nathan
Membre-
Compteur de contenus
137 -
Inscription
-
Dernière visite
Type de contenu
Profils
Forums
Téléchargements
Tout ce qui a été posté par nathan
-
Le problème vient peut être que c'est dans un menu et que sa execute un "execute player command" je te montre le code command /iron: permission: op trigger: wait 1 ticks open chest with 2 rows named "&cFer" to player wait 1 ticks format slot 0 of player with a iron ingot named "&aFer: ?$" to run [make player execute command "buy1Fer"] wait 1 ticks format slot 1 of player with 2 iron ingot named "&aFer: ?$" to run [make player execute command "buy2Fer"] wait 1 ticks format slot 2 of player with 4 iron ingot named "&aFer: ?$" to run [make player execute command "buy4Fer"] wait 1 ticks format slot 3 of player with 8 iron ingot named "&aFer: ?$" to run [make player execute command "buy8Fer"] wait 1 ticks format slot 4 of player with 16 iron ingot named "&aFer: ?$" to run [make player execute command "buy16Fer"] wait 1 ticks format slot 5 of player with 34 iron ingot named "&aFer: ?$" to run [make player execute command "buy34Fer"] wait 1 ticks format slot 6 of player with 48 iron ingot named "&aFer: ?$" to run [make player execute command "buy48Fer"] wait 1 ticks format slot 7 of player with 56 iron ingot named "&aFer: ?$" to run [make player execute command "buy56Fer"] wait 1 ticks format slot 8 of player with 64 iron ingot named "&aFer: ?$" to run [make player execute command "buy64Fer"] command /buy1Fer: permission: op trigger: if player's balance is greater than or equal to 100: give iron ingot to player execute player command "eco take %player% 100" send "§aVous avez acheté §b1 §aFer pour " play raw sound "random.levelup" at player with pitch 1 volume 10 else: send "§4/!\ §ctu n'as pas assez d'argent" play raw sound "mob.villager.no" at player with pitch 1 volume 10 command /buy2Fer: permission: op trigger: if player's balance is greater than or equal to 200: give 2 iron ingot to player execute console command "eco take %player% 200" send "§aVous avez acheté §b2 §aFer" play raw sound "random.levelup" at player with pitch 1 volume 10 else: send "§4/!\ §ctu n'as pas assez d'argent" play raw sound "mob.villager.no" at player with pitch 1 volume 10 command /buy4Fer: permission: op trigger: if player's balance is greater than or equal to 400: give 4 iron ingot to player execute console command "eco take %player% 400" send "§aVous avez acheté §b4 §aFer" play raw sound "random.levelup" at player with pitch 1 volume 10 else: send "§4/!\ §ctu n'as pas assez d'argent" play raw sound "mob.villager.no" at player with pitch 1 volume 10 command /buy8Fer: permission: op trigger: if player's balance is greater than or equal to 800: give 8 iron ingot to player execute console command "eco take %player% 800" send "§aVous avez acheté §b8 §aFer" play raw sound "random.levelup" at player with pitch 1 volume 10 else: send "§4/!\ §ctu n'as pas assez d'argent" play raw sound "mob.villager.no" at player with pitch 1 volume 10 command /buy16Fer: permission: op trigger: if player's balance is greater than or equal to 1600: give 16 iron ingot to player execute console command "eco take %player% 1600" send "§aVous avez acheté §b16 §aFer" play raw sound "random.levelup" at player with pitch 1 volume 10 else: send "§4/!\ §ctu n'as pas assez d'argent" play raw sound "mob.villager.no" at player with pitch 1 volume 10 command /buy34Fer: permission: op trigger: if player's balance is greater than or equal to 3400: give 34 iron ingot to player execute console command "eco take %player% 3400" send "§aVous avez acheté §b34 §aFer" play raw sound "random.levelup" at player with pitch 1 volume 10 else: send "§4/!\ §ctu n'as pas assez d'argent" play raw sound "mob.villager.no" at player with pitch 1 volume 10 command /buy48Fer: permission: op trigger: if player's balance is greater than or equal to 4800: give 48 iron ingot to player execute console command "eco take %player% 4800" send "§aVous avez acheté §b48 §aFer" play raw sound "random.levelup" at player with pitch 1 volume 10 else: send "§4/!\ §ctu n'as pas assez d'argent" play raw sound "mob.villager.no" at player with pitch 1 volume 10 command /buy56Fer: permission: op trigger: if player's balance is greater than or equal to 5600: give 56 iron ingot to player execute console command "eco take %player% 5600" send "§aVous avez acheté §b56 §aFer" play raw sound "random.levelup" at player with pitch 1 volume 10 else: send "§4/!\ §ctu n'as pas assez d'argent" play raw sound "mob.villager.no" at player with pitch 1 volume 10 command /buy64Fer: permission: op trigger: if player's balance is greater than or equal to 6400: give 64 iron ingot to player execute console command "eco take %player% 6400" send "§aVous avez acheté §b64 §aFer" play raw sound "random.levelup" at player with pitch 1 volume 10 else: send "§4/!\ §ctu n'as pas assez d'argent" play raw sound "mob.villager.no" at player with pitch 1 volume 10
-
boujour comment faire que les autres joueurs ne l'entend pas mais la personne en question oui play raw sound "mob.villager.no" at player with pitch 1 volume 10
-
mais je veut juste une line pour mon skript c'est possible ??
-
je sais que c'est add permission,mais j'ai oublier l'inverse
-
nathan: comment on ajoute un permission ou on retire en skript svp ??
-
po Et comment retirer ou ajouter une permission à une joueur sans le execute player ou console commande
-
et comment faire pour que les pawner puisse faire spawner mais pas le monde
-
boujour en se moment je travail sur un projet de farm zone et le broblème c'est que les autres mobs spawn aussi j'utilise world guard et je voudrais stopper le spawn des creepers dans la zone nommer farm
-
En faite je cherche une conditions, une condition pour les grades de groupe manager. par exemple: if player has grade fondateur send "test" J'ai fais des recherches mais je ne trouve pas, juste des conditions au niveau des permissions
-
boujour je suis actuellement en trein de code un skript mais je voudrais rajouter des conditions mais je ne trouve pas la condition de grade par exemple vip j'utilise essantials pour les grades Merci
-
Ok j'ai vraiement du mal à m'exprimer enfaite je veut qu'il recoivent un grade un manuadd comme je l'ai écrit dans mon skript et jutilice economy Enfaite se que je n'arrive pas affaire c'est que quand il ont le grade cuire les autres armures soit enchanter est quand ils ont acheter le grade maille les autres armures soont enchater sauf le cuire ect
-
boujour je voudrais faire une commande /buigrade qui ouvre un menu gui avec 5 objet le premier est une plastron en cuire puis en maille puis en fer puis en or puis en diams si on est pas or on ne peut pas acheter le diams et je voudrais que quand on est cuivre les autres armures soit en enchanter et si on est fer l'or et le diams et enchanter en gros les grades qu'on as pas sa serait baser sur : open chest with 1 rows named "&7kit&8 : &7&lVendeur" to player if player as cuivre wait 1 tick play raw sound "note.pling" at player with pitch 1 volume 10 format slot 0 of player with white stained glass named "buykitcuivre" to be unstealable format slot 1 of player with white stained glass named " " to be unstealable format slot 2 of player with a coal named "&8Charbon &7: &e&lAchat" to run [make player execute command "coal"] format slot 3 of player with a iron ingot named "&7Fer &8: &e&lAchat" to run [make player execute command "iron"] format slot 4 of player with a gold ingot named "&6Or &7: &e&lAchat" to run [make player execute command "gold"] format slot 5 of player with a diamond named "&bDiamant &7: &e&lAchat" to run [make player execute command "diamond"] format slot 6 of player with a emerald named "&aEmeraud &7: &e&lAchat" to run [make player execute command "emerald"] format slot 7 of player with white stained glass named " " to be unstealable format slot 8 of player with white stained glass named " " to be unstealable if player as mailler wait 1 tick play raw sound "note.pling" at player with pitch 1 volume 10 format slot 0 of player with white stained glass named "buykitcuivre" to be unstealable format slot 1 of player with white stained glass named " " to be unstealable format slot 2 of player with a coal named "&8Charbon &7: &e&lAchat" to run [make player execute command "coal"] format slot 3 of player with a iron ingot named "&7Fer &8: &e&lAchat" to run [make player execute command "iron"] format slot 4 of player with a gold ingot named "&6Or &7: &e&lAchat" to run [make player execute command "gold"] format slot 5 of player with a diamond named "&bDiamant &7: &e&lAchat" to run [make player execute command "diamond"] format slot 6 of player with a emerald named "&aEmeraud &7: &e&lAchat" to run [make player execute command "emerald"] format slot 7 of player with white stained glass named " " to be unstealable format slot 8 of player with white stained glass named " " to be unstealable if player as fer wait 1 tick play raw sound "note.pling" at player with pitch 1 volume 10 format slot 0 of player with white stained glass named "buykitcuivre" to be unstealable format slot 1 of player with white stained glass named " " to be unstealable format slot 2 of player with a coal named "&8Charbon &7: &e&lAchat" to run [make player execute command "coal"] format slot 3 of player with a iron ingot named "&7Fer &8: &e&lAchat" to run [make player execute command "iron"] format slot 4 of player with a gold ingot named "&6Or &7: &e&lAchat" to run [make player execute command "gold"] format slot 5 of player with a diamond named "&bDiamant &7: &e&lAchat" to run [make player execute command "diamond"] format slot 6 of player with a emerald named "&aEmeraud &7: &e&lAchat" to run [make player execute command "emerald"] format slot 7 of player with white stained glass named " " to be unstealable format slot 8 of player with white stained glass named " " to be unstealable ect ................. command /buykitcuivre: permission: op trigger: if player's balance is greater than or equal to 101: execute console command "manuadd %player% cuivre" execute player command "eco take %player% 100" add une variante maille send "§aVous avez acheté §b1 §aDiamant" else: send "§4/!\ §ctu n'as pas assez d'argent"
-
Non enfaite je voudrais que dans le menu gui tu vois quand on click droit sur le diamant sa execute une commande et que left click une autre commande
-
esque c'est possible d'éffectuer deux action différentes dans le gui jore click droit sur le diamond sa ouvre le menu de vante et click gauche sa ouvre le menu d'achat
-
Et encore dans le gui esque c'est possible d'éffectuer deux action différentes dans le gui jore click droit sur le diamond sa ouvre le menu de vante et click gauche sa ouvre le menu d'achat
-
Boujour je fais actuellement un cytème de shop command /buy4emerald: permission: op trigger: if player's balance is greater than or equal to 401: give 4 emerald to player execute console command "eco take %player% 400" send "§aVous avez acheté §b4 §aEmeraud" else: send "§4/!\ §ctu n'as pas assez d'argent" et se que je voudrais maintenant c'estun sytème de vante mais je suis coincer à give 4 emerald to player et je voudrais le transformer en prendre l'objet ou le clear
-
command /iron: permission: op trigger: wait 1 ticks open chest with 1 rows named "&7Fer &8: &e&lAchat" to player wait 1 ticks format slot 0 of player with a iron ingot named "&7Fer &8: &e&lAchat" with lore "&b&lDescription : || &8&lQuantitée &7: &81 || &8&lPrix &7: &8100$ " to run [make player execute command "buy1Fer"] wait 1 ticks format slot 1 of player with a iron ingot named "&7Fer &8: &e&lAchat" with lore "&b&lDescription : || &8&lQuantitée &7: &81 || &8&lPrix &7: &8100$ " to run [make player execute command "buy1Fer"] format slot 1 of player with 2 iron ingot named "&7Fer &8: &e&lAchat" with lore "&b&lDescription :" with lore "&8&lQuantitée &7: &81" with lore "&8&lPrix &7: &8100$" to run [make player execute command "buy2Fer"] wait 1 ticks format slot 2 of player with a iron ingot named "&7Fer &8: &e&lAchat" with lore "&b&lDescription : || &8&lQuantitée &7: &81 || &8&lPrix &7: &8100$ " to run [make player execute command "buy1Fer"] format slot 2 of player with 4 iron ingot named "&7Fer &8: &e&lAchat" with lore "&b&lDescription :" with lore "&8&lQuantitée &7: &81" with lore "&8&lPrix &7: &8100$" to run [make player execute command "buy4Fer"] wait 1 ticks format slot 3 of player with a iron ingot named "&7Fer &8: &e&lAchat" with lore "&b&lDescription : || &8&lQuantitée &7: &81 || &8&lPrix &7: &8100$ " to run [make player execute command "buy1Fer"] format slot 3 of player with 8 iron ingot named "&7Fer &8: &e&lAchat" with lore "&b&lDescription :" with lore "&8&lQuantitée &7: &81" with lore "&8&lPrix &7: &8100$" to run [make player execute command "buy8Fer"] wait 1 ticks format slot 4 of player with a iron ingot named "&7Fer &8: &e&lAchat" with lore "&b&lDescription : || &8&lQuantitée &7: &81 || &8&lPrix &7: &8100$ " to run [make player execute command "buy1Fer"] format slot 4 of player with 16 iron ingot named "&7Fer &8: &e&lAchat" with lore "&b&lDescription :" with lore "&8&lQuantitée &7: &81" with lore "&8&lPrix &7: &8100$" to run [make player execute command "buy16Fer"] wait 1 ticks format slot 5 of player with a iron ingot named "&7Fer &8: &e&lAchat" with lore "&b&lDescription : || &8&lQuantitée &7: &81 || &8&lPrix &7: &8100$ " to run [make player execute command "buy1Fer"] format slot 5 of player with 34 iron ingot named "&7Fer &8: &e&lAchat" with lore "&b&lDescription :" with lore "&8&lQuantitée &7: &81" with lore "&8&lPrix &7: &8100$" to run [make player execute command "buy34Fer"] wait 1 ticks format slot 6 of player with a iron ingot named "&7Fer &8: &e&lAchat" with lore "&b&lDescription : || &8&lQuantitée &7: &81 || &8&lPrix &7: &8100$ " to run [make player execute command "buy1Fer"] format slot 6 of player with 48 iron ingot named "&7Fer &8: &e&lAchat" with lore "&b&lDescription :" with lore "&8&lQuantitée &7: &81" with lore "&8&lPrix &7: &8100$" to run [make player execute command "buy48Fer"] wait 1 ticks format slot 7 of player with a iron ingot named "&7Fer &8: &e&lAchat" with lore "&b&lDescription : || &8&lQuantitée &7: &81 || &8&lPrix &7: &8100$ " to run [make player execute command "buy1Fer"] format slot 7 of player with 56 iron ingot named "&7Fer &8: &e&lAchat" to run [make player execute command "buy56Fer"] wait 1 ticks format slot 8 of player with a iron ingot named "&7Fer &8: &e&lAchat" with lore "&b&lDescription : || &8&lQuantitée &7: &81 || &8&lPrix &7: &8100$ " to run [make player execute command "buy1Fer"] format slot 8 of player with 64 iron ingot named "&7Fer &8: &e&lAchat" to run [make player execute command "buy64Fer"] command /buy1Fer: permission: op trigger: if player's balance is greater than or equal to 101: give iron ingot to player execute player command "eco take %player% 100" send "§aVous avez acheté §b1 §aFer" else: send "§4/!\ §ctu n'as pas assez d'argent" command /buy2Fer: permission: op trigger: if player's balance is greater than or equal to 201: give 2 iron ingot to player execute console command "eco take %player% 200" send "§aVous avez acheté §b2 §aFer" else: send "§4/!\ §ctu n'as pas assez d'argent" play raw sound "mob.wither.hurt" at player with pitch 1 volume 10 command /buy4Fer: permission: op trigger: if player's balance is greater than or equal to 401: give 4 iron ingot to player execute console command "eco take %player% 400" send "§aVous avez acheté §b4 §aFer" else: send "§4/!\ §ctu n'as pas assez d'argent" command /buy8Fer: permission: op trigger: if player's balance is greater than or equal to 801: give 8 iron ingot to player execute console command "eco take %player% 800" send "§aVous avez acheté §b8 §aFer" else: send "§4/!\ §ctu n'as pas assez d'argent" command /buy16Fer: permission: op trigger: if player's balance is greater than or equal to 1601: give 16 iron ingot to player execute console command "eco take %player% 1600" send "§aVous avez acheté §b16 §aFer" else: send "§4/!\ §ctu n'as pas assez d'argent" command /buy34Fer: permission: op trigger: if player's balance is greater than or equal to 3401: give 34 iron ingot to player execute console command "eco take %player% 3400" send "§aVous avez acheté §b34 §aFer" else: send "§4/!\ §ctu n'as pas assez d'argent" command /buy48Fer: permission: op trigger: if player's balance is greater than or equal to 4801: give 48 iron ingot to player execute console command "eco take %player% 4800" send "§aVous avez acheté §b48 §aFer" else: send "§4/!\ §ctu n'as pas assez d'argent" command /buy56Fer: permission: op trigger: if player's balance is greater than or equal to 5601: give 56 iron ingot to player execute console command "eco take %player% 5600" send "§aVous avez acheté §b56 §aFer" else: send "§4/!\ §ctu n'as pas assez d'argent" command /buy64Fer: permission: op trigger: if player's balance is greater than or equal to 6401: give 64 iron ingot to player execute console command "eco take %player% 6400" send "§aVous avez acheté §b64 §aFer" else: send "§4/!\ §ctu n'as pas assez d'argent"
-
[/command /Diamond: permission: op trigger: wait 1 ticks open chest with 2 rows named "&cDiamant" to player wait 1 ticks format slot 0 of player with a diamond named "&aDiamond: ?$" to run [make player execute command "buy1diamond"] wait 1 ticks format slot 1 of player with 2 diamond named "&aDiamond: ?$" to run [make player execute command "buy2diamond"] wait 1 ticks format slot 2 of player with 4 diamond named "&aDiamond: ?$" to run [make player execute command "buy4diamond"] wait 1 ticks format slot 3 of player with 8 diamond named "&aDiamond: ?$" to run [make player execute command "buy8diamond"] wait 1 ticks format slot 4 of player with 16 diamond named "&aDiamond: ?$" to run [make player execute command "buy16diamond"] wait 1 ticks format slot 5 of player with 34 diamond named "&aDiamond: ?$" to run [make player execute command "buy34diamond"] wait 1 ticks format slot 6 of player with 48 diamond named "&aDiamond: ?$" to run [make player execute command "buy48diamond"] wait 1 ticks format slot 7 of player with 56 diamond named "&aDiamond: ?$" to run [make player execute command "buy56diamond"] wait 1 ticks format slot 8 of player with 64 diamond named "&aDiamond: ?$" to run [make player execute command "buy64diamond"] command /buy1diamond: permission: op trigger: if player's balance is greater than or equal to 200: give diamond sword to player execute console command "eco take %player% 200" else: send "§4/!\ §ctu n'as pas assez d'argent" command /buy2diamond: permission: op trigger: if player's balance is greater than or equal to 400: give diamond sword to player execute console command "eco take %player% 400" else: send "§4/!\ §ctu n'as pas assez d'argent" command /buy4diamond: permission: op trigger: if player's balance is greater than or equal to 800: give diamond sword to player execute console command "eco take %player% 800" else: send "§4/!\ §ctu n'as pas assez d'argent" command /buy8diamond: permission: op trigger: if player's balance is greater than or equal to 1600: give diamond sword to player execute console command "eco take %player% 1600" else: send "§4/!\ §ctu n'as pas assez d'argent" command /buy16diamond: permission: op trigger: if player's balance is greater than or equal to 3400: give diamond sword to player execute console command "eco take %player% 3400" else: send "§4/!\ §ctu n'as pas assez d'argent" command /buy34diamond: permission: op trigger: if player's balance is greater than or equal to 6800: give diamond sword to player execute console command "eco take %player% 6800" else: send "§4/!\ §ctu n'as pas assez d'argent" command /buy48diamond: permission: op trigger: if player's balance is greater than or equal to 9600: give diamond sword to player execute console command "eco take %player% 9600" else: send "§4/!\ §ctu n'as pas assez d'argent" command /buy56diamond: permission: op trigger: if player's balance is greater than or equal to 11200: give diamond sword to player execute console command "eco take %player% 200" else: send "§4/!\ §ctu n'as pas assez d'argent" command /buy64diamond: permission: op trigger: if player's balance is greater than or equal to 12800: give diamond sword to player execute console command "eco take %player% 12800" else: send "§4/!\ §ctu n'as pas assez d'argent"]
-
command /Diamond: permission: op trigger: wait 3 ticks open chest with 2 rows named "&cDiamant" to player format slot 0 of player with a diamond named "&aDiamond: ?$" to run [make player execute command "buy1diamond"] format slot 1 of player with 2 diamond named "&aDiamond: ?$" to run [make player execute command "buy2diamond"] format slot 2 of player with 4 diamond named "&aDiamond: ?$" to run [make player execute command "buy4diamond"] format slot 3 of player with 8 diamond named "&aDiamond: ?$" to run [make player execute command "buy8diamond"] format slot 4 of player with 16 diamond named "&aDiamond: ?$" to run [make player execute command "buy16diamond"] format slot 5 of player with 34 diamond named "&aDiamond: ?$" to run [make player execute command "buy34diamond"] format slot 6 of player with 48 diamond named "&aDiamond: ?$" to run [make player execute command "buy48diamond"] format slot 7 of player with 56 diamond named "&aDiamond: ?$" to run [make player execute command "buy56diamond"] format slot 8 of player with 64 diamond named "&aDiamond: ?$" to run [make player execute command "buy64diamond"] command /buy1diamond: permission: op trigger: if player's balance is greater than or equal to 200: give diamond sword to player execute console command "eco take %player% 200" else: send "§4/!\ §ctu n'as pas assez d'argent" command /buy2diamond: permission: op trigger: if player's balance is greater than or equal to 400: give diamond sword to player execute console command "eco take %player% 400" else: send "§4/!\ §ctu n'as pas assez d'argent" command /buy4diamond: permission: op trigger: if player's balance is greater than or equal to 800: give diamond sword to player execute console command "eco take %player% 800" else: send "§4/!\ §ctu n'as pas assez d'argent" command /buy8diamond: permission: op trigger: if player's balance is greater than or equal to 1600: give diamond sword to player execute console command "eco take %player% 1600" else: send "§4/!\ §ctu n'as pas assez d'argent" command /buy16diamond: permission: op trigger: if player's balance is greater than or equal to 3400: give diamond sword to player execute console command "eco take %player% 3400" else: send "§4/!\ §ctu n'as pas assez d'argent" command /buy34diamond: permission: op trigger: if player's balance is greater than or equal to 6800: give diamond sword to player execute console command "eco take %player% 6800" else: send "§4/!\ §ctu n'as pas assez d'argent" command /buy48diamond: permission: op trigger: if player's balance is greater than or equal to 9600: give diamond sword to player execute console command "eco take %player% 9600" else: send "§4/!\ §ctu n'as pas assez d'argent" command /buy56diamond: permission: op trigger: if player's balance is greater than or equal to 11200: give diamond sword to player execute console command "eco take %player% 200" else: send "§4/!\ §ctu n'as pas assez d'argent" command /buy64diamond: permission: op trigger: if player's balance is greater than or equal to 12800: give diamond sword to player execute console command "eco take %player% 12800" else: send "§4/!\ §ctu n'as pas assez d'argent"
-
Merci mais j'utilise un gui est je voudrais que la commande soit utilisable que avec le gui jore les joueurs ne peuvent pas faire la commande
-
boujour j'ai un problème avec mon skript car j'ai fais un gui qhop mais le problème c'est que meme si on n'as pas d'argent sa give les diamond command /buy 1 diamond: permission: op trigger: wait 3 ticks execute console command "give %player% diamond 1" if player has 200 execute console command "eco take %player% 200" svp comment faire une condition de se type
