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Tout ce qui a été posté par Lezed01
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Tien j'ai trover ca sur internet en faisant un peut de recherche on load: if {nombre.de.boss} is not set: set {nombre.de.boss} to 0 loop {boss.list::*}: if {boss.type.%loop-value%} is not set: set {boss.type.%loop-value%} to "zombie" parsed as an entity type if {boss.health.%loop-value%} is not set: set {boss.health.%loop-value%} to "10" parsed as an integer if {boss.dommage.%loop-value%} is not set: set {boss.dommage.%loop-value%} to "3" parsed as an integer stop command /boss [<text=help>] [<number>] [<text>]: trigger: if arg 1 is "help": message "&7/boss create &8: &7Crée un nouveau boss" message "&7/boss list &8: &7Liste des boss" message "&7/boss info <id> &8: &7Info sur un boss" message "&7/boss spawn <id> &8: &7Faire spawn un boss" message "&7/boss edit <id> &8: &7Editer un boss" message "&7Crée par SkyZik &8/ &7Version 0.1" stop if arg 1 is "create": if player has permission "boss.create": message "&aVous êtes rentré dans le mode édition." message "&7Ecrivez le nom du boss." set {chat.boss.name.%player%} to true set {chat.boss.type.%player%} to false set {chat.boss.health.%player%} to false set {chat.boss.dommage.%player%} to false stop else: message "&cTu n'as pas la permission de faire ceci." stop if arg 1 is "list": if player has permission "boss.list": set {_nombre} to 0 loop {boss.list::*}: message "&a%loop-value% &7- &aID &7: &a%{boss.id.%loop-value%}%" add 1 to {_nombre} message "&7Nombre total de boss : %{_nombre}%" stop else: message "&cTu n'as pas la permission de faire ceci." stop if arg 1 is "info": if player has permission "boss.info": if arg 2 is set: set {_id} to "%arg 2%" parsed as an integer set {_verif} to 0 loop {boss.list::*}: if "%{boss.id.%loop-value%}%" is "%{_id}%": add 1 to {_verif} message "&aID &7: &a%{boss.id.%loop-value%}%" message "&aNom &7: &a%loop-value%" message "&aType &7: &a%{boss.type.%loop-value%}%" message "&aVie &7: &a%{boss.health.%loop-value%}%" message "&aDommage &7: &a%{boss.Dommage.%loop-value%}%" stop if {_verif} is 0: message "&7Ce boss n'existe pas." stop else: message "&7Usage : &c/boss info <id du boss>" stop else: message "&cTu n'as pas la permission de faire ceci." stop if arg 1 is "spawn": if player has permission "boss.spawn": if arg 2 is set: set {_id} to "%arg 2%" parsed as an integer set {_verif} to 0 loop {boss.list::*}: if "%{boss.id.%loop-value%}%" is "%{_id}%": add 1 to {_verif} spawn {boss.type.%loop-value%} at player set name of spawned entity to "%loop-value%" set spawned entity's max health to {boss.health.%loop-value%} heal the spawned entity by {boss.health.%loop-value%} broadcast "&7Le boss &8""&a%loop-value%&8""&7 a spawn en&8: &a%location of spawned entity%" stop if {_verif} is 0: message "&7Ce boss n'existe pas." stop else: message "&7Usage : &c/boss spawn <id du boss>" stop else: message "&cTu n'as pas la permission de faire ceci." stop if arg 1 is "edit": if player has permission "boss.edit": if arg 2 is set: if arg 3 is not set: set {_id} to "%arg 2%" parsed as an integer set {_verif} to 0 loop {boss.list::*}: if "%{boss.id.%loop-value%}%" is "%{_id}%": add 1 to {_verif} open chest with 1 rows named "&7Edit %loop-value%" to player wait 1 tick format slot 0 of player with a 397 named "&aEdit Type de Monstre" with lore "Type du boss actuel : %{boss.type.%loop-value%}%" to close then run [make player execute command "/boss edit %{_id}% type"] format slot 4 of player with a poppy named "&cEdit Point de Vie" with lore "Point de vie actuel : %{boss.health.%loop-value%}%" to close then run [make player execute command "/boss edit %{_id}% vie"] format slot 8 of player with a iron sword named "&3Edit Dommage" with lore "Dommage actuel : %{boss.dommage.%loop-value%}%" to close then run [make player execute command "/boss edit %{_id}% dommage"] stop if {_verif} is 0: message "&7Ce boss n'existe pas." stop else: if arg 3 is "vie": set {_id} to "%arg 2%" parsed as an integer set {_verif} to 0 loop {boss.list::*}: if "%{boss.id.%loop-value%}%" is "%{_id}%": message "&7Veuillez écrire le nombre de vie qu'aura &8""&a%loop-value%&8""&7." set {chat.edit.health.%player%} to true set {chat.edit.type.%player%} to false set {chat.edit.dommage.%player%} to false set {chat.edit.boss.%player%} to "%loop-value%" stop if {_verif} is 0: message "&7Ce boss n'existe pas." stop if arg 3 is "type": set {_id} to "%arg 2%" parsed as an integer set {_verif} to 0 loop {boss.list::*}: if "%{boss.id.%loop-value%}%" is "%{_id}%": message "&7Veuillez écrire le type de monstre que sera &8""&a%loop-value%&8""&7." set {chat.edit.type.%player%} to true set {chat.edit.health.%player%} to false set {chat.edit.dommage.%player%} to false set {chat.edit.boss.%player%} to "%loop-value%" stop if {_verif} is 0: message "&7Ce boss n'existe pas." stop if arg 3 is "dommage": set {_id} to "%arg 2%" parsed as an integer set {_verif} to 0 loop {boss.list::*}: if "%{boss.id.%loop-value%}%" is "%{_id}%": message "&7Veuillez écrire le nombre de dommage que fera &8""&a%loop-value%&8""&7." set {chat.edit.dommage.%player%} to true set {chat.edit.type.%player%} to false set {chat.edit.health.%player%} to false set {chat.edit.boss.%player%} to "%loop-value%" stop if {_verif} is 0: message "&7Ce boss n'existe pas." stop else: message "&7Usage : &c/boss edit <id du boss>" stop else: message "&cTu n'as pas la permission de faire ceci." stop on join: set {chat.boss.name.%player%} to false set {chat.boss.type.%player%} to false set {chat.boss.health.%player%} to false set {chat.boss.dommage.%player%} to false set {chat.edit.health.%player%} to false stop on chat: if {chat.boss.name.%player%} is true: cancel event add 1 to {nombre.de.boss} set {_id} to "%{nombre.de.boss}%" message "&7Tu as crée le boss %message% [id : %{_id}%]" set {boss.id.%message%} to "%{_id}%" add message to {boss.list::*} message "&7Ecrivez le type de monstre du boss." set {chat.boss.name.%player%} to false set {chat.boss.type.%player%} to true set {boss.type.%message%} to "zombie" parsed as an entity type set {boss.health.%message%} to "10" parsed as an integer set {boss.dommage.%message%} to "3" parsed as an integer set {chat.boss.id.%player%} to "%{_id}%" stop if {chat.boss.type.%player%} is true: cancel event set {_id} to "%{chat.boss.id.%player%}%" set {_msg} to "%message%" if "%{_msg}%" is "zombie" or "skeleton" or "spider" or "zombie pigman" or "enderman" or "cave spider" or "blaze" or "ghast" or "slime" or "magma cube" or "witch" or "creeper": message "&7Le boss sera un/une %message% [id : %{_id}%]" loop {boss.list::*}: if "%{boss.id.%loop-value%}%" is "%{_id}%": set {boss.type.%loop-value%} to "%message%" parsed as an entity type else: message "&7Veuillez écrire le type de monstre que sera le boss." stop message "&7Ecrivez le nombre de vie du boss." set {chat.boss.type.%player%} to false set {chat.boss.health.%player%} to true stop if {chat.boss.health.%player%} is true: cancel event set {_id} to "%{chat.boss.id.%player%}%" set {_health} to "%message%" parsed as an integer if {_health} is divisible by 2: message "&7Le boss aura %message% de vie [id : %{_id}%]" loop {boss.list::*}: if "%{boss.id.%loop-value%}%" is "%{_id}%": set {boss.health.%loop-value%} to "%message%" parsed as an integer else: message "&7Veuillez écrire le nombre de vie qu'aura le boss." stop message "&7Ecrivez le nombre de dommage que le boss fait." set {chat.boss.health.%player%} to false set {chat.boss.dommage.%player%} to true stop if {chat.boss.dommage.%player%} is true: cancel event set {_id} to "%{chat.boss.id.%player%}%" set {_dmg} to "%message%" parsed as an integer if {_dmg} is divisible by 2: message "&7Le boss fera %message% de dommage [id : %{_id}%]" loop {boss.list::*}: if "%{boss.id.%loop-value%}%" is "%{_id}%": set {boss.dommage.%loop-value%} to "%message%" parsed as an integer else: message "&7Veuillez écrire le nombre de dommage que fera le boss." stop message "&7L'édition du boss est finit." set {chat.boss.dommage.%player%} to false stop on damage: if attacker is not a player: loop {boss.list::*}: if name of attacker is "%loop-value%": set damage to {boss.dommage.%loop-value%}/ 2 stop on chat: if {chat.edit.health.%player%} is true: cancel event set {_name} to "%{chat.edit.boss.%player%}%" set {_health} to "%message%" parsed as an integer if {_health} is divisible by 2: message "&7Le boss &8""&a%{_name}%&8"" &7aura maintenant %message% de vie." loop {boss.list::*}: if "%loop-value%" is "%{_name}%": set {boss.health.%loop-value%} to "%message%" parsed as an integer set {chat.edit.health.%player%} to false delete {chat.edit.boss.%player%} stop else: message "&7Veuillez écrire le nombre de vie qu'aura &8""&a%{_name}%&8""&7." stop if {chat.edit.type.%player%} is true: cancel event set {_id} to "%{chat.edit.boss.%player%}%" set {_msg} to "%message%" if "%{_msg}%" is "zombie" or "skeleton" or "spider" or "zombie pigman" or "enderman" or "cave spider" or "blaze" or "ghast" or "slime" or "magma cube" or "witch" or "creeper": message "&7Le boss sera un/une %message%." loop {boss.list::*}: if "%{_id}%" is "%loop-value%": set {boss.type.%loop-value%} to "%message%" parsed as an entity type set {chat.edit.type.%player%} to false delete {chat.edit.boss.%player%} stop else: message "&7Veuillez écrire le type de monstre que sera le boss." stop stop if {chat.edit.dommage.%player%} is true: cancel event set {_name} to "%{chat.edit.boss.%player%}%" set {_health} to "%message%" parsed as an integer if {_health} is divisible by 2: message "&7Le boss &8""&a%{_name}%&8"" &7fera maintenant %message% de dommage." loop {boss.list::*}: if "%loop-value%" is "%{_name}%": set {boss.dommage.%loop-value%} to "%message%" parsed as an integer set {chat.edit.dommage.%player%} to false delete {chat.edit.boss.%player%} stop else: message "&7Veuillez écrire le nombre de dommage que fera &8""&a%{_name}%&8""&7." stop
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Quoi comme bosse ?
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Bonjour, J'ai un skript qui marche sans soucis sauf un soucis: 1.8 # tab.Admin >> Admin # tab.ChefModo >> ChefModo # tab.Modo >> Modo # tab.Modo-Joueur >> Modo-Joueur # tab.Maitre >> Maitre # tab.Adepte >> Adepte # tab.Apprenti >> Apprenti # tab.Novice >> Novice #Modifiable options: refresh tous les(minutes): 30 world: world Admin: &8[&4A&8] &4 ChefModo: &cSM &c Modo: &cM &c Modo-Joueur: &dA &d Maitre: &6YTB &6 Adepte: &5D &5 Apprenti: &aP &a Novice: &bC &b command /tabsa reload : trigger: if player has permission "tab.reload": make player execute command "/sk reload %script name%" on join: if player has permission "tab.Admin": set the player's tablist name to "{@Admin}%player%" else if player has permission "tab.ChefModo": set the player's tablist name to "{@ChefModo}%player%" else if player has permission "tab.Modo": set the player's tablist name to "{@Modo}%player%" else if player has permission "tab.Modo-Joueur": set the player's tablist name to "{@Modo-Joueur}%player%" else if player has permission "tab.Maitre": set the player's tablist name to "{@Maitre}%player%" else if player has permission "tab.Adepte": set the player's tablist name to "{@Adepte}%player%" else if player has permission "tab.Apprenti": set the player's tablist name to "{@Apprenti}%player%" else if player has permission "tab.Novice": set the player's tablist name to "{@Novice}%player%" every {@refresh tous les(minutes)} ticks in "{@world}": loop all players: if loop-player has permission "tab.Admin": set the loop-player's tablist name to "{@Admin}%loop-player%" else if loop-player has permission "tab.ChefModo": set the loop-player's tablist name to "{@ChefModo}%loop-player%" else if loop-player has permission "tab.Modo": set the loop-player's tablist name to "{@Modo}%loop-player%" else if loop-player has permission "tab.Modo-Joueur": set the loop-player's tablist name to "{@Modo-Joueur}%loop-player%" else if loop-player has permission "tab.Maitre": set the loop-player's tablist name to "{@Maitre}%loop-player%" else if loop-player has permission "tab.Adepte": set the loop-player's tablist name to "{@Adepte}%loop-player%" else if loop-player has permission "tab.Apprenti": set the loop-player's tablist name to "{@Apprenti}%loop-player%" else if loop-player has permission "tab.Novice": set the loop-player's tablist name to "{@Novice}%loop-player%" command /Refresh tab: trigger: if player has permission "tab.Admin.Refresh": loop all players: if loop-player has permission "tab.Admin": set the player's tablist name to "{@Admin}%loop-player%" else if loop-player has permission "tab.ChefModo": set the loop-player's tablist name to "{@ChefModo}%loop-player%" else if loop-player has permission "tab.Modo": set the loop-player's tablist name to "{@Modo}%loop-player%" else if loop-player has permission "tab.Modo-Joueur": set the loop-player's tablist name to "{@Modo-Joueur}%loop-player%" else if loop-player has permission "tab.Maitre": set the loop-player's tablist name to "{@Maitre}%loop-player%" else if loop-player has permission "tab.Adepte": set the loop-player's tablist name to "{@Adepte}%loop-player%" else if loop-player has permission "tab.Apprenti": set the loop-player's tablist name to "{@Apprenti}%loop-player%" else if loop-player has permission "tab.Novice": set the loop-player's tablist name to "{@Novice}%loop-player%" on command "nick": set {nick.%player%} to true set the player's tablist name to "&7%player%" wait 2 ticks send "Tab set" to player set the player's tablist name to "&7Guerrier %player%" Donc mon soucis c'est que je suis Administrateur mais quand je fait /nick et bah ca me laisse le tab administrateur et je voudrais en &7pseudo merci de votre aide
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Cadeaux command /feux: trigger: set {_x} to random number between -1000 and 1000 set {_y} to random number between 100 and 120 set {_z} to random number between -1000 and 1000 set {feux} to location at {_x}, {_y}, {_z} # les coordonnée du coffre sont placé dans une variable set block at location at {_x}, {_y}, {_z} to fire launch ball firework colored red at {feux} timed 1 broadcast "&8&l[&c&lPOMPIER&8&l] &cDu feux est apparut en &7%{feux}%"
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Ca fire¦s = 51 (eternal|infinite)(_| )fire¦s = 51:15 #never tested this myself finite(_| )fire¦s = 51:0-14 (new|fresh)(_| )fire¦s = 51:0
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@noftaly tu le met comment le truc chelou dans le skript ?
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noftaly j'arrive pas a faire spawn du feux mais j'ai les début :) command /feux: trigger: set {_x} to random number between -1000 and 1000 set {_y} to random number between 100 and 120 set {_z} to random number between -1000 and 1000 set {feux} to location at {_x}, {_y}, {_z} # les coordonnée du coffre sont placé dans une variable strike fire at {feux} launch ball firework colored red at {feux} timed 1 broadcast "&8&l[&c&lPOMPIER&8&l] &cDu feux est apparut en &7%{feux}%"
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tout les combien de temps ?
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Okok je te fait ca :)
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OK on leftclick: add 1 to {click.%player%} if {click.%player%} = 20: broadcast "&9[&4ANTICHEAT&9] &c%player% &4Fais &c%{click.%player%}% &4clicks !" execute console command "tempban %player% 10days &9[&4AntiAutoclick&9] &cAutoclick/Macro : &4%{click.%player%}% &cclicks" every 1 second: loop all players: clear {click.%loop-player%} command /cps <player>: trigger: send "&c[CPS] Les cps de %arg 1% sont {click.%arg-1%}"
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OK avec une commande ou c'est auto ? command /lezed: trigger: open chest with 3 rows named "&c&lLezed01 pour vous aidez" to player
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Je vis essayer de te faire ca :)
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Piochi pas assez d'informations :/
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Arnaud tu a skype ? si uoi Demande Lezed01 je te fait ca :)
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Bon je t'ai fait ca : command /checkip [<offline player>]: permission: checkip.mod permission message: &cTu n'as pas la permission trigger: send "&cL'ip de %arg 1% est : &7%ip of argument%" to player
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Tien command /tabvie <text>: permission: tab.vie #Perm que tu peut modifier trigger: if arg 1 is "on": execute console command "scoreboard objectives add PV healthCount " execute console command "scoreboard objectives setdisplay list PV " if arg 1 is "off"! execute console command "scoreboard objectives remove PV"
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Mais ça le relancera pas
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C'est impossible car quand ton serveur s'arrête mes plugins se désactive donc il ne peuvent plus rien faire c'est donc impossible
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Ok mais je le emt ou ca marche pas ?
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Ya encore des erreurs ;( https://image.noelshack.com/fichiers/2017/39/6/1506786827-capture3.png
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Encore 2 erreurs : https://image.noelshack.com/fichiers/2017/39/6/1506786827-capture3.png
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Encore des erreurs : https://image.noelshack.com/fichiers/2017/39/6/1506786411-capture2.png
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Le elien noealshake https://image.noelshack.com/fichiers/2017/39/6/1506786068-capture1.png
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encore 2 erreurs
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je vazis essayer