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  1. Version de Minecraft : 1.9.4 Version de Skript : 2.3.5 Addons utilisés: Je peux mettre tout ceux que vous voulez Type du skript : Skript de menu Description du script : Bonjour, j'ai un problème avec mon skript, en effet, tout les items s'affiche sauf ceux qui sont sensé téléporter les joueurs sur un serveur (via bungeecord) mais ils ne marchent pas, donc si vous pouvez régler ça (je parle du fait qu'il ne s'affiche pas et qu'il ne téléporte pas le joueur), voici le skript et les erreurs du chat et de la console function Menu(p: player): set {_PvPBox} to size of all players on the bungeecord server "PvPBox" set {_Combo} to size of all players on the bungeecord server "ComboFFA_u01" set {_BT} to network variable {SKUNGEE_BOOSTED.Global} open virtual chest with 6 rows named "&bMenu Principal" to {_p} set {_BOOSTBY} to network variable {SKUNGEE_BOOSTEDBY.Global} set {_Nuages} to yaml value "Nuages" of file "../HeavenSQL/Players/%{_p}%.yml" set {_Register} to yaml value "Register" of file "../HeavenSQL/Players/%{_p}%.yml" set {_RegIP} to yaml value "RegIP" of file "../HeavenSQL/Players/%{_p}%.yml" set {_EUR} to yaml value "EUR" of file "../HeavenSQL/Players/%{_p}%.yml" make gui slot 21 of {_p} with stick with no nbt named "&bKnockbackFFA" with lore "&7Version: 1.9+", "&7Développeur: iShyness", "&3", "&fJoueurs: &6-", "&fStatut: &cHors ligne", "&fDouble Main: &cNon", "&b" and "&b&nClic-gauche pour rejoindre !" to close then run function JoinGame({_p}, "KnockbackFFA") make gui slot 22 of {_p} with cooked porkchop with no nbt named "&bSurvivalFFA" with lore "&7Version: 1.9+", "&7Développeur: iShyness", "&3", "&fJoueurs: &6-", "&fStatut: &cHors ligne", "&fDouble Main: &aOui", "&b"and "&b&nClic-gauche pour rejoindre !" to close then run function JoinGame({_p}, "SurvivalFFA") make gui slot 23 of {_p} with smooth sandstone with no nbt named "&bBrainFFA" with lore "&7Version: 1.9+", "&7Développeur: iShyness", "&3", "&fJoueurs: &6-", "&fStatut: &cHors ligne", "&fDouble Main: &aOui", "&b"and "&b&nClic-gauche pour rejoindre !" to close then run function JoinGame({_p}, "BrainFFA") make gui slot 24 of {_p} with red wool with no nbt named "&bBlitzFFA" with lore "&7Version: 1.9+", "&7Développeur: iShyness", "&3", "&fJoueurs: &6-", "&fStatut: &cHors ligne", "&fDouble Main: &aOui", "&b"and "&b&nClic-gauche pour rejoindre !" to close then run function JoinGame({_p}, "BlitzFFA") make gui slot 32 of {_p} with diamond sword with no nbt named "&bPvPBox" with lore "&7Version: 1.9+", "&7Développeur: iShyness & KeniSama", "&3", "&fJoueurs: &6%{_PvPBox}%", "&fStatut: &aDisponible", "&fDouble Main: &cNon", "&b"and "&b&nClic-gauche pour rejoindre !" to close then run function JoinGame({_p}, "PvPBox") make gui slot 20 of {_p} with pufferfish with no nbt named "&bComboFFA" with lore "&7Version: 1.9+", "&7Développeur: iShyness", "&3", "&fJoueurs: &6%{_Combo}%", "&fStatut: &aDisponible", "&fDouble Main: &cNon", "&b"and "&b&nClic-gauche pour rejoindre !" to close then run function JoinGame({_p}, "ComboFFA") make gui slot 30 of {_p} with elytra with no nbt named "&bElytraFFA" with lore "&7Version: 1.9+", "&7Développeur: iShyness", "&3", "&fJoueurs: &6-", "&fStatut: &cHors ligne", "&fDouble Main: &aOui", "&b"and "&b&nClic-gauche pour rejoindre !" to close then run function JoinGame({_p}, "ElytraFFA") make gui slot 51 of {_p} with redstone with no nbt named "&dParticules" to run function menuParticules({_p}) make gui slot 49 of {_p} with lime dye with no nbt named "&aChanger de Lobby" to run function ChangeLobby({_p}) make gui slot 47 of {_p} with 0 command block with no nbt named "&6Serveurs à la demande" make gui slot 0 and 1 and 7 and 8 and 9 and 17 and 53 and 52 and 45 and 46 and 44 and 36 of {_p} with white glass pane with no nbt named " " make gui slot 4 of {_p} with {_p}'s skull with no nbt named "&6%{_p}%" with lore "&3", "&b&nGénéral:", "&7Prefix: %coloured {_p}'s prefix%", "&7Nuages: &f%{_Nuages}%", "&7Pièces: &f%{_EUR}%", "&7Enregistrement: &f%{_Register}%", "&7IP d'Enregistrement: &f%{_RegIP}%", "&7", "&e&nClic-gauche pour afficher vos stats !" to run function Profil({_p}) function ChangeLobby(p: player): open virtual chest with 1 rows named "&aChangement de Lobby" to {_p} set {_x} to 0 loop all bungeecord servers: if "%loop-value%" = "Lobby-01" or "Lobby-02" or "Lobby-03" or "Lobby-04": set {_ONLINE.%loop-value%} to the online status of bungeecord server "%loop-value%" set {_SIZE.%loop-value%} to size of all players on bungeecord server "%loop-value%" if {_ONLINE.%loop-value%} is true: make gui slot {_x} of {_p} with light green stained clay with no nbt named "&6%loop-value%" with lore "&3", "&b&nInformations:", "&7Joueurs: &f%{_SIZE.%loop-value%}%/50", "&7Status: &aDisponible", "&3", "&e&nCliquez pour vous connecter." to close then run function bconnect1({_p}, "%loop-value%") else: make gui slot {_x} of {_p} with red stained clay with no nbt named "&6%loop-value%" with lore "&3", "&b&nInformations:", "&7Joueurs: &fXX/50", "&7Status: &cIndisponible", "&3", "&e&mCliquez pour vous connecter." add 1 to {_x}
  2. Version de Minecraft : 1.9.4 Version de Skript : 2.5-alpha3 Addons utilisés: Je peux rajouter tout les addons que vous voulez Type du skript : Le /near Description du script : Bonjour, j'aimerai un /near qui permet de voir les joueurs aux alentours de 50 blocs. Si vous avez besoin de plus d'informations, écrivez-le ici
  3. CoronaPasVirus

    Skript Jump

    Version de Minecraft : 1.13 Version de Skript : 2.5-alpha3 Bonjour ! J'ai besoin d'aide, j'ai un skript de @carlodrift et j'aimerai qu'il fasse quelque chose en plus, j'aimerai que quand le joueur génère un parcours, il génère en même temps un monde et quand il quitte, le monde se delete, c'est possible ? Voici le code : function pgGenerate(n: number, a1: number, a2: number, b1: number, b2: number, c1: number, c2: number, d: number, shape: text, block: itemtype, pos: location, facing: text, p: player): set {_failure} to 0 send "%nl%&aParkourGenerator &8•&7 Génération d'un parcours de &e%{_n}+1%&7 bloc(s)." to {_p} if block at {_pos} is air: set block at {_pos} to {_block} else: add 1 to {_failure} loop {_n} times: if {_shape} is "upwards": set {_i} to random integer between 0 and 1 if {_shape} is "flat": set {_i} to 0 if {_shape} is "down": set {_i} to random integer between 0 and -1 set {_i1} to random integer between {_a1} and {_a2} set {_i2} to random integer between {_b1} and {_b2} set {_i3} to random integer between {_c1} and {_c2} if {_i2}-{_i3} = 0: {_i} = 0 add 1 to {_i1} set {_pos} to block {_i} meter above {_pos} if {_facing} is "north": set {_pos} to block {_i1} meters behind {_pos} set {_pos} to block {_i2} meter left {_pos} set {_pos} to block {_i3} meter right {_pos} if {_facing} is "west": set {_pos} to block {_i1} meters right {_pos} set {_pos} to block {_i2} meter behind {_pos} set {_pos} to block {_i3} meter in front of {_pos} if {_facing} is "east": set {_pos} to block {_i1} meters left {_pos} set {_pos} to block {_i2} meter in front of {_pos} set {_pos} to block {_i3} meter behind {_pos} if {_facing} is "south": set {_pos} to block {_i1} meters in front of {_pos} set {_pos} to block {_i2} meter right {_pos} set {_pos} to block {_i3} meter left {_pos} if block at {_pos} is air: set block at {_pos} to {_block} else: add 1 to {_failure} send "%nl%&aParkourGenerator &8•&7 Génération du parcours terminée." to {_p} if {_failure} = 0 send "%nl%&aParkourGenerator &8•&7 Génération du parcours terminée, &e%{_failure}%&7 bloc(s) n'ont pas pu être placés." to {_p} if {_failure} > 0 function pgHelp(p: player): send "%nl%&aAide - ParkourGenerator &7: Les différentes commandes%nl%" to {_p} send " &7• &e/pg generate <taille> (facile|normal|difficile|expert|maniaque) (upwards|flat|down)" to {_p} send " &7• &e/pg help%nl%" to {_p} function pgInvalidBlock(p: player): send "%nl%&aParkourGenerator &8•&7 Vous devez exécuter la commande avec un bloc dans la main." to {_p} command /parkourgenerator [<text>] [<integer>] [<text>] [<text>]: aliases: pg permission: op executable by: player trigger: if arg-1 is "generate": arg-2 > 0 arg-4 is "upwards" or "flat" or "down" if player's tool is not air: if player.getInventory().getItemInMainHand().getType().isBlock(): if arg-3 contains "facile": pgGenerate((arg-2)-1,2,3,0,2,0,2,1,arg-4,player's tool,block below player,"%player's facing%",player) stop if arg-3 contains "normal": pgGenerate((arg-2)-1,2,3,0,3,0,3,2,arg-4,player's tool,block below player,"%player's facing%",player) stop if arg-3 contains "difficile": pgGenerate((arg-2)-1,3,3,2,3,2,3,3,arg-4,player's tool,block below player,"%player's facing%",player) stop if arg-3 contains "expert": pgGenerate((arg-2)-1,3,4,2,3,2,3,4,arg-4,player's tool,block below player,"%player's facing%",player) stop if arg-3 contains "maniaque": pgGenerate((arg-2)-1,4,4,2,3,2,3,5,arg-4,player's tool,block below player,"%player's facing%",player) stop else: pgInvalidBlock(player) stop else: pgInvalidBlock(player) stop pgHelp(player)
  4. CoronaPasVirus

    ParkourGenerator

    Je trouve le skript vraiment super, il est simple à utiliser et fonctionne bien, et si vous avez un problème, vous pouvez compter sur carlodrift sur discord, il vous aidera ^^
  5. Version de Minecraft : 1.13 Version de Skript : 2.5-alpha3 Addons utilisés: Tout les add-ons Bonjour j'ai besoin d'aide pour mon skript car il me dit qu'il ne comprend pas la condition alors que normalement ça ne fait pas ça; voici le code function pgGenerate(n: number, a1: number, a2: number, b1: number, b2: number, c1: number, c2: number, d: number, shape: text, block: itemtype, pos: location, facing: text, p: player): set {_failure} to 0 send "%nl%&aTestParkour &8•&7 Génération d'un parcours de &e%{_n}+1%&7 bloc(s)." to {_p} if block at {_pos} is air: set block at {_pos} to {_block} else: add 1 to {_failure} loop {_n} times: if {_shape} is "upwards": set {_i} to random integer between 0 and 1 if {_shape} is "flat": set {_i} to 0 if {_shape} is "down": set {_i} to random integer between 0 and -1 set {_i1} to random integer between {_a1} and {_a2} set {_i2} to random integer between {_b1} and {_b2} set {_i3} to random integer between {_c1} and {_c2} if {_i2}-{_i3} = 0: {_i} = 0 add 1 to {_i1} set {_pos} to block {_i} meter above {_pos} if {_facing} is "north": set {_pos} to block {_i1} meters behind {_pos} set {_pos} to block {_i2} meter left {_pos} set {_pos} to block {_i3} meter right {_pos} if {_facing} is "west": set {_pos} to block {_i1} meters right {_pos} set {_pos} to block {_i2} meter behind {_pos} set {_pos} to block {_i3} meter in front of {_pos} if {_facing} is "east": set {_pos} to block {_i1} meters left {_pos} set {_pos} to block {_i2} meter in front of {_pos} set {_pos} to block {_i3} meter behind {_pos} if {_facing} is "south": set {_pos} to block {_i1} meters in front of {_pos} set {_pos} to block {_i2} meter right {_pos} set {_pos} to block {_i3} meter left {_pos} if block at {_pos} is air: set block at {_pos} to {_block} else: add 1 to {_failure} send "%nl%&aTestParkour &8•&7 Génération du parcours terminée." to {_p} if {_failure} = 0 send "%nl%&aTestParkour &8•&7 Génération du parcours terminée, &e%{_failure}%&7 bloc(s) n'ont pas pu être placés." to {_p} if {_failure} > 0 function pgHelp(p: player): send "%nl%&aAide - TestParkour &7: Les différentes commandes%nl%" to {_p} moyen " &7• &e/pg generate <taille> (moyen|moyen|difficile|expert|hardcore) (upwards|flat|down)" to {_p} send " &7• &e/pg help%nl%" to {_p} function pgInvalidBlock(p: player): send "%nl%&aTestParkour &8•&7 Vous devez exécuter la commande avec un bloc dans la main." to {_p} command /TestParkour [<text>] [<integer>] [<text>] [<text>]: aliases: pg permission: op executable by: player trigger: if arg-1 is "generate": arg-2 > 0 arg-4 is "upwards" or "flat" or "down" if player's tool is not air: if player.getInventory().getItemInMainHand().getType().isBlock(): if arg-3 contains "moyen": pgGenerate((arg-2)-1,2,3,0,2,0,2,1,arg-4,player's tool,block below player,"%player's facing%",player) stop if arg-3 contains "moyen": pgGenerate((arg-2)-1,2,3,0,3,0,3,2,arg-4,player's tool,block below player,"%player's facing%",player) stop if arg-3 contains "difficile": pgGenerate((arg-2)-1,3,3,2,3,2,3,3,arg-4,player's tool,block below player,"%player's facing%",player) stop if arg-3 contains "expert": pgGenerate((arg-2)-1,3,4,2,3,2,3,4,arg-4,player's tool,block below player,"%player's facing%",player) stop if arg-3 contains "hardcore": pgGenerate((arg-2)-1,4,4,2,3,2,3,5,arg-4,player's tool,block below player,"%player's facing%",player) stop else: pgInvalidBlock(player) stop else: pgInvalidBlock(player) stop pgHelp(player) on join: set slot 4 of player to a diamond axe named "&6&lMenu Principal" on break: if player is not op: cancel event on rightclick: if player's tools named "&6&lMenu Principal": open chest with 3 rows named "&6&lMenu Principal" to player format slot 9 of player with blue stained glass pane named "&bJump facile" to run [make player execute command "/547jumpfacile"] format slot 11 of player with green stained glass pane named "&aJump normal" to run [make player execute command "/547jumpnormal"] format slot 13 of player with orange stained glass pane named "&6Jump moyen" to run [make player execute command "/547jumpmoyen"] format slot 15 of player with purple stained glass pane named "&5Jump difficile" to run [make player execute command "/547jumphard"] format slot 17 of player with red stained glass pane named "&cJump expert" to run [make player execute command "/547jumpexpert"] format slot 19 of player with black stained glass pane named "&8Jump Hardcore" to run [make player execute command "/547jumphardcore"] command /547jumpfacile: trigger: open chest with 3 rows named "&bJump Facile - Couleur" to player format slot 9 of player with orange banner named "&6Jump Orange" to run [make player execute command "/confirmfacileorange"] format slot 10 of player with magenta banner named "&5Jump Magenta" to run [make player execute command "/confirmfacilemagenta"] format slot 11 of player with light blue banner named "&6Jump Bleu Clair" to run [make player execute command "/confirmfacilelightblue"] format slot 12 of player with lime banner named "&aJump Vert" to run [make player execute command "/confirmfacilelime"] format slot 13 of player with pink banner named "&dJump Rose" to run [make player execute command "/confirmfacilepink"] format slot 14 of player with gray banner named "&8Jump Gris" to run [make player execute command "/confirmfacilegray"] format slot 15 of player with light gray banner named "&7Jump Gris Clair" to run [make player execute command "/confirmfacilelightgray"] format slot 9 of player with orange banner named "&eJump Yellow" to run [make player execute command "/confirmfacileyellow"] format slot 9 of player with cyan banner named "&3Jump Cyan" to run [make player execute command "/confirmfacilecyan"] command /547jumpmoyen: trigger: open chest with 3 rows named "&bJump moyen - Couleur" to player format slot 9 of player with orange banner named "&6Jump Orange" to run [make player execute command "/confirmmoyenorange"] format slot 10 of player with magenta banner named "&5Jump Magenta" to run [make player execute command "/confirmmoyenmagenta"] format slot 11 of player with light blue banner named "&6Jump Bleu Clair" to run [make player execute command "/confirmmoyenlightblue"] format slot 12 of player with lime banner named "&aJump Vert" to run [make player execute command "/confirmmoyenlime"] format slot 13 of player with pink banner named "&dJump Rose" to run [make player execute command "/confirmmoyenpink"] format slot 14 of player with gray banner named "&8Jump Gris" to run [make player execute command "/confirmmoyengray"] format slot 15 of player with light gray banner named "&7Jump Gris Clair" to run [make player execute command "/confirmmoyenlightgray"] format slot 9 of player with orange banner named "&eJump Yellow" to run [make player execute command "/confirmmoyenyellow"] format slot 9 of player with cyan banner named "&3Jump Cyan" to run [make player execute command "/confirmmoyencyan"] command /547jumpdifficile: trigger: open chest with 3 rows named "&bJump difficile - Couleur" to player format slot 9 of player with orange banner named "&6Jump Orange" to run [make player execute command "/confirmdifficileorange"] format slot 10 of player with magenta banner named "&5Jump Magenta" to run [make player execute command "/confirmdifficilemagenta"] format slot 11 of player with light blue banner named "&6Jump Bleu Clair" to run [make player execute command "/confirmdifficilelightblue"] format slot 12 of player with lime banner named "&aJump Vert" to run [make player execute command "/confirmdifficilelime"] format slot 13 of player with pink banner named "&dJump Rose" to run [make player execute command "/confirmdifficilepink"] format slot 14 of player with gray banner named "&8Jump Gris" to run [make player execute command "/confirmdifficilegray"] format slot 15 of player with light gray banner named "&7Jump Gris Clair" to run [make player execute command "/confirmdifficilelightgray"] format slot 9 of player with orange banner named "&eJump Yellow" to run [make player execute command "/confirmdifficileyellow"] format slot 9 of player with cyan banner named "&3Jump Cyan" to run [make player execute command "/confirmdifficilecyan"]
  6. Version de Minecraft : 1.9.4 Version de Skript : 2. Type du skript : Skript pour retenir une position Description du script : Bonjour ! J'aurais besoin d'aide, j'ai besoin d'une commande qui sauvegarde une position genre un /sethub qui sauvegarde une position et grâce à laquelle on peut téléporter des joueurs à cette dernière NOUVEAU
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