ColdariaEvent
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Tout ce qui a été posté par ColdariaEvent
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Nop je compte mettre sa dans un "on damage:" :/
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Tout simplement: on rigthclick on villager: if name of event-entity is "nom": if {quette.%player%} is not set: add 1 to {quette.%player%} send "message" stop if {quette.%player%} = 1: add 1 to {quette.%player%} send "message" stop est incis de suite
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Bonjour je suis en création d'un MmoRpg (Skript) est je me demandais comment recuperer que le nombre du lore (ligne 1) en gros sur "Force: 10" je veux recuperer que le 10 j'ai tester: set {_lv} to integer in line 1 of lore of player's tool met cela ne marche pas merci d'avance
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Enfaite att moi je veux monter l'explosion et pas la rapiditer du lancement comment faire?
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Merci :);):cool::p:D je like
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force pour la force de l'explosion ._.
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Bonsoir pourquoi cela ne marche pas: shoot tnt of force 10 merci d'avance
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go skype xd Gidix
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"set name of player's slot 1 to "&7L'archéllerie"" marche pas
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Non j'ai une erreur "Can't understand this condition/effect: set name of player's lot 1 to "nom""
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oui met genre pour faire set name of player's slot 1 to "Nom" sa marche?
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on rightclick: if player's tool is bow: if name of player's tool is "&7Rechargement!": cancel event if name of player's tool is "&7L'archéllerie": set name of player's tool to "&7Rechargement!" set {tool%player%} to slot shoot arrow at speed 3 wait 1 seconds set name of player's slot {tool%player%} to "&7L'archéllerie"
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Pourquoi cela marche pas? set name of player's slot 1 to "&7L'archéllerie"
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Oui je l'ai
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Bonjour j'ai un probleme avec se fameux ServAuth (Liaisons avec un site craftmywebsite) j'ai une erreur allor que j'ai tout les addons code: Options: # /!\ NE MODIFIEZ QUE LE TEXTE APRES LES : # # Adresse du serveur d'authentification # N'oubliez pas la partie http:// # Exemple : http://sitecraft.fr/cmw/server/auth/ServAuth.php ServAuthAdress : http://coldariaevent.com/ServAuth.php # Temps avec kick si la connexion est trop longue: # Une minute = 20 (donc 30 secondes = 10 ; 3 minutes = 60 ; 10 minutes = 200 ; etc) TimeKickLog : 20 # Adresse de votre site site : http://coldariaevent.com/ # /!\ NE MODIFIEZ PLUS RIEN SANS SAVOIR CE QUE VOUS FAITES on any move: if {connect.%player%} is false: cancel event on click: if {connect.%player%} is false: cancel event on chat: if {connect.%player%} is false: cancel event on command: if {connect.%player%} is false: if "%command%" contains "login": stop else: cancel event command /login <text>: aliases: log, connexion, connect, l trigger: if arg 1 is set: if {connect.%player%} is true: send "&cTu est déjà connecté." if {connect.%player%} is false: set {_playermdp} to hashed arg-1 using "SHA-1" set {_playermdp} to hashed {_playermdp} set {_servauth} to text from "{@ServAuthAdress}?&pseudo=%player%&imdp=%{_playermdp}%" if {_servauth} is "auth true": set {connect.%player%} to true send "&aConnexion réussi !" teleport player to {location.%player%} if {_servauth} is "mdp false": set {connect.%player%} to false message "&cMot de passe incorrect !" if {_servauth} is "pseudo inconnu": set {connect.%player%} to false kick player due to "&cVous n'êtes pas inscrit sur le site !" if {_servauth} is "": kick player due to "&cServeur d'authentification injoignable. Merci de contacter un administrateur au plus vite !" log "Erreur d'authentification de %player% : Serveur injoignable !" to "ServAuth.log" if {_servauth} is "erreur": kick player due to "&cErreur lors de l'authentification. Merci de contacter un administrateur au plus vite !" log "Erreur d'authentification de '%player%' : inconnue !" to "ServAuth.log" if {_servauth} is "invalide var": kick player due to "&cErreur lors de l'authentification. Merci de contacter un administrateur au plus vite !" log "Erreur d'authentification de '%player%' : inconnue !" to "ServAuth.log" clear {_playermdp} clear {_servauth} command /setloginlocation: aliases: /setloginzone, /slz, /setlogloc permission: servauth.loginlocation.place trigger: set {loginlocation.loc} to location of player send "&aZone de connexion placée à &o%{loginlocation.loc}%" command /unlogin: aliases: /unlog, /disconnect, /disconnexion, /deconnect, /deconnexion, /deco trigger: set {connect.%player%} to false kick player due to "&aDéconnecté avec succès ! A bientôt :)" on any move: if {connect.%player%} is false: teleport player to {loginlocation.loc} on drop: if {connect.%player%} is false: cancel event message "&cConnecte toi pour jeter des items ! &b/login <mot de passe>" on join: set {connect.asktime.%player%} to 1 set {connect.%player%} to false set {location.%player%} to location of player wait 1 tick teleport player to {loginlocation.loc} wait 3 tick send "&cConnecte toi avec la commande /login <mot de passe>" every 3 seconds: loop all players: if {connect.%loop-player%} is false: send "&cConnecte toi avec la commande /login <mot de passe>" to loop-player add 1 to {connect.asktime.%loop-player%} if {connect.asktime.%loop-player%} is {@TimeKickLog}: kick loop-player due to "&cVous avez mis trop de temps à vous connecter !" erreur: [09:09:00 ERROR]: Can't understand this expression: 'hashed arg-1 using "SHA-1"' (ServAuth.sk, line 42: set {_playermdp} to hashed arg-1 using "SHA-1"')
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VOila je t'es ajouter shayem
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t'auras pas skype tu m'explique?
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host: http://www.livehost.fr/monsql/ #Where the database server is located at, e.g. 'example.com', 'localhost', or '192.168.1.100' port: 3306# 3306 is MySQL's default port, i.e. you likely won't need to change this value user: coldaria_m3ow password: Tuauraspas database: coldaria_m3ow database: u727946002_cold sa marche pas :(
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Accepte demande skype stp
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et comment faire pour pas que sa sois localhost je met le nom du site sur lequel j'heberge? genre www.hostinger.com?
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as tu skype Tristiisch74 au pire?
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Toujour pas de réponse?
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Bonjour, j'ai essaye de relier mon skript a ma base de donée met celci ne cree pas de table pourquoi? si possible une personne ayant skype pour m'aider code: database 1: # an example database to describe all possible options. type: MySQL # The type of this database. Allowed values are 'CSV', 'SQLite', 'MySQL' and 'disabled'. # CSV uses a text file to store the variables, while SQLite and MySQL use databases, and 'disabled' makes Skript ignore the database as if it wasn't defined at all. pattern: bdd.* # Defines which variables to save in this database. # This pattern uses Regex syntax, e.g. use 'db_.*' (without the quotes) to store all variables prefixed with 'db_' in this database, # or use '.*' (the default value) to store all variables here (recommended for the last database in this list, as otherwise some variables might not be saved). # Please note that variables are only stored in one database, and databases are checked from top to bottom, # e.g. if a variable matches the topmost database's pattern it will be saved there and nowhere else. # BTW: Patterns are checked in a separate thread, i.e. your server likely won't run slower when using complicated patterns. monitor changes: true monitor interval: 20 seconds # If 'monitor changes' is set to true, variables will repeatedly be checked for updates in the database (in intervals set in 'monitor interval'). # ! Please note that you should set 'pattern', 'monitor changes' and 'monitor interval' to the same values on all servers that access the same database! # == MySQL configuration == host: localhost # Where the database server is located at, e.g. 'example.com', 'localhost', or '192.168.1.100' port: 3306 # 3306 is MySQL's default port, i.e. you likely won't need to change this value user: u727946002_cold password: TuAurasPasLeMdp database: u727946002_cold # The database to use. Skript will automatically create a table 'variables21' in this database if it doesn't exist # (If the table exists but is defined differently that how Skript expects it to be you'll get errors and no variables will be saved and/or loaded) # == SQLite/CSV configuration == file: ./plugins/Skript/variables.db # Where to save the variables to. For a CSV file, the file extension '.csv' is recommended, but not required, but SQLite database files must end in '.db' (SQLibrary forces this). # The file path can either be absolute (e.g. 'C:\whatever\...' [Windows] or '/usr/whatever/...' [unix]), or relative to the server directory (e.g. './plugins/Skript/...'). backup interval: 2 hours # Creates a backup of the file every so often. This can be useful if you ever want to revert variables to an older state. # Variables are saved constantly no matter what is set here, thus a server crash will never make you loose any variables. # Set this to 0 to disable this feature.
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Bonjour j'ai essayer: command /setspawner <text>: permission: spawner.set trigger: add 1 to {spawner.nombre} if arg 1 is "test": set {spawner.basic::%{spawner.nombre}%} to location of player every 5 seconds: loop {spawner.basic::*}: set {_spawnerbasic} to loop-value spawn zombie at {_spawnerbasic} met sa ne marche pas. pourquoi?
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Je vien de le mettre ._.
