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Lezed01

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  1. Lezed01

    Système de bosses

    Tien j'ai trover ca sur internet en faisant un peut de recherche on load: if {nombre.de.boss} is not set: set {nombre.de.boss} to 0 loop {boss.list::*}: if {boss.type.%loop-value%} is not set: set {boss.type.%loop-value%} to "zombie" parsed as an entity type if {boss.health.%loop-value%} is not set: set {boss.health.%loop-value%} to "10" parsed as an integer if {boss.dommage.%loop-value%} is not set: set {boss.dommage.%loop-value%} to "3" parsed as an integer stop command /boss [<text=help>] [<number>] [<text>]: trigger: if arg 1 is "help": message "&7/boss create &8: &7Crée un nouveau boss" message "&7/boss list &8: &7Liste des boss" message "&7/boss info <id> &8: &7Info sur un boss" message "&7/boss spawn <id> &8: &7Faire spawn un boss" message "&7/boss edit <id> &8: &7Editer un boss" message "&7Crée par SkyZik &8/ &7Version 0.1" stop if arg 1 is "create": if player has permission "boss.create": message "&aVous êtes rentré dans le mode édition." message "&7Ecrivez le nom du boss." set {chat.boss.name.%player%} to true set {chat.boss.type.%player%} to false set {chat.boss.health.%player%} to false set {chat.boss.dommage.%player%} to false stop else: message "&cTu n'as pas la permission de faire ceci." stop if arg 1 is "list": if player has permission "boss.list": set {_nombre} to 0 loop {boss.list::*}: message "&a%loop-value% &7- &aID &7: &a%{boss.id.%loop-value%}%" add 1 to {_nombre} message "&7Nombre total de boss : %{_nombre}%" stop else: message "&cTu n'as pas la permission de faire ceci." stop if arg 1 is "info": if player has permission "boss.info": if arg 2 is set: set {_id} to "%arg 2%" parsed as an integer set {_verif} to 0 loop {boss.list::*}: if "%{boss.id.%loop-value%}%" is "%{_id}%": add 1 to {_verif} message "&aID &7: &a%{boss.id.%loop-value%}%" message "&aNom &7: &a%loop-value%" message "&aType &7: &a%{boss.type.%loop-value%}%" message "&aVie &7: &a%{boss.health.%loop-value%}%" message "&aDommage &7: &a%{boss.Dommage.%loop-value%}%" stop if {_verif} is 0: message "&7Ce boss n'existe pas." stop else: message "&7Usage : &c/boss info <id du boss>" stop else: message "&cTu n'as pas la permission de faire ceci." stop if arg 1 is "spawn": if player has permission "boss.spawn": if arg 2 is set: set {_id} to "%arg 2%" parsed as an integer set {_verif} to 0 loop {boss.list::*}: if "%{boss.id.%loop-value%}%" is "%{_id}%": add 1 to {_verif} spawn {boss.type.%loop-value%} at player set name of spawned entity to "%loop-value%" set spawned entity's max health to {boss.health.%loop-value%} heal the spawned entity by {boss.health.%loop-value%} broadcast "&7Le boss &8""&a%loop-value%&8""&7 a spawn en&8: &a%location of spawned entity%" stop if {_verif} is 0: message "&7Ce boss n'existe pas." stop else: message "&7Usage : &c/boss spawn <id du boss>" stop else: message "&cTu n'as pas la permission de faire ceci." stop if arg 1 is "edit": if player has permission "boss.edit": if arg 2 is set: if arg 3 is not set: set {_id} to "%arg 2%" parsed as an integer set {_verif} to 0 loop {boss.list::*}: if "%{boss.id.%loop-value%}%" is "%{_id}%": add 1 to {_verif} open chest with 1 rows named "&7Edit %loop-value%" to player wait 1 tick format slot 0 of player with a 397 named "&aEdit Type de Monstre" with lore "Type du boss actuel : %{boss.type.%loop-value%}%" to close then run [make player execute command "/boss edit %{_id}% type"] format slot 4 of player with a poppy named "&cEdit Point de Vie" with lore "Point de vie actuel : %{boss.health.%loop-value%}%" to close then run [make player execute command "/boss edit %{_id}% vie"] format slot 8 of player with a iron sword named "&3Edit Dommage" with lore "Dommage actuel : %{boss.dommage.%loop-value%}%" to close then run [make player execute command "/boss edit %{_id}% dommage"] stop if {_verif} is 0: message "&7Ce boss n'existe pas." stop else: if arg 3 is "vie": set {_id} to "%arg 2%" parsed as an integer set {_verif} to 0 loop {boss.list::*}: if "%{boss.id.%loop-value%}%" is "%{_id}%": message "&7Veuillez écrire le nombre de vie qu'aura &8""&a%loop-value%&8""&7." set {chat.edit.health.%player%} to true set {chat.edit.type.%player%} to false set {chat.edit.dommage.%player%} to false set {chat.edit.boss.%player%} to "%loop-value%" stop if {_verif} is 0: message "&7Ce boss n'existe pas." stop if arg 3 is "type": set {_id} to "%arg 2%" parsed as an integer set {_verif} to 0 loop {boss.list::*}: if "%{boss.id.%loop-value%}%" is "%{_id}%": message "&7Veuillez écrire le type de monstre que sera &8""&a%loop-value%&8""&7." set {chat.edit.type.%player%} to true set {chat.edit.health.%player%} to false set {chat.edit.dommage.%player%} to false set {chat.edit.boss.%player%} to "%loop-value%" stop if {_verif} is 0: message "&7Ce boss n'existe pas." stop if arg 3 is "dommage": set {_id} to "%arg 2%" parsed as an integer set {_verif} to 0 loop {boss.list::*}: if "%{boss.id.%loop-value%}%" is "%{_id}%": message "&7Veuillez écrire le nombre de dommage que fera &8""&a%loop-value%&8""&7." set {chat.edit.dommage.%player%} to true set {chat.edit.type.%player%} to false set {chat.edit.health.%player%} to false set {chat.edit.boss.%player%} to "%loop-value%" stop if {_verif} is 0: message "&7Ce boss n'existe pas." stop else: message "&7Usage : &c/boss edit <id du boss>" stop else: message "&cTu n'as pas la permission de faire ceci." stop on join: set {chat.boss.name.%player%} to false set {chat.boss.type.%player%} to false set {chat.boss.health.%player%} to false set {chat.boss.dommage.%player%} to false set {chat.edit.health.%player%} to false stop on chat: if {chat.boss.name.%player%} is true: cancel event add 1 to {nombre.de.boss} set {_id} to "%{nombre.de.boss}%" message "&7Tu as crée le boss %message% [id : %{_id}%]" set {boss.id.%message%} to "%{_id}%" add message to {boss.list::*} message "&7Ecrivez le type de monstre du boss." set {chat.boss.name.%player%} to false set {chat.boss.type.%player%} to true set {boss.type.%message%} to "zombie" parsed as an entity type set {boss.health.%message%} to "10" parsed as an integer set {boss.dommage.%message%} to "3" parsed as an integer set {chat.boss.id.%player%} to "%{_id}%" stop if {chat.boss.type.%player%} is true: cancel event set {_id} to "%{chat.boss.id.%player%}%" set {_msg} to "%message%" if "%{_msg}%" is "zombie" or "skeleton" or "spider" or "zombie pigman" or "enderman" or "cave spider" or "blaze" or "ghast" or "slime" or "magma cube" or "witch" or "creeper": message "&7Le boss sera un/une %message% [id : %{_id}%]" loop {boss.list::*}: if "%{boss.id.%loop-value%}%" is "%{_id}%": set {boss.type.%loop-value%} to "%message%" parsed as an entity type else: message "&7Veuillez écrire le type de monstre que sera le boss." stop message "&7Ecrivez le nombre de vie du boss." set {chat.boss.type.%player%} to false set {chat.boss.health.%player%} to true stop if {chat.boss.health.%player%} is true: cancel event set {_id} to "%{chat.boss.id.%player%}%" set {_health} to "%message%" parsed as an integer if {_health} is divisible by 2: message "&7Le boss aura %message% de vie [id : %{_id}%]" loop {boss.list::*}: if "%{boss.id.%loop-value%}%" is "%{_id}%": set {boss.health.%loop-value%} to "%message%" parsed as an integer else: message "&7Veuillez écrire le nombre de vie qu'aura le boss." stop message "&7Ecrivez le nombre de dommage que le boss fait." set {chat.boss.health.%player%} to false set {chat.boss.dommage.%player%} to true stop if {chat.boss.dommage.%player%} is true: cancel event set {_id} to "%{chat.boss.id.%player%}%" set {_dmg} to "%message%" parsed as an integer if {_dmg} is divisible by 2: message "&7Le boss fera %message% de dommage [id : %{_id}%]" loop {boss.list::*}: if "%{boss.id.%loop-value%}%" is "%{_id}%": set {boss.dommage.%loop-value%} to "%message%" parsed as an integer else: message "&7Veuillez écrire le nombre de dommage que fera le boss." stop message "&7L'édition du boss est finit." set {chat.boss.dommage.%player%} to false stop on damage: if attacker is not a player: loop {boss.list::*}: if name of attacker is "%loop-value%": set damage to {boss.dommage.%loop-value%}/ 2 stop on chat: if {chat.edit.health.%player%} is true: cancel event set {_name} to "%{chat.edit.boss.%player%}%" set {_health} to "%message%" parsed as an integer if {_health} is divisible by 2: message "&7Le boss &8""&a%{_name}%&8"" &7aura maintenant %message% de vie." loop {boss.list::*}: if "%loop-value%" is "%{_name}%": set {boss.health.%loop-value%} to "%message%" parsed as an integer set {chat.edit.health.%player%} to false delete {chat.edit.boss.%player%} stop else: message "&7Veuillez écrire le nombre de vie qu'aura &8""&a%{_name}%&8""&7." stop if {chat.edit.type.%player%} is true: cancel event set {_id} to "%{chat.edit.boss.%player%}%" set {_msg} to "%message%" if "%{_msg}%" is "zombie" or "skeleton" or "spider" or "zombie pigman" or "enderman" or "cave spider" or "blaze" or "ghast" or "slime" or "magma cube" or "witch" or "creeper": message "&7Le boss sera un/une %message%." loop {boss.list::*}: if "%{_id}%" is "%loop-value%": set {boss.type.%loop-value%} to "%message%" parsed as an entity type set {chat.edit.type.%player%} to false delete {chat.edit.boss.%player%} stop else: message "&7Veuillez écrire le type de monstre que sera le boss." stop stop if {chat.edit.dommage.%player%} is true: cancel event set {_name} to "%{chat.edit.boss.%player%}%" set {_health} to "%message%" parsed as an integer if {_health} is divisible by 2: message "&7Le boss &8""&a%{_name}%&8"" &7fera maintenant %message% de dommage." loop {boss.list::*}: if "%loop-value%" is "%{_name}%": set {boss.dommage.%loop-value%} to "%message%" parsed as an integer set {chat.edit.dommage.%player%} to false delete {chat.edit.boss.%player%} stop else: message "&7Veuillez écrire le nombre de dommage que fera &8""&a%{_name}%&8""&7." stop
  2. Lezed01

    Système de bosses

    Quoi comme bosse ?
  3. Lezed01

    Pseudo dans le tab

    Bonjour, J'ai un skript qui marche sans soucis sauf un soucis: 1.8 # tab.Admin >> Admin # tab.ChefModo >> ChefModo # tab.Modo >> Modo # tab.Modo-Joueur >> Modo-Joueur # tab.Maitre >> Maitre # tab.Adepte >> Adepte # tab.Apprenti >> Apprenti # tab.Novice >> Novice #Modifiable options: refresh tous les(minutes): 30 world: world Admin: &8[&4A&8] &4 ChefModo: &cSM &c Modo: &cM &c Modo-Joueur: &dA &d Maitre: &6YTB &6 Adepte: &5D &5 Apprenti: &aP &a Novice: &bC &b command /tabsa reload : trigger: if player has permission "tab.reload": make player execute command "/sk reload %script name%" on join: if player has permission "tab.Admin": set the player's tablist name to "{@Admin}%player%" else if player has permission "tab.ChefModo": set the player's tablist name to "{@ChefModo}%player%" else if player has permission "tab.Modo": set the player's tablist name to "{@Modo}%player%" else if player has permission "tab.Modo-Joueur": set the player's tablist name to "{@Modo-Joueur}%player%" else if player has permission "tab.Maitre": set the player's tablist name to "{@Maitre}%player%" else if player has permission "tab.Adepte": set the player's tablist name to "{@Adepte}%player%" else if player has permission "tab.Apprenti": set the player's tablist name to "{@Apprenti}%player%" else if player has permission "tab.Novice": set the player's tablist name to "{@Novice}%player%" every {@refresh tous les(minutes)} ticks in "{@world}": loop all players: if loop-player has permission "tab.Admin": set the loop-player's tablist name to "{@Admin}%loop-player%" else if loop-player has permission "tab.ChefModo": set the loop-player's tablist name to "{@ChefModo}%loop-player%" else if loop-player has permission "tab.Modo": set the loop-player's tablist name to "{@Modo}%loop-player%" else if loop-player has permission "tab.Modo-Joueur": set the loop-player's tablist name to "{@Modo-Joueur}%loop-player%" else if loop-player has permission "tab.Maitre": set the loop-player's tablist name to "{@Maitre}%loop-player%" else if loop-player has permission "tab.Adepte": set the loop-player's tablist name to "{@Adepte}%loop-player%" else if loop-player has permission "tab.Apprenti": set the loop-player's tablist name to "{@Apprenti}%loop-player%" else if loop-player has permission "tab.Novice": set the loop-player's tablist name to "{@Novice}%loop-player%" command /Refresh tab: trigger: if player has permission "tab.Admin.Refresh": loop all players: if loop-player has permission "tab.Admin": set the player's tablist name to "{@Admin}%loop-player%" else if loop-player has permission "tab.ChefModo": set the loop-player's tablist name to "{@ChefModo}%loop-player%" else if loop-player has permission "tab.Modo": set the loop-player's tablist name to "{@Modo}%loop-player%" else if loop-player has permission "tab.Modo-Joueur": set the loop-player's tablist name to "{@Modo-Joueur}%loop-player%" else if loop-player has permission "tab.Maitre": set the loop-player's tablist name to "{@Maitre}%loop-player%" else if loop-player has permission "tab.Adepte": set the loop-player's tablist name to "{@Adepte}%loop-player%" else if loop-player has permission "tab.Apprenti": set the loop-player's tablist name to "{@Apprenti}%loop-player%" else if loop-player has permission "tab.Novice": set the loop-player's tablist name to "{@Novice}%loop-player%" on command "nick": set {nick.%player%} to true set the player's tablist name to "&7%player%" wait 2 ticks send "Tab set" to player set the player's tablist name to "&7Guerrier %player%" Donc mon soucis c'est que je suis Administrateur mais quand je fait /nick et bah ca me laisse le tab administrateur et je voudrais en &7pseudo merci de votre aide
  4. Lezed01

    Skript Feux

    Cadeaux command /feux: trigger: set {_x} to random number between -1000 and 1000 set {_y} to random number between 100 and 120 set {_z} to random number between -1000 and 1000 set {feux} to location at {_x}, {_y}, {_z} # les coordonnée du coffre sont placé dans une variable set block at location at {_x}, {_y}, {_z} to fire launch ball firework colored red at {feux} timed 1 broadcast "&8&l[&c&lPOMPIER&8&l] &cDu feux est apparut en &7%{feux}%"
  5. Lezed01

    Skript Feux

    Ca fire¦s = 51 (eternal|infinite)(_| )fire¦s = 51:15 #never tested this myself finite(_| )fire¦s = 51:0-14 (new|fresh)(_| )fire¦s = 51:0
  6. Lezed01

    Skript Feux

    @noftaly tu le met comment le truc chelou dans le skript ?
  7. Lezed01

    Skript Feux

    noftaly j'arrive pas a faire spawn du feux mais j'ai les début :) command /feux: trigger: set {_x} to random number between -1000 and 1000 set {_y} to random number between 100 and 120 set {_z} to random number between -1000 and 1000 set {feux} to location at {_x}, {_y}, {_z} # les coordonnée du coffre sont placé dans une variable strike fire at {feux} launch ball firework colored red at {feux} timed 1 broadcast "&8&l[&c&lPOMPIER&8&l] &cDu feux est apparut en &7%{feux}%"
  8. Lezed01

    Skript Feux

    tout les combien de temps ?
  9. Lezed01

    Skript Feux

    Okok je te fait ca :)
  10. Lezed01

    Freeze

    OK on leftclick: add 1 to {click.%player%} if {click.%player%} = 20: broadcast "&9[&4ANTICHEAT&9] &c%player% &4Fais &c%{click.%player%}% &4clicks !" execute console command "tempban %player% 10days &9[&4AntiAutoclick&9] &cAutoclick/Macro : &4%{click.%player%}% &cclicks" every 1 second: loop all players: clear {click.%loop-player%} command /cps <player>: trigger: send "&c[CPS] Les cps de %arg 1% sont {click.%arg-1%}"
  11. Lezed01

    Skript Feux

    OK avec une commande ou c'est auto ? command /lezed: trigger: open chest with 3 rows named "&c&lLezed01 pour vous aidez" to player
  12. Je vis essayer de te faire ca :)
  13. Piochi pas assez d'informations :/
  14. Lezed01

    Checkip

    Arnaud tu a skype ? si uoi Demande Lezed01 je te fait ca :)
  15. Lezed01

    Checkip

    Bon je t'ai fait ca : command /checkip [<offline player>]: permission: checkip.mod permission message: &cTu n'as pas la permission trigger: send "&cL'ip de %arg 1% est : &7%ip of argument%" to player
  16. Lezed01

    Vie dans le Tab

    Tien command /tabvie <text>: permission: tab.vie #Perm que tu peut modifier trigger: if arg 1 is "on": execute console command "scoreboard objectives add PV healthCount " execute console command "scoreboard objectives setdisplay list PV " if arg 1 is "off"! execute console command "scoreboard objectives remove PV"
  17. Mais ça le relancera pas
  18. C'est impossible car quand ton serveur s'arrête mes plugins se désactive donc il ne peuvent plus rien faire c'est donc impossible
  19. Lezed01

    Fake co et deco

    Ok mais je le emt ou ca marche pas ?
  20. Lezed01

    Fake co et deco

    Ya encore des erreurs ;( https://image.noelshack.com/fichiers/2017/39/6/1506786827-capture3.png
  21. Lezed01

    Fake co et deco

    Encore 2 erreurs : https://image.noelshack.com/fichiers/2017/39/6/1506786827-capture3.png
  22. Lezed01

    Fake co et deco

    Encore des erreurs : https://image.noelshack.com/fichiers/2017/39/6/1506786411-capture2.png
  23. Lezed01

    Fake co et deco

    Le elien noealshake https://image.noelshack.com/fichiers/2017/39/6/1506786068-capture1.png
  24. Lezed01

    Fake co et deco

    encore 2 erreurs
  25. Lezed01

    Fake co et deco

    je vazis essayer
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