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SaoRex

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  1. SaoRex

    Diamondlimit

    Juste les command du skript: /diamondlimit activé (pout activé le diamondslimit) /diamondlimit désactivé (pour le désactivé) /diamondlimit reset (pour reset le compteur de diamonds a faire a chaque début de parti) command /diamondlimit <text> [<player>]: description: DiamondLimit usage: /diamondlimit <activé:désactivé:toggle:reset> permission: diamondlimit.admin trigger: if arg 1 is "activé": set {diamondlimit} to true send "&7DiamondLimit &a&lActivé!" if arg 1 is "désactivé": set {diamondlimit} to false message "&7DiamondLimit &c&lDésactivé!" if arg 1 is "toggle": if {diamondlimit} is true: set {diamondlimit} to false message "&7DiamondLimit &c&lDésactivé!" stop if {diamondlimit} is false: set {diamondlimit} to true message "&7DiamondLimit &a&lActivé!" stop if arg 1 is "reset": if arg 2 is not set: loop all players: delete {diamondlimit.diamand.%loop-player%} message "&7Compteur de diamant &c&lreset &7pour les joueurs en ligne!" else: delete {diamondlimit.diamand.%player%} message "&7Compteur de diamant reset pour &b%arg 2%!" on mine: if {diamondlimit} is true: if player's gamemode is survival: if block is diamond ore: add 1 to {diamondlimit.diamand.%player%} on break of diamond ore: if {diamondlimit} is true: if player's gamemode is survival: if {diamondlimit.diamand.%player%} < 10: send "&eTu a miné &b{diamondlimit.diamand.%player%}, il te reste plus que %10 - {diamondlimit.diamand.%player%}% daimonds a miné !" if {diamondlimit.diamand.%player%} > 10: cancel event set block to diamond ore send "{@prefix} &eTu a déjà miné &b10 &b&ldiamonds, &etu ne peux &eplus &een prendre." to the player Options: prefix: &7[&9DiamondLimit]&r
  2. SaoRex

    Tp un joueur si il est seul

    Essaye avec ça: on join: if {alive.%player%} is 0: add 1 to {alive.%player%} if {alive.%player%} is equal to 1: broadcast "&9%player% &6s'est reconnecté" on death of player: add -1 to {alive.%victim%} if {alive} is equal to 1: loop all players: if {alive.%loop-player-1%} is equal to 1: send loop-player title "&6Victoire de" with subtitle "&9%loop-player-1%" for 2 seconds broadcast "&6Victoire de &9%loop-player-1%" wait 2 seconds make all players command "/hub"
  3. Bah le scoreboard s'affiche, mais le timer d'avance pas, c'est ça mon problème
  4. Bonjour a tous, J'ai fait un skript pout un Timer, quand je suis en solo et que je fait la command /t set on. Tout fonctionne, timer s'active etc... Mais quand on es plusieurs et que je fait /t set on le Timer se lance que pour moi. Et le timer des autre ne fait rien (stagne). Voici le skript en question: command /timer: trigger: set name of sidebar of player to "&6&m-----&a UHC &6&m-----" set id based score "&7&m ---&7 Infos &7&m ---" in sidebar of player to 0 with id "uhc0" set id based score "&6Vos kills: &e%{stats.kills.%player%}%" in sidebar of player to -1 with id "uhc1" set id based score "&6Kills du PvE: &e%{stats.mortpve}%" in sidebar of player to -2 with id "uhc2" set id based score "&7&m ---&7 Temps &7&m ---" in sidebar of player to -3 with id "uhc3" set id based score "&6Episode: &2%{episode}%" in sidebar of player to -4 with id "uhc4" set id based score "&6Fin D'Episode: &e%{time.m}%:%{time.s}%" in sidebar of player to -5 with id "uhc5" set id based score "&6PvP: &e%{time.m}%:%{time.s}%" in sidebar of player to -6 with id "uhc6" set id based score "&7&m-------------" in sidebar of player to -7 with id "uhc7" command /t <text> <text>: trigger: if arg 1 is "set": if arg 2 is "on": set {board} to true broadcast "&eTimer activé" make all players execute command "/timerreset" if arg 1 is "set": if arg 2 is "off": set {board} to false broadcast "&eTimer désactivé" make all players execute command "/timerreset" if arg 1 is "pause": if arg 2 is "on": set {board} to false broadcast "&eTimer en pause !" play raw sound "mob.wither.shoot" at all players with pitch 1 volume 2 if arg 2 is "off": set {board} to true broadcast "&ePause terminé !" play raw sound "mob.wither.death" at all players with pitch 1 volume 2 command /timerreset: trigger: set {time.m} to 20 set {time.s} to 1 set {episode} to 1 set {pvp} to 0 set {m.pve} to 0 loop all players: set {kills.%loop-player%} to 0 wipe player sidebar make all players execute command "/timer" every 1 second: if {board} is true: add -1 to {time.s} edit score id "uhc6" to "&6PvP: &e%{time.m}%:%{time.s}%" and -6 edit score id "uhc5" to "&6Fin D'Episode: &e%{time.m}%:%{time.s}%" and -5 if {time.s} is 0: set {time.s} to 60 add -1 to {time.m} if {time.m} is 0: if {time.s} is 1: set {time.s} to 1 set {time.m} to 20 add 1 to {episode} edit score id "uhc4" to "&6Episode: &2%{episode}%" and -4 delete score with id "uhc6" add 1 to {pvp} if {pvp} is 1: play raw sound "mob.wolf.howl" at all players with pitch 1 volume 4 broadcast "&4Le PvP &eest désormais &aactivé !" set {pvp} to 2 on join: make all players execute command "/timer" on death: if victim is player: play raw sound "mob.wither.spawn" at all players with pitch 1 volume 2 if attacker is player: add 1 to {stats.kill.%attacker%} edit score id "uhc1" to "&6Vos kills: &e%{stats.kills.%player%}%" and -1 else: add 1 to {stats.mortpve} edit score id "uhc2" to "&6Kills du PvE: &e%{stats.mortpve}%" and -2 " Voilà en espèrent que vous puissiez m'aider. SaoRex
  5. Bonjour, Je cherche a faire en sorte que quand je fait la command /!board! Tout le monde execute la command automatiquement Voilà mon skript au cas ou on load: set {min} to 0 set {kills.pve} to 0 set {episode} to 1 loop all players: set {kills.%loop-player%} to 0 on join: if {kills.%player%} is not set: set {kills.%player%} to 0 on death of a player: if attacker is a player: add 1 to {kills.%attacker%} update score with id "uhc2" to "&6Vos kills: &e%{kills.%player%}%" and -1 else: add 1 to {kills.pve} update score with id "uhc3" to "&6Kills du PvE: &e%{kills.pve}%" and -2 command /!board!: trigger: if {kills.%player%} is not set: set {kills.%player%} to 0 set name of sidebar of player to "&6&m-----&a UHC &6&m-----" set id based score "&7&m ---&7 Infos &7&m ---" in sidebar of player to 0 with id "uhc1" set id based score "&6Vos kills: &e%{kills.%player%}%" in sidebar of player to -1 with id "uhc2" set id based score "&6Kills du PvE: &e%{kills.pve}%" in sidebar of player to -2 with id "uhc3" set id based score "&7&m ---&7 Temps &7&m ---" in sidebar of player to -3 with id "uhc4" set id based score "&7&m-------------" in sidebar of player to -7 with id "uhc8" set {min} to 20 set id based score "&6Episode: &2%{episode}%" in sidebar of player to -4 with id "uhc5" set id based score "&6Fin D'Episode: &e%{min}%min" in sidebar of player to -5 with id "uhc6" set id based score "&6PvP:&e%{min}%min" in sidebar of player to -6 with id "uhc7" loop {min} times: add -1 to {min} if {min} is greater than 0: update score with id "uhc7" to "&6PvP: &e%{min}%min" and -6 update score with id "uhc6" to "&6Fin D'Episode: &e%{min}%min" and -5 wait 1 minute else: delete score with id "uhc7" set {min} to 20 add 1 to {episode} update score with id "uhc6" to "&6Fin D'Episode: &e{min}min" and -5 update score with id "uhc5" to "&6Episode: &e%{episode}%" and -6 stop if {episode} is 1: broadcast "&4PvP est désormais autorisé, &1Bonne Chance !" Je vous remercie d'avance
  6. SaoRex

    Spawn aléatoire

    Bonjour, Je sais qu'il y a pas mal de topic a ce sujet, mais rien ne m’intéresse pour fait ce que je veux. J'aimerez qu'a une commande (comme generate spawn ou autre chose) avec un nombre (le nombre de spawns voulu) Exemple : /spawn generate 6 (donc 6 spawns a des coordonné aléatoire) Mais il faudrait que ces fameux spawns n'aille pas plus loin que 1000x1000 block. Il faut juste que les spawn est un nom pour que je puisse les réutilisé pour teleporter des joueurs a ces possitions. Je vous remerci d'avance. SaoRex
  7. SaoRex

    Problème skquery

    Tu a des skript avec ? Car "intenal error" veut dire qu'il y a un soucis dans les skript mis avec !
  8. SaoRex

    Add-on Skript

    Bah j'ai 3 plugins Skript2.2 SkQuery SkRayFall Et je change les versions serveur mais rien ne change
  9. SaoRex

    Add-on Skript

    Bonjour, j'ai des problèmes avec Skript, j'ai rajouté : skRayFall Et maintenant dans ma console j'ai ça : [16:50:52] [server thread/ERROR]: #!#! [16:50:52] [server thread/ERROR]: #!#! [skript] Severe Error: [16:50:52] [server thread/ERROR]: #!#! [16:50:52] [server thread/ERROR]: #!#! If you're developing an add-on for Skript this likely means that you have done something wrong. [16:50:52] [server thread/ERROR]: #!#! If you're a server admin however please go to [Contenu masqué] [16:50:52] [server thread/ERROR]: #!#! and check whether this error has already been reported. [16:50:52] [server thread/ERROR]: #!#! If not please create a new ticket with a meaningful title, copy & paste this whole error into it, [16:50:52] [server thread/ERROR]: #!#! and describe what you did before it happened and/or what you think caused the error. [16:50:52] [server thread/ERROR]: #!#! If you think that it's a trigger that's causing the error please post the trigger as well. [16:50:52] [server thread/ERROR]: #!#! By following this guide fixing the error should be easy and done fast. [16:50:52] [server thread/ERROR]: #!#! [16:50:52] [server thread/ERROR]: #!#! Stack trace: [16:50:52] [server thread/ERROR]: #!#! java.lang.NullPointerException [16:50:52] [server thread/ERROR]: #!#! at net.rayfall.eyesniper2.skRayFall.Scoreboard.EffSetScore.execute(EffSetScore.java:47) [16:50:52] [server thread/ERROR]: #!#! at ch.njol.skript.lang.Effect.run(Effect.java:54) [16:50:52] [server thread/ERROR]: #!#! at ch.njol.skript.lang.TriggerItem.walk(TriggerItem.java:63) [16:50:52] [server thread/ERROR]: #!#! at ch.njol.skript.lang.TriggerItem.walk(TriggerItem.java:91) [16:50:52] [server thread/ERROR]: #!#! at ch.njol.skript.lang.Trigger.execute(Trigger.java:53) [16:50:52] [server thread/ERROR]: #!#! at ch.njol.skript.command.ScriptCommand.execute2(ScriptCommand.java:222) [16:50:52] [server thread/ERROR]: #!#! at ch.njol.skript.command.ScriptCommand.execute(ScriptCommand.java:184) [16:50:52] [server thread/ERROR]: #!#! at ch.njol.skript.command.Commands.handleCommand(Commands.java:269) [16:50:52] [server thread/ERROR]: #!#! at ch.njol.skript.command.Commands$1.onPlayerCommand(Commands.java:164) [16:50:52] [server thread/ERROR]: #!#! at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) [16:50:52] [server thread/ERROR]: #!#! at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) [16:50:52] [server thread/ERROR]: #!#! at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) [16:50:52] [server thread/ERROR]: #!#! at java.lang.reflect.Method.invoke(Method.java:601) [16:50:52] [server thread/ERROR]: #!#! at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:306) [16:50:52] [server thread/ERROR]: #!#! at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) [16:50:52] [server thread/ERROR]: #!#! at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:502) [16:50:52] [server thread/ERROR]: #!#! at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:487) [16:50:52] [server thread/ERROR]: #!#! at ch.njol.skript.Skript.dispatchCommand(Skript.java:1031) [16:50:52] [server thread/ERROR]: #!#! at ch.njol.skript.effects.EffCommand.execute(EffCommand.java:86) [16:50:52] [server thread/ERROR]: #!#! at ch.njol.skript.lang.Effect.run(Effect.java:54) [16:50:52] [server thread/ERROR]: #!#! at ch.njol.skript.lang.TriggerItem.walk(TriggerItem.java:63) [16:50:52] [server thread/ERROR]: #!#! at ch.njol.skript.lang.TriggerItem.walk(TriggerItem.java:91) [16:50:52] [server thread/ERROR]: #!#! at ch.njol.skript.lang.Trigger.execute(Trigger.java:53) [16:50:52] [server thread/ERROR]: #!#! at ch.njol.skript.SkriptEventHandler.check(SkriptEventHandler.java:150) [16:50:52] [server thread/ERROR]: #!#! at ch.njol.skript.SkriptEventHandler$1.execute(SkriptEventHandler.java:110) [16:50:52] [server thread/ERROR]: #!#! at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) [16:50:52] [server thread/ERROR]: #!#! at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:502) [16:50:52] [server thread/ERROR]: #!#! at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:487) [16:50:52] [server thread/ERROR]: #!#! at net.minecraft.server.v1_8_R3.PlayerList.onPlayerJoin(PlayerList.java:296) [16:50:52] [server thread/ERROR]: #!#! at net.minecraft.server.v1_8_R3.PlayerList.a(PlayerList.java:156) [16:50:52] [server thread/ERROR]: #!#! at net.minecraft.server.v1_8_R3.LoginListener.b(LoginListener.java:144) [16:50:52] [server thread/ERROR]: #!#! at net.minecraft.server.v1_8_R3.LoginListener.c(LoginListener.java:54) [16:50:52] [server thread/ERROR]: #!#! at net.minecraft.server.v1_8_R3.NetworkManager.a(NetworkManager.java:231) [16:50:52] [server thread/ERROR]: #!#! at net.minecraft.server.v1_8_R3.ServerConnection.c(ServerConnection.java:148) [16:50:52] [server thread/ERROR]: #!#! at net.minecraft.server.v1_8_R3.MinecraftServer.B(MinecraftServer.java:817) [16:50:52] [server thread/ERROR]: #!#! at net.minecraft.server.v1_8_R3.DedicatedServer.B(DedicatedServer.java:367) [16:50:52] [server thread/ERROR]: #!#! at net.minecraft.server.v1_8_R3.MinecraftServer.A(MinecraftServer.java:657) [16:50:52] [server thread/ERROR]: #!#! at net.minecraft.server.v1_8_R3.MinecraftServer.run(MinecraftServer.java:560) [16:50:52] [server thread/ERROR]: #!#! at java.lang.Thread.run(Thread.java:722) [16:50:52] [server thread/ERROR]: #!#! [16:50:52] [server thread/ERROR]: #!#! Version Information: [16:50:52] [server thread/ERROR]: #!#! Skript: 2.2-SNAPSHOT [16:50:52] [server thread/ERROR]: #!#! Bukkit: 1.8.7-R0.1-SNAPSHOT [16:50:52] [server thread/ERROR]: #!#! Minecraft: 1.8.7 [16:50:52] [server thread/ERROR]: #!#! Java: 1.7.0 (Java HotSpot(TM) 64-Bit Server VM 21.0-b17) [16:50:52] [server thread/ERROR]: #!#! OS: Linux amd64 3.16.0-0.bpo.4-amd64 [16:50:52] [server thread/ERROR]: #!#! [16:50:52] [server thread/ERROR]: #!#! Running CraftBukkit: false [16:50:52] [server thread/ERROR]: #!#! [16:50:52] [server thread/ERROR]: #!#! Current node: null [16:50:52] [server thread/ERROR]: #!#! Current item: null [16:50:52] [server thread/ERROR]: #!#! [16:50:52] [server thread/ERROR]: #!#! Thread: Server thread [16:50:52] [server thread/ERROR]: #!#! [16:50:52] [server thread/ERROR]: #!#! End of Error. [16:50:52] [server thread/ERROR]: #!#! Aidez moi j'en peu plus, SaoRex
  10. SaoRex

    Skript ranked unranked,

    Je t'avoue que je sais pas trôp je t'envoie le topic où j'ai trouvé ce lien : [Contenu masqué]
  11. SaoRex

    Skript ranked unranked,

    Hey ! Un skript a déjà été fait : [Contenu masqué] Il es un peu plus complexe. SaoRex
  12. Bonjour, j'ai juste un petit problème, je fait le skript pour un scoreboard. Sauf que je n'ai pas les bonne versions skript et je n'arrive pas a trouver une version qui les fait fonctionner. Pourriez vous me donner ce que vous utiliser et qui vous permet de faire des scoreboard.
  13. Peut être pas, ou est t'elle disponible ?
  14. Coucou, Moi dans ma console ça fait bugger voilà les errors. [16:41:36] [server thread/ERROR]: [skript] 'player' is not an item stack (Timer.sk, line 10: set name of sidebar of player to "&6&m-----&a UHC &6&m-----"') [16:41:37] [server thread/ERROR]: [skript] 'player' is not an item stack (Timer.sk, line 11: set id based score "&7&m ---&7 Infos &7&m ---" in sidebar of player to 0 with id "uhc1"') [16:41:37] [server thread/ERROR]: [skript] 'player' is not an item stack (Timer.sk, line 12: set id based score "&6Vos kills: &e%{kills.%player%}%" in sidebar of player to -1 with id "uhc2"') [16:41:37] [server thread/ERROR]: [skript] 'player' is not an item stack (Timer.sk, line 13: set id based score "&6Kills du PvE: &e%{kills.pve}%" in sidebar of player to -2 with id "uhc3"') [16:41:37] [server thread/ERROR]: [skript] 'player' is not an item stack (Timer.sk, line 14: set id based score "&7&m ---&7 Temps &7&m ---" in sidebar of player to -3 with id "uhc4"') [16:41:37] [server thread/ERROR]: [skript] 'player' is not an item stack (Timer.sk, line 15: set id based score "&7&m-------------" in sidebar of player to -5 with id "uhc6"') [16:41:37] [server thread/ERROR]: [skript] 'update score with id "uhc2" to "&6Vos kills: &e%{kills.%player%}%" and -1' is not a boolean (yes/no) (Timer.sk, line 20: update score with id "uhc2" to "&6Vos kills: &e%{kills.%player%}%" and -1') [16:41:37] [server thread/ERROR]: [skript] 'update score with id "uhc3" to "&6Kills du PvE: &e%{kills.pve}%" and -2' is not a boolean (yes/no) (Timer.sk, line 23: update score with id "uhc3" to "&6Kills du PvE: &e%{kills.pve}%" and -2') [16:41:37] [server thread/ERROR]: [skript] 'player' is not an item stack (Timer.sk, line 29: set id based score "&6PvP: &e%{min}%" in sidebar of player to -4 with id "uhc5"') [16:41:37] [server thread/ERROR]: [skript] 'update score with id "uhc5" to "&6Meetup: &e%{min}%min" and -4' is not a boolean (yes/no) (Timer.sk, line 33: update score with id "uhc5" to "&6Meetup: &e%{min}%min" and -4') [16:41:37] [server thread/ERROR]: [skript] 'score with id "uhc5"' is not an entity type (Timer.sk, line 36: delete score with id "uhc5"')
  15. SaoRex

    uhc meetup

    Tu peux donner le skript que tu a fait, pour que je puisse d'aider ? ^^
  16. Bonjour, J'ai un skript qui permet de pointer un joueurs, on rightclick with compass: set {_distance} to 1999999 loop all players: loop-player is not the player set {_t} to distance between loop-player and player {_t} is less than {_distance} set {_distance} to {_t} set {_p} to loop-player if {_p} is not set: message "Aucun joueur, TU ES SEUL !" else: message "Le joueur %{_p}% est à %{_distance}% blocks de distance" else: set player's compass target to location of {_p} J'aimerez a la place de pointer un joueurs, pointer une team (nommé bleu, ou rouge) en tout cas 1 joueurs de la team, ou alors le milieu exact entre les joueurs de la team. Je vous remercie d'avance, SaoRex
  17. Bonjour, J'aimerais bien avoir un skript permétant d'afficher deux scoreboard, qui tout les 1 à 2 min changent pour voir l'autre scoreboard. Voilà les scorboard que je voudrait : - Un scoreboard affichant le nombre de kills des joueurs et le nombre de personne tué par des mobs (nommé PvE), - Un scoreboard affichant le timer de la partie, compte à rebourd pour l'activation du PvP Je vous remercie d'avance, SaoRex
  18. Je sais pas moi avec un pote de tant en tant ça fonctionnais pas ^^^. Mais dans tout les cas Problème résole merci !
  19. Ceux que tu a fait fonctionne mais de temps en temps, seul le tireur est tp du coup les deux joueurs son au même endroit
  20. Bonjour, J'ai commencé un skript, mais je ne sais pas comment le terminé. Voici ce que j'aimerais qu'il face. Quand un joueurs touche un autre joueurs a l'arc il a 30% de changer de place avec le joueurs touché. Voilà ce que j'ai fait: command /bowswap <text> [<player>]: description: BowSwap usage: /bowswap <activé:désactivé:toggle> permission: bowswap.admin trigger: if arg 1 is "activé": set {bowswap} to true send "&7BowSwap &a&lActivé!" if arg 1 is "désactivé": set {bowswap} to false message "&7BowSwap &c&lDésactivé!" if arg 1 is "toggle": if {bowswap} is true: set {bowswap} to false message "&7BowSwap &c&lDésactivé!" stop if {bowswap} is false: set {bowswap} to true message "&7BowSwap &a&lActivé!" stop on projectile hit: if {bowswap} is true: if projectile is arrow: if the arrow is shot by a player: chance of 30% of: teleport shooter to projectile location #Ici le tireur est tp a la personne touché #Ici il faudrait que la personne touché soit tp a l'endroit du tireur ce que je n'ai pas trouvé Je vous remercie d'avance SaoRex
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