 tick mais je pense que tu peut mettre moins