Aller au contenu

nathan

Membre
  • Compteur de contenus

    137
  • Inscription

  • Dernière visite

Tout ce qui a été posté par nathan

  1. nathan

    play sound

    Le problème vient peut être que c'est dans un menu et que sa execute un "execute player command" je te montre le code command /iron: permission: op trigger: wait 1 ticks open chest with 2 rows named "&cFer" to player wait 1 ticks format slot 0 of player with a iron ingot named "&aFer: ?$" to run [make player execute command "buy1Fer"] wait 1 ticks format slot 1 of player with 2 iron ingot named "&aFer: ?$" to run [make player execute command "buy2Fer"] wait 1 ticks format slot 2 of player with 4 iron ingot named "&aFer: ?$" to run [make player execute command "buy4Fer"] wait 1 ticks format slot 3 of player with 8 iron ingot named "&aFer: ?$" to run [make player execute command "buy8Fer"] wait 1 ticks format slot 4 of player with 16 iron ingot named "&aFer: ?$" to run [make player execute command "buy16Fer"] wait 1 ticks format slot 5 of player with 34 iron ingot named "&aFer: ?$" to run [make player execute command "buy34Fer"] wait 1 ticks format slot 6 of player with 48 iron ingot named "&aFer: ?$" to run [make player execute command "buy48Fer"] wait 1 ticks format slot 7 of player with 56 iron ingot named "&aFer: ?$" to run [make player execute command "buy56Fer"] wait 1 ticks format slot 8 of player with 64 iron ingot named "&aFer: ?$" to run [make player execute command "buy64Fer"] command /buy1Fer: permission: op trigger: if player's balance is greater than or equal to 100: give iron ingot to player execute player command "eco take %player% 100" send "§aVous avez acheté §b1 §aFer pour " play raw sound "random.levelup" at player with pitch 1 volume 10 else: send "§4/!\ §ctu n'as pas assez d'argent" play raw sound "mob.villager.no" at player with pitch 1 volume 10 command /buy2Fer: permission: op trigger: if player's balance is greater than or equal to 200: give 2 iron ingot to player execute console command "eco take %player% 200" send "§aVous avez acheté §b2 §aFer" play raw sound "random.levelup" at player with pitch 1 volume 10 else: send "§4/!\ §ctu n'as pas assez d'argent" play raw sound "mob.villager.no" at player with pitch 1 volume 10 command /buy4Fer: permission: op trigger: if player's balance is greater than or equal to 400: give 4 iron ingot to player execute console command "eco take %player% 400" send "§aVous avez acheté §b4 §aFer" play raw sound "random.levelup" at player with pitch 1 volume 10 else: send "§4/!\ §ctu n'as pas assez d'argent" play raw sound "mob.villager.no" at player with pitch 1 volume 10 command /buy8Fer: permission: op trigger: if player's balance is greater than or equal to 800: give 8 iron ingot to player execute console command "eco take %player% 800" send "§aVous avez acheté §b8 §aFer" play raw sound "random.levelup" at player with pitch 1 volume 10 else: send "§4/!\ §ctu n'as pas assez d'argent" play raw sound "mob.villager.no" at player with pitch 1 volume 10 command /buy16Fer: permission: op trigger: if player's balance is greater than or equal to 1600: give 16 iron ingot to player execute console command "eco take %player% 1600" send "§aVous avez acheté §b16 §aFer" play raw sound "random.levelup" at player with pitch 1 volume 10 else: send "§4/!\ §ctu n'as pas assez d'argent" play raw sound "mob.villager.no" at player with pitch 1 volume 10 command /buy34Fer: permission: op trigger: if player's balance is greater than or equal to 3400: give 34 iron ingot to player execute console command "eco take %player% 3400" send "§aVous avez acheté §b34 §aFer" play raw sound "random.levelup" at player with pitch 1 volume 10 else: send "§4/!\ §ctu n'as pas assez d'argent" play raw sound "mob.villager.no" at player with pitch 1 volume 10 command /buy48Fer: permission: op trigger: if player's balance is greater than or equal to 4800: give 48 iron ingot to player execute console command "eco take %player% 4800" send "§aVous avez acheté §b48 §aFer" play raw sound "random.levelup" at player with pitch 1 volume 10 else: send "§4/!\ §ctu n'as pas assez d'argent" play raw sound "mob.villager.no" at player with pitch 1 volume 10 command /buy56Fer: permission: op trigger: if player's balance is greater than or equal to 5600: give 56 iron ingot to player execute console command "eco take %player% 5600" send "§aVous avez acheté §b56 §aFer" play raw sound "random.levelup" at player with pitch 1 volume 10 else: send "§4/!\ §ctu n'as pas assez d'argent" play raw sound "mob.villager.no" at player with pitch 1 volume 10 command /buy64Fer: permission: op trigger: if player's balance is greater than or equal to 6400: give 64 iron ingot to player execute console command "eco take %player% 6400" send "§aVous avez acheté §b64 §aFer" play raw sound "random.levelup" at player with pitch 1 volume 10 else: send "§4/!\ §ctu n'as pas assez d'argent" play raw sound "mob.villager.no" at player with pitch 1 volume 10
  2. nathan

    play sound

    boujour comment faire que les autres joueurs ne l'entend pas mais la personne en question oui play raw sound "mob.villager.no" at player with pitch 1 volume 10
  3. nathan

    Permission

    mais je veut juste une line pour mon skript c'est possible ??
  4. nathan

    les grades

    je sais que c'est add permission,mais j'ai oublier l'inverse
  5. nathan

    Permission

    nathan: comment on ajoute un permission ou on retire en skript svp ??
  6. nathan

    les grades

    po Et comment retirer ou ajouter une permission à une joueur sans le execute player ou console commande
  7. nathan

    limiter le spawn par zone

    et comment faire pour que les pawner puisse faire spawner mais pas le monde
  8. boujour en se moment je travail sur un projet de farm zone et le broblème c'est que les autres mobs spawn aussi j'utilise world guard et je voudrais stopper le spawn des creepers dans la zone nommer farm
  9. nathan

    les grades

    En faite je cherche une conditions, une condition pour les grades de groupe manager. par exemple: if player has grade fondateur send "test" J'ai fais des recherches mais je ne trouve pas, juste des conditions au niveau des permissions
  10. nathan

    les grades

    boujour je suis actuellement en trein de code un skript mais je voudrais rajouter des conditions mais je ne trouve pas la condition de grade par exemple vip j'utilise essantials pour les grades Merci
  11. nathan

    Grade évolutife

    Ok j'ai vraiement du mal à m'exprimer enfaite je veut qu'il recoivent un grade un manuadd comme je l'ai écrit dans mon skript et jutilice economy Enfaite se que je n'arrive pas affaire c'est que quand il ont le grade cuire les autres armures soit enchanter est quand ils ont acheter le grade maille les autres armures soont enchater sauf le cuire ect
  12. nathan

    Grade évolutife

    boujour je voudrais faire une commande /buigrade qui ouvre un menu gui avec 5 objet le premier est une plastron en cuire puis en maille puis en fer puis en or puis en diams si on est pas or on ne peut pas acheter le diams et je voudrais que quand on est cuivre les autres armures soit en enchanter et si on est fer l'or et le diams et enchanter en gros les grades qu'on as pas sa serait baser sur : open chest with 1 rows named "&7kit&8 : &7&lVendeur" to player if player as cuivre wait 1 tick play raw sound "note.pling" at player with pitch 1 volume 10 format slot 0 of player with white stained glass named "buykitcuivre" to be unstealable format slot 1 of player with white stained glass named " " to be unstealable format slot 2 of player with a coal named "&8Charbon &7: &e&lAchat" to run [make player execute command "coal"] format slot 3 of player with a iron ingot named "&7Fer &8: &e&lAchat" to run [make player execute command "iron"] format slot 4 of player with a gold ingot named "&6Or &7: &e&lAchat" to run [make player execute command "gold"] format slot 5 of player with a diamond named "&bDiamant &7: &e&lAchat" to run [make player execute command "diamond"] format slot 6 of player with a emerald named "&aEmeraud &7: &e&lAchat" to run [make player execute command "emerald"] format slot 7 of player with white stained glass named " " to be unstealable format slot 8 of player with white stained glass named " " to be unstealable if player as mailler wait 1 tick play raw sound "note.pling" at player with pitch 1 volume 10 format slot 0 of player with white stained glass named "buykitcuivre" to be unstealable format slot 1 of player with white stained glass named " " to be unstealable format slot 2 of player with a coal named "&8Charbon &7: &e&lAchat" to run [make player execute command "coal"] format slot 3 of player with a iron ingot named "&7Fer &8: &e&lAchat" to run [make player execute command "iron"] format slot 4 of player with a gold ingot named "&6Or &7: &e&lAchat" to run [make player execute command "gold"] format slot 5 of player with a diamond named "&bDiamant &7: &e&lAchat" to run [make player execute command "diamond"] format slot 6 of player with a emerald named "&aEmeraud &7: &e&lAchat" to run [make player execute command "emerald"] format slot 7 of player with white stained glass named " " to be unstealable format slot 8 of player with white stained glass named " " to be unstealable if player as fer wait 1 tick play raw sound "note.pling" at player with pitch 1 volume 10 format slot 0 of player with white stained glass named "buykitcuivre" to be unstealable format slot 1 of player with white stained glass named " " to be unstealable format slot 2 of player with a coal named "&8Charbon &7: &e&lAchat" to run [make player execute command "coal"] format slot 3 of player with a iron ingot named "&7Fer &8: &e&lAchat" to run [make player execute command "iron"] format slot 4 of player with a gold ingot named "&6Or &7: &e&lAchat" to run [make player execute command "gold"] format slot 5 of player with a diamond named "&bDiamant &7: &e&lAchat" to run [make player execute command "diamond"] format slot 6 of player with a emerald named "&aEmeraud &7: &e&lAchat" to run [make player execute command "emerald"] format slot 7 of player with white stained glass named " " to be unstealable format slot 8 of player with white stained glass named " " to be unstealable ect ................. command /buykitcuivre: permission: op trigger: if player's balance is greater than or equal to 101: execute console command "manuadd %player% cuivre" execute player command "eco take %player% 100" add une variante maille send "§aVous avez acheté §b1 §aDiamant" else: send "§4/!\ §ctu n'as pas assez d'argent"
  13. nathan

    Prendre un objet

    non
  14. nathan

    gui à double option

    Il as raison
  15. nathan

    gui à double option

    Non enfaite je voudrais que dans le menu gui tu vois quand on click droit sur le diamant sa execute une commande et que left click une autre commande
  16. nathan

    gui à double option

    esque c'est possible d'éffectuer deux action différentes dans le gui jore click droit sur le diamond sa ouvre le menu de vante et click gauche sa ouvre le menu d'achat
  17. nathan

    Prendre un objet

    Et encore dans le gui esque c'est possible d'éffectuer deux action différentes dans le gui jore click droit sur le diamond sa ouvre le menu de vante et click gauche sa ouvre le menu d'achat
  18. nathan

    Prendre un objet

    nice merci
  19. nathan

    Prendre un objet

    Boujour je fais actuellement un cytème de shop command /buy4emerald: permission: op trigger: if player's balance is greater than or equal to 401: give 4 emerald to player execute console command "eco take %player% 400" send "§aVous avez acheté §b4 §aEmeraud" else: send "§4/!\ §ctu n'as pas assez d'argent" et se que je voudrais maintenant c'estun sytème de vante mais je suis coincer à give 4 emerald to player et je voudrais le transformer en prendre l'objet ou le clear
  20. nathan

    Shop

    command /iron: permission: op trigger: wait 1 ticks open chest with 1 rows named "&7Fer &8: &e&lAchat" to player wait 1 ticks format slot 0 of player with a iron ingot named "&7Fer &8: &e&lAchat" with lore "&b&lDescription : || &8&lQuantitée &7: &81 || &8&lPrix &7: &8100$ " to run [make player execute command "buy1Fer"] wait 1 ticks format slot 1 of player with a iron ingot named "&7Fer &8: &e&lAchat" with lore "&b&lDescription : || &8&lQuantitée &7: &81 || &8&lPrix &7: &8100$ " to run [make player execute command "buy1Fer"] format slot 1 of player with 2 iron ingot named "&7Fer &8: &e&lAchat" with lore "&b&lDescription :" with lore "&8&lQuantitée &7: &81" with lore "&8&lPrix &7: &8100$" to run [make player execute command "buy2Fer"] wait 1 ticks format slot 2 of player with a iron ingot named "&7Fer &8: &e&lAchat" with lore "&b&lDescription : || &8&lQuantitée &7: &81 || &8&lPrix &7: &8100$ " to run [make player execute command "buy1Fer"] format slot 2 of player with 4 iron ingot named "&7Fer &8: &e&lAchat" with lore "&b&lDescription :" with lore "&8&lQuantitée &7: &81" with lore "&8&lPrix &7: &8100$" to run [make player execute command "buy4Fer"] wait 1 ticks format slot 3 of player with a iron ingot named "&7Fer &8: &e&lAchat" with lore "&b&lDescription : || &8&lQuantitée &7: &81 || &8&lPrix &7: &8100$ " to run [make player execute command "buy1Fer"] format slot 3 of player with 8 iron ingot named "&7Fer &8: &e&lAchat" with lore "&b&lDescription :" with lore "&8&lQuantitée &7: &81" with lore "&8&lPrix &7: &8100$" to run [make player execute command "buy8Fer"] wait 1 ticks format slot 4 of player with a iron ingot named "&7Fer &8: &e&lAchat" with lore "&b&lDescription : || &8&lQuantitée &7: &81 || &8&lPrix &7: &8100$ " to run [make player execute command "buy1Fer"] format slot 4 of player with 16 iron ingot named "&7Fer &8: &e&lAchat" with lore "&b&lDescription :" with lore "&8&lQuantitée &7: &81" with lore "&8&lPrix &7: &8100$" to run [make player execute command "buy16Fer"] wait 1 ticks format slot 5 of player with a iron ingot named "&7Fer &8: &e&lAchat" with lore "&b&lDescription : || &8&lQuantitée &7: &81 || &8&lPrix &7: &8100$ " to run [make player execute command "buy1Fer"] format slot 5 of player with 34 iron ingot named "&7Fer &8: &e&lAchat" with lore "&b&lDescription :" with lore "&8&lQuantitée &7: &81" with lore "&8&lPrix &7: &8100$" to run [make player execute command "buy34Fer"] wait 1 ticks format slot 6 of player with a iron ingot named "&7Fer &8: &e&lAchat" with lore "&b&lDescription : || &8&lQuantitée &7: &81 || &8&lPrix &7: &8100$ " to run [make player execute command "buy1Fer"] format slot 6 of player with 48 iron ingot named "&7Fer &8: &e&lAchat" with lore "&b&lDescription :" with lore "&8&lQuantitée &7: &81" with lore "&8&lPrix &7: &8100$" to run [make player execute command "buy48Fer"] wait 1 ticks format slot 7 of player with a iron ingot named "&7Fer &8: &e&lAchat" with lore "&b&lDescription : || &8&lQuantitée &7: &81 || &8&lPrix &7: &8100$ " to run [make player execute command "buy1Fer"] format slot 7 of player with 56 iron ingot named "&7Fer &8: &e&lAchat" to run [make player execute command "buy56Fer"] wait 1 ticks format slot 8 of player with a iron ingot named "&7Fer &8: &e&lAchat" with lore "&b&lDescription : || &8&lQuantitée &7: &81 || &8&lPrix &7: &8100$ " to run [make player execute command "buy1Fer"] format slot 8 of player with 64 iron ingot named "&7Fer &8: &e&lAchat" to run [make player execute command "buy64Fer"] command /buy1Fer: permission: op trigger: if player's balance is greater than or equal to 101: give iron ingot to player execute player command "eco take %player% 100" send "§aVous avez acheté §b1 §aFer" else: send "§4/!\ §ctu n'as pas assez d'argent" command /buy2Fer: permission: op trigger: if player's balance is greater than or equal to 201: give 2 iron ingot to player execute console command "eco take %player% 200" send "§aVous avez acheté §b2 §aFer" else: send "§4/!\ §ctu n'as pas assez d'argent" play raw sound "mob.wither.hurt" at player with pitch 1 volume 10 command /buy4Fer: permission: op trigger: if player's balance is greater than or equal to 401: give 4 iron ingot to player execute console command "eco take %player% 400" send "§aVous avez acheté §b4 §aFer" else: send "§4/!\ §ctu n'as pas assez d'argent" command /buy8Fer: permission: op trigger: if player's balance is greater than or equal to 801: give 8 iron ingot to player execute console command "eco take %player% 800" send "§aVous avez acheté §b8 §aFer" else: send "§4/!\ §ctu n'as pas assez d'argent" command /buy16Fer: permission: op trigger: if player's balance is greater than or equal to 1601: give 16 iron ingot to player execute console command "eco take %player% 1600" send "§aVous avez acheté §b16 §aFer" else: send "§4/!\ §ctu n'as pas assez d'argent" command /buy34Fer: permission: op trigger: if player's balance is greater than or equal to 3401: give 34 iron ingot to player execute console command "eco take %player% 3400" send "§aVous avez acheté §b34 §aFer" else: send "§4/!\ §ctu n'as pas assez d'argent" command /buy48Fer: permission: op trigger: if player's balance is greater than or equal to 4801: give 48 iron ingot to player execute console command "eco take %player% 4800" send "§aVous avez acheté §b48 §aFer" else: send "§4/!\ §ctu n'as pas assez d'argent" command /buy56Fer: permission: op trigger: if player's balance is greater than or equal to 5601: give 56 iron ingot to player execute console command "eco take %player% 5600" send "§aVous avez acheté §b56 §aFer" else: send "§4/!\ §ctu n'as pas assez d'argent" command /buy64Fer: permission: op trigger: if player's balance is greater than or equal to 6401: give 64 iron ingot to player execute console command "eco take %player% 6400" send "§aVous avez acheté §b64 §aFer" else: send "§4/!\ §ctu n'as pas assez d'argent"
  21. nathan

    Shop

    J'ai pas compri
  22. nathan

    Shop

    [/command /Diamond: permission: op trigger: wait 1 ticks open chest with 2 rows named "&cDiamant" to player wait 1 ticks format slot 0 of player with a diamond named "&aDiamond: ?$" to run [make player execute command "buy1diamond"] wait 1 ticks format slot 1 of player with 2 diamond named "&aDiamond: ?$" to run [make player execute command "buy2diamond"] wait 1 ticks format slot 2 of player with 4 diamond named "&aDiamond: ?$" to run [make player execute command "buy4diamond"] wait 1 ticks format slot 3 of player with 8 diamond named "&aDiamond: ?$" to run [make player execute command "buy8diamond"] wait 1 ticks format slot 4 of player with 16 diamond named "&aDiamond: ?$" to run [make player execute command "buy16diamond"] wait 1 ticks format slot 5 of player with 34 diamond named "&aDiamond: ?$" to run [make player execute command "buy34diamond"] wait 1 ticks format slot 6 of player with 48 diamond named "&aDiamond: ?$" to run [make player execute command "buy48diamond"] wait 1 ticks format slot 7 of player with 56 diamond named "&aDiamond: ?$" to run [make player execute command "buy56diamond"] wait 1 ticks format slot 8 of player with 64 diamond named "&aDiamond: ?$" to run [make player execute command "buy64diamond"] command /buy1diamond: permission: op trigger: if player's balance is greater than or equal to 200: give diamond sword to player execute console command "eco take %player% 200" else: send "§4/!\ §ctu n'as pas assez d'argent" command /buy2diamond: permission: op trigger: if player's balance is greater than or equal to 400: give diamond sword to player execute console command "eco take %player% 400" else: send "§4/!\ §ctu n'as pas assez d'argent" command /buy4diamond: permission: op trigger: if player's balance is greater than or equal to 800: give diamond sword to player execute console command "eco take %player% 800" else: send "§4/!\ §ctu n'as pas assez d'argent" command /buy8diamond: permission: op trigger: if player's balance is greater than or equal to 1600: give diamond sword to player execute console command "eco take %player% 1600" else: send "§4/!\ §ctu n'as pas assez d'argent" command /buy16diamond: permission: op trigger: if player's balance is greater than or equal to 3400: give diamond sword to player execute console command "eco take %player% 3400" else: send "§4/!\ §ctu n'as pas assez d'argent" command /buy34diamond: permission: op trigger: if player's balance is greater than or equal to 6800: give diamond sword to player execute console command "eco take %player% 6800" else: send "§4/!\ §ctu n'as pas assez d'argent" command /buy48diamond: permission: op trigger: if player's balance is greater than or equal to 9600: give diamond sword to player execute console command "eco take %player% 9600" else: send "§4/!\ §ctu n'as pas assez d'argent" command /buy56diamond: permission: op trigger: if player's balance is greater than or equal to 11200: give diamond sword to player execute console command "eco take %player% 200" else: send "§4/!\ §ctu n'as pas assez d'argent" command /buy64diamond: permission: op trigger: if player's balance is greater than or equal to 12800: give diamond sword to player execute console command "eco take %player% 12800" else: send "§4/!\ §ctu n'as pas assez d'argent"]
  23. nathan

    Shop

    command /Diamond: permission: op trigger: wait 3 ticks open chest with 2 rows named "&cDiamant" to player format slot 0 of player with a diamond named "&aDiamond: ?$" to run [make player execute command "buy1diamond"] format slot 1 of player with 2 diamond named "&aDiamond: ?$" to run [make player execute command "buy2diamond"] format slot 2 of player with 4 diamond named "&aDiamond: ?$" to run [make player execute command "buy4diamond"] format slot 3 of player with 8 diamond named "&aDiamond: ?$" to run [make player execute command "buy8diamond"] format slot 4 of player with 16 diamond named "&aDiamond: ?$" to run [make player execute command "buy16diamond"] format slot 5 of player with 34 diamond named "&aDiamond: ?$" to run [make player execute command "buy34diamond"] format slot 6 of player with 48 diamond named "&aDiamond: ?$" to run [make player execute command "buy48diamond"] format slot 7 of player with 56 diamond named "&aDiamond: ?$" to run [make player execute command "buy56diamond"] format slot 8 of player with 64 diamond named "&aDiamond: ?$" to run [make player execute command "buy64diamond"] command /buy1diamond: permission: op trigger: if player's balance is greater than or equal to 200: give diamond sword to player execute console command "eco take %player% 200" else: send "§4/!\ §ctu n'as pas assez d'argent" command /buy2diamond: permission: op trigger: if player's balance is greater than or equal to 400: give diamond sword to player execute console command "eco take %player% 400" else: send "§4/!\ §ctu n'as pas assez d'argent" command /buy4diamond: permission: op trigger: if player's balance is greater than or equal to 800: give diamond sword to player execute console command "eco take %player% 800" else: send "§4/!\ §ctu n'as pas assez d'argent" command /buy8diamond: permission: op trigger: if player's balance is greater than or equal to 1600: give diamond sword to player execute console command "eco take %player% 1600" else: send "§4/!\ §ctu n'as pas assez d'argent" command /buy16diamond: permission: op trigger: if player's balance is greater than or equal to 3400: give diamond sword to player execute console command "eco take %player% 3400" else: send "§4/!\ §ctu n'as pas assez d'argent" command /buy34diamond: permission: op trigger: if player's balance is greater than or equal to 6800: give diamond sword to player execute console command "eco take %player% 6800" else: send "§4/!\ §ctu n'as pas assez d'argent" command /buy48diamond: permission: op trigger: if player's balance is greater than or equal to 9600: give diamond sword to player execute console command "eco take %player% 9600" else: send "§4/!\ §ctu n'as pas assez d'argent" command /buy56diamond: permission: op trigger: if player's balance is greater than or equal to 11200: give diamond sword to player execute console command "eco take %player% 200" else: send "§4/!\ §ctu n'as pas assez d'argent" command /buy64diamond: permission: op trigger: if player's balance is greater than or equal to 12800: give diamond sword to player execute console command "eco take %player% 12800" else: send "§4/!\ §ctu n'as pas assez d'argent"
  24. nathan

    Shop

    Merci mais j'utilise un gui est je voudrais que la commande soit utilisable que avec le gui jore les joueurs ne peuvent pas faire la commande
  25. nathan

    Shop

    boujour j'ai un problème avec mon skript car j'ai fais un gui qhop mais le problème c'est que meme si on n'as pas d'argent sa give les diamond command /buy 1 diamond: permission: op trigger: wait 3 ticks execute console command "give %player% diamond 1" if player has 200 execute console command "eco take %player% 200" svp comment faire une condition de se type
×
×
  • Créer...

Information importante

Nous avons placé des cookies sur votre appareil pour aider à améliorer ce site. Vous pouvez choisir d’ajuster vos paramètres de cookie, sinon nous supposerons que vous êtes d’accord pour continuer.